... so you make Turbo Belts in space - use with Caution.
Rate Calculator makes it easier to find Intermediate shortages and calculate Ratios
Recycling in Factoriopedia adds Signals to "Recycle" each item - very handy for creating a Quality Recycler Combinator mechanism.
Renamer customize the ...
Search found 2718 matches: Recycling
Searched query: +Recycling
- Tue Apr 28, 2026 12:33 pm
- Forum: General discussion
- Topic: What are your game/mods suggetions?
- Replies: 6
- Views: 647
- Tue Apr 21, 2026 11:06 am
- Forum: Ideas and Suggestions
- Topic: Add "quality priority" to inserters
- Replies: 30
- Views: 4196
Re: Add "quality priority" to inserters
... set by circuit will be of NORMAL quality.
The use case would be to try to do "quality at every step", unlike the setup we posted which are recycling loops of end products, i usually use robots and "trash unrequested" or active prodvider to deal with the intermediates and different quality ...
The use case would be to try to do "quality at every step", unlike the setup we posted which are recycling loops of end products, i usually use robots and "trash unrequested" or active prodvider to deal with the intermediates and different quality ...
- Mon Apr 20, 2026 1:04 pm
- Forum: Ideas and Suggestions
- Topic: Add "quality priority" to inserters
- Replies: 30
- Views: 4196
Re: Add "quality priority" to inserters
... wherever you want, then use a classic autofactory that's doing the same as it does for normal components: load ingredients and craft. No recycling.
How I build these omni upcycling factories in general:
dedicated machines for every quality, I have usually 4 for normal, 1-2 for uncommon ...
How I build these omni upcycling factories in general:
dedicated machines for every quality, I have usually 4 for normal, 1-2 for uncommon ...
- Mon Apr 20, 2026 11:26 am
- Forum: Ideas and Suggestions
- Topic: Add "quality priority" to inserters
- Replies: 30
- Views: 4196
Re: Add "quality priority" to inserters
... variety.
Even with the other rules it doesn't specific that ALL machines must be switching recipe.
1) All modules must be Quality only.
3) No recycling of finished products (only ore recycling is allowed as a baseline). This means if you have ore recycling working for balance, you are not ...
Even with the other rules it doesn't specific that ALL machines must be switching recipe.
1) All modules must be Quality only.
3) No recycling of finished products (only ore recycling is allowed as a baseline). This means if you have ore recycling working for balance, you are not ...
- Mon Apr 20, 2026 12:18 am
- Forum: Ideas and Suggestions
- Topic: Add "quality priority" to inserters
- Replies: 30
- Views: 4196
Re: Add "quality priority" to inserters
... variety.
Even with the other rules it doesn't specific that ALL machines must be switching recipe.
1) All modules must be Quality only.
3) No recycling of finished products (only ore recycling is allowed as a baseline). This means if you have ore recycling working for balance, you are not ...
Even with the other rules it doesn't specific that ALL machines must be switching recipe.
1) All modules must be Quality only.
3) No recycling of finished products (only ore recycling is allowed as a baseline). This means if you have ore recycling working for balance, you are not ...
- Sun Apr 19, 2026 10:11 pm
- Forum: Ideas and Suggestions
- Topic: Add "quality priority" to inserters
- Replies: 30
- Views: 4196
Re: Add "quality priority" to inserters
... need to look at the whole picture. Here are the constraints:
1) All modules must be Quality only.
2) Minimum footprint (space efficiency).
3) No recycling of finished products (only ore recycling is allowed as a baseline). This means if you have ore recycling working for balance, you are not ...
1) All modules must be Quality only.
2) Minimum footprint (space efficiency).
3) No recycling of finished products (only ore recycling is allowed as a baseline). This means if you have ore recycling working for balance, you are not ...
- Sat Apr 18, 2026 2:14 pm
- Forum: Ideas and Suggestions
- Topic: Remove Productivity Cap (With alternative fix!)
- Replies: 3
- Views: 403
Remove Productivity Cap (With alternative fix!)
TL;DR
Remove the productivity cap, replace it with a negative productivity 'boost' to the recycling recipe
What?
Presently, productivity is capped at 300%, this was done primarily to prevent infinite loops from occurring via the recycler. What if instead of limiting how high productivity can go ...
Remove the productivity cap, replace it with a negative productivity 'boost' to the recycling recipe
What?
Presently, productivity is capped at 300%, this was done primarily to prevent infinite loops from occurring via the recycler. What if instead of limiting how high productivity can go ...
- Mon Apr 06, 2026 6:58 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 466
- Views: 190706
Re: Gleba has killed the game for me.
... on the end of science belt and inserter in each lab, well, it's ugly but it isn't hard, it's just... idk
Somehow it is ok in Fulgora, the "recycling" part while being obnoxious as well, I can turn it off easily. Another thing to add is that you need things from Fulgora/Vulcanus in quantities ...
Somehow it is ok in Fulgora, the "recycling" part while being obnoxious as well, I can turn it off easily. Another thing to add is that you need things from Fulgora/Vulcanus in quantities ...
- Mon Apr 06, 2026 10:07 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 466
- Views: 190706
Re: Gleba has killed the game for me.
... the science recipe
When you don't research Gleba science, you don't need to run an endless egg loop, you can have it stop. You can restart it by recycling biochambers. This can be automated. You need to store some biochamber to make sure you can recycle a few in case you don't get eggs in the first ...
When you don't research Gleba science, you don't need to run an endless egg loop, you can have it stop. You can restart it by recycling biochambers. This can be automated. You need to store some biochamber to make sure you can recycle a few in case you don't get eggs in the first ...
- Fri Apr 03, 2026 6:22 pm
- Forum: General discussion
- Topic: I found the best "Nutrient from Spoilage" Setup
- Replies: 10
- Views: 2420
Re: I found the best "Nutrient from Spoilage" Setup
... Today is the day.
Here is a use case: To smart upcycle nutrients and spoilage. With my setup 10 spoilage turn into approx 2.5 nutrients which on recycling turns back into 6.25 spoilage, so 37.5% loss per cycle. That's the absolutely best way i could come up with so far to gain legendary nutrients ...
Here is a use case: To smart upcycle nutrients and spoilage. With my setup 10 spoilage turn into approx 2.5 nutrients which on recycling turns back into 6.25 spoilage, so 37.5% loss per cycle. That's the absolutely best way i could come up with so far to gain legendary nutrients ...
- Fri Apr 03, 2026 6:18 pm
- Forum: General discussion
- Topic: I set up the calculation for smart upcycling so you don't have to
- Replies: 2
- Views: 657
I set up the calculation for smart upcycling so you don't have to
... as much productivity as possible and recycle it with as much quality as possible.
But here's the difference to standard upcycling: instead of recycling again until it's either gone or legendary, the recycled output is then used again as ingredient for the crafting recipe. When we manage to reach ...
But here's the difference to standard upcycling: instead of recycling again until it's either gone or legendary, the recycled output is then used again as ingredient for the crafting recipe. When we manage to reach ...
- Thu Apr 02, 2026 2:25 am
- Forum: Modding help
- Topic: Cryptic error help
- Replies: 7
- Views: 584
Cryptic error help
... mod core 0.0.0 (data.lua)
1.168 Checksum for core: 1551277403
1.193 Error ModManager.cpp:1767: Error in assignID: recipe-category with name 'recycling' does not exist.
Source: default (utility-constants).
1.194 Verbose ModManager.cpp:648: Time to load mods: 0.205841
1.197 Info PlayerData.cpp ...
1.168 Checksum for core: 1551277403
1.193 Error ModManager.cpp:1767: Error in assignID: recipe-category with name 'recycling' does not exist.
Source: default (utility-constants).
1.194 Verbose ModManager.cpp:648: Time to load mods: 0.205841
1.197 Info PlayerData.cpp ...
- Tue Mar 24, 2026 7:05 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 62
- Views: 6488
Re: Smallest possible Kovarex?
... watch. Make it start up a few times with and without, you'll see what I'm talking about.
I can't take any credit for how spectacularly well that recycling gizmo works, only for it working at all. Once I sussed out what was happening it took the back burner, I don't know, a day? to come up with any ...
I can't take any credit for how spectacularly well that recycling gizmo works, only for it working at all. Once I sussed out what was happening it took the back burner, I don't know, a day? to come up with any ...
- Fri Mar 20, 2026 11:12 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 62
- Views: 6488
Re: Smallest possible Kovarex?
Here it is again with the switchback to the second lane inside the beacon box, '238 recycling so it takes only what it needs from the main supply belt, and supply control done with an actually usable splitter and express belt rather than a not-so-usable-in-a-real-map inserter-to-magic-land. It does ...
- Wed Mar 18, 2026 10:48 pm
- Forum: Fixed for 2.1
- Topic: [2.0.76] data stage crashes trigger a recycling recipe category error
- Replies: 1
- Views: 493
Re: [2.0.76] data stage crashes trigger a recycling recipe category error
Thanks for the report. It looks like this was already fixed for 2.1.
- Tue Mar 17, 2026 11:18 pm
- Forum: Ideas and Suggestions
- Topic: Take proximity into account when prioritising storage chests for logistic bot drop off
- Replies: 2
- Views: 541
Take proximity into account when prioritising storage chests for logistic bot drop off
... about what's far away. I discuss an example below.
An example of where this would make far more sense would be where you have multiple large recycling setups on Fulgora. You want all of these chests connected to the logistics network so that the materials can be used anywhere, but this leads to ...
An example of where this would make far more sense would be where you have multiple large recycling setups on Fulgora. You want all of these chests connected to the logistics network so that the materials can be used anywhere, but this leads to ...
- Tue Mar 17, 2026 7:25 pm
- Forum: Gameplay Help
- Topic: Is space mining for legendary raw resources still competitive?
- Replies: 2
- Views: 643
Re: Is space mining for legendary raw resources still competitive?
there is no such thing as a asteroid recycling loophole that got closed you can use space mining, it's competitive if you don't have much mining productivity
I must be losing my mind. I thought for sure they I had read about them taking out the ability to place quality modules in crushers when ...
- Tue Mar 17, 2026 2:09 pm
- Forum: Gameplay Help
- Topic: Is space mining for legendary raw resources still competitive?
- Replies: 2
- Views: 643
Re: Is space mining for legendary raw resources still competitive?
there is no such thing as a asteroid recycling loophole that got closed you can use space mining, it's competitive if you don't have much mining productivity
- Tue Mar 17, 2026 12:27 pm
- Forum: Gameplay Help
- Topic: Is space mining for legendary raw resources still competitive?
- Replies: 2
- Views: 643
Is space mining for legendary raw resources still competitive?
... slow .. particularly the ones based on mining/upcycling raw resources without any kind of boost (like coal). I know that the asteroid recycling loophole got closed, so I never bothered making "legendary only" space mining ships. Now I am wondering if maybe it's still worth it ... my ...
- Mon Mar 16, 2026 11:15 pm
- Forum: Gameplay Help
- Topic: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
- Replies: 11
- Views: 1372
Re: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
... new stuff just to see how it felt.
For anyone wondering what I eventually did:
1) I set the train system on Fulgura to just dump extras to the recycling facility on "Full or No Path" . The scrap is plentiful and I don't need to battle any ennemies to get more so getting right of the extra stuff ...
For anyone wondering what I eventually did:
1) I set the train system on Fulgura to just dump extras to the recycling facility on "Full or No Path" . The scrap is plentiful and I don't need to battle any ennemies to get more so getting right of the extra stuff ...