Search found 408 matches: clean energy
Searched query: +clean +energy
- Sun Mar 16, 2025 4:23 pm
- Forum: Ideas and Requests For Mods
- Topic: Fac.Up Your Life - the dream of playing Factorio while getting your rl shit done
- Replies: 4
- Views: 305
Fac.Up Your Life - the dream of playing Factorio while getting your rl shit done
... to build... I want a finished thesis, but I lack (let’s say) the energy to do something. What do I need to build and create now? A machine that ... need to repair your rusty machine (that means in real life, you need to clean your dishes). But here’s the thing... In the game, you just push a ...
- Fri Nov 22, 2024 8:38 am
- Forum: Gameplay Help
- Topic: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits
- Replies: 10
- Views: 23936
Re: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits
Ou this is a good one! Nice and clean.
Btw, let me present general formula (note: this does not include Vulcanus limit)
D = daylight time (relative ... capacity (in kJ)
Solar panel efficiency = ( 1 + D - N ) / 2
Energy needed to store = ( 1 + D - N ) * ( 1 - D + N ) * ( 1 + D + N ) * P * T ...
Btw, let me present general formula (note: this does not include Vulcanus limit)
D = daylight time (relative ... capacity (in kJ)
Solar panel efficiency = ( 1 + D - N ) / 2
Energy needed to store = ( 1 + D - N ) * ( 1 - D + N ) * ( 1 + D + N ) * P * T ...
- Thu Nov 21, 2024 5:58 am
- Forum: Ideas and Suggestions
- Topic: Train total Fuel / Energy (MJ) interput parameter
- Replies: 0
- Views: 280
Train total Fuel / Energy (MJ) interput parameter
... for Fuel (Any Locomotive / All Locomotive) to provided total fuel energy value (MJ) or total fuel item count independent of fuel type.
What ... and the vastly increased number of available fuels, their is no clean way (I have found) to implement the fuel depot interrupt (especially if ...
What ... and the vastly increased number of available fuels, their is no clean way (I have found) to implement the fuel depot interrupt (especially if ...
- Sun Nov 10, 2024 4:25 pm
- Forum: 1 / 0 magic
- Topic: All spoilage and seeds disappearing on Gleba
- Replies: 2
- Views: 621
Re: All spoilage and seeds disappearing on Gleba
... to nutrients processing, which reduces spoilage 10:1, managed to clean all the belts with energy by a handful of solar panels.
Cannot reproduce, please close.
Cannot reproduce, please close.
- Fri Nov 08, 2024 11:15 am
- Forum: Technical Help
- Topic: UPS/FPS slow down issue. [Space Age]
- Replies: 0
- Views: 774
UPS/FPS slow down issue. [Space Age]
... Bob's adjustable inserters - bobingabout
chest auto sort - notnotmelon
clean floor - david skrundz
combat mechanics overhaul - earendel
configurable ... resource patch organizer
roboport technology
robot attrition
robot energy
rpg system
science pack glow reborn
shield generators
shield projector ...
chest auto sort - notnotmelon
clean floor - david skrundz
combat mechanics overhaul - earendel
configurable ... resource patch organizer
roboport technology
robot attrition
robot energy
rpg system
science pack glow reborn
shield generators
shield projector ...
- Sun Oct 13, 2024 8:49 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 43194
Re: Friday Facts #431 - Gleba & Captivity
... are a subset of plants being explored for their potential to help clean toxic sites from mining, military and agriculture. Some of these can ... but not exclusively metals. These are dynamic accumulators - they use energy to mine things over and above background levels.
Guess I missed my ...
Guess I missed my ...
- Fri Sep 06, 2024 8:57 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 51366
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
... into their mentality, and those people might push the value of laser/energy weapons down to below useless on the offensive. They likely won't use ... rock is destroyed, it spills some stone on the ground as loot.
Please clean it up (like how a deconstruction planner's option to pick up items on ...
Please clean it up (like how a deconstruction planner's option to pick up items on ...
- Sun May 26, 2024 7:44 am
- Forum: 1 / 0 magic
- Topic: [1.1.107] Crash on saving "Electric energy network corruption"
- Replies: 6
- Views: 1050
Re: [1.1.107] Crash on saving "Electric energy network corruption"
Yes, but I have done literally everything I can to rule out any hardware issues and I've clean reinstalled the os so I figured the problem might be a corrupted factorio save. Maybe set autosave to 1 minute and then speed it up so it autosaves a few dozen times and that will help me
- Tue Mar 12, 2024 1:42 pm
- Forum: Modding help
- Topic: Got a little confused with "electric-energy-interface"
- Replies: 2
- Views: 1008
Re: Got a little confused with "electric-energy-interface"
... no one solved this problem, which I find pretty strange.
What about air purifier, I saw these mods there machines work like assemblers processing clean filters into dirty ones, but like I stated in my post, I’d like to avoid any “consumables” like filters etc. Just connect to electric network and ...
What about air purifier, I saw these mods there machines work like assemblers processing clean filters into dirty ones, but like I stated in my post, I’d like to avoid any “consumables” like filters etc. Just connect to electric network and ...
- Tue Mar 12, 2024 11:01 am
- Forum: Modding help
- Topic: Got a little confused with "electric-energy-interface"
- Replies: 2
- Views: 1008
Re: Got a little confused with "electric-energy-interface"
... for variable wind speeds by mods.
For the air purifier, I believe the way other mods handle this is by making it an assembler, then have it "use" clean air filters for input and after a time, outputs dirty air filters (and in one case I believe they use fluids, too), with a negative emissions per ...
For the air purifier, I believe the way other mods handle this is by making it an assembler, then have it "use" clean air filters for input and after a time, outputs dirty air filters (and in one case I believe they use fluids, too), with a negative emissions per ...
- Tue Feb 13, 2024 6:28 pm
- Forum: Modding discussion
- Topic: Struggle with waterpump mod
- Replies: 9
- Views: 1409
Struggle with waterpump mod
... Unfortunately this prototype doesn't have attributes to configure an energy source.
Using a "MiningDrillPrototype" is also not working for me since ... and I don't like the idea of water being "produced".
Soo. to create a clean mod, the way I wanted to I need one of these things:
The ...
Using a "MiningDrillPrototype" is also not working for me since ... and I don't like the idea of water being "produced".
Soo. to create a clean mod, the way I wanted to I need one of these things:
The ...
- Mon Dec 04, 2023 11:50 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 65056
Re: Friday Facts #387 - Swimming in lava
Are there Plans for a Thermal Power Plant for Vulcanus? Its a great and clean way to get energy. No uranium means only Coal. Solar is illogical as the atmosphere would be blocked by carbon.
I think it would be a great addition.
I think it would be a great addition.
- Tue Oct 24, 2023 5:17 am
- Forum: General discussion
- Topic: 100x Research Increase Review (first 80 hours)
- Replies: 3
- Views: 2578
Re: 100x Research Increase Review (first 80 hours)
... you will need just a bunch, then restore the used pollution filters into clean ones). Just in case you never messed with those, for each chunk just one ... on settings). You can press "i" to bring the Informatron, then select "energy beams" to see not only a description but a reminder on your next coronal ...
- Sat Oct 21, 2023 5:35 pm
- Forum: Ideas and Suggestions
- Topic: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
- Replies: 13
- Views: 3159
Re: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
... power switches over simply making more power production. The time and energy to wire up all the switches vs just making more production is a wash ... it's not really worth the hassle to save 1-2 U235 per hour or whatever. Now my conscience is clean if I just power these beacons for nothing :lol:
- Fri Apr 07, 2023 1:52 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 21692
UPS Optimization - Red Science (editor)
... w/o any mods
Extra items allowed from editor per belt:
- 1 x Electic energy interface only to produce electricity - pls make a clear power entry ... these entities in the final savegame
- Power Grid Comb by shanemadden - clean up messy wires
- Region Cloner by mulark
Links relevant/might be ...
Extra items allowed from editor per belt:
- 1 x Electic energy interface only to produce electricity - pls make a clear power entry ... these entities in the final savegame
- Power Grid Comb by shanemadden - clean up messy wires
- Region Cloner by mulark
Links relevant/might be ...
- Fri Mar 31, 2023 1:42 pm
- Forum: Energy Production
- Topic: Extensible 5,494.08 GW Nuclear Power Plant with Steam production
- Replies: 34
- Views: 11130
Re: Tileable 5.6 GW Nuclear Power Plant with Steam production
... the setup isn't able to produce the maximum possible amount of energy. You claim your setup is tileable, so in theory the maximum amount of ... settings as desired
To remove terrain and make the whole world one clean lab: choose the "Surfaces" tool of the map editor menu
Click "Remove ...
To remove terrain and make the whole world one clean lab: choose the "Surfaces" tool of the map editor menu
Click "Remove ...
- Tue Jan 31, 2023 12:02 pm
- Forum: General discussion
- Topic: vanilla death world too hard
- Replies: 34
- Views: 17423
Re: vanilla death world too hard
... which are currently holding well. Using standard rocket launcher to clean out big worm lairs is easy.
Have placed double Efficiency 1 modules in ... yet.
Efficiency 1 modules are extremely strong, they reduce energy and pollution of almost everything down to 20%. If you want more ...
Have placed double Efficiency 1 modules in ... yet.
Efficiency 1 modules are extremely strong, they reduce energy and pollution of almost everything down to 20%. If you want more ...
- Thu Sep 08, 2022 6:21 pm
- Forum: 1 / 0 magic
- Topic: [1.1.68] Desync problem without any mod
- Replies: 9
- Views: 2790
Re: [1.1.68] Desync problem without any mod
The desync report is really clean, it has basically no noise: all the differences can be explained by an electric network's energy transfer difference: There is research progress difference because of the lab's energy difference, there are inserter energy source energy differences, there are some ...
- Thu Sep 08, 2022 6:44 am
- Forum: 1 / 0 magic
- Topic: [1.1.68] Desync problem without any mod
- Replies: 9
- Views: 2790
Re: [1.1.68] Desync problem without any mod
The desync report is really clean, it has basically no noise: all the differences can be explained by an electric network's energy transfer difference: There is research progress difference because of the lab's energy difference, there are inserter energy source energy differences, there are some mining ...
- Thu Jun 23, 2022 10:23 pm
- Forum: General discussion
- Topic: Should "Wire Shortcuts" be in the Base game ?
- Replies: 16
- Views: 5986
Re: Should "Wire Shortcuts" be in the Base game ?
... so cheap, why would you want them back!!?
I don't want them back. The energy and time and UPS cost of having bots deconstruct wires and bring them ... trip to buy a bottle of water when you have a tap of infinite fresh and clean water at home.
I was hoping for bots to be able to use their carrying ...
I don't want them back. The energy and time and UPS cost of having bots deconstruct wires and bring them ... trip to buy a bottle of water when you have a tap of infinite fresh and clean water at home.
I was hoping for bots to be able to use their carrying ...