Search found 736 matches: house
Searched query: +house
- Tue May 06, 2025 12:48 pm
- Forum: Gameplay Help
- Topic: Is it possible to synchronize circuits between 2 planets without using mods ?
- Replies: 7
- Views: 298
Re: Is it possible to synchronize circuits between 2 planets without using mods ?
... used directly to transmit messages that wouldn't have the latency of a platform physically moving. I imagine this as different persons in different houses seeing the same big monumental clock from their house, they can sync their own watch, and they will have the same time, but they can't send ...
- Mon Apr 28, 2025 12:29 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 223
- Views: 45270
Re: Version 2.0.45
... dwell on Mt. Olympus often find fun and entertainment by using the tools the game creators placed at our disposal. If the Olympians have their own 'house rules' that is fine for them. However, please don't attempt to define the mortal realm with your immortal standards. It's unseemly for such an ...
- Fri Mar 28, 2025 10:12 pm
- Forum: Technical Help
- Topic: [2.0.42] Experiencing heavy lag on client side with equivalent PC
- Replies: 6
- Views: 356
Re: [2.0.42] Experiencing heavy lag on client side with equivalent PC
Is there anyway that my connection with the server, even though it is in my house, could be limiting the client?
You would drop from the server or get a connection timeout, you are experiencing neither.
When monitoring hardware performance there is nothing that seems like it could be causing ...
- Fri Mar 28, 2025 10:00 pm
- Forum: Technical Help
- Topic: [2.0.42] Experiencing heavy lag on client side with equivalent PC
- Replies: 6
- Views: 356
Re: [2.0.42] Experiencing heavy lag on client side with equivalent PC
Is there anyway that my connection with the server, even though it is in my house, could be limiting the client? When monitoring hardware performance there is nothing that seems like it could be causing the issue. Slowing down to .8 definitely helped but I would still like to understand the cause a ...
- Sat Mar 22, 2025 9:24 am
- Forum: Off topic
- Topic: Factorio is particularly attractive to autistic people?
- Replies: 14
- Views: 1689
Factorio is particularly attractive to autistic people?
... but that only really described the extreme cases at the tail end of the bell curve, the ones parodied in various popular media, Big bang theory, House, Sherlock. It is of course a spectrum, at the one extreme, you have people who are superhumanly analytical, but often emotionally .. low scoring ...
- Sat Mar 01, 2025 4:18 pm
- Forum: General discussion
- Topic: $50 DLC and no sale is disappointing
- Replies: 56
- Views: 8285
Re: $50 DLC and no sale is disappointing
... I am perfectly capable of deciding whether a game is worth it's asking price. I'm straight out of being in a low paying job to having to save for a house to catch up because houses where I live go for $600k to buy a shitty block that makes a cardboard box look gaudy. Though what I do actually admit ...
- Fri Feb 21, 2025 8:59 pm
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 3823
Re: Gleba technologies have far too steep an oppertunity cost.
... about biolab's worthiness. Considering that biolab is a main reward from Gleba, removal of this keystone argument make everything fall apart like a house of cards.
I mostly meant that part as a joke, and obviously the exact value of anything will always be upto personal preference. But even then ...
I mostly meant that part as a joke, and obviously the exact value of anything will always be upto personal preference. But even then ...
- Fri Feb 21, 2025 5:32 am
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 3823
Re: Gleba technologies have far too steep an oppertunity cost.
... you ever go to Gleba first or even second?
Emotions and personal opinion instead of reasoning. Other players can have different opinion about biolab's worthiness. Considering that biolab is a main reward from Gleba, removal of this keystone argument make everything fall apart like a house of cards.
Emotions and personal opinion instead of reasoning. Other players can have different opinion about biolab's worthiness. Considering that biolab is a main reward from Gleba, removal of this keystone argument make everything fall apart like a house of cards.
- Thu Feb 20, 2025 11:24 pm
- Forum: Ideas and Suggestions
- Topic: Add maximum robot count to roboports
- Replies: 2
- Views: 211
Re: Add maximum robot count to roboports
An existing bot request in a roboport reserves that slot for itself.
So if you add a request for 50-300 non-existing robots (for example epic construction robots that you don't have), that roboport will have less empty space to house logistic robots.
Would this work for your scenario?
So if you add a request for 50-300 non-existing robots (for example epic construction robots that you don't have), that roboport will have less empty space to house logistic robots.
Would this work for your scenario?
- Wed Jan 15, 2025 1:12 pm
- Forum: Implemented Suggestions
- Topic: Decider combinator should have ability to output "constant"
- Replies: 14
- Views: 1443
Re: Decider combinator should have ability to output "constant"
At least there is a mod for that! https://mods.factorio.com/mod/compaktci ... rom=searchfeng wrote: Tue Jan 14, 2025 6:27 pm I also hoped that we get for 2.0 some kind of 'Processor Building' that would just house all circuit stuff (in some extra window or so). But well... too complex i guess and different topic.
- Tue Jan 14, 2025 6:27 pm
- Forum: Implemented Suggestions
- Topic: Decider combinator should have ability to output "constant"
- Replies: 14
- Views: 1443
Re: Decider combinator should have ability to output "constant"
... than '1'. Its not adding fun to the game when I have to flood my screen with combinators for trivial tasks.
I also hoped that we get for 2.0 some kind of 'Processor Building' that would just house all circuit stuff (in some extra window or so). But well... too complex i guess and different topic.
I also hoped that we get for 2.0 some kind of 'Processor Building' that would just house all circuit stuff (in some extra window or so). But well... too complex i guess and different topic.
- Mon Jan 06, 2025 5:50 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 5565
The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
... end in failure. It may look fine at first glance, even at second, but if you try using it for at least a week, you’ll discover it crumbles like a house of cards. Here are just a few examples of different enthusiastic approaches that end up failing due to the very same issue mentioned:
Frustration ...
Frustration ...
- Wed Dec 18, 2024 2:26 am
- Forum: Ideas and Suggestions
- Topic: [QOL] add support for binary and octal notation for number parsing
- Replies: 1
- Views: 235
[QOL] add support for binary and octal notation for number parsing
The number input window supports 0x... hexadecimal notation, so it stands to reason it'd be nice to have 0o... and 0b... for octal and binary respectively. I *think* I recall that the string parsing is using an in-house solution from some friday facts, so shouldn't be difficult to add?
- Sun Dec 15, 2024 5:23 pm
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 8717
Re: Quality and Speed: How much waste does haste make?
... his ambitions and go for the full rectangle. He'll look at insane guy and quickly look elsewhere.
If I leave it at that. I invite misfortune on my house.
When I say benefaction, I mean like ore benefaction. I never heard the word until I researched the background for Seablock to see where these ...
If I leave it at that. I invite misfortune on my house.
When I say benefaction, I mean like ore benefaction. I never heard the word until I researched the background for Seablock to see where these ...
- Mon Nov 25, 2024 10:52 pm
- Forum: Assigned
- Topic: [Klonan] Space Age Website Inaccuracies
- Replies: 17
- Views: 1956
Re: [Klonan] Space Age Website Inaccuracies
... party hosting organization, nor does it contain a hyperlink to the top-level Privacy Policy.
According to the public filing history at UK’ Company House Website this address was changed on 09 Apr 2021 .
As seen on the about us page , wube isn't in london... It's in czech republic.
Note that I'm ...
According to the public filing history at UK’ Company House Website this address was changed on 09 Apr 2021 .
As seen on the about us page , wube isn't in london... It's in czech republic.
Note that I'm ...
- Mon Nov 25, 2024 10:34 pm
- Forum: Assigned
- Topic: [Klonan] Space Age Website Inaccuracies
- Replies: 17
- Views: 1956
Re: [Klonan] Space Age Website Inaccuracies
... Privacy Policy does not clarify if it is hosted by Wube directly, through phpBB, or another third-party hosting organization, nor does it contain a hyperlink to the top-level Privacy Policy.
According to the public filing history at UK’ Company House Website this address was changed on 09 Apr 2021 .
According to the public filing history at UK’ Company House Website this address was changed on 09 Apr 2021 .
- Fri Nov 22, 2024 6:49 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 108
- Views: 34969
Re: Friday Facts #438 - Space Age wrap up
... it was not an official release. Anyway, congrats on Space Age. Wonderful expansion of the core gameplay, and how great to bring Earendel in house.
I'm wondering if Kovarex's teaser analogy is slightly permuted?
The game I'm thinking about is related to WoW in a similar way as to how ...
I'm wondering if Kovarex's teaser analogy is slightly permuted?
The game I'm thinking about is related to WoW in a similar way as to how ...
- Fri Nov 15, 2024 12:43 pm
- Forum: 1 / 0 magic
- Topic: [2.0.18] Crash
- Replies: 10
- Views: 1065
Re: [2.0.18] Access Violation Crash
... little over a year ago), so I'm not sure what would make it unstable.
I do often unplug my headset when playing at a different location in the house (using the remote play option built-in to steam).
I did manager to get the "main" save working on the host machine just once after replugging some ...
I do often unplug my headset when playing at a different location in the house (using the remote play option built-in to steam).
I did manager to get the "main" save working on the host machine just once after replugging some ...
- Mon Nov 11, 2024 2:00 pm
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 76
- Views: 93024
Re: How did you discover Factorio?
A friend invited me to his house, and he had two computers set up to play LAN factorio with his roommate! I was allowed to drive a tank around for a bit, and I bought it when I went home- not much of an idea of what I was buying, because I liked to just go into games blind 

- Fri Nov 08, 2024 7:23 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 81
- Views: 17976
Re: Friday Facts #436 - Lost in Translation
... One of the bugs I fixed while I was on the WoW server team was an issue where the timing of the way a player zoned, usually to an auction house or somewhere equally busy, meant the client and server got out of synch as to what was in the client's glyphcache for names so for a while you'd ...