Search found 2967 matches: boring
Searched query: +boring
- Tue Jul 22, 2025 9:18 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 18
- Views: 4210
Re: How pros approach the game?
... factoriolab.github.io a lot. And I spend most of the time in the editor. I tend to find fixing resource requirements and fire fighting pretty boring. Running out of power is just a very unpleasant experience. So I don't do it. I mostly create designs, because that's what I like the most about ...
- Tue Jul 22, 2025 11:50 am
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 30
- Views: 1790
Re: I'm afraid of reddit influence
... is buying Space Age, many people first buy only the game itself to check it out, imo they are getting a watered down experience with 2.0 and it's boring fluid system. All the quality-of-life 'improvements' can't ever make up for that. I know people can choose to play 1.1 still but it's not the ...
- Thu Jul 03, 2025 12:44 am
- Forum: Ideas and Suggestions
- Topic: T-Junction Pipes with windows
- Replies: 0
- Views: 136
T-Junction Pipes with windows
... helps when not in ALT-mode or hovering over them to see what's inside. Especially when connected to machines or to see if pipes are not filled. Also when using many undergrounds or all pipes are a junction, it's visually a bit boring.
https://forums.factorio.com/download/file.php?mode=view&id=105595
https://forums.factorio.com/download/file.php?mode=view&id=105595
- Wed Jun 25, 2025 4:25 am
- Forum: Ideas and Suggestions
- Topic: Saner fusion power
- Replies: 1
- Views: 241
Re: Saner fusion power
... from Generators’ output ports, which is tricky in Vanilla. I usually just use the Plasma Duct to make a piped-plasma Square layout, which is boring but easy to expand.
I guess I just didn’t find the “asymmetry” puzzle part of Fusion to be fun. And they don’t blow up like proper Fission ...
I guess I just didn’t find the “asymmetry” puzzle part of Fusion to be fun. And they don’t blow up like proper Fission ...
- Sun Jun 15, 2025 4:21 am
- Forum: General discussion
- Topic: Was the choice to make asteroid chunk reprocessing to get legendary items the easiest path a purposeful design choice?
- Replies: 4
- Views: 1179
Re: Was the choice to make asteroid chunk reprocessing to get legendary items the easiest path a purposeful design choic
... getting +300% productivity on blue chips, not asteroid reprocessing.
TBH I love cursed tricks like asteroid chunk processing, tank belts, and rocket silo as chest. Belt-and-inserter factories get boring quickly. I'm even planning on a large asteroid roller going to shattered planet for the density.
TBH I love cursed tricks like asteroid chunk processing, tank belts, and rocket silo as chest. Belt-and-inserter factories get boring quickly. I'm even planning on a large asteroid roller going to shattered planet for the density.
- Wed Jun 04, 2025 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Configurable turrets
- Replies: 0
- Views: 737
Configurable turrets
... game allows us to build complex base, it could be beneficial to add some customization to turrets.
Off topic
I did my best to go right on the goal and illustrate this suggestion without being boring to read and I checked about turrets, I didn't see any suggestion about this, sorry if I was blind.
Off topic
I did my best to go right on the goal and illustrate this suggestion without being boring to read and I checked about turrets, I didn't see any suggestion about this, sorry if I was blind.
- Thu May 29, 2025 3:07 pm
- Forum: Ideas and Suggestions
- Topic: Mod licenses could be improved
- Replies: 7
- Views: 940
Re: Mod licenses could be improved
... I published anything on the Factorio Mods portal, I am well-versed in Free Software Licensing & Code Auditing through Work. It is usually a very boring topic. :lol: A plain reading of these Terms suggests that subtantial rights must be assigned to Wube Software as an inherent part of Uploading the ...
- Sat May 17, 2025 12:32 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 36
- Views: 12396
Re: Ban quality modules from asteroid crushers
... When something is OP or broken fix it period. If we listen people like you who never want change or fix factorio would still have ugly graphic, boring science, no space age, no good api for modding. If you don't want any change pick your factorio version and never update.
If it's not broken don ...
If it's not broken don ...
- Sat May 17, 2025 12:11 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 36
- Views: 12396
Re: Ban quality modules from asteroid crushers
... When something is OP or broken fix it period. If we listen people like you who never want change or fix factorio would still have ugly graphic, boring science, no space age, no good api for modding. If you don't want any change pick your factorio version and never update.
PS: Sorry I will not ...
PS: Sorry I will not ...
- Sun May 11, 2025 11:57 pm
- Forum: Ideas and Suggestions
- Topic: Option to Enable/Disable Trigger Techs for Nauvis
- Replies: 1
- Views: 250
Re: Option to Enable/Disable Trigger Techs for Nauvis
... helper mechanism, but it does kinda feel like a Gate-for-the-same-of-Gating. If you are Replaying the game often enough that this mechanism feels “boring”, maybe a different question should be asked: How or Why are you revisiting this bit of gameplay so often? It only happens once per save file…. I ...
- Tue May 06, 2025 8:38 pm
- Forum: Balancing
- Topic: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
- Replies: 5
- Views: 1243
Re: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
... can be fun to do but you don't have to and it doesn't cripple other parts of the game play. Sure it is "stronger" than cargo bays, but those are boring to stack. It reduces the "need for spaceship" but since this what you try to have an "infinite amount" in late game when doing the promethium thing ...
- Fri May 02, 2025 12:06 pm
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 18
- Views: 4387
Re: How do you deal with emptiness after "finishing" the game?
... and get all prod research to level 30. After getting everything legendary and hitting a ceiling in terms of setups/items, the game honestly became boring and felt more like a chore to play and do stuff. The climb was much more fun than 1.x gameplay to reach that point, but once you do, its pretty ...
- Fri May 02, 2025 4:58 am
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 18
- Views: 4387
Re: How do you deal with emptiness after "finishing" the game?
... and get all prod research to level 30. After getting everything legendary and hitting a ceiling in terms of setups/items, the game honestly became boring and felt more like a chore to play and do stuff. The climb was much more fun than 1.x gameplay to reach that point, but once you do, its pretty ...
- Thu May 01, 2025 7:29 pm
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 50
- Views: 7383
Re: Quality killed this game for me
All of my quality stuff is pretty boring. I just run it the stuff I want to upgrade through a recycler. I sort the pieces coming out of the recyclers based on Quality, and send the pieces back into an assembler/em plant of corresponding Quality. I let the Legendary stuff pile up in a red chest. No ...
- Thu May 01, 2025 5:06 pm
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 50
- Views: 7383
Re: Quality killed this game for me
All of my quality stuff is pretty boring. I just run it the stuff I want to upgrade through a recycler. I sort the pieces coming out of the recyclers based on Quality, and send the pieces back into an assembler/em plant of corresponding Quality. I let the Legendary stuff pile up in a red chest. No ...
- Thu May 01, 2025 1:48 am
- Forum: Ideas and Suggestions
- Topic: The new achievement restriction killing 100% speedruns? I have an idea.
- Replies: 10
- Views: 1023
Re: The new achievement restriction killing 100% speedruns? I have an idea.
... time to time, specially tool assisted speedrun cause it's often very funny. But honestly all the "world record" war they are doing feel really boring to me. It's "look at me I'm the best", is really lame and not interesting at all. And I suspect that they are upset because if thing change their ...
- Wed Apr 23, 2025 9:18 pm
- Forum: Ideas and Suggestions
- Topic: Biochamber changes
- Replies: 0
- Views: 442
Biochamber changes
... 7 belts of stone. That's a lot of stone! An alt brick recipe would drastically reduce the required stone while making a lategame brick design less boring. The downside of this change would be electric furnaces having reduced value. I don't think that's a super big deal though, they're still important ...
- Sun Apr 20, 2025 2:46 pm
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 20
- Views: 1688
Re: Change color of lamp back to pure white
... phenomenon of Floodlight color mismatches! Sodium Vapor Lamps have a characteristic color that is not shared by modern LED lamps, which creates a similar effect.
I like it - monochrome factory is boring, the Beige gives a bit of Flavor. I almost wish lamps had a slight Variance for the Default.
I like it - monochrome factory is boring, the Beige gives a bit of Flavor. I almost wish lamps had a slight Variance for the Default.
- Tue Apr 08, 2025 11:07 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
- Replies: 13
- Views: 1911
Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
... you make modded item that are just square, and you define their color, you may be able to skip the image analysis part for the calibration ?( no boring screenshot), considering you'll know what the resulting color would be maybe you could go straight to the palette part and associating each item to ...
- Mon Apr 07, 2025 10:32 pm
- Forum: Gameplay Help
- Topic: Multiple Fluid Selector Circuitry
- Replies: 33
- Views: 3186
Re: Multiple Fluid Selector Circuitry
... way that allows an arbitrary amount of input signals. For a fixed amount of signals you could have built a lookup / sorting logic but that's just boring.
What I just realize: I haven't actually tested how my design works with short-pulsed input switches. My guess is that it won't actually work ...
What I just realize: I haven't actually tested how my design works with short-pulsed input switches. My guess is that it won't actually work ...