Hi I was off the internet recently and I have suggestion and reasons why and how the belt consumption could work:
‘free transport belt‘ (free/shitty/basic/you name it/(burner?))
We use our belts all the time, it’s a free energy-type entity and I think that this is wrong.
What I suggest is to make ...
Search found 13 matches: modular*
Searched query: +modular*
- Wed Nov 16, 2016 9:43 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
- Replies: 67
- Views: 39882
- Mon Aug 22, 2016 8:36 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Ideas Around Energy Production: Solar, Wind, Water, Nuclear, Fusion ...
- Replies: 3
- Views: 4992
Ideas Around Energy Production: Solar, Wind, Water, Nuclear, Fusion ...
I have waited a long time to make a link collection for this subject, cause it is really complicated.
In the end Woodmn convinced me to do this at least for the current discussions around the comming nuclear power and he also helped me a lot by digging through the forum and making a nearly finished ...
In the end Woodmn convinced me to do this at least for the current discussions around the comming nuclear power and he also helped me a lot by digging through the forum and making a nearly finished ...
- Sat Aug 06, 2016 5:59 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Factory Streets / Star Wars like robot factories / Frame Mounting / Modular Production
- Replies: 0
- Views: 3773
Factory Streets / Star Wars like robot factories / Frame Mounting / Modular Production
Taken from https://forums.factorio.com/viewtopic.php?f=76&t=338 Factories with built-in conveyor belts
Thinking of something like a car factory with a permanently moving belt or monorail it would make sense that the inserters take the materials from outside and place them inside the factory.
But ...
Thinking of something like a car factory with a permanently moving belt or monorail it would make sense that the inserters take the materials from outside and place them inside the factory.
But ...
- Sat Apr 02, 2016 11:04 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Warehouse / Depot / Storage / Stock (and related)
- Replies: 0
- Views: 5845
Warehouse / Depot / Storage / Stock (and related)
The problem with this suggestions is as always, that there are many different opinions of
- What is a warehouse? Some see this for example as a sorting device (unsorted items in, sorted items out)
- How to play with it?
- What and how to stock/unload items there?
...
There is just no clear picture ...
- What is a warehouse? Some see this for example as a sorting device (unsorted items in, sorted items out)
- How to play with it?
- What and how to stock/unload items there?
...
There is just no clear picture ...
- Mon Mar 21, 2016 9:29 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
- Replies: 67
- Views: 39882
Re: Poll: Should belts use energy (and Offshore Pumps etc...)
I voted No, cause game-play is more important than immersion . I know there is absolutely no way I can convince anybody, but I think Factorio should not get too elitist. I'd prefer it remain accessible to most.
Moreover, rethink almost all the game to modularize every single item seems to me a ...
Moreover, rethink almost all the game to modularize every single item seems to me a ...
- Mon Mar 21, 2016 9:08 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
- Replies: 67
- Views: 39882
Re: Poll: Should belts use energy (and Offshore Pumps etc...)
I voted No, cause game-play is more important than immersion . I know there is absolutely no way I can convince anybody, but I think Factorio should not get too elitist. I'd prefer it remain accessible to most.
Moreover, rethink almost all the game to modularize every single item seems to me a ...
Moreover, rethink almost all the game to modularize every single item seems to me a ...
- Wed Feb 10, 2016 1:50 pm
- Forum: Frequently Suggested / Link Collections
- Topic: More Game Information (Statistics, Monitoring, Graphs)
- Replies: 3
- Views: 16321
More Game Information (Statistics, Monitoring, Graphs)
This is a very interesting and also very big subject.
One of the current biggest issues (since 2014) is the Overview of items stored in the Logistics Network . It seems, that might be fixed soonest in v0.14...
On the other hand: The pure number of topics about it needs me to think a bit more about ...
One of the current biggest issues (since 2014) is the Overview of items stored in the Logistics Network . It seems, that might be fixed soonest in v0.14...
On the other hand: The pure number of topics about it needs me to think a bit more about ...
- Thu Nov 19, 2015 10:55 am
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) ☸
- Replies: 82
- Views: 74815
Re: Can the player be killed by train? (Train kills?!) ☸
This quote is out of bound...
Sorry, i just wanted to refer to the huge distance that was between a player and the train.
The idea to make it customizeable sounds nice. Maybe we would not even need to make different train types, but something like checkboxes to set options for this. Or make it ...
- Thu Nov 12, 2015 12:00 pm
- Forum: Frequently Suggested / Link Collections
- Topic: New types of vehicles (train, tank, car, plane, ship...)
- Replies: 4
- Views: 13325
New types of vehicles (train, tank, car, plane, ship...)
This is a collection of ideas about new vehicles.
Flying vehicles
There are ideas about introducing planes/Zeppelins or ships/boats
https://forums.factorio.com/viewtopic.php?f=6&t=3973 planes and such
https://forums.factorio.com/viewtopic.php?f=6&t=7750 Flying buildings
https://forums.factorio ...
Flying vehicles
There are ideas about introducing planes/Zeppelins or ships/boats
https://forums.factorio.com/viewtopic.php?f=6&t=3973 planes and such
https://forums.factorio.com/viewtopic.php?f=6&t=7750 Flying buildings
https://forums.factorio ...
- Sat Aug 08, 2015 5:16 pm
- Forum: Frequently Suggested / Link Collections
- Topic: New Weapons / New Defenses & Armor / Combat / Turrets
- Replies: 9
- Views: 16941
New Weapons / New Defenses & Armor / Combat / Turrets
This topic is a big TODO, sorry. With every post that depends this it will be improved.
Related Lists and Suggestions
https://forums.factorio.com/viewtopic.php?f=9&t=8&start=70 Fight [in Developer Proposals]
https://forums.factorio.com/viewtopic.php?f=6&t=3440 What do biters do in their spare ...
Related Lists and Suggestions
https://forums.factorio.com/viewtopic.php?f=9&t=8&start=70 Fight [in Developer Proposals]
https://forums.factorio.com/viewtopic.php?f=6&t=3440 What do biters do in their spare ...
- Mon May 18, 2015 4:09 am
- Forum: Frequently Suggested / Link Collections
- Topic: Epic: being a rich guy (being "rich": more enjoyable)
- Replies: 15
- Views: 23176
Re: [Thougt]: Being "rich" should be more enjoyable
For now, "richness" is power armor and robots everywhere. I don't think endgame content will be such thing as it probably does not raises player's power, but is rather just another challenge to complete.
Richness could be modules in your Modular Armor/Power Armor. Or even-better modules, modules ...
Richness could be modules in your Modular Armor/Power Armor. Or even-better modules, modules ...
- Mon Jul 21, 2014 8:22 am
- Forum: Frequently Suggested / Link Collections
- Topic: Frequently Suggested Ideas
- Replies: 20
- Views: 43245
Re: FREQUENLY SUGGESTED IDEAS
Hey all, just a brief post to explain that I've been away visiting family in the country for a few days and just started a new job today. But I'm back and I'm still watching Factorio's development. While I was away I hooked a few old school friends on this game. It was amusing watching them cope ...
- Wed Jul 16, 2014 11:31 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Frequently Suggested Ideas
- Replies: 20
- Views: 43245
Re: FREQUENLY SUGGESTED IDEAS
Modular Vehicles?
Both Module armor type modules, and power armor type modules.
preferably sharing both module types, albiet with filters to avoid invalid modules.
Thinking Laser/shielded train, or hasted. Same with Car, and then the future tank I think we will be getting eventually.
Both Module armor type modules, and power armor type modules.
preferably sharing both module types, albiet with filters to avoid invalid modules.
Thinking Laser/shielded train, or hasted. Same with Car, and then the future tank I think we will be getting eventually.