Search found 428 matches: fish* inserter*

Searched query: +fish* +inserter*

by sczsne
Mon Nov 24, 2025 8:10 pm
Forum: General discussion
Topic: Gleba!
Replies: 22
Views: 2498

Re: Gleba!

i really love gleba. i might even go there first in my next save, and enjoy the luxury of spidertron and advanced asteroid processing, get an early start on rolling q4 products... get a biter farm going... i've been dreaming of a space platform that imports fruit as freshly as possible, and produces ...
by Turandot
Mon Nov 24, 2025 4:18 pm
Forum: Combinator Creations
Topic: Legendary fish breeder
Replies: 1
Views: 716

Re: Legendary fish breeder

Thank you for this, I tested it yesterday and I got a legendary fish from the rare recipe after ages of not getting a second epic fish :lol:
It took me a while to get through the logic. So I see that you wait for 600 spoilage before activating the spoilage-to-nutrient recipe, but the fish breeder ...
by nethus
Mon Oct 13, 2025 6:37 pm
Forum: Ideas and Suggestions
Topic: Keeping fish alive / placing fish in water
Replies: 33
Views: 10276

Re: Keeping fish alive / placing fish in water

There is also this thread: with the following quote:
Rseding91 wrote: Mon Jul 14, 2025 8:16 pmPutting fish back was an easter egg and at this point there is no desire to expand it into more code with more tests around inserters.
by eugenekay
Wed Sep 24, 2025 10:30 pm
Forum: Questions, reviews and ratings
Topic: List of complete overhaul mods that are supported in 2.0 / Space age?
Replies: 2
Views: 3762

Re: List of complete overhaul mods that are supported in 2.0 / Space age?

Previous discussion ; see “Overhaul Packs” below. Since this post was originally written the Space Exploration mod has been updated, although I have not tried it myself.

Good Luck!

The official Space Age Expansion should be mentioned first and foremost as it is implemented as a set of "Official ...
by h.q.droid
Sun Sep 07, 2025 3:06 am
Forum: General discussion
Topic: Rank Planets for Quality, and say why you need the worst one
Replies: 1
Views: 1005

Re: Rank Planets for Quality, and say why you need the worst one

My take:

A: Space, Fulgora. They have the best recipes in the form of asteroid reprocessing and EM plant, in terms of yield / throughput. Fulgora is also good in the max-rare stage where you can wash for uncommon scrap and rare recycling results.

B: Vulcanus. It has the second-best recipes: lava ...
by h.q.droid
Sun Aug 31, 2025 6:27 am
Forum: General discussion
Topic: New ideas after asteroid shooting UPS buff
Replies: 9
Views: 1457

Re: New ideas after asteroid shooting UPS buff


I don't think you'll like this idea:

Gleba biosulfur.

Join spoilage from overgrowth jellynut soil and bioflux upcycled from capture rockets to make legendary sulfur. As a note: it has to be quality done throughout the process, because if you just just those two upcycles you're probably going to ...
by meifray
Mon Jul 28, 2025 7:29 pm
Forum: Ideas and Suggestions
Topic: Automatic down quality in inserter.
Replies: 5
Views: 629

Automatic down quality in inserter.

If a inserter found grab a legendary fish into a chest that every slot have a normal fish,
it down quality it and insertet a normal fish instead.
Or a inserter grab a rare iron gear wheel and insert into normal engine unit assembler

maybe also have a option in inserter to disable this feature.

why ...
by Grungulon
Tue Jul 22, 2025 4:20 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 1448

Re: Let inserters place fish back into the water

Rseding91 wrote: Mon Jul 14, 2025 8:16 pm Putting fish back was an easter egg and at this point there is no desire to expand it into more code with more tests around inserters.
That's fair, I will just continue to manually insert them. I love having absurd fish ponds.
by Osmo
Mon Jul 14, 2025 9:20 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 1448

Re: Let inserters place fish back into the water


Putting fish back was an easter egg and at this point there is no desire to expand it into more code with more tests around inserters.


Thanks for the quick response, this makes total sense, just means it will need to be a janky script implementation, but since someone made a thread, figured its ...
by Rseding91
Mon Jul 14, 2025 8:16 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 1448

Re: Let inserters place fish back into the water

Putting fish back was an easter egg and at this point there is no desire to expand it into more code with more tests around inserters.
by ElectroMagnetic
Mon Jul 14, 2025 6:59 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 1448

Re: Let inserters place fish back into the water

@grungulon-what a reason :D

+1
by Grungulon
Sat Jul 12, 2025 8:41 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 1448

Re: Let inserters place fish back into the water

Made an account just to +1 this.
by protocol_1903
Sat Jul 05, 2025 11:01 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 1448

Re: Let inserters place fish back into the water

+1, It may also be useful to support quality entities as such.
by MrSmoothieHuman
Sat Jul 05, 2025 10:42 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 1448

Let inserters place fish back into the water

As the humanitarians that factorio players are, I’d love to have the ability to return fish to the water (in reverse to the existing easter egg of taking them out the water :P )
this’d be personally useful for me, as i plan to have fish breeding be a part of a mod i am developing; and being able to ...
by eugenekay
Thu May 08, 2025 12:14 am
Forum: Questions, reviews and ratings
Topic: Recommend mods
Replies: 1
Views: 10498

Re: Recommend mods

Howdy!

The official Space Age Expansion should be mentioned first and foremost as it is implemented as a set of "Official Mods" that enhance the Base Game through additional planets and mechanics. I am assuming that Readers of this Reply are familiar with the Mechanics that it adds - no Spoiler ...
by Theukon-Dos
Sun Apr 20, 2025 4:13 pm
Forum: Ideas and Suggestions
Topic: Demolisher Lobotomization
Replies: 1
Views: 526

Demolisher Lobotomization

TL;DR
Allow capture bot tech to work against Demolishers, letting engineers exploit their immense regeneration abilities.


What?
Demolisher Lobotomization would be a branch of capture bot tech that also requires Vulcanus as a dependency, obviously. As said in the TL;DR, unlocking it would ...
by FactorioBot
Thu Feb 20, 2025 12:37 pm
Forum: Releases
Topic: Version 2.0.35
Replies: 16
Views: 12343

Version 2.0.35

Minor Features

GUIs can now also be navigated with D-pad in controller input method.
Added drag-to-reorder to pins.
Added drag-to-reorder turret priorities.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to ...
by Tertius
Thu Feb 06, 2025 7:46 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
Replies: 2
Views: 2723

Re: [2.0.32] Bulk Inserter Can Catch Fish Unpowered

Park guard: "Hey you, what are you doing with that fish? Fishing is forbidden here!"
Inserter: "I don't know. It just leaped into my hands. Must be an error in the system. I didn't do anything!"

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