Search found 13 matches: modular*

Searched query: +modular*

by Brambor
Wed Nov 16, 2016 9:43 pm
Forum: Frequently Suggested / Link Collections
Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
Replies: 67
Views: 39882

Re: Poll: Should belts use energy (and Offshore Pumps etc...)

Hi I was off the internet recently and I have suggestion and reasons why and how the belt consumption could work:
‘free transport belt‘ (free/shitty/basic/you name it/(burner?))
We use our belts all the time, it’s a free energy-type entity and I think that this is wrong.
What I suggest is to make ...
by ssilk
Mon Aug 22, 2016 8:36 pm
Forum: Frequently Suggested / Link Collections
Topic: Ideas Around Energy Production: Solar, Wind, Water, Nuclear, Fusion ...
Replies: 3
Views: 4992

Ideas Around Energy Production: Solar, Wind, Water, Nuclear, Fusion ...

I have waited a long time to make a link collection for this subject, cause it is really complicated.

In the end Woodmn convinced me to do this at least for the current discussions around the comming nuclear power and he also helped me a lot by digging through the forum and making a nearly finished ...
by ssilk
Sat Aug 06, 2016 5:59 pm
Forum: Frequently Suggested / Link Collections
Topic: Factory Streets / Star Wars like robot factories / Frame Mounting / Modular Production
Replies: 0
Views: 3773

Factory Streets / Star Wars like robot factories / Frame Mounting / Modular Production

Taken from https://forums.factorio.com/viewtopic.php?f=76&t=338 Factories with built-in conveyor belts
Thinking of something like a car factory with a permanently moving belt or monorail it would make sense that the inserters take the materials from outside and place them inside the factory.
But ...
by ssilk
Sat Apr 02, 2016 11:04 pm
Forum: Frequently Suggested / Link Collections
Topic: Warehouse / Depot / Storage / Stock (and related)
Replies: 0
Views: 5845

Warehouse / Depot / Storage / Stock (and related)

The problem with this suggestions is as always, that there are many different opinions of
- What is a warehouse? Some see this for example as a sorting device (unsorted items in, sorted items out)
- How to play with it?
- What and how to stock/unload items there?
...

There is just no clear picture ...
by MeduSalem
Mon Mar 21, 2016 9:29 pm
Forum: Frequently Suggested / Link Collections
Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
Replies: 67
Views: 39882

Re: Poll: Should belts use energy (and Offshore Pumps etc...)

I voted No, cause game-play is more important than immersion . I know there is absolutely no way I can convince anybody, but I think Factorio should not get too elitist. I'd prefer it remain accessible to most.
Moreover, rethink almost all the game to modularize every single item seems to me a ...
by Koub
Mon Mar 21, 2016 9:08 pm
Forum: Frequently Suggested / Link Collections
Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
Replies: 67
Views: 39882

Re: Poll: Should belts use energy (and Offshore Pumps etc...)

I voted No, cause game-play is more important than immersion . I know there is absolutely no way I can convince anybody, but I think Factorio should not get too elitist. I'd prefer it remain accessible to most.
Moreover, rethink almost all the game to modularize every single item seems to me a ...
by ssilk
Wed Feb 10, 2016 1:50 pm
Forum: Frequently Suggested / Link Collections
Topic: More Game Information (Statistics, Monitoring, Graphs)
Replies: 3
Views: 16321

More Game Information (Statistics, Monitoring, Graphs)

This is a very interesting and also very big subject.

One of the current biggest issues (since 2014) is the Overview of items stored in the Logistics Network . It seems, that might be fixed soonest in v0.14...

On the other hand: The pure number of topics about it needs me to think a bit more about ...
by Hakusho
Thu Nov 19, 2015 10:55 am
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 82
Views: 74815

Re: Can the player be killed by train? (Train kills?!) ☸


This quote is out of bound...


Sorry, i just wanted to refer to the huge distance that was between a player and the train.

The idea to make it customizeable sounds nice. Maybe we would not even need to make different train types, but something like checkboxes to set options for this. Or make it ...
by ssilk
Thu Nov 12, 2015 12:00 pm
Forum: Frequently Suggested / Link Collections
Topic: New types of vehicles (train, tank, car, plane, ship...)
Replies: 4
Views: 13325

New types of vehicles (train, tank, car, plane, ship...)

This is a collection of ideas about new vehicles.

Flying vehicles
There are ideas about introducing planes/Zeppelins or ships/boats

https://forums.factorio.com/viewtopic.php?f=6&t=3973 planes and such
https://forums.factorio.com/viewtopic.php?f=6&t=7750 Flying buildings
https://forums.factorio ...
by ssilk
Sat Aug 08, 2015 5:16 pm
Forum: Frequently Suggested / Link Collections
Topic: New Weapons / New Defenses & Armor / Combat / Turrets
Replies: 9
Views: 16941

New Weapons / New Defenses & Armor / Combat / Turrets

This topic is a big TODO, sorry. With every post that depends this it will be improved.

Related Lists and Suggestions

https://forums.factorio.com/viewtopic.php?f=9&t=8&start=70 Fight [in Developer Proposals]
https://forums.factorio.com/viewtopic.php?f=6&t=3440 What do biters do in their spare ...
by Peter34
Mon May 18, 2015 4:09 am
Forum: Frequently Suggested / Link Collections
Topic: Epic: being a rich guy (being "rich": more enjoyable)
Replies: 15
Views: 23176

Re: [Thougt]: Being "rich" should be more enjoyable

For now, "richness" is power armor and robots everywhere. I don't think endgame content will be such thing as it probably does not raises player's power, but is rather just another challenge to complete.

Richness could be modules in your Modular Armor/Power Armor. Or even-better modules, modules ...
by Khyron
Mon Jul 21, 2014 8:22 am
Forum: Frequently Suggested / Link Collections
Topic: Frequently Suggested Ideas
Replies: 20
Views: 43245

Re: FREQUENLY SUGGESTED IDEAS

Hey all, just a brief post to explain that I've been away visiting family in the country for a few days and just started a new job today. But I'm back and I'm still watching Factorio's development. While I was away I hooked a few old school friends on this game. It was amusing watching them cope ...
by Ranakastrasz
Wed Jul 16, 2014 11:31 pm
Forum: Frequently Suggested / Link Collections
Topic: Frequently Suggested Ideas
Replies: 20
Views: 43245

Re: FREQUENLY SUGGESTED IDEAS

Modular Vehicles?

Both Module armor type modules, and power armor type modules.

preferably sharing both module types, albiet with filters to avoid invalid modules.

Thinking Laser/shielded train, or hasted. Same with Car, and then the future tank I think we will be getting eventually.

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