Search found 421 matches: fish* inserter*

Searched query: +fish* +inserter*

by Grungulon
Tue Jul 22, 2025 4:20 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 416

Re: Let inserters place fish back into the water

Rseding91 wrote: Mon Jul 14, 2025 8:16 pm Putting fish back was an easter egg and at this point there is no desire to expand it into more code with more tests around inserters.
That's fair, I will just continue to manually insert them. I love having absurd fish ponds.
by Osmo
Mon Jul 14, 2025 9:20 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 416

Re: Let inserters place fish back into the water


Putting fish back was an easter egg and at this point there is no desire to expand it into more code with more tests around inserters.


Thanks for the quick response, this makes total sense, just means it will need to be a janky script implementation, but since someone made a thread, figured its ...
by Rseding91
Mon Jul 14, 2025 8:16 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 416

Re: Let inserters place fish back into the water

Putting fish back was an easter egg and at this point there is no desire to expand it into more code with more tests around inserters.
by ElectroMagnetic
Mon Jul 14, 2025 6:59 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 416

Re: Let inserters place fish back into the water

@grungulon-what a reason :D

+1
by Grungulon
Sat Jul 12, 2025 8:41 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 416

Re: Let inserters place fish back into the water

Made an account just to +1 this.
by protocol_1903
Sat Jul 05, 2025 11:01 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 416

Re: Let inserters place fish back into the water

+1, It may also be useful to support quality entities as such.
by MrSmoothieHuman
Sat Jul 05, 2025 10:42 pm
Forum: Won't implement
Topic: Let inserters place fish back into the water
Replies: 8
Views: 416

Let inserters place fish back into the water

As the humanitarians that factorio players are, I’d love to have the ability to return fish to the water (in reverse to the existing easter egg of taking them out the water :P )
this’d be personally useful for me, as i plan to have fish breeding be a part of a mod i am developing; and being able to ...
by eugenekay
Thu May 08, 2025 12:14 am
Forum: Questions, reviews and ratings
Topic: Recommend mods
Replies: 1
Views: 1049

Re: Recommend mods

Howdy!

The official Space Age Expansion should be mentioned first and foremost as it is implemented as a set of "Official Mods" that enhance the Base Game through additional planets and mechanics. I am assuming that Readers of this Reply are familiar with the Mechanics that it adds - no Spoiler ...
by Theukon-Dos
Sun Apr 20, 2025 4:13 pm
Forum: Ideas and Suggestions
Topic: Demolisher Lobotomization
Replies: 1
Views: 310

Demolisher Lobotomization

TL;DR
Allow capture bot tech to work against Demolishers, letting engineers exploit their immense regeneration abilities.


What?
Demolisher Lobotomization would be a branch of capture bot tech that also requires Vulcanus as a dependency, obviously. As said in the TL;DR, unlocking it would ...
by FactorioBot
Thu Feb 20, 2025 12:37 pm
Forum: Releases
Topic: Version 2.0.35
Replies: 16
Views: 10006

Version 2.0.35

Minor Features

GUIs can now also be navigated with D-pad in controller input method.
Added drag-to-reorder to pins.
Added drag-to-reorder turret priorities.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to ...
by Tertius
Thu Feb 06, 2025 7:46 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
Replies: 2
Views: 2405

Re: [2.0.32] Bulk Inserter Can Catch Fish Unpowered

Park guard: "Hey you, what are you doing with that fish? Fishing is forbidden here!"
Inserter: "I don't know. It just leaped into my hands. Must be an error in the system. I didn't do anything!"
by Rseding91
Thu Feb 06, 2025 7:10 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
Replies: 2
Views: 2405

Re: [2.0.32] Bulk Inserter Can Catch Fish Unpowered

Thanks for the report. This is now fixed for the next release.
by adam_bise
Sun Feb 02, 2025 12:44 am
Forum: Resolved Problems and Bugs
Topic: [2.0.32] Bulk Inserter Can Catch Fish Unpowered
Replies: 2
Views: 2405

[2.0.32] Bulk Inserter Can Catch Fish Unpowered

Noticed on a factory I was in the middle of building that a bulk inserter was sitting there holdin a fish without power.

Put out a few more of them and sure enough..
gimmedat.png
gimmedat.png (399.01 KiB) Viewed 2405 times
I had not tried other types of inserters.
by Daid
Sun Dec 29, 2024 9:23 am
Forum: General discussion
Topic: What's your interplanetary logistics and Space Platform strategy?
Replies: 22
Views: 10415

Re: What's your interplanetary logistics and Space Platform strategy?


And how about importing Bioflux for Nauvis' captured biter nests or biochambers (fish breeding, wood processing, ...): Is that a thing? Are you doing that?
Do you do it with on a regular schedule or manually on demand? Did you setup your biochambers or biter nests very close to the cargo landing ...
by teatime11
Thu Dec 26, 2024 12:27 pm
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 3509

Re: I tend to get stuck mid-game

For me, I even drop this game by 2-3 years because of complex blue science and stuff after.
Then, One day I decide I want 8 Hours speed run archeivement. So I start learning them again. I try build stuff in peaceful mode. And, after days of trying to design early-mid game BP for a bit. I decide to ...
by kdmorse
Sat Dec 21, 2024 2:44 am
Forum: General discussion
Topic: I beat space age! (long+opinions+feedback)
Replies: 6
Views: 2742

Re: I beat space age! (long+opinions+feedback)

I feel ya. Even on aspects where I might disagree, I can see where you're coming from on all of the above points. So on a few minor technical points...


I beat the game but I still haven't found a good solution how to manage the different asteroid percentages in different environments. It's ...
by brucemalt
Fri Dec 20, 2024 1:18 pm
Forum: General discussion
Topic: I beat space age! (long+opinions+feedback)
Replies: 6
Views: 2742

I beat space age! (long+opinions+feedback)

:danger: SPOILERS!! (obviously) :danger:

Overall a definite 9/10, I'm here because of the small difference to perfection and because most "complaints" I have are just a few balancing issues (that maybe can be solved in 2.1 or something?) Except Aquilo.

The complaints are definitely complaints ...
by Krydax
Wed Dec 18, 2024 3:45 pm
Forum: Pending
Topic: [2.0.13] Crash (TipsAndTricksItem::setStatus)
Replies: 3
Views: 855

[2.0.26] Crash DURING Startup (segfault?)

I was working on configuring my "py season 3" set of mods, hit the "confirm" button, and now my game crashes during startup, every single time.

Here is the log uploaded to the factorio modding discord. I can host it somewhere else if that doesn't work but it's actually the simplest option I could ...

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