Search found 21 matches: exo

Searched query: +exo

by Pyritie
Sun Nov 17, 2024 1:30 pm
Forum: Not a bug
Topic: Frozen snowflake icon is wrong
Replies: 5
Views: 1024

Re: Frozen snowflake icon is wrong

... of ammonia-based snowflakes but the closest I could find was this picture of carbon dioxide ones:
11-17-2024, 13-31-40.png
(Source: http://www.exo.net/~pauld/Mars/4snowflakes/martiansnowflakes.html )

But yeah, for clarity, my bug report is that the icon has 5 points when it should have 6 ...
by DeadMG
Tue Oct 29, 2024 12:45 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.12] Quality Exoskeletons have increased power draw
Replies: 3
Views: 3083

[Rseding91] [2.0.12] Quality Exoskeletons have increased power draw

What did you do?
I made an Epic mech armour and filled it with 14 Epic exoskeletons and 2 Epic fission reactors, and a couple batteries. I then ran around in circles for a bit.

What happened?
The batteries drained unexpectedly.

What did you expect to happen instead? It might be obvious to you, but ...
by Rseding91
Wed Oct 23, 2024 9:10 pm
Forum: Not a bug
Topic: [2.0.9]Bug : Exoskeleton not working in Power armor
Replies: 2
Views: 1367

Re: [2.0.9]Bug : Exoskeleton not working in Power armor

Thanks for the report. Can you please provide a save file showing the issue? Did you maybe turn off the exo skeletons (default key binding is ALT + E)
by KeepResearchinSpoons
Wed Oct 20, 2021 10:06 pm
Forum: Not a bug
Topic: [1.1.42] Unable to manually repair friendly unit type entities with repair kit
Replies: 4
Views: 2823

Re: [1.1.42] Unable to manually repair friendly unit type entities with repair kit

... have no limits imposed on a player being inside a vehicle.

This can seem counter-intuitive, especially with the spider looking kinda like a bigger exo-suite and ability to use capsules (grenades) just fine.

IIRC this had to do with players repairing each other's cars on the move or smth. Nano ...
by Riley19280
Sun Jan 10, 2021 5:27 pm
Forum: Not a bug
Topic: [1.1.8] Trying to place tiles with increased character speed skips placing
Replies: 3
Views: 2394

Re: [1.1.8] Trying to place tiles with increased character speed skips placing

Its not necessarily super speeds. It happens when running with power armor mk2 with exo skeletons and barely moving the mouse forward. It can also be triggered by building and moving the map in map view.
by invisus
Sat May 02, 2020 5:09 am
Forum: Duplicates
Topic: [0.18.21] Player character stuck in L-corner of pipes and can't move
Replies: 2
Views: 1750

Re: [0.18.21] Player character stuck in L-corner of pipes and can't move

This might have been due to the number of exo's you had on to get IN to the pipes.

Similar issues have been reported before, though typically with walls, not pipes...

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by EnigmaticAussie
Mon Mar 23, 2020 2:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.6] Natives don't change their base attack plans when I am by car
Replies: 8
Views: 6483

[0.18.15] Natives don't change their base attack plans when I am by car

... 0.18.15.
It's possible to crush/attack raiding parties without retaliation against the player.

I've tried the following scenarios:
On foot (with exo skeletons)
In a Car
In a Tank

On each occasion, the biters do not deviate from their attack destination (my base) to attack me, even when provoked ...
by Uthrom
Thu Mar 05, 2020 3:57 am
Forum: 1 / 0 magic
Topic: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
Replies: 9
Views: 4587

Re: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode

I was able to reproduce it by loading the attached save, and filling the pink engineer armor in inventory with reactors, exo and batteries over the next minute or so:

https://we.tl/t-GqwhdjKgEt

See below:
56.957 Error CrashHandler.cpp:619: Received SIGSEGV
Factorio crashed. Generating symbolized ...
by eradicator
Thu Sep 12, 2019 7:30 pm
Forum: Not a bug
Topic: [0.17.68] Some equipment prototype energy sources report incorrect buffer_capacity
Replies: 4
Views: 1588

Re: [0.17.68] Some equipment prototype energy sources report incorrect buffer_capacity

... dynamically set at equipment creation time based off the values of the given equipment.

For generators it's the power they produce per tick. For exo-skeletons it's the energy consumption * 10.


Can't their respective energy_source prototypes be at least made to report that same value? As it ...
by Rseding91
Thu Sep 12, 2019 7:27 pm
Forum: Not a bug
Topic: [0.17.68] Some equipment prototype energy sources report incorrect buffer_capacity
Replies: 4
Views: 1588

Re: [0.17.68] Some equipment prototype energy sources report incorrect buffer_capacity

Thanks for the report however that's working correctly.

The buffer_capacity for both of those are dynamically set at equipment creation time based off the values of the given equipment.

For generators it's the power they produce per tick. For exo-skeletons it's the energy consumption * 10.
by tehfreek
Mon Jul 22, 2019 2:27 pm
Forum: Not a bug
Topic: [0.17.58] Exoskeleton is not working in power armor mk2
Replies: 5
Views: 3874

Re: [0.17.58] Exoskeleton is not working in power armor mk2

Push the little ellipsis button on the top right of the right quickbar (the "shortcut bar"). You will then be able to see the other shortcuts and add/remove/reorder them. Verify the exo shortcut in both cases.
by glorygunk
Fri May 10, 2019 3:45 pm
Forum: Not a bug
Topic: [0.17.38] SOLVED Exoskeleton no longer increasing walking speed
Replies: 4
Views: 1969

[0.17.38] SOLVED Exoskeleton no longer increasing walking speed

... as normal in [0.17.37], also updated to [0.17.38] and verified that problem still exists.

What happened?
My movement speed is now as if the exoskeletons do not work at all.

What did you expect to happen instead?
I normally move much quicker.

Steps to reproduce?
Not sure. Load the ...
by DeltaKilo
Fri Apr 05, 2019 4:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.25]New Russian font - ugly
Replies: 3
Views: 2640

Re: [17.25]New Russian font - ugly

I'm second on this. Lato wasn't perfect, but still much more better than Noto. I personally changed files in core/fonts to Exo 2 font which is very close stilystically but very poorly maintained. For example version in master of google fonts repo lacks multiplication sign( Γ— ) widely used in Factorio ...
by T-19
Thu Mar 08, 2018 5:16 am
Forum: Resolved Problems and Bugs
Topic: [0.16.28] Desync's
Replies: 9
Views: 7164

Re: [0.16.28] Desync's

I wasn't able to reproduce it on my own server with the script but I did confirm on the server that it happens near walls with/without exo's
by T-19
Wed Mar 07, 2018 10:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.28] Desync's
Replies: 9
Views: 7164

Re: [0.16.28] Desync's

Might be a seperate cause, I've yet to craft any exo's for mine and have been completely unequipped while desync's occured
by aRatNamedSammy
Fri Jan 27, 2017 3:35 pm
Forum: Duplicates
Topic: game crash
Replies: 3
Views: 2114

Re: game crash

... behemoth chasing me, but i was running , they hardly could be able to hit me, only spitters, and most of em was already dead, mostly bitters left.. my shield (mk2 armor, 6 exo 5 shield) was over 3/4 power, enough to take lot of damage.
anyway.. still, weird, but ..well..tks if its already fixed.. :P
by HL65536
Tue Aug 30, 2016 12:39 am
Forum: Not a bug
Topic: game says 60fps but it feels laggy like 30
Replies: 2
Views: 1978

game says 60fps but it feels laggy like 30

... both in 720p60 to see the difference):
https://www.youtube.com/watch?v=nzl9JT2QldI
using version 0.12.35
)

fresh map, just cheated power armor+exo to run faster
fps and ups are at constant 60 but it feels like 30 sometimes
pls no "30fps is enough" debate, some people consider 30fps unplayable ...
by garath
Fri Jun 03, 2016 4:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
Replies: 14
Views: 8068

Re: Bug or Realism? The Flash in Factorio.

Awesome! And to think... I've been running around with only six exoskeletons. If I had known I could walk through walls with seven... :)

In general, the game seems to act a little weird when using multiple exo skeletons. For example, using only six exoskeletons, I cannot lay a consistent and ...
by Ironhair
Fri Jun 03, 2016 4:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
Replies: 14
Views: 8068

[0.12.*] [Pending] Bug or Realism? The Flash in Factorio.

... in Factorio...
THE FLASH.

The Bug: Walking through walls.
I searched online, didn't find any mention of this.

How: If you have enough exo skeletons in your armor + have paths laid down.
Or
The faster you move, you begin to vibrate your molecules at an atomic level, allowing you to pass ...

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