Search found 2127 matches: Path signals

Searched query: +Path +signals

by Bilo99
Thu Aug 13, 2026 11:47 am
Forum: Ideas and Suggestions
Topic: New interrupt condition: Station Exist
Replies: 1
Views: 180

New interrupt condition: Station Exist

... and tries to go there, but if that station doesn't exist, it will say no path.
The problem is that this train is now considered as it has already left the station it was parked in, and if that station had a "send signal to train", the train will not recive the signals and other interrupt cannot work ...
by sben
Wed Aug 12, 2026 3:19 pm
Forum: Ideas and Suggestions
Topic: Rare signals filter
Replies: 5
Views: 1073

Re: Rare signals filter

... s an obvious issue with this. It can be solved, but you have to pick a path.

Assume an inserter receives a quality signal, let's say "rare," and an item signal, let's say "iron plates." The problem is that nothing about how signals work tells you how these two are supposed to combine, and there are ...
by worph
Sun Aug 09, 2026 12:33 pm
Forum: Ideas and Suggestions
Topic: Rare signals filter
Replies: 5
Views: 1073

Re: Rare signals filter

... s an obvious issue with this. It can be solved, but you have to pick a path.

Assume an inserter receives a quality signal, let's say "rare," and an item signal, let's say "iron plates." The problem is that nothing about how signals work tells you how these two are supposed to combine, and there are ...
by icanhasjonas
Tue Aug 04, 2026 4:47 am
Forum: Ideas and Suggestions
Topic: Train station name via circuit network
Replies: 10
Views: 1094

Re: Train station name via circuit network

... does what this thread is asking vanilla for. It's a combinator
you wire signals into; you type the station name as a template and the network fills in ... The part nobody should gloss over, mod or vanilla: renaming a stop re-paths trains already
heading to it. If the only [iron-plate] stop renames ...
by jdrexler75
Wed Jul 22, 2026 8:49 pm
Forum: Gameplay Help
Topic: Help on rail signals on this 73 TPM crossing
Replies: 9
Views: 1148

Re: Help on rail signals on this 73 TPM crossing

One thing that isn't about signals as such, but what I've learned to do for intersections that contain roundabouts like this: put each turnout ahead of ... on the roundabout can get there.

This way trains won't be able to path through the roundabout without going around the whole circle, which ...
by Tertius
Sun Jul 19, 2026 10:27 pm
Forum: Not a bug
Topic: Unexpected behavior of decider combinators
Replies: 2
Views: 389

Re: Unexpected behavior of decider combinators

... but it's useful nonetheless in combination with EACH. I filter a set of signals with EACH, then output one of them for further processing. This ... I might need an additional combinator with a NOP just to add this delay to some additional signal path that needs to be in sync. This is really clunky.
by Th13f
Mon Jul 06, 2026 7:19 pm
Forum: Ideas and Suggestions
Topic: A Needed Stack Size Option For Inserters With Filters Set
Replies: 8
Views: 1328

Re: A Needed Stack Size Option For Inserters With Filters Set

... places exact inserter control is needed over multiple possible input signals.
- Use Case: Controlling an inserter filter and stack size across ... With `Each` implemented for inserter `Set stack size` control the above path of source -> inserter would work, and cut down on boilerplate combinator ...
by berggen
Mon Jun 29, 2026 2:58 pm
Forum: Ideas and Suggestions
Topic: Dynamically change trainstop names richtext icons with circuit signals
Replies: 19
Views: 7647

Re: Dynamically change trainstop names richtext icons with circuit signals

... once the circuit signal changes, there isn't a clean game record of the stations original name, I'd happily take a set first/last icon option as well. It'd constrain engineers in how they name their dynamic train stations, but probably worth the compromise for those of us inclined to go this path.
by FactorioBot
Tue Jun 23, 2026 9:43 am
Forum: Releases
Topic: Version 2.1.7
Replies: 304
Views: 200729

Re: Version 2.1.7

... LuaHelpers::is_valid_ambient_sound(), LuaHelpers::is_valid_animation_path().
Added LuaHelpers::stage read.
Added LuaInventory::transfer_from ... com/117215)
Fixed decider would not reject some of the special signals on the right side of conditions. (https://forums.factorio.com/132894 ...
by FactorioBot
Tue Jun 23, 2026 9:43 am
Forum: Releases
Topic: Version 2.1.7
Replies: 304
Views: 200729

Version 2.1.7

... of operation to radar circuit connections for transfer of cross-surface signals.
[space-age] Space platform hub can set requests from circuit network ... missing them.
New distinct water and out of map transitions for stone path, concrete, refined concrete.
New icons for rail items.
Improved water ...
by robot256
Thu Jun 11, 2026 3:24 pm
Forum: Ideas and Suggestions
Topic: Add Train Interrupt Condition 'Not At Station'
Replies: 12
Views: 1191

Re: Add Train Interrupt Condition 'Not At Station'



"Station or path unavailable while en route": all no-path events and any destination-full events that occur while underway.

"Scheduled destination ... a special case, because interrupts can be triggered by circuit network signals to the station.


I do like the idea of splitting out on-route errors ...
by Amarula
Thu Jun 11, 2026 1:37 pm
Forum: Ideas and Suggestions
Topic: Add Train Interrupt Condition 'Not At Station'
Replies: 12
Views: 1191

Re: Add Train Interrupt Condition 'Not At Station'


"Station or path unavailable while en route": all no-path events and any destination-full events that occur while underway.

"Scheduled destination ... a special case, because interrupts can be triggered by circuit network signals to the station.


I do like the idea of splitting out on-route errors ...
by robot256
Wed Jun 10, 2026 7:54 pm
Forum: Ideas and Suggestions
Topic: Add Train Interrupt Condition 'Not At Station'
Replies: 12
Views: 1191

Re: Add Train Interrupt Condition 'Not At Station'

... for creating this suggestion thread. The reason "Destination full or no path" are combined is because they are the only conditions that can trigger an ... a train sleeping at a station. Sleeping at a station is a special case, because interrupts can be triggered by circuit network signals to the station.
by Hurkyl
Sat Jun 06, 2026 8:47 am
Forum: Gameplay Help
Topic: i need help with trains
Replies: 5
Views: 950

Re: i need help with trans

... so trains can only travel out, never in.

Going to the right? Are those signals aligned to make it 2-way? I can't tell for sure. And your picture doesn ... to make a temporary stop? When you are doing that, it shows you the path the train would take to travel to the stop before you place it.

So what ...
by sben
Sat May 30, 2026 4:33 pm
Forum: Ideas and Suggestions
Topic: higher pathfinding penalty on occupied segments to improve multipath utilization
Replies: 0
Views: 288

higher pathfinding penalty on occupied segments to improve multipath utilization

... one or both of the following:

a modest penalty for segments forcing repath by being unreservable
a small constant penalty for each train / reserved ... scale networks
eliminating repath loops when trains get stuck at blue signals


The pathfinding algorithm would remain unchanged; only the path cost ...
by foxoftheasterisk
Sun May 17, 2026 8:25 pm
Forum: Gameplay Help
Topic: Trains—Backup interrupts only when leaving station with signal
Replies: 4
Views: 900

Re: Trains—Backup interrupts only when leaving station with signal

... Details for those curious.

It turns out that, as you said, the signals are still sent to the train while it's waiting for space. So my setup would have worked fine— except that, if the train is waiting not because of "Destination full", but because of "No path", it loses the signals. So ...
by foxoftheasterisk
Sun May 17, 2026 1:53 pm
Forum: Gameplay Help
Topic: Trains—Backup interrupts only when leaving station with signal
Replies: 4
Views: 900

Trains—Backup interrupts only when leaving station with signal

... is triggered the train has left the station and thus does not receive signals. I'm trying to figure out if there's a way to make this work without ... As I mentioned above, the plan was to use the "Destination full or no path" interrupt condition in combination with the "Circuit condition ...
by mr00anderson
Wed May 13, 2026 6:44 pm
Forum: General discussion
Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
Replies: 15
Views: 8325

An Honest Review from a Modding Player — What Works, What Hurts, What Should Change

... old name don't update. Trains keep running, hit the interrupt, fail to path, and either deadlock or fall through to parking interrupts. The failure ... holmium plate @ Epic] and [holmium plate @ Legendary] as separate signals. With multiple items across five quality tiers, the constant combinator ...
by docfate
Wed Apr 22, 2026 3:23 pm
Forum: Gameplay Help
Topic: Train not finding stations - tried everything
Replies: 2
Views: 661

Train not finding stations - tried everything

... a few hours now and I am almost ready to give up.

Notes:

There are no signals on this map that I know of. These are straight shot rails with a couple of passing lanes for future expansion.

I can drive the train manually but once I change it to automatic it says "No Path"

I have tried the Ctrl+left ...
by Robosium
Fri Apr 17, 2026 1:52 pm
Forum: Ideas and Suggestions
Topic: Train signals to be able to incentivize trains to use higher throughput train lines
Replies: 3
Views: 734

Train signals to be able to incentivize trains to use higher throughput train lines

TL;DR
Train signals that increase train pathing costs, so that could build main train highways and have trains use them instead of cutting through blocks for a shorter path.


What?
A new type of train signal that increases the pathing cost of a train route that crosses it. Could be configured to ...

Go to advanced search