... transfer is super cool and really opens up space logistics. But right now it leads to builds like this.
06-26-2026, 22-08-03.png
No movement, boring, too clean and feels unearned. It also makes it too easy and does not engage with many core mechanics of factorio.
Solution
Platform to ...
Search found 3089 matches: boring
Searched query: +boring
- Sat Jun 27, 2026 5:38 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Platform to Platfrom transfer should require fuel
- Replies: 0
- Views: 37
- Fri Jun 26, 2026 4:56 pm
- Forum: News
- Topic: Friday Facts #444 - 2.1 Experimental release
- Replies: 52
- Views: 5643
Re: Friday Facts #444 - 2.1 Experimental release
... planets barely interact with each other, and they feel like a minigame.
I like the challenges on Gleba and Fulgora and Aquilo (I find Vulcanus boring), but once I've set up my factory I find myself not even thinking about them for many hours. I don't think this is fixable - the design is baked in ...
I like the challenges on Gleba and Fulgora and Aquilo (I find Vulcanus boring), but once I've set up my factory I find myself not even thinking about them for many hours. I don't think this is fixable - the design is baked in ...
- Fri Jun 26, 2026 3:16 pm
- Forum: News
- Topic: Friday Facts #444 - 2.1 Experimental release
- Replies: 52
- Views: 5643
Re: Friday Facts #444 - 2.1 Experimental release
... much harder, longer and tedious, with very little benefits.
- Why adding quality into the game? Because doing the same setups over and over gets boring. And we wanted to add more replayability.
And so on. I didn't search for these topics, it's something I know for sure from those FFF's.
>At the ...
- Why adding quality into the game? Because doing the same setups over and over gets boring. And we wanted to add more replayability.
And so on. I didn't search for these topics, it's something I know for sure from those FFF's.
>At the ...
- Fri Jun 26, 2026 11:34 am
- Forum: Balancing
- Topic: Quality module speed modifier variations
- Replies: 3
- Views: 143
Quality module speed modifier variations
... from each item, conserving resources, but requiring more machines and modules to do it at the same rate as quality 2s would.
It would break up the boring choice of just throwing in whatever has the highest quality buff you can afford, without disrupting current setups too much. The most used quality ...
It would break up the boring choice of just throwing in whatever has the highest quality buff you can afford, without disrupting current setups too much. The most used quality ...
- Wed Jun 24, 2026 3:21 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 159
- Views: 13470
Re: Please, DO NOT remove space casino
... have removed what wass enjoyed by players as an option for space platform to just leave LDS shuffle. I felt it was balanced. I think it's easy and boring to just set up fulgora to recycle everything above like 4000 in a giant bot network, put some quality module in the recyclers and drill and you'll ...
- Tue Jun 23, 2026 12:51 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 27057
Re: Friday Facts #443 - More Planet Deliveries
... get me wrong i love the current look too) - but this would be an amazing thing to see - anyone agree?
Well, I would imagine it would be pretty boring since I’m assuming there’s no animation or game integration for concept art. There’s a LOT that happens to concept art before it’s a usable in game ...
Well, I would imagine it would be pretty boring since I’m assuming there’s no animation or game integration for concept art. There’s a LOT that happens to concept art before it’s a usable in game ...
- Sun Jun 21, 2026 3:39 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 159
- Views: 13470
Re: Please, DO NOT remove space casino
... In retrospect, I probably shouldn't have done metallurgic because that was just as unfun as your description. Standard upcyclers are so boring and unproductive so it's more fun to cheese it. The more yield-optimized approach to quality science would be uncommon / rare, which becomes ...
- Fri Jun 19, 2026 10:25 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 159
- Views: 13470
Re: Please, DO NOT remove space casino
... valid. The arguments that if anything should go it was the LDS & PU shuffles are valid. The argument that Casinos/Upcycling/Washing/Shuffles are boring/unrewarding are subjective but valid. The arguments that WUBE have improved/hurt the game by removing Casinos are valid. But what isn't really ...
- Fri Jun 19, 2026 6:06 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 159
- Views: 13470
Re: Please, DO NOT remove space casino
Without space casinos I'm afraid we would have to grind. Even if the grinding curve is not purely linear, it's still fills a little bit boring quite some time.
I'm not afraid because i already found a method to avoid repetitive task or waiting , so really no grind at all. I thought i explained ...
- Fri Jun 19, 2026 4:11 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 159
- Views: 13470
Re: Please, DO NOT remove space casino
... game?
Without space casinos I'm afraid we would have to grind. Even if the grinding curve is not purely linear, it's still fills a little bit boring quite some time.
The unique feature of space casinos was that it allows you to simplify this grinding step a little bit in the middle-end game ...
Without space casinos I'm afraid we would have to grind. Even if the grinding curve is not purely linear, it's still fills a little bit boring quite some time.
The unique feature of space casinos was that it allows you to simplify this grinding step a little bit in the middle-end game ...
- Fri Jun 19, 2026 3:22 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 27057
Re: Friday Facts #443 - More Planet Deliveries
Very underwhelming update.
You need to make early game less boring by allowing player more interesting toys before unlocking drones.
I use this mod (I disable everything except for the starting drones/harness armour) and it works well.
https://mods.factorio.com/mod/SurvivalGear
I feel like ...
- Fri Jun 19, 2026 2:39 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 27057
Re: Friday Facts #443 - More Planet Deliveries
Very underwhelming update.
You need to make early game less boring by allowing player more interesting toys before unlocking drones.
I use this mod (I disable everything except for the starting drones/harness armour) and it works well.
https://mods.factorio.com/mod/SurvivalGear
I feel like ...
- Fri Jun 19, 2026 2:37 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 27057
Re: Friday Facts #443 - More Planet Deliveries
... NGL I'm excited to see what the new packs will look like now that I think about it
Very underwhelming update.
You need to make early game less boring by allowing player more interesting toys before unlocking drones.
NGL this is more just an issue with sandboxes in general than something ...
Very underwhelming update.
You need to make early game less boring by allowing player more interesting toys before unlocking drones.
NGL this is more just an issue with sandboxes in general than something ...
- Fri Jun 19, 2026 2:36 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 27057
Re: Friday Facts #443 - More Planet Deliveries
Very underwhelming update.
You need to make early game less boring by allowing player more interesting toys before unlocking drones.
You need to make early game less boring by allowing player more interesting toys before unlocking drones.
- Fri Jun 19, 2026 4:50 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 43513
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
... that Quality is a solved problem.
Factorio is a game about automation, obviously. This means at a fundamental level it doesn't really matter how boring a particular mechanic actually is, in fact I would argue that the game is INTENTIONALLY boring - you could craft the required parts for an item by ...
Factorio is a game about automation, obviously. This means at a fundamental level it doesn't really matter how boring a particular mechanic actually is, in fact I would argue that the game is INTENTIONALLY boring - you could craft the required parts for an item by ...
- Thu Jun 18, 2026 7:38 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 43513
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
... of the game, and it was such a cool solution.
It was one of the more interesting solutions, so it's a shame to see it gone in favour of simple, boring, and inefficient solutions. If it was nerfed, rather than straight up removed, I wouldn't be out here complaining my heart out.
However, if it was ...
It was one of the more interesting solutions, so it's a shame to see it gone in favour of simple, boring, and inefficient solutions. If it was nerfed, rather than straight up removed, I wouldn't be out here complaining my heart out.
However, if it was ...
- Thu Jun 18, 2026 4:56 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 43513
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
... be the default setting for the game.
Throwing everything into the recycler to have a chance at something better is the same as a slot machine. Boring and disappointing, with the occasional "JACKPOT" moment. Surely I can't be the only one who dislikes that part of quality.
AFAIK, this is mostly ...
Throwing everything into the recycler to have a chance at something better is the same as a slot machine. Boring and disappointing, with the occasional "JACKPOT" moment. Surely I can't be the only one who dislikes that part of quality.
AFAIK, this is mostly ...
- Thu Jun 18, 2026 4:45 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 43513
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Sure... copying and pasting upcycling loops is boring, but you only do it once. You can do almost all of the SA items in an hour or so. T
I don't think that's true, because the throughput of each component varies greatly across different recipes. You just end up with either bottlenecks or clogging ...
- Thu Jun 18, 2026 4:36 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 43513
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
... in a more fundamental way such that it isn't just something that happens somewhere on the side.
Sure... copying and pasting upcycling loops is boring, but you only do it once. You can do almost all of the SA items in an hour or so. The real challenge is building enough items to feed into the ...
Sure... copying and pasting upcycling loops is boring, but you only do it once. You can do almost all of the SA items in an hour or so. The real challenge is building enough items to feed into the ...
- Thu Jun 18, 2026 4:32 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 43513
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Throwing everything into the recycler to have a chance at something better is the same as a slot machine. Boring and disappointing, with the occasional "JACKPOT" moment. Surely I can't be the only one who dislikes that part of quality.
The way I see it, the RNG involved in quality refinement is ...