... Similar to coal ? This appears the most convenient choice for me, and LDS shuffle for copper and steel.
For iron it would be underground pipes recycling, or even simpler iron chest i feel, which makes me think the space caisno were the more interesting designs.
It was all on Fulgora. I tried a ...
Search found 2983 matches: Recycling
Searched query: +Recycling
- Fri Aug 07, 2026 1:38 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 301
- Views: 182996
- Fri Aug 07, 2026 11:39 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 301
- Views: 182996
Re: Version 2.1.7
... mining drill with high productivity ? Similar to coal ? This appears the most convenient choice for me, and LDS shuffle for copper and steel.
For iron it would be underground pipes recycling, or even simpler iron chest i feel, which makes me think the space caisno were the more interesting designs.
For iron it would be underground pipes recycling, or even simpler iron chest i feel, which makes me think the space caisno were the more interesting designs.
- Wed Aug 05, 2026 11:57 pm
- Forum: Bug Reports
- Topic: [2.1.13] Fluids don't show recycling recipes in Factoriopedia unless merged with a recipe
- Replies: 0
- Views: 105
[2.1.13] Fluids don't show recycling recipes in Factoriopedia unless merged with a recipe
... mod and the Recycler mod for comparison:
zzz-ShempDebug_0.2.1.zip
This mod creates a machine, the "Fluid guzzler", which has fluid recycling recipes for every fluid, using a custom crafting category which I've added to the "factoriopedia_recycling_recipe_categories" utility constant ...
zzz-ShempDebug_0.2.1.zip
This mod creates a machine, the "Fluid guzzler", which has fluid recycling recipes for every fluid, using a custom crafting category which I've added to the "factoriopedia_recycling_recipe_categories" utility constant ...
- Wed Aug 05, 2026 10:09 pm
- Forum: Modding interface requests
- Topic: Introduce energy_required
- Replies: 0
- Views: 66
Introduce energy_required
... thing to have.
For some things you want to have no net positive loops especially since there are now loops everywhere since you introduced recycling recipes.
But the energy_required is only for speed. So you have to match the energy and speed of the assembler.
But this is now horrible. The ...
For some things you want to have no net positive loops especially since there are now loops everywhere since you introduced recycling recipes.
But the energy_required is only for speed. So you have to match the energy and speed of the assembler.
But this is now horrible. The ...
- Wed Aug 05, 2026 3:36 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 37
- Views: 7121
Re: Version 2.1.13
Better late than neverRecycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
- Wed Aug 05, 2026 3:32 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 37
- Views: 7121
Re: Version 2.1.13
“ Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).”
Im glad this “not a bug” was “changed”.
Im glad this “not a bug” was “changed”.
- Wed Aug 05, 2026 2:32 pm
- Forum: Not a bug
- Topic: [2.1.12] Quality_min/max causes furnaces to not accept item ingredients as expected
- Replies: 1
- Views: 103
[2.1.12] Quality_min/max causes furnaces to not accept item ingredients as expected
... new quality_min and quality_max features seem to mess with furnace item input in unintuitive ways.
If I write:
data.raw.recipe["iron-gear-wheel-recycling"].ingredients[1].quality_max = "rare"
then I can only put normal iron gear wheels into a recycler, the recycler won't accept uncommon or rare ...
If I write:
data.raw.recipe["iron-gear-wheel-recycling"].ingredients[1].quality_max = "rare"
then I can only put normal iron gear wheels into a recycler, the recycler won't accept uncommon or rare ...
- Wed Aug 05, 2026 2:06 pm
- Forum: Balancing
- Topic: Fix Bugged Concrete Recycling Recipe
- Replies: 8
- Views: 1860
Re: Fix Bugged Concrete Recycling Recipe
this just got fixed in version 2.1.13! 
- Wed Aug 05, 2026 1:39 pm
- Forum: Implemented Suggestions
- Topic: [2.1] Fix concrete recycling time and other inconsistancies.
- Replies: 26
- Views: 2959
Re: [2.1] Fix concrete recycling time and other inconsistancies.
2.1.13 Changelog:
FactorioBot wrote: Wed Aug 05, 2026 1:16 pm Changes
Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
- Wed Aug 05, 2026 1:35 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 37
- Views: 7121
Re: Version 2.1.13
- Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
Aw yisss! That's long overdue.
Aw yisss! That's long overdue.
- Wed Aug 05, 2026 1:16 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 37
- Views: 7121
Version 2.1.13
... com/135042)
[space-age] Asteroids will do significantly less damage when platforms are stationary or moving at very low speeds.
[space-age] Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x ...
[space-age] Asteroids will do significantly less damage when platforms are stationary or moving at very low speeds.
[space-age] Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x ...
- Tue Aug 04, 2026 9:29 pm
- Forum: Modding interface requests
- Topic: RecipePrototype:: [module-effect]_sensitivity
- Replies: 1
- Views: 134
RecipePrototype:: [module-effect]_sensitivity
... the [module-effect]_sensitivity values could be a table that contains the sensitivity value and a flag defining if only effects from modules should be considered.
Use case: Apply a 0.5x "Quality sensitivity" to all recycling recipes to make quality upcycling with recyclers harder, but not impossible.
Use case: Apply a 0.5x "Quality sensitivity" to all recycling recipes to make quality upcycling with recyclers harder, but not impossible.
- Thu Jul 30, 2026 3:43 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 301
- Views: 182996
Re: Version 2.1.7
... several solutions that the devs are aware of, another one would be to increase the amount of plastic required in the foundry receipe for LDS as recycling is based on the "solid receipe", you'd be "loosing plastic" even with max productivity. That is a less harsh take on the problem depending on the ...
- Thu Jul 30, 2026 1:12 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 301
- Views: 182996
Re: Version 2.1.7
... several solutions that the devs are aware of, another one would be to increase the amount of plastic required in the foundry receipe for LDS as recycling is based on the "solid receipe", you'd be "loosing plastic" even with max productivity. That is a less harsh take on the problem depending on the ...
- Wed Jul 29, 2026 6:27 am
- Forum: General discussion
- Topic: No change to Quality Science in 2.1 ?
- Replies: 5
- Views: 1392
Re: No change to Quality Science in 2.1 ?
... the video. Its not bad, but i reached 1M SPS with like 10% ? of his work. 99% of users wont reach close to mining prod 1000 to start the Qmining recycling. Especialy not with Science cost multiplicator.
What's an SPS ? 1 million science per second ? That's fairly impressive ^^ now ususally people ...
What's an SPS ? 1 million science per second ? That's fairly impressive ^^ now ususally people ...
- Wed Jul 29, 2026 4:07 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.1.12] Inserter stuck w/ Target Full for non-full machine
- Replies: 3
- Views: 570
[boskid][2.1.12] Inserter stuck w/ Target Full for non-full machine
... but it's ongoing and I suspect it's reproducible with some trial and error. Can attempt to find a reproduce state if the stuck state isn't enough.
Mods: bring-back-space-casino and hazard-concrete-recycling, but these seem unrelated and I assume inserter state-checks shouldn't be breakable by a mod.
Mods: bring-back-space-casino and hazard-concrete-recycling, but these seem unrelated and I assume inserter state-checks shouldn't be breakable by a mod.
- Tue Jul 28, 2026 11:34 pm
- Forum: Not a bug
- Topic: [2.1.12] character death upon exiting editor mode
- Replies: 3
- Views: 344
[2.1.12] character death upon exiting editor mode
... with that save.
-"SpaceAge02c-test.zip" is the one where i die right away. the last time i opened this file before today was when the concrete recycling recipe was changed. i wanted to check the huge trash jam :lol: .
-"SpaceAge02c-test2-gleba-fg.zip" is the last working version of it from jan ...
-"SpaceAge02c-test.zip" is the one where i die right away. the last time i opened this file before today was when the concrete recycling recipe was changed. i wanted to check the huge trash jam :lol: .
-"SpaceAge02c-test2-gleba-fg.zip" is the last working version of it from jan ...
- Tue Jul 28, 2026 4:27 pm
- Forum: Ideas and Suggestions
- Topic: Scrap Recycling should not produce quality Holmium Ore
- Replies: 1
- Views: 255
Re: Scrap Recycling should not produce quality Holmium Ore
Welcome to Fulgora.TheDash wrote: Tue Jul 28, 2026 1:19 pm [X] serves no purpose and is just a contaminant when it comes to recycling
- Tue Jul 28, 2026 1:19 pm
- Forum: Ideas and Suggestions
- Topic: Scrap Recycling should not produce quality Holmium Ore
- Replies: 1
- Views: 255
Scrap Recycling should not produce quality Holmium Ore
Quality Holmium Ore serves no purpose and is just a contaminant when it comes to recycling with quality modules. For QoL, any Holmium Ore that would have been produced at a higher quality should either be voided, replaced with common quality or replaced with >1 common quality.
Yes, we can deal with it ...
Yes, we can deal with it ...
- Tue Jul 28, 2026 11:25 am
- Forum: General discussion
- Topic: No change to Quality Science in 2.1 ?
- Replies: 5
- Views: 1392
Re: No change to Quality Science in 2.1 ?
... the video. Its not bad, but i reached 1M SPS with like 10% ? of his work. 99% of users wont reach close to mining prod 1000 to start the Qmining recycling. Especialy not with Science cost multiplicator.
hes using it for science space density and UPS reasons. The UPS is also irrelevant to 99% of ...
hes using it for science space density and UPS reasons. The UPS is also irrelevant to 99% of ...