Search found 2790 matches: Recycling

Searched query: +Recycling

by zwickau
Mon Jun 22, 2026 8:48 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39735

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Thankfully, I went the route of just recycling heaps of stuff on Fulgora through recyclers with quality modules to get my quality base materials. I'd be PISSED if I had built a space casino and it'd all just need to get deconstructed.
by mmmPI
Sun Jun 21, 2026 6:51 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 123
Views: 8934

Re: Please, DO NOT remove space casino

... was "safe to be left unattended", i had plenty epic that i could use to counter the fact that they are less effective there.

Or you can use recycling loops for certains items, it always was and will be a proper method to achieve "epic" or "legendary" in a significant, or useful way, to make the ...
by emty
Sat Jun 20, 2026 5:42 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 123
Views: 8934

Re: Please, DO NOT remove space casino

... use normal crushing recipes with quality instead, probably on oxide chunks.
If minimizing amount of byproducts is important, just do raw chunk recycling on the first tiers.

Main implication as I get it is that advanced asteroid crushing recipes are less accessible, because they waste chunks ...
by Tertius
Sat Jun 20, 2026 1:33 pm
Forum: Combinator Creations
Topic: Simple legendary fish production
Replies: 0
Views: 99

Simple legendary fish production

... integrate into your base:

Connect some water supply to where the infinite pipe is,
Replace buffer chest + infinity chest with whatever trash recycling you have in your base (if already established, just remove both and the combinator at the top),
Remove the infinity chest + active provider ...
by mmmPI
Fri Jun 19, 2026 11:19 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 123
Views: 8934

Re: Please, DO NOT remove space casino

... launch 10x times more ship, you could, but you could just have 10 times more asteroid grabbers on a ship with the same amount of quality module, recycling is much faster than reprocessing, even though it more wasteful, and you can use more module in a recycler than in a crusher. It's not about the ...
by mmmPI
Fri Jun 19, 2026 7:48 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 123
Views: 8934

Re: Please, DO NOT remove space casino

... the time because after all what's the point of trying something else than the best method in every aspect that you just happen to have found the first time. ( or the second ). Why would anyone would ever make recycling loop really ? Who does that anyway x) Currently space casino are so busted ......
by mmmPI
Fri Jun 19, 2026 6:06 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 123
Views: 8934

Re: Please, DO NOT remove space casino

... launch 10x times more ship, you could, but you could just have 10 times more asteroid grabbers on a ship with the same amount of quality module, recycling is much faster than reprocessing, even though it more wasteful, and you can use more module in a recycler than in a crusher. It's not about the ...
by kammerer
Fri Jun 19, 2026 4:11 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 123
Views: 8934

Re: Please, DO NOT remove space casino

... any raw material source effectively becomes infinite and gives astronomical amounts of material when processed. That's the reason why simple recycling works in the designs you mentioned above.

However, the problem with this argument, is that the road to this playthrough point requires grind. So ...
by mmmPI
Fri Jun 19, 2026 10:58 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 123
Views: 8934

Re: Please, DO NOT remove space casino

... raw common materials into legendary ones.


It may sound like a silly discussion but hey, it's how the other one went, why not compare with recycling ore directly ? which is just super easy obviously more than making a whole space platform for it x), Why not compare with Gleba blueprint that ...
by Bloodred217
Thu Jun 18, 2026 2:06 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39735

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

... casino" build to be significantly different and novel, rather than the same as the recycler loop. What is the same to me is building one more recycling loop but with a different recipe in the middle. Yes, I find that samey and repetitive. Talking about how you consider your direct insertion ...
by Hurkyl
Thu Jun 18, 2026 10:11 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39735

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

... the upcycler loop and not some sort of different design.
If I assume I'm doing lava-based industry, variations I would have to consider are:
Recycling iron plates to themselves. Actually I've pre-emptively ruled this out, but I've seen people propose it seemingly seriously, and I should probably ...
by Tertius
Thu Jun 18, 2026 10:09 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39735

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

... ever use.

The principle is the same for both, upcycling and space casino.
Upcycling is craft, then recycle if not match quality, then feed back recycling result.
Space casino is the same loop, just one part less: reprocess, then feed back if not match quality. It can be better tiled and scaled due ...
by Robosium
Wed Jun 17, 2026 9:40 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39735

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

... by just using recyclers with legendary quality 3 modules it takes 2500 common items to get 1 legendary, with 54 chunks in a huge asteroid that is around 46,3 huge asteroids to get 1 legendary chunk just by recycling, used a Markov chain with 2 absorbing states, 1 for destroyed the other for legendary.
by coffee-factorio
Tue Jun 16, 2026 6:46 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39735

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

... 06-16 093842.png

Each rerolling station only produces about half an asteroid per minute of every type.

Screenshot 2026-06-16 100103.png

Recycling a turbo belt of asteroids will produce 60/64.8 of this layout. That's 1.2 asteroids per minute.

Hmm, if I do 1 run of promethium at 45 minutes ...
by Leonord
Tue Jun 16, 2026 10:08 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 123
Views: 8934

Re: Please, DO NOT remove space casino

... to prevent quality modules in asteroid reprocessing specifically is clearly because the return is way, way too high for what is intended with recycling for quality.

Are you sure about that?
https://docs.google.com/spreadsheets/d/1fGQry4MZ6S95vWrt59TQoNRy1yJMx-er202ai0r4R-w/edit?gid=0#gid=0
Here ...
by andystrangelove
Mon Jun 15, 2026 12:36 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39735

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

... asteroid type into a scarcer one, and there you're working from an abundance anyway, so a higher loss rate doesn't hurt.

I really dislike recycling assembled items for the additional quality step. I know the math works but it feels so janky. I really hope they take another pass at this and ...
by Eulenberg
Mon Jun 15, 2026 11:50 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39735

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

... and working, but since it has a lot of fundamental flaws, upcycling the recipe that consumes to most of desired intermediate, or washing self-recycling resources, answers all your "questions" in a less skillful and more boring way, than a space casino, imo. The question of op-ness, is a matter of ...
by Hurkyl
Mon Jun 15, 2026 6:06 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39735

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


Sometimes people mention "20% loss in reprocessing" versus "75% loss in recycling", but that's just making an oversight, since that numbers are only part of the equation and accounting for the different quality%, getting two quality rolls per cycle, and productivity bonuses on craft steps swings ...
by coffee-factorio
Mon Jun 15, 2026 5:22 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39735

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

... 3 modules. And IIRC they are fairly subpar when using lower quality%.

Sometimes people mention "20% loss in reprocessing" versus "75% loss in recycling", but that's just making an oversight, since that numbers are only part of the equation and accounting for the different quality%, getting two ...
by bobucles
Mon Jun 15, 2026 3:25 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39735

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Sometimes people mention "20% loss in reprocessing" versus "75% loss in recycling", but that's just making an oversight, since that numbers are only part of the equation and accounting for the different quality%, getting two quality rolls per cycle, and productivity bonuses on craft steps swings ...

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