TL;DR
If two trains have their wait condition satisfied at the same time the one at a higher priority station should end the wait first.
What?
Train wait conditions are currently checked in Train ID order (citation needed).
Instead check the wait conditions in (Station Priority, ...) order ...
Search found 608 matches: train route*
Searched query: +train +route*
- Thu Jul 17, 2025 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Check train wait conditions in station priority order
- Replies: 0
- Views: 69
- Tue Jul 15, 2025 2:50 pm
- Forum: Ideas and Suggestions
- Topic: Allow copying of individual wait conditions in schedules
- Replies: 2
- Views: 127
Allow copying of individual wait conditions in schedules
TL;DR
Allow the copy/paste of individual wait conditions in train stops and ship stops.
What?
If you create a stop for a train or a ship, sometimes you want multiple conditions to be true in different and/or blocks before you allow that train/ship to leave.
For example, here I have a stop for my ...
Allow the copy/paste of individual wait conditions in train stops and ship stops.
What?
If you create a stop for a train or a ship, sometimes you want multiple conditions to be true in different and/or blocks before you allow that train/ship to leave.
For example, here I have a stop for my ...
- Wed Jun 04, 2025 10:54 am
- Forum: Ideas and Suggestions
- Topic: Add space platforms statistic info counters
- Replies: 3
- Views: 599
Re: Add space platforms statistic info counters
... but “planets visited” could track route variety, helpful for seeing if a platform serves multiple destinations or is dedicated.
Distance traveled would be great for spotting inefficiencies, like whether a hub should be relocated or a new one added. Similar train mods helped me balance traffic better.
Distance traveled would be great for spotting inefficiencies, like whether a hub should be relocated or a new one added. Similar train mods helped me balance traffic better.
- Tue Mar 25, 2025 3:57 am
- Forum: Ideas and Suggestions
- Topic: Increase Cargo Landing Pad Throughput
- Replies: 5
- Views: 1071
Re: Increase Cargo Landing Pad Throughput
... buffer is irrelevant.
The idea "shipped anywhere with no cost" is incorrect - it costs rocket launches, which are quite expensive (relative to a train or a belt).
Need more resource production? Drop a generic outpost blueprint down, and it's instantly connected to your whole network.
Firstly ...
The idea "shipped anywhere with no cost" is incorrect - it costs rocket launches, which are quite expensive (relative to a train or a belt).
Need more resource production? Drop a generic outpost blueprint down, and it's instantly connected to your whole network.
Firstly ...
- Mon Mar 24, 2025 11:30 pm
- Forum: Ideas and Suggestions
- Topic: Increase Cargo Landing Pad Throughput
- Replies: 5
- Views: 1071
Re: Increase Cargo Landing Pad Throughput
... valid, I disagree with the first. You still need to make items and get them into orbit, which is pretty expensive compared to putting stuff onto a train. The one area this doesn't apply is platforms that gather resources from space, but even this I don't see as a problem. Why not let players do it ...
- Mon Mar 24, 2025 1:51 pm
- Forum: Ideas and Suggestions
- Topic: Increase Cargo Landing Pad Throughput
- Replies: 5
- Views: 1071
Re: Increase Cargo Landing Pad Throughput
... valid, I disagree with the first. You still need to make items and get them into orbit, which is pretty expensive compared to putting stuff onto a train. The one area this doesn't apply is platforms that gather resources from space, but even this I don't see as a problem. Why not let players do it ...
- Wed Mar 12, 2025 4:57 am
- Forum: Ideas and Suggestions
- Topic: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
- Replies: 8
- Views: 1128
Re: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
... The platform always need reach the destination to trigger the interrupt, regardless the priority of interrupts you use.
Same thing would happen to train, but you can use a way (e.g. turret) to "disable the route" to control the train when they're going to a train station, already on the way.
...We ...
Same thing would happen to train, but you can use a way (e.g. turret) to "disable the route" to control the train when they're going to a train station, already on the way.
...We ...
- Thu Feb 20, 2025 10:50 am
- Forum: Ideas and Suggestions
- Topic: [Idea] No-flight/No-build zone marking for bots
- Replies: 7
- Views: 999
Re: [Idea] No-flight/No-build zone marking for bots
... with no warning or reason. 2) I literally cannot fight some of these enemy camps. 3) The bases don't know what they need, can't request it from the train network, and it makes zero sense to set up an entire route to drop off random stuff when I can instead connect them to the drone network. Which ...
- Wed Jan 08, 2025 7:14 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 7798
Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
If you do have a solution like the one you describe as "perfectly fine train systems," I would be glad to see its blueprint so that I can evaluate it. Thank you.
Item pickup stations, item drop-off stations, trains that run that as a dedicated route. If your only goal is a train system that ...
- Wed Jan 08, 2025 3:21 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 7798
Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
If you do have a solution like the one you describe as "perfectly fine train systems," I would be glad to see its blueprint so that I can evaluate it. Thank you.
Item pickup stations, item drop-off stations, trains that run that as a dedicated route. If your only goal is a train system that never ...
- Wed Jan 08, 2025 12:47 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 7798
Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
... is completely missing in that blueprint.
Of course you can't find any depot calculation in my BPs because there's none. The system works on the train stops on both ends being open -- that's why it has such complicated rulings in the main delivery interrupt.
Train sits on the depot with empty ...
Of course you can't find any depot calculation in my BPs because there's none. The system works on the train stops on both ends being open -- that's why it has such complicated rulings in the main delivery interrupt.
Train sits on the depot with empty ...
- Tue Jan 07, 2025 1:08 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 7798
Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
... up to the end, but it's immediately clear what 20s inactivity means in an interrupt driven setup with a universal loading station. It can make trains leave their unloading station with cargo. If such a train goes to the loading station, it can happen it's being loaded with a different kind of ...
- Tue Jan 07, 2025 12:22 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 7798
Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
All of these I can safely call the "bad design" and not "lack of proper system feedback".
This is, for example, my generic train system:
01-07-2025, 15-13-58.png
01-07-2025, 15-14-11.png
01-07-2025, 15-16-17.png
It's extremely robust train system that can clock up in exactly one scenario I'm ...
This is, for example, my generic train system:
01-07-2025, 15-13-58.png
01-07-2025, 15-14-11.png
01-07-2025, 15-16-17.png
It's extremely robust train system that can clock up in exactly one scenario I'm ...
- Thu Dec 19, 2024 9:27 am
- Forum: Ideas and Suggestions
- Topic: Render trains above routes on overview
- Replies: 0
- Views: 221
Render trains above routes on overview
As you can see on the screenshot, it can be hard to spot the train on the left side under the route of another train. I think it should be quite easy to change the render order and always render trains above routes.
- Thu Dec 19, 2024 7:33 am
- Forum: Ideas and Suggestions
- Topic: Railway sidings and train pathfinding
- Replies: 6
- Views: 1740
Railway sidings and train pathfinding
The train pathfinding system in Factorio has confused me for quite some time, and I think I've figured out why: sidings don't work the way I'd expect them to (and it doesn't seem to be possible to make them work in quite the way I want, though I've found a method that comes close).
Take this image ...
Take this image ...
- Tue Dec 10, 2024 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Revert to old Station Disabled/Train Limit behaviour?
- Replies: 1
- Views: 357
Revert to old Station Disabled/Train Limit behaviour?
The old behavior for train stations was this:
Station disabled: Train skips it in schedule
Train limit full: Train waits at previous stop
The new behavior is that the train waits in both cases.
Unfortunately this is really annoying in some use cases. If a station gets disabled while a train is on ...
Station disabled: Train skips it in schedule
Train limit full: Train waits at previous stop
The new behavior is that the train waits in both cases.
Unfortunately this is really annoying in some use cases. If a station gets disabled while a train is on ...
- Sat Dec 07, 2024 2:40 am
- Forum: Ideas and Suggestions
- Topic: [2.0] Rail stations on elevated rails
- Replies: 2
- Views: 1286
Re: [2.0] Rail stations on elevated rails
I use stations to control routing within the train network, for example to separate local trains (1-4-1) from long-distance bulk haulers (1-8), or to inspect the train contents and route them differently if the train is full or only partially-loaded. Combining empty stations with combinators and ...
- Mon Dec 02, 2024 11:36 am
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 11
- Views: 2352
Re: Train Station reservation option by interrupts
I just opened forum now because I wanted to make a suggestion thread about the exact same thing. Giving us a checkbox on train station targets to get reserved when being part of a schedule and a train is en route. Something like "Reserve Station Slot before approach" checkbox on every target station ...
- Wed Nov 27, 2024 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Copy paste a single condition in wait conditions (train/space plat)
- Replies: 5
- Views: 1581
Easy duplication of stop/interrupt details
... If you shift left-click in the same space of a different stop instruction, it replaces everything there with the copy.
Why?
Very often, a new train route differs only in tiny ways from existing routes (such as a different stop name, but everything else is identical). Rather than forcing the ...
Why?
Very often, a new train route differs only in tiny ways from existing routes (such as a different stop name, but everything else is identical). Rather than forcing the ...
- Tue Nov 26, 2024 2:09 pm
- Forum: Ideas and Suggestions
- Topic: Add special signals that do not sum up on wires and inputs
- Replies: 0
- Views: 290
Add special signals that do not sum up on wires and inputs
... not merge. That would lead to better signal handling on bus systems and when working with IDs.
What?
Especially when working with IDs like on trains or on train stations it doesn't make sense that ID signals merge on wires as it makes them useless and pretty hard to work with. Only workaround ...
What?
Especially when working with IDs like on trains or on train stations it doesn't make sense that ID signals merge on wires as it makes them useless and pretty hard to work with. Only workaround ...