Minor Features
GUIs can now also be navigated with D-pad in controller input method.
Added drag-to-reorder to pins.
Added drag-to-reorder turret priorities.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to ...
Search found 410 matches: fish* inserter*
Searched query: +fish* +inserter*
- Thu Feb 20, 2025 12:37 pm
- Forum: Releases
- Topic: Version 2.0.35
- Replies: 16
- Views: 7268
- Thu Feb 06, 2025 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
- Replies: 2
- Views: 2079
Re: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
Park guard: "Hey you, what are you doing with that fish? Fishing is forbidden here!"
Inserter: "I don't know. It just leaped into my hands. Must be an error in the system. I didn't do anything!"
Inserter: "I don't know. It just leaped into my hands. Must be an error in the system. I didn't do anything!"
- Thu Feb 06, 2025 7:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
- Replies: 2
- Views: 2079
Re: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
Thanks for the report. This is now fixed for the next release.
- Sun Feb 02, 2025 12:44 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
- Replies: 2
- Views: 2079
[2.0.32] Bulk Inserter Can Catch Fish Unpowered
Noticed on a factory I was in the middle of building that a bulk inserter was sitting there holdin a fish without power.
Put out a few more of them and sure enough..
I had not tried other types of inserters.
Put out a few more of them and sure enough..
I had not tried other types of inserters.
- Sun Dec 29, 2024 9:23 am
- Forum: General discussion
- Topic: What's your interplanetary logistics and Space Platform strategy?
- Replies: 22
- Views: 5179
Re: What's your interplanetary logistics and Space Platform strategy?
And how about importing Bioflux for Nauvis' captured biter nests or biochambers (fish breeding, wood processing, ...): Is that a thing? Are you doing that?
Do you do it with on a regular schedule or manually on demand? Did you setup your biochambers or biter nests very close to the cargo landing ...
- Thu Dec 26, 2024 12:27 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 2378
Re: I tend to get stuck mid-game
For me, I even drop this game by 2-3 years because of complex blue science and stuff after.
Then, One day I decide I want 8 Hours speed run archeivement. So I start learning them again. I try build stuff in peaceful mode. And, after days of trying to design early-mid game BP for a bit. I decide to ...
Then, One day I decide I want 8 Hours speed run archeivement. So I start learning them again. I try build stuff in peaceful mode. And, after days of trying to design early-mid game BP for a bit. I decide to ...
- Sat Dec 21, 2024 2:44 am
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 1563
Re: I beat space age! (long+opinions+feedback)
I feel ya. Even on aspects where I might disagree, I can see where you're coming from on all of the above points. So on a few minor technical points...
I beat the game but I still haven't found a good solution how to manage the different asteroid percentages in different environments. It's ...
I beat the game but I still haven't found a good solution how to manage the different asteroid percentages in different environments. It's ...
- Fri Dec 20, 2024 1:18 pm
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 1563
I beat space age! (long+opinions+feedback)
:danger: SPOILERS!! (obviously) :danger:
Overall a definite 9/10, I'm here because of the small difference to perfection and because most "complaints" I have are just a few balancing issues (that maybe can be solved in 2.1 or something?) Except Aquilo.
The complaints are definitely complaints ...
Overall a definite 9/10, I'm here because of the small difference to perfection and because most "complaints" I have are just a few balancing issues (that maybe can be solved in 2.1 or something?) Except Aquilo.
The complaints are definitely complaints ...
- Wed Dec 18, 2024 3:45 pm
- Forum: Pending
- Topic: [Pard][2.0.13] Crash (TipsAndTricksItem::setStatus)
- Replies: 3
- Views: 560
[2.0.26] Crash DURING Startup (segfault?)
I was working on configuring my "py season 3" set of mods, hit the "confirm" button, and now my game crashes during startup, every single time.
Here is the log uploaded to the factorio modding discord. I can host it somewhere else if that doesn't work but it's actually the simplest option I could ...
Here is the log uploaded to the factorio modding discord. I can host it somewhere else if that doesn't work but it's actually the simplest option I could ...
- Thu Dec 12, 2024 6:11 pm
- Forum: Releases
- Topic: Version 2.0.25
- Replies: 20
- Views: 12916
Version 2.0.25
Minor Features
Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.
Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
Factoriopedia now shows recycling recipes for each item.
Cargo ...
Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.
Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
Factoriopedia now shows recycling recipes for each item.
Cargo ...
- Sat Dec 07, 2024 12:07 pm
- Forum: Yuoki Industries
- Topic: Suggestions for integrating YI with Space Age
- Replies: 0
- Views: 478
Suggestions for integrating YI with Space Age
The Youki Industries mod(s) currently does not have support for Space Age. As the expansion adds several new features, there is the potential for YI to use the new features and include additional content. This thread is for people to post their ideas and suggestions for what could be added to make ...
- Fri Dec 06, 2024 8:06 am
- Forum: General discussion
- Topic: Cannot distinguish between fuel and ingredients in pentapod egg production
- Replies: 3
- Views: 1107
Cannot distinguish between fuel and ingredients in pentapod egg production
I wanted to make a perfectly balanced Gleba base because I am a little crazy. In doing so I came across an interesting unsolvable problem that I could find no references to in the forums. When using a bioreactor with the pentapod egg recipe, the fish breeding recipe, and the biochamber recipe it ...
- Tue Nov 26, 2024 4:53 pm
- Forum: Releases
- Topic: Version 2.0.22
- Replies: 8
- Views: 9838
Version 2.0.22
Minor Features
Assemblers circuit allows to choose if items in crafting should be included by read contents.
Asteroid collector circuit allow to choose if items held by hands should be included by read contents.
Changes
Jelly is no longer mined from Slipstack trees so it is less ...
Assemblers circuit allows to choose if items in crafting should be included by read contents.
Asteroid collector circuit allow to choose if items held by hands should be included by read contents.
Changes
Jelly is no longer mined from Slipstack trees so it is less ...
- Thu Nov 21, 2024 4:04 am
- Forum: Ideas and Suggestions
- Topic: Fish Pond
- Replies: 2
- Views: 626
Re: Fish Pond
Also has a practical use: when placing large areas of landfill with construction bots, a bunch of fish inevitably get collected and dumped in the nearest storage chest in the process. Currently, the only way to undo this is to collect the fish with the character and then drop them back in the water ...
- Wed Nov 13, 2024 6:38 am
- Forum: Gameplay Help
- Topic: Automated fish breed, release back into pool/water [space age]
- Replies: 0
- Views: 652
Automated fish breed, release back into pool/water [space age]
Hi,
I searched in forum, but not find similar question, forgive me if ever concluded.
I could do lot of fish stocked by breeding, and release them into pool/water by "Z", but failed to "release" fish into water by inserter or else.
Long arm can catch fish from water, I hoped it could "FULL ...
I searched in forum, but not find similar question, forgive me if ever concluded.
I could do lot of fish stocked by breeding, and release them into pool/water by "Z", but failed to "release" fish into water by inserter or else.
Long arm can catch fish from water, I hoped it could "FULL ...
- Mon Nov 11, 2024 9:27 pm
- Forum: Minor issues
- Topic: [2.0.16][MacOS] - It is impossible to throw ALL fish into a body of water
- Replies: 6
- Views: 860
Re: [2.0.16][MacOS] - It is impossible to throw ALL fish into a body of water
Its an easter egg that i made slightly for fun without fully understanding how to make drop item logic work reliably with this as it often selects a fish causing it to stop dropping. If its causing problems, given it is not strictly required for gameplay purpose i will have to reconsider if it can ...
- Sun Nov 10, 2024 2:03 pm
- Forum: Not a bug
- Topic: [2.0.8] - Entity ghosts not removing correctly in map/remote view
- Replies: 9
- Views: 957
Re: [2.0.8] - Entity ghosts not removing correctly in map/remote view
My usual reason for trying to remove the ghost is because I have just misplaced a single entity (dragged a belt one tile too far, mis-clicked placing an inserter, etc.) so the fact that subsequent removals are instant isn't really of any benefit. If I'm intentionally removing multiple items I'm ...
- Sat Nov 09, 2024 7:50 pm
- Forum: Minor issues
- Topic: [2.0.16][MacOS] - It is impossible to throw ALL fish into a body of water
- Replies: 6
- Views: 860
Re: [2.0.16][MacOS] - It is impossible to throw ALL fish into a body of water
Its an easter egg that i made slightly for fun without fully understanding how to make drop item logic work reliably with this as it often selects a fish causing it to stop dropping. If its causing problems, given it is not strictly required for gameplay purpose i will have to reconsider if it can ...
- Sat Nov 09, 2024 6:16 pm
- Forum: Gameplay Help
- Topic: "So long and thanks for all the fish" achivement can not be unlocked
- Replies: 14
- Views: 5310
Re: "So long and thanks for all the fish" achivement can not be unlocked
Can also confirm having difficulties getting this in Space Age with no mods. Playing deathworld, default settings. v2.0.15
Launched to "Orbit" batches of 1, 42, 100, 300 fish from Nauvis and no achievement.
Launched to "Orbit" batches of 37, 100, 300 fish from Aquilo and no achievement.
Fish ...
Launched to "Orbit" batches of 1, 42, 100, 300 fish from Nauvis and no achievement.
Launched to "Orbit" batches of 37, 100, 300 fish from Aquilo and no achievement.
Fish ...
- Fri Nov 08, 2024 12:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Holding a ghost of an item that can be used/thrown does not allow opening a machine GUI
- Replies: 2
- Views: 325
[Rseding91] Holding a ghost of an item that can be used/thrown does not allow opening a machine GUI
Tested version: 2.0.15 (build 80108 expansion, mac-arm64, standalone), observed in previous 2.0.x releases as well
Tested using default settings & keybindings (deleted config.ini).
Behaviour observed for most regular items:
- Press "e" to open inventory/crafting interface
- Hover over an item like ...
Tested using default settings & keybindings (deleted config.ini).
Behaviour observed for most regular items:
- Press "e" to open inventory/crafting interface
- Hover over an item like ...