Search found 3018 matches: boring
Searched query: +boring
- Sun Mar 01, 2026 5:46 am
- Forum: Ideas and Requests For Mods
- Topic: Biters are tools of aliens (Overhaul/Campaign concept)
- Replies: 0
- Views: 63
Biters are tools of aliens (Overhaul/Campaign concept)
... this will totally ruin early game - player just won't be able to handle smart enemies early. But on later progression stages - enemies just become boring... They attack straight and can't cross water - they just won't ever surprise you. But this new approach can and will surprise - just because ...
- Sat Feb 28, 2026 8:35 am
- Forum: General discussion
- Topic: When do you stop playing a game?
- Replies: 1
- Views: 162
Re: When do you stop playing a game?
... FPS/UPS that you play to?
Before I joined team Factorio, I played Anno 1602 alot. In Anno I started a new game, when the current one has become boring. And this always happened, when there was no space left to build and all things where already optimized.
I haven't reached this point in Factorio ...
Before I joined team Factorio, I played Anno 1602 alot. In Anno I started a new game, when the current one has become boring. And this always happened, when there was no space left to build and all things where already optimized.
I haven't reached this point in Factorio ...
- Wed Feb 18, 2026 8:39 pm
- Forum: Ideas and Suggestions
- Topic: Missions
- Replies: 1
- Views: 460
Missions
... tutorial, but a non-mandatory one. I can complete the game without circuit networks, for example, but it just takes a lot more time, is a lot more boring, and it means missing out on a lot of content. One of the most brilliant parts of the game is that you can decide how you want to play, and there ...
- Wed Feb 04, 2026 6:56 am
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 7045
Re: My space age review
... t even glimpsed because the glaringly obvious defects were covering them up.
This is how most software shops operate. They get excited about new features. They don't care about bugs. Bug fixing is boring and tedious. Most developers don't want to do it.
Wube is unique because they prioritize bugs.
This is how most software shops operate. They get excited about new features. They don't care about bugs. Bug fixing is boring and tedious. Most developers don't want to do it.
Wube is unique because they prioritize bugs.
- Tue Feb 03, 2026 2:24 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 7045
Re: My space age review
... This behavior is a pro, not a con. To have everything streamlined and every edge case controlled and mitigated by the game engine is bland and boring.
You have your opinion, and this is mine. And the developers have theirs. So in my opinion you have no reason to be so upset about something that ...
You have your opinion, and this is mine. And the developers have theirs. So in my opinion you have no reason to be so upset about something that ...
- Wed Jan 28, 2026 11:12 am
- Forum: Ideas and Suggestions
- Topic: UI rounded corners
- Replies: 2
- Views: 341
UI rounded corners
What
Please add an ability (or customization setting) to create rounded corners for the game interface.It would help a lot to make smoother design in mods like FlatUI.
Why?
Because squared grayish interface is boring.- Sun Jan 11, 2026 7:20 pm
- Forum: General discussion
- Topic: What to do in the Space Age post game?
- Replies: 39
- Views: 6283
Re: What to do in the Space Age post game?
... no way for fast achivements. Everything takes weeks or months, so you need a couple of parallel construction sites if the game should'nt become a boring wait for something thing. So maybe it's better when it stays my way to play Factorio, and doesn't become mainstream. I don't think most people ...
- Thu Jan 08, 2026 9:16 pm
- Forum: General discussion
- Topic: What to do in the Space Age post game?
- Replies: 39
- Views: 6283
Re: What to do in the Space Age post game?
You sound like a fun teamate, filled with enthusiasm and positivity, you should try multiplayerMeduSalem wrote: Thu Jan 08, 2026 7:27 pm New stuff where on a philosophical level you as a human being feel a personal development rather than being stuck doing the same boring stuff over & over again.
- Thu Jan 08, 2026 7:27 pm
- Forum: General discussion
- Topic: What to do in the Space Age post game?
- Replies: 39
- Views: 6283
Re: What to do in the Space Age post game?
... of progression. New stuff where on a philosophical level you as a human being feel a personal development rather than being stuck doing the same boring stuff over & over again.
Sure there are difficulty settings, but what for, in the end it is the same gameplay pattern, just even slower if it is ...
Sure there are difficulty settings, but what for, in the end it is the same gameplay pattern, just even slower if it is ...
- Mon Jan 05, 2026 1:58 pm
- Forum: General discussion
- Topic: What to do in the Space Age post game?
- Replies: 39
- Views: 6283
Re: What to do in the Space Age post game?
... this isn't a solid and balanced game mechanic for what Factorio is well known.
About that legendary spidertron. This is exactly what I mean with boring and tedious. Let's discuss this. It's all quite easy, even the legendary fish is interesting because it's slightly bizarre and because of its ...
About that legendary spidertron. This is exactly what I mean with boring and tedious. Let's discuss this. It's all quite easy, even the legendary fish is interesting because it's slightly bizarre and because of its ...
- Mon Jan 05, 2026 1:33 pm
- Forum: Fan Art
- Topic: Brickbuild Factorio Designs
- Replies: 65
- Views: 8186
Re: Brickbuild Factorio Designs
... also gives me a chance to add more interesting features into the build (stairways - controls, etc) - otherwise the buid itself might end up kinda boring.
In the game it fits but if you break it down it basically consists only of tanks and pipes in various sizes.
Another problem will be the price ...
In the game it fits but if you break it down it basically consists only of tanks and pipes in various sizes.
Another problem will be the price ...
- Sun Dec 21, 2025 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Remove fast inserter
- Replies: 17
- Views: 1955
Re: Remove fast inserter
... the gate to quality isn't a researched recipe, it's a factory you need to design. (in my opinion it's failing since it's just as tedious, boring and uninteresting as more tiers, but that's just my personal opinion)
The game without quality is perfectly balanced. Removing normal items and ...
The game without quality is perfectly balanced. Removing normal items and ...
- Mon Nov 17, 2025 5:34 pm
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 65
- Views: 16853
Re: Quality should increase train wagons capacity.
... max speed and acceleration with higher quality.
Because it simply makes absolute sense to do it.
Trains simply need more love in this game, especially less use of UPS for having wonderful train megabases again. Because everything done with belts just because of bad train UPS is simply boring.
Because it simply makes absolute sense to do it.
Trains simply need more love in this game, especially less use of UPS for having wonderful train megabases again. Because everything done with belts just because of bad train UPS is simply boring.
- Fri Nov 07, 2025 2:43 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 11781
Re: Make promethium spoil, and quickly
... means lower speed, longer cycle time, and ultimately more ships per SPM.
That's tiny. I have a 600k espm promethium storage ship and it's boring as hell.
I think h.q.droid is saying that it's more efficient NOT to use storage ship at this size, it's already currently possible to build the ...
That's tiny. I have a 600k espm promethium storage ship and it's boring as hell.
I think h.q.droid is saying that it's more efficient NOT to use storage ship at this size, it's already currently possible to build the ...
- Fri Nov 07, 2025 1:50 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 11781
Re: Make promethium spoil, and quickly
That's tiny. I have a 600k espm promethium storage ship and it's boring as hell.
Well, I want to take a look at it :) 600k espm is about equivalent to my ship here at ~research productivity 75: https://forums.factorio.com/viewtopic.php?t=130934
What's your cycle time? And UPS with ship en route ...
- Thu Nov 06, 2025 4:31 pm
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 11781
Re: Make promethium spoil, and quickly
because belt storage encourages boring builds while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting
With chunks spoiling you're adding a hard restriction, and hard restrictions lower the amount of possible and viable builds ...
- Thu Nov 06, 2025 4:28 pm
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 11781
Re: Make promethium spoil, and quickly
because belt storage encourages boring builds while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting, as more aspects of ships would matter instead of only size and belt density now, such as platform speed (both short term ...
- Thu Nov 06, 2025 10:25 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 11781
Re: Make promethium spoil, and quickly
because belt storage encourages boring builds while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting
With chunks spoiling you're adding a hard restriction, and hard restrictions lower the amount of possible and viable builds ...
- Thu Nov 06, 2025 8:10 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 11781
Re: Make promethium spoil, and quickly
because belt storage encourages boring builds while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting, as more aspects of ships would matter instead of only size and belt density now, such as platform speed (both short term burst ...
- Thu Nov 06, 2025 6:55 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 11781
Re: Make promethium spoil, and quickly
... same strategies for everything? If promethium belts are not your thing then fine but don't ruin it for others.
because belt storage encourages boring builds while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting, as more ...
because belt storage encourages boring builds while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting, as more ...