Search found 1477 matches: gate

Searched query: +gate

by boskid
Sun Oct 12, 2025 5:10 am
Forum: Won't implement
Topic: Promote Circuit Connections to Base Entity Type
Replies: 2
Views: 94

Re: Promote Circuit Connections to Base Entity Type

... mirroring, some entities have arbitrary amount of circuit connector definitions (like electric poles due to their orientation logic). Some entities have extra bit of logic of when a wire can be connected (like walls only being connectable when gate is nearby).

There is nothing to be generalized here.
by meifray
Fri Oct 03, 2025 7:11 pm
Forum: Balancing
Topic: Assembling Machine 1 recipe limits - what is intended?
Replies: 2
Views: 333

Re: Assembling Machine 1 recipe limits - what is intended?

... it should be hand crafting only recipe but later kill and unused.)( the kill I mean add it to all assembler.)
crafting,
advanced crafting,( gate keeping the engine unit so rpg player will stop crafting by hand and afk.)
crafting-with-fluid,

oil-processing,
chemistry,
centrifuging,

the game ...
by BraveCaperCat
Mon Sep 08, 2025 7:34 pm
Forum: Gameplay Help
Topic: Combinators: Keep a Gete ope for some time after passing it
Replies: 4
Views: 522

Re: Combinators: Keep a Gete ope for some time after passing it


Ok, so here's the problem. As you can see, the gate has already closed, and the signal would be green again, but I'm right on the tracks ... so I want the signal to stay red long enough for me to cross the whole track. I know there would be an easy solution to this problem by covering the whole ...
by Quax
Mon Sep 08, 2025 7:20 pm
Forum: Gameplay Help
Topic: Combinators: Keep a Gete ope for some time after passing it
Replies: 4
Views: 522

Re: Combinators: Keep a Gete ope for some time after passing it

Ok, so here's the problem. As you can see, the gate has already closed, and the signal would be green again, but I'm right on the tracks ... so I want the signal to stay red long enough for me to cross the whole track. I know there would be an easy solution to this problem by covering the whole ...
by Quax
Mon Sep 08, 2025 6:58 pm
Forum: Gameplay Help
Topic: Combinators: Keep a Gete ope for some time after passing it
Replies: 4
Views: 522

Combinators: Keep a Gete ope for some time after passing it

Hi all, I'm currently stuck at creating a safe railroad crossing. Recently, I placed some gate elements and set the signal to turn red once the gate is open. However, since the gate closes behind, the signal turns green again when you are still crossing the rails. Which bears some risk of getting ...
by the_potty_1
Fri Sep 05, 2025 10:14 pm
Forum: General discussion
Topic: How do you deal with emptiness after "finishing" the game?
Replies: 25
Views: 6868

Re: How do you deal with emptiness after "finishing" the game?

... computer game could never match the complexity of a tabletop campaign. This is still perhaps debatable, but 5 years after that discussion, baldur's gate 1 came out, and I was sold.

My point is, all these factory games could be better, and i'd bet wube could make a first person space construction ...
by mmmPI
Fri Sep 05, 2025 1:41 pm
Forum: Balancing
Topic: Demolisher sizes as weapon tech gates
Replies: 13
Views: 1572

Re: Demolisher sizes as weapon tech gates



Your proposition doesn't change any of that though since you propose to arbitrarily adds an annoying gate on "medium and big demolisher" , it really misses the target because you can still have everything from Vulcanus without ever needing to attack those.


You know what, you’re right. This ...
by CyberCider
Fri Sep 05, 2025 1:24 pm
Forum: Balancing
Topic: Demolisher sizes as weapon tech gates
Replies: 13
Views: 1572

Re: Demolisher sizes as weapon tech gates


Your proposition doesn't change any of that though since you propose to arbitrarily adds an annoying gate on "medium and big demolisher" , it really misses the target because you can still have everything from Vulcanus without ever needing to attack those.


You know what, you’re right. This change ...
by mmmPI
Fri Sep 05, 2025 1:12 pm
Forum: Balancing
Topic: Demolisher sizes as weapon tech gates
Replies: 13
Views: 1572

Re: Demolisher sizes as weapon tech gates

... unsatisfying compared to the other planets


Your proposition doesn't change any of that though since you propose to arbitrarily adds an annoying gate on "medium and big demolisher" , it really misses the target because you can still have everything from Vulcanus without ever needing to attack ...
by Buttpie
Wed Aug 27, 2025 3:39 pm
Forum: Duplicates
Topic: Gates reacts to walking keybinds inside a vehicle
Replies: 1
Views: 298

Gates reacts to walking keybinds inside a vehicle

https://www.reddit.com/r/factorio/comments/1n19nh8/how_come_the_gates_only_activate_when_i_press_d/

I hope the video there explains it. Simply put
When inside a vehicle and a gate is to my right, pressing D opens the gate, although in a tank, pressing D while stationary does nothing. Same happens ...
by meifray
Thu Aug 14, 2025 6:13 pm
Forum: Balancing
Topic: A idea to handle gleba problem
Replies: 20
Views: 2498

A idea to handle gleba problem

I think gleba is really good idea but just not work because you got gate keeped in everyway that limits how you can even produce basic ores, and before you know it stomper will come and kill you and your defense only make them attack whole base instead of just the tower.

At the root of it all, it all ...
by malecord
Sat Aug 09, 2025 9:11 pm
Forum: Not a bug
Topic: [2.0.60] Inconsistent circuit connection to ghost/real walls
Replies: 6
Views: 580

Re: [2.0.60] Inconsistent circuit connection to ghost/real walls

ickputzdirwech wrote: Sat Aug 09, 2025 6:55 pm I suppose you could temporarily place a gate next to the walls you want to connect to the wire?
Just tested this. Ghost gate doesn't do the trick. Actually building the gate ofc allow the wall to be connected but when you undo the gate connections are lost. So nope.
by ickputzdirwech
Sat Aug 09, 2025 6:55 pm
Forum: Not a bug
Topic: [2.0.60] Inconsistent circuit connection to ghost/real walls
Replies: 6
Views: 580

Re: [2.0.60] Inconsistent circuit connection to ghost/real walls

I suppose you could temporarily place a gate next to the walls you want to connect to the wire?
by Dr.Cola
Sat Aug 02, 2025 3:45 pm
Forum: Modding discussion
Topic: A.I usage for thumbnails on mods
Replies: 14
Views: 1309

Re: A.I usage for thumbnails on mods

... someone emulating someone's style and learning from it and making something new.

And I am really, really hoping you are not going to use the "art gatekeeping" argument that a lot of pro-ai users constantly have done. Because there is no gate to art and what people are mad about is that AI generated ...
by mmmPI
Sun Jul 27, 2025 5:29 pm
Forum: Wiki Talk
Topic: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki
Replies: 23
Views: 4241

Re: How to use Copilot/ChatGPT/whatever AI as translator for Factorio wiki

... lassen sich {{L|Train stop}}s, {{L|Rail signal}}e und {{L|Rail chain signal}}e platzieren, um automatisierte Züge gezielt zu steuern. Auch {{L|Gate}}s können auf Gleisen gebaut werden und werden dann zu Schienentoren. In der {{L|Space Age}}{{SA}}-Erweiterung können Gleise mit {{L|Rail ramp}}en ...
by eugenekay
Fri Jul 25, 2025 7:59 pm
Forum: Duplicates
Topic: [2.0.60] Railgun destroys gate while gate is low
Replies: 1
Views: 263

Re: [2.0.60] Railgun destroys gate while gate is low

126040

Yes, we have all had this idea. There are mods which make Railgun projectiles non-colliding, if that is what you are really looking for. Gates have relatively Low Health (350) compared to Railgun turrets (4000), so this strategy does not have much of a Gameplay benefit anyway…
by burninghey
Fri Jul 25, 2025 7:02 pm
Forum: Duplicates
Topic: [2.0.60] Railgun destroys gate while gate is low
Replies: 1
Views: 263

[2.0.60] Railgun destroys gate while gate is low

I have built a spaceship with walls. After they got shot by the railgun, I replaced them with gates and set the gates to open.

The railgun did not care about unobstructed range of fire and destroyed the opened gate.

I expected the railgun to destroy things that's blocking it's path only.
by Kyralessa
Thu Jul 24, 2025 10:57 am
Forum: Ideas and Suggestions
Topic: Change color of lamp back to pure white
Replies: 20
Views: 2321

Re: Change color of lamp back to pure white

... me that they are the same idea.



There exists in such a case a certain institution or law; let us say, for the sake of simplicity, a fence or gate erected across a road. The more modern type of reformer goes gaily up to it and says, “I don’t see the use of this; let us clear it away.” To which ...
by Natha
Tue Jul 22, 2025 10:07 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.60] Crash on certain tick
Replies: 4
Views: 1175

Re: [2.0.60] Crash on certain tick

... Corpse,ElectricEnergyInterface,EnemySpawner,Explosion,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingTextEntity,FusionGenerator,FusionReactor,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Valve,Radar ...
by factorio_player
Thu Jul 17, 2025 5:54 am
Forum: General discussion
Topic: Space Exploration / Space Age connection?
Replies: 16
Views: 6285

Re: Space Exploration / Space Age connection?

... surprise me if Kovarex/Wube helped fund SE before modder joined Wube..

Very unfortunate they didn't (or couldn't?) just start extending SE out of gate after they hired him instead of doing SA.

I am pretty sure they could have taken a free updates forever approach like Terraria and done very well ...

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