Search found 1493 matches: gate
Searched query: +gate
- Sat Feb 14, 2026 11:21 am
- Forum: Duplicates
- Topic: Gate does not open when train is built over it and takes off
- Replies: 1
- Views: 93
- Sat Feb 14, 2026 11:08 am
- Forum: Duplicates
- Topic: Gate does not open when train is built over it and takes off
- Replies: 1
- Views: 93
Gate does not open when train is built over it and takes off
The scenario is as follows: you have rails with gates on them, you put a train locomotive down a bit after the gates, now you put carts on the rails behind the train, where they carts cross over the gate boundary. Now when you try to drive off in the train the gates don't open.
The bug behaviour is ...
The bug behaviour is ...
- Thu Feb 12, 2026 1:20 am
- Forum: Modding help
- Topic: Understanding Lua
- Replies: 11
- Views: 678
Re: Understanding Lua
Are there objective formatting conventions I should be aware of out of the gate that aren't just "your" personal preference
Even this is a personal recommendation, but if there's one thing: be consistent. Coding style is a topic of endless debate that always boils down to taste. Do whatever feels ...
- Mon Feb 09, 2026 11:12 pm
- Forum: Modding help
- Topic: Understanding Lua
- Replies: 11
- Views: 678
Re: Understanding Lua
... I have been using, and appears equal to 4). Nesting vs. not nesting? Are there objective formatting conventions I should be aware of out of the gate that aren't just "your" personal preference, or is this mostly a personal preference sort of thing?
There is no single authority on spaces-per ...
There is no single authority on spaces-per ...
- Mon Feb 09, 2026 10:19 pm
- Forum: Modding help
- Topic: Understanding Lua
- Replies: 11
- Views: 678
Understanding Lua
... I have been using, and appears equal to 4). Nesting vs. not nesting? Are there objective formatting conventions I should be aware of out of the gate that aren't just "your" personal preference, or is this mostly a personal preference sort of thing?
-- Outro
That... Ended up being a lot. Sorry ...
-- Outro
That... Ended up being a lot. Sorry ...
- Tue Jan 06, 2026 1:00 pm
- Forum: Minor issues
- Topic: [2.0.72] can_place_entity can be incorrect due to train pushback after collision
- Replies: 1
- Views: 285
[2.0.72] can_place_entity can be incorrect due to train pushback after collision
... info) then game.surfaces[1].create_entity(entity_info) end end)
Set train to automatic mode and watch.
Whats going on here:
There is a locked gate with low health that the train will run into after it is set to automatic mode. This will fire the on_entity_died event in the code above. That code ...
Set train to automatic mode and watch.
Whats going on here:
There is a locked gate with low health that the train will run into after it is set to automatic mode. This will fire the on_entity_died event in the code above. That code ...
- Sun Dec 21, 2025 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Remove fast inserter
- Replies: 17
- Views: 1860
Re: Remove fast inserter
... you unlock is progression, more than a few becomes a chore.
Quality is on top of this, it tries to provide a different "unlock" mechanism: the gate to quality isn't a researched recipe, it's a factory you need to design. (in my opinion it's failing since it's just as tedious, boring and ...
Quality is on top of this, it tries to provide a different "unlock" mechanism: the gate to quality isn't a researched recipe, it's a factory you need to design. (in my opinion it's failing since it's just as tedious, boring and ...
- Thu Dec 11, 2025 11:32 pm
- Forum: Modding interface requests
- Topic: LuaEntity.remove_control_behaviour
- Replies: 4
- Views: 412
Re: LuaEntity.remove_control_behaviour
... inventory is part of assembler behavior). That being said, there are at least 2 cases when behavior is removed right now: 1/ when removing last gate next to a wall, behavior on a wall is deleted, and 2/ when copying settings from other entity of the same type when source has no behavior and ...
- Fri Nov 28, 2025 10:29 pm
- Forum: Technical Help
- Topic: Factorio randomly crashing on new PC
- Replies: 1
- Views: 756
Factorio randomly crashing on new PC
... ore3"] = "Pro-Galena", ["clowns-ore4"] = "Orichalcite", ["clowns-ore5"] = "Phosphorite", ["clowns-ore6"] = "Sanguinate", ["clowns-ore7"] = "Elionagate", ["clowns-ore8"] = "Meta-Garnierite", ["clowns-ore9"] = "Nova-Leucoxene", ["clowns-resource1"] = "Alluvial Deposit", ["clowns-resource2"] = "Oil ...
- Mon Nov 03, 2025 7:39 am
- Forum: Balancing
- Topic: A idea to handle gleba problem
- Replies: 23
- Views: 5680
Re: A idea to handle gleba problem
I think gleba is really good idea but just not work because you got gate keeped in everyway that limits how you can even produce basic ores, and before you know it stomper will come and kill you and your defense only make them attack whole base instead of just the tower.
At the root of it all, it ...
- Thu Oct 30, 2025 7:20 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 19917
Re: Status of 2.1?
... end with Pluto, now it seems there are a few dwarf planets even further out.
So the only way is intergalactic technologies, like warp or star gate.
But again, some new planets on another side? No.
A good way is when you discover intergalactic technologies, you can found another civilization ...
So the only way is intergalactic technologies, like warp or star gate.
But again, some new planets on another side? No.
A good way is when you discover intergalactic technologies, you can found another civilization ...
- Mon Oct 27, 2025 3:34 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 19917
Re: Status of 2.1?
... for new planet. Create planet after end of system is too far and not logical.
So the only way is intergalactic technologies, like warp or star gate.
But again, some new planets on another side? No.
A good way is when you discover intergalactic technologies, you can found another civilization ...
So the only way is intergalactic technologies, like warp or star gate.
But again, some new planets on another side? No.
A good way is when you discover intergalactic technologies, you can found another civilization ...
- Sat Oct 18, 2025 11:40 am
- Forum: Balancing
- Topic: Increase Accumulator Maximum Output Rate
- Replies: 21
- Views: 3778
Re: Increase Accumulator Maximum Output Rate
If you increase the maximum output rate, it's still possible for players to gate their accumulators behind power switch if they want to mitigate the drain on them to artificially recreate a lower discharge rate, the reverse isn't possible, to me that's in favor of the balance change proposed.
Also ...
Also ...
- Wed Oct 15, 2025 3:51 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.11] Force building a gate wired to something over some wall doesnt copy the wire connexion
- Replies: 2
- Views: 732
- Wed Oct 15, 2025 2:44 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.11] Force building a gate wired to something over some wall doesnt copy the wire connexion
- Replies: 2
- Views: 732
Re: [Lou][2.0.11] Force building a gate wired to something over some wall doesnt copy the wire connexion
Thanks for the report, fixed for 2.1
- Tue Oct 14, 2025 8:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.69] Crash when using mod everything-spoilage when a construction bot spoils in a roboport
- Replies: 1
- Views: 2613
[Genhis][2.0.69] Crash when using mod everything-spoilage when a construction bot spoils in a roboport
... Corpse,ElectricEnergyInterface,EnemySpawner,Explosion,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingTextEntity,FusionGenerator,FusionReactor,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Valve,Radar ...
- Sun Oct 12, 2025 5:10 am
- Forum: Won't implement
- Topic: Promote Circuit Connections to Base Entity Type
- Replies: 2
- Views: 477
Re: Promote Circuit Connections to Base Entity Type
... mirroring, some entities have arbitrary amount of circuit connector definitions (like electric poles due to their orientation logic). Some entities have extra bit of logic of when a wire can be connected (like walls only being connectable when gate is nearby).
There is nothing to be generalized here.
There is nothing to be generalized here.
- Fri Oct 03, 2025 7:11 pm
- Forum: Balancing
- Topic: Assembling Machine 1 recipe limits - what is intended?
- Replies: 2
- Views: 1024
Re: Assembling Machine 1 recipe limits - what is intended?
... it should be hand crafting only recipe but later kill and unused.)( the kill I mean add it to all assembler.)
crafting,
advanced crafting,( gate keeping the engine unit so rpg player will stop crafting by hand and afk.)
crafting-with-fluid,
oil-processing,
chemistry,
centrifuging,
the game ...
crafting,
advanced crafting,( gate keeping the engine unit so rpg player will stop crafting by hand and afk.)
crafting-with-fluid,
oil-processing,
chemistry,
centrifuging,
the game ...
- Mon Sep 08, 2025 7:34 pm
- Forum: Gameplay Help
- Topic: Combinators: Keep a Gete ope for some time after passing it
- Replies: 4
- Views: 881
Re: Combinators: Keep a Gete ope for some time after passing it
Ok, so here's the problem. As you can see, the gate has already closed, and the signal would be green again, but I'm right on the tracks ... so I want the signal to stay red long enough for me to cross the whole track. I know there would be an easy solution to this problem by covering the whole ...
- Mon Sep 08, 2025 7:20 pm
- Forum: Gameplay Help
- Topic: Combinators: Keep a Gete ope for some time after passing it
- Replies: 4
- Views: 881
Re: Combinators: Keep a Gete ope for some time after passing it
Ok, so here's the problem. As you can see, the gate has already closed, and the signal would be green again, but I'm right on the tracks ... so I want the signal to stay red long enough for me to cross the whole track. I know there would be an easy solution to this problem by covering the whole ...