Search found 556 matches: train route*
Searched query: train route*
- Fri Apr 19, 2024 11:01 pm
- Forum: Ideas and Suggestions
- Topic: Train Length Limit Sign
- Replies: 2
- Views: 446
Re: Train Length Limit Sign
... the way through. The other is the sign that tells trains longer than the limit to never enter. This could be used to force long trains to use safe routes and stops.
- Fri Mar 01, 2024 1:23 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron automation: Movement and Interrupt conditions
- Replies: 0
- Views: 327
Spidertron automation: Movement and Interrupt conditions
... move point types (Logically, Anchors could also just be single-point routes which would reduce move point types to two): Moves (think single click ... could that be a thing?)) Move/Interrupt conditions: Just as for trains, spidertrons include two conditions: Move condition: This condition ...
- Sat Dec 02, 2023 8:53 pm
- Forum: Ideas and Suggestions
- Topic: Rail Signal to restrict certain train combinations
- Replies: 7
- Views: 843
Re: Rail Signal to restrict certain train combinations
The game Sweet Transit (made by a former Factorio dev!) has this feature.
It lets you put requirements on signals according to various attributes - train length, train speed, certain routes, and more.
It lets you put requirements on signals according to various attributes - train length, train speed, certain routes, and more.
- Sun Oct 29, 2023 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 28193
Re: Assign Trains to Schedules (Train Routes)
i bet it is already in 2.0.Illiander42 wrote: ↑Sun Oct 29, 2023 10:55 amGiven that we now have this for both combinators and logistic requests, can we get it for trains too?
We will get a FFF about train controls as far as i remember.
- Sun Oct 29, 2023 10:55 am
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 28193
Re: Assign Trains to Schedules (Train Routes)
Given that we now have this for both combinators and logistic requests, can we get it for trains too?
- Sun Oct 29, 2023 10:00 am
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 28193
Re: Assign Trains to Schedules (Train Routes)
[Koub] Merged into older thread with same suggestion.
- Sun Oct 29, 2023 9:57 am
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 28193
Logist..... Train groups
TL;DR A revamp of the train scheduling system to be that players create "routes" and then assign trains to that route. Then if a route needs to be changed, it will affect all ...
- Wed Oct 18, 2023 6:26 pm
- Forum: Ideas and Suggestions
- Topic: Train Physics Realism
- Replies: 3
- Views: 458
Train Physics Realism
TL;DR Train acceleration, speed, and top speed are not functions of properties, but more just set ... could be calculated when the train leaves a station, therefore only updating once per route. I've detailed below some of the required calculations. Calculations Acceleration: ...
- Fri Oct 13, 2023 7:03 pm
- Forum: Ideas and Suggestions
- Topic: Give train stations weighted priority based on time since last train
- Replies: 3
- Views: 547
Re: Give train stations weighted priority based on time since last train
... that vis a vis the DLC and not wanting to go down the Space Exploration route of requiring the use of signals to steer your spaceships). Plus this ... off would be the Iron Plate loading one. In this situation you need 2 trains to service the 3 stops exactly. And then if you would turn the Iron ...
- Wed Sep 20, 2023 1:52 pm
- Forum: Ideas and Suggestions
- Topic: Request: Add option to exclude buffer (green) chest inventory from the logistics network
- Replies: 2
- Views: 513
Request: Add option to exclude buffer (green) chest inventory from the logistics network
... while also being able to provide it back if needed (can be used on train unloading stations) Logistics supply area (construction materials and ... requests) to reduce the Construciton robots' flight distance Materials route buffer (intermediates buffer for malls and ammo buffer for the turrets) ...
- Wed Aug 30, 2023 5:53 pm
- Forum: Ideas and Suggestions
- Topic: Lategame Logistics Solution
- Replies: 0
- Views: 444
Lategame Logistics Solution
... over long distances at first, but: The bigger the base, the more trains you need You need to program each train schedule and rename each train ... trains don't choose the loading station automatically. You have a set route for each train. Makes huge bases really messy and unbalanced. I know ...
- Fri Apr 14, 2023 8:25 pm
- Forum: Ideas and Suggestions
- Topic: Back button on Trains interface
- Replies: 6
- Views: 1594
Re: Back button on Trains interface
Editing lots of trains that use the same route can be a slow undertaking right now, especially if it would take too long to wait for all of them to run ...
- Mon Feb 06, 2023 8:04 pm
- Forum: Ideas and Suggestions
- Topic: Trains should skip stops if the conditions are already met
- Replies: 10
- Views: 2344
Re: Skip train stops if wait conditions are already met
... for me to read through right now, but can you boil down for me on how a train skipping a station where all conditions are met will solve the below ... approach is to rename the higher priority station to something else and route the trains first through that, which accomplishes the priority, but ...
- Thu Dec 08, 2022 1:43 am
- Forum: Ideas and Suggestions
- Topic: New train stop "condition" "switch to manual operation"
- Replies: 22
- Views: 3950
Re: New train stop "condition" "switch to manual operation"
... no sense. Any station is already a waypoint, without being part of one train's schedule... 😳 I don't understand what you are trying to say. Stations ... In general use, waypoint only means "a particular place along a route", which applies to the stations of all schedule entries, so you ...
- Thu Dec 08, 2022 1:25 am
- Forum: Ideas and Suggestions
- Topic: New train stop "condition" "switch to manual operation"
- Replies: 22
- Views: 3950
Re: New train stop "condition" "switch to manual operation"
... no sense. Any station is already a waypoint, without being part of one train's schedule... 😳 I don't understand this comment. If a station is not ... train's schedule, then if possible, it will actively seek an alternate route that does not go through that station as stations add pathing penalties.
- Fri Dec 02, 2022 4:01 am
- Forum: Ideas and Suggestions
- Topic: Back button on Trains interface
- Replies: 6
- Views: 1594
Back button on Trains interface
... when you click a specific station. What ? When I need to bulk edit trains or stations, I open the Trains interface, click a station/route, then click one of the Trains/Station. When I'm done editing, it would be really useful ...
- Tue Sep 27, 2022 8:10 pm
- Forum: Outdated/Not implemented
- Topic: Train station priority
- Replies: 9
- Views: 3124
Re: Train station priority
Ref https://forums.factorio.com/90474 What about this? Add train station group. Just like the conditions inside the station. Within a group, ... it a mod. But I have no idea how to draw my own graphics for the train route in schedule. This sounds a lot like the thread that was linked to in a ...
- Tue Sep 27, 2022 4:47 pm
- Forum: Outdated/Not implemented
- Topic: Train station priority
- Replies: 9
- Views: 3124
Re: Train station priority
Ref https://forums.factorio.com/90474 What about this? Add train station group. Just like the conditions inside the station. Within a group, ... it a mod. But I have no idea how to draw my own graphics for the train route in schedule.
- Thu Sep 22, 2022 10:25 am
- Forum: Ideas and Suggestions
- Topic: Bots that are aware of their charge level and plan accordingly.
- Replies: 42
- Views: 7501
Re: Bots that are aware of their charge level and plan accordingly.
... will emerge. It's not a goal of the proposal and you should not "route" bots around a convex shape. That simply doesn't work well, old ... seems to me in the game. On the other hand if you have something like a train station with bots where you place 10 roboports in a cluster then they ...
- Sun Sep 11, 2022 6:19 am
- Forum: Ideas and Suggestions
- Topic: New Feature: Allow reordering logistics requester slots
- Replies: 43
- Views: 16458
Re: New Feature: Allow reordering logistics requester slots
There's already drag-and-drop reordering with stations in a train route. Could that be adapted to the logistics requests? "What if somebody needs to insert ...