My take:
A: Space, Fulgora. They have the best recipes in the form of asteroid reprocessing and EM plant, in terms of yield / throughput. Fulgora is also good in the max-rare stage where you can wash for uncommon scrap and rare recycling results.
B: Vulcanus. It has the second-best recipes: lava ...
Search found 424 matches: fish* inserter*
Searched query: +fish* +inserter*
- Sun Sep 07, 2025 3:06 am
- Forum: General discussion
- Topic: Rank Planets for Quality, and say why you need the worst one
- Replies: 1
- Views: 204
- Sun Aug 31, 2025 6:27 am
- Forum: General discussion
- Topic: New ideas after asteroid shooting UPS buff
- Replies: 9
- Views: 608
Re: New ideas after asteroid shooting UPS buff
I don't think you'll like this idea:
Gleba biosulfur.
Join spoilage from overgrowth jellynut soil and bioflux upcycled from capture rockets to make legendary sulfur. As a note: it has to be quality done throughout the process, because if you just just those two upcycles you're probably going to ...
- Mon Jul 28, 2025 7:29 pm
- Forum: Ideas and Suggestions
- Topic: Automatic down quality in inserter.
- Replies: 5
- Views: 406
Automatic down quality in inserter.
If a inserter found grab a legendary fish into a chest that every slot have a normal fish,
it down quality it and insertet a normal fish instead.
Or a inserter grab a rare iron gear wheel and insert into normal engine unit assembler
maybe also have a option in inserter to disable this feature.
why ...
it down quality it and insertet a normal fish instead.
Or a inserter grab a rare iron gear wheel and insert into normal engine unit assembler
maybe also have a option in inserter to disable this feature.
why ...
- Tue Jul 22, 2025 4:20 pm
- Forum: Won't implement
- Topic: Let inserters place fish back into the water
- Replies: 8
- Views: 741
Re: Let inserters place fish back into the water
That's fair, I will just continue to manually insert them. I love having absurd fish ponds.Rseding91 wrote: Mon Jul 14, 2025 8:16 pm Putting fish back was an easter egg and at this point there is no desire to expand it into more code with more tests around inserters.
- Mon Jul 14, 2025 9:20 pm
- Forum: Won't implement
- Topic: Let inserters place fish back into the water
- Replies: 8
- Views: 741
Re: Let inserters place fish back into the water
Putting fish back was an easter egg and at this point there is no desire to expand it into more code with more tests around inserters.
Thanks for the quick response, this makes total sense, just means it will need to be a janky script implementation, but since someone made a thread, figured its ...
- Mon Jul 14, 2025 8:16 pm
- Forum: Won't implement
- Topic: Let inserters place fish back into the water
- Replies: 8
- Views: 741
Re: Let inserters place fish back into the water
Putting fish back was an easter egg and at this point there is no desire to expand it into more code with more tests around inserters.
- Mon Jul 14, 2025 6:59 pm
- Forum: Won't implement
- Topic: Let inserters place fish back into the water
- Replies: 8
- Views: 741
Re: Let inserters place fish back into the water
@grungulon-what a reason
+1

+1
- Mon Jul 14, 2025 4:56 pm
- Forum: Won't implement
- Topic: Let inserters place fish back into the water
- Replies: 8
- Views: 741
- Sat Jul 12, 2025 8:41 pm
- Forum: Won't implement
- Topic: Let inserters place fish back into the water
- Replies: 8
- Views: 741
Re: Let inserters place fish back into the water
Made an account just to +1 this.
- Sat Jul 05, 2025 11:01 pm
- Forum: Won't implement
- Topic: Let inserters place fish back into the water
- Replies: 8
- Views: 741
Re: Let inserters place fish back into the water
+1, It may also be useful to support quality entities as such.
- Sat Jul 05, 2025 10:43 pm
- Forum: Won't implement
- Topic: Let inserters place fish back into the water
- Replies: 8
- Views: 741
- Sat Jul 05, 2025 10:42 pm
- Forum: Won't implement
- Topic: Let inserters place fish back into the water
- Replies: 8
- Views: 741
Let inserters place fish back into the water
As the humanitarians that factorio players are, I’d love to have the ability to return fish to the water (in reverse to the existing easter egg of taking them out the water :P )
this’d be personally useful for me, as i plan to have fish breeding be a part of a mod i am developing; and being able to ...
this’d be personally useful for me, as i plan to have fish breeding be a part of a mod i am developing; and being able to ...
- Thu May 08, 2025 12:14 am
- Forum: Questions, reviews and ratings
- Topic: Recommend mods
- Replies: 1
- Views: 2710
Re: Recommend mods
Howdy!
The official Space Age Expansion should be mentioned first and foremost as it is implemented as a set of "Official Mods" that enhance the Base Game through additional planets and mechanics. I am assuming that Readers of this Reply are familiar with the Mechanics that it adds - no Spoiler ...
The official Space Age Expansion should be mentioned first and foremost as it is implemented as a set of "Official Mods" that enhance the Base Game through additional planets and mechanics. I am assuming that Readers of this Reply are familiar with the Mechanics that it adds - no Spoiler ...
- Sun Apr 20, 2025 4:13 pm
- Forum: Ideas and Suggestions
- Topic: Demolisher Lobotomization
- Replies: 1
- Views: 371
Demolisher Lobotomization
TL;DR
Allow capture bot tech to work against Demolishers, letting engineers exploit their immense regeneration abilities.
What?
Demolisher Lobotomization would be a branch of capture bot tech that also requires Vulcanus as a dependency, obviously. As said in the TL;DR, unlocking it would ...
Allow capture bot tech to work against Demolishers, letting engineers exploit their immense regeneration abilities.
What?
Demolisher Lobotomization would be a branch of capture bot tech that also requires Vulcanus as a dependency, obviously. As said in the TL;DR, unlocking it would ...
- Thu Feb 20, 2025 12:37 pm
- Forum: Releases
- Topic: Version 2.0.35
- Replies: 16
- Views: 10795
Version 2.0.35
Minor Features
GUIs can now also be navigated with D-pad in controller input method.
Added drag-to-reorder to pins.
Added drag-to-reorder turret priorities.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to ...
GUIs can now also be navigated with D-pad in controller input method.
Added drag-to-reorder to pins.
Added drag-to-reorder turret priorities.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to ...
- Thu Feb 06, 2025 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
- Replies: 2
- Views: 2488
Re: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
Park guard: "Hey you, what are you doing with that fish? Fishing is forbidden here!"
Inserter: "I don't know. It just leaped into my hands. Must be an error in the system. I didn't do anything!"
Inserter: "I don't know. It just leaped into my hands. Must be an error in the system. I didn't do anything!"
- Thu Feb 06, 2025 7:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
- Replies: 2
- Views: 2488
Re: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
Thanks for the report. This is now fixed for the next release.
- Sun Feb 02, 2025 12:44 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
- Replies: 2
- Views: 2488
[2.0.32] Bulk Inserter Can Catch Fish Unpowered
Noticed on a factory I was in the middle of building that a bulk inserter was sitting there holdin a fish without power.
Put out a few more of them and sure enough..
I had not tried other types of inserters.
Put out a few more of them and sure enough..
I had not tried other types of inserters.
- Sun Dec 29, 2024 9:23 am
- Forum: General discussion
- Topic: What's your interplanetary logistics and Space Platform strategy?
- Replies: 22
- Views: 12177
Re: What's your interplanetary logistics and Space Platform strategy?
And how about importing Bioflux for Nauvis' captured biter nests or biochambers (fish breeding, wood processing, ...): Is that a thing? Are you doing that?
Do you do it with on a regular schedule or manually on demand? Did you setup your biochambers or biter nests very close to the cargo landing ...
- Thu Dec 26, 2024 12:27 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 4121
Re: I tend to get stuck mid-game
For me, I even drop this game by 2-3 years because of complex blue science and stuff after.
Then, One day I decide I want 8 Hours speed run archeivement. So I start learning them again. I try build stuff in peaceful mode. And, after days of trying to design early-mid game BP for a bit. I decide to ...
Then, One day I decide I want 8 Hours speed run archeivement. So I start learning them again. I try build stuff in peaceful mode. And, after days of trying to design early-mid game BP for a bit. I decide to ...