Search found 412 matches: fish* inserter*

Searched query: +fish* +inserter*

by eugenekay
Thu May 08, 2025 12:14 am
Forum: Questions, reviews and ratings
Topic: Recommend mods
Replies: 1
Views: 375

Re: Recommend mods

Howdy!

The official Space Age Expansion should be mentioned first and foremost as it is implemented as a set of "Official Mods" that enhance the Base Game through additional planets and mechanics. I am assuming that Readers of this Reply are familiar with the Mechanics that it adds - no Spoiler ...
by Theukon-Dos
Sun Apr 20, 2025 4:13 pm
Forum: Ideas and Suggestions
Topic: Demolisher Lobotomization
Replies: 1
Views: 203

Demolisher Lobotomization

TL;DR
Allow capture bot tech to work against Demolishers, letting engineers exploit their immense regeneration abilities.


What?
Demolisher Lobotomization would be a branch of capture bot tech that also requires Vulcanus as a dependency, obviously. As said in the TL;DR, unlocking it would ...
by FactorioBot
Thu Feb 20, 2025 12:37 pm
Forum: Releases
Topic: Version 2.0.35
Replies: 16
Views: 7946

Version 2.0.35

Minor Features

GUIs can now also be navigated with D-pad in controller input method.
Added drag-to-reorder to pins.
Added drag-to-reorder turret priorities.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to ...
by Tertius
Thu Feb 06, 2025 7:46 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
Replies: 2
Views: 2160

Re: [2.0.32] Bulk Inserter Can Catch Fish Unpowered

Park guard: "Hey you, what are you doing with that fish? Fishing is forbidden here!"
Inserter: "I don't know. It just leaped into my hands. Must be an error in the system. I didn't do anything!"
by Rseding91
Thu Feb 06, 2025 7:10 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
Replies: 2
Views: 2160

Re: [2.0.32] Bulk Inserter Can Catch Fish Unpowered

Thanks for the report. This is now fixed for the next release.
by adam_bise
Sun Feb 02, 2025 12:44 am
Forum: Resolved Problems and Bugs
Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
Replies: 2
Views: 2160

[2.0.32] Bulk Inserter Can Catch Fish Unpowered

Noticed on a factory I was in the middle of building that a bulk inserter was sitting there holdin a fish without power.

Put out a few more of them and sure enough..
gimmedat.png
gimmedat.png (399.01 KiB) Viewed 2160 times
I had not tried other types of inserters.
by Daid
Sun Dec 29, 2024 9:23 am
Forum: General discussion
Topic: What's your interplanetary logistics and Space Platform strategy?
Replies: 22
Views: 7792

Re: What's your interplanetary logistics and Space Platform strategy?


And how about importing Bioflux for Nauvis' captured biter nests or biochambers (fish breeding, wood processing, ...): Is that a thing? Are you doing that?
Do you do it with on a regular schedule or manually on demand? Did you setup your biochambers or biter nests very close to the cargo landing ...
by teatime11
Thu Dec 26, 2024 12:27 pm
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 2681

Re: I tend to get stuck mid-game

For me, I even drop this game by 2-3 years because of complex blue science and stuff after.
Then, One day I decide I want 8 Hours speed run archeivement. So I start learning them again. I try build stuff in peaceful mode. And, after days of trying to design early-mid game BP for a bit. I decide to ...
by kdmorse
Sat Dec 21, 2024 2:44 am
Forum: General discussion
Topic: I beat space age! (long+opinions+feedback)
Replies: 6
Views: 1902

Re: I beat space age! (long+opinions+feedback)

I feel ya. Even on aspects where I might disagree, I can see where you're coming from on all of the above points. So on a few minor technical points...


I beat the game but I still haven't found a good solution how to manage the different asteroid percentages in different environments. It's ...
by brucemalt
Fri Dec 20, 2024 1:18 pm
Forum: General discussion
Topic: I beat space age! (long+opinions+feedback)
Replies: 6
Views: 1902

I beat space age! (long+opinions+feedback)

:danger: SPOILERS!! (obviously) :danger:

Overall a definite 9/10, I'm here because of the small difference to perfection and because most "complaints" I have are just a few balancing issues (that maybe can be solved in 2.1 or something?) Except Aquilo.

The complaints are definitely complaints ...
by Krydax
Wed Dec 18, 2024 3:45 pm
Forum: Pending
Topic: [2.0.13] Crash (TipsAndTricksItem::setStatus)
Replies: 3
Views: 658

[2.0.26] Crash DURING Startup (segfault?)

I was working on configuring my "py season 3" set of mods, hit the "confirm" button, and now my game crashes during startup, every single time.

Here is the log uploaded to the factorio modding discord. I can host it somewhere else if that doesn't work but it's actually the simplest option I could ...
by FactorioBot
Thu Dec 12, 2024 6:11 pm
Forum: Releases
Topic: Version 2.0.25
Replies: 20
Views: 13595

Version 2.0.25

Minor Features

Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.
Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
Factoriopedia now shows recycling recipes for each item.
Cargo ...
by DrSuperEvil
Sat Dec 07, 2024 12:07 pm
Forum: Yuoki Industries
Topic: Suggestions for integrating YI with Space Age
Replies: 0
Views: 544

Suggestions for integrating YI with Space Age

The Youki Industries mod(s) currently does not have support for Space Age. As the expansion adds several new features, there is the potential for YI to use the new features and include additional content. This thread is for people to post their ideas and suggestions for what could be added to make ...
by adoxon
Fri Dec 06, 2024 8:06 am
Forum: General discussion
Topic: Cannot distinguish between fuel and ingredients in pentapod egg production
Replies: 3
Views: 1212

Cannot distinguish between fuel and ingredients in pentapod egg production

I wanted to make a perfectly balanced Gleba base because I am a little crazy. In doing so I came across an interesting unsolvable problem that I could find no references to in the forums. When using a bioreactor with the pentapod egg recipe, the fish breeding recipe, and the biochamber recipe it ...
by FactorioBot
Tue Nov 26, 2024 4:53 pm
Forum: Releases
Topic: Version 2.0.22
Replies: 8
Views: 10196

Version 2.0.22

Minor Features

Assemblers circuit allows to choose if items in crafting should be included by read contents.
Asteroid collector circuit allow to choose if items held by hands should be included by read contents.

Changes

Jelly is no longer mined from Slipstack trees so it is less ...
by macdjord
Thu Nov 21, 2024 4:04 am
Forum: Ideas and Suggestions
Topic: Fish Pond
Replies: 2
Views: 743

Re: Fish Pond

Also has a practical use: when placing large areas of landfill with construction bots, a bunch of fish inevitably get collected and dumped in the nearest storage chest in the process. Currently, the only way to undo this is to collect the fish with the character and then drop them back in the water ...
by btvnlue
Wed Nov 13, 2024 6:38 am
Forum: Gameplay Help
Topic: Automated fish breed, release back into pool/water [space age]
Replies: 0
Views: 745

Automated fish breed, release back into pool/water [space age]

Hi,

I searched in forum, but not find similar question, forgive me if ever concluded.

I could do lot of fish stocked by breeding, and release them into pool/water by "Z", but failed to "release" fish into water by inserter or else.
Long arm can catch fish from water, I hoped it could "FULL ...
by Discobotly
Mon Nov 11, 2024 9:27 pm
Forum: Minor issues
Topic: [2.0.16][MacOS] - It is impossible to throw ALL fish into a body of water
Replies: 6
Views: 939

Re: [2.0.16][MacOS] - It is impossible to throw ALL fish into a body of water


Its an easter egg that i made slightly for fun without fully understanding how to make drop item logic work reliably with this as it often selects a fish causing it to stop dropping. If its causing problems, given it is not strictly required for gameplay purpose i will have to reconsider if it can ...
by KnightSteel
Sun Nov 10, 2024 2:03 pm
Forum: Not a bug
Topic: [2.0.8] - Entity ghosts not removing correctly in map/remote view
Replies: 9
Views: 1073

Re: [2.0.8] - Entity ghosts not removing correctly in map/remote view


My usual reason for trying to remove the ghost is because I have just misplaced a single entity (dragged a belt one tile too far, mis-clicked placing an inserter, etc.) so the fact that subsequent removals are instant isn't really of any benefit. If I'm intentionally removing multiple items I'm ...
by LCStark
Sat Nov 09, 2024 7:50 pm
Forum: Minor issues
Topic: [2.0.16][MacOS] - It is impossible to throw ALL fish into a body of water
Replies: 6
Views: 939

Re: [2.0.16][MacOS] - It is impossible to throw ALL fish into a body of water


Its an easter egg that i made slightly for fun without fully understanding how to make drop item logic work reliably with this as it often selects a fish causing it to stop dropping. If its causing problems, given it is not strictly required for gameplay purpose i will have to reconsider if it can ...

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