Search found 614 matches: train route*

Searched query: +train +route*

by BlueTemplar
Tue Oct 07, 2025 12:34 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 16202

Hotkeys to go to Next/Previous station

TL;DR
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.

What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.

Some gameplay implementation questions :
Would ...
by mmmPI
Tue Oct 07, 2025 1:21 am
Forum: Ideas and Suggestions
Topic: Add toggle on stations to prevent trains passing through
Replies: 5
Views: 501

Re: Add toggle on stations to prevent trains passing through

One in game solution is to offer a bypass lane to trains so they would not re-route through any station if they ever do re-route. If a deadlock occurs in your game when such event happen, i think unfortunatly it means there's something to fix with the station design. Maybe that's what you called "spur ...
by eugenekay
Mon Oct 06, 2025 7:54 pm
Forum: Ideas and Suggestions
Topic: Add toggle on stations to prevent trains passing through
Replies: 5
Views: 501

Re: Add toggle on stations to prevent trains passing through

Since 0.15.0 the Train path finding algorithm already incurs a 2000 Tile penalty for Train Stops. You can stack multiple Stops next to each other to increase this length, but if that is the ONLY path available then it will get used regardless. Increasing this value to “infinity” (preventing trains ...
by wheels47
Mon Oct 06, 2025 7:10 pm
Forum: Ideas and Suggestions
Topic: Add toggle on stations to prevent trains passing through
Replies: 5
Views: 501

Add toggle on stations to prevent trains passing through

A train that is stuck in traffic can re-route through an unrelated station as the pathfinding penalty from waiting grows every tick. This can cause unexpected deadlocks.

This doesn't happen often, but currently, the only way to guarantee no such behavior is to only use spur stations.

My suggestion ...
by friesenpeter
Fri Sep 12, 2025 8:40 am
Forum: Ideas and Suggestions
Topic: Change train station already added to schedule
Replies: 23
Views: 8718

Re: Switch train/platform stop while preserving wait conditions.

No, you simply need to insert the new stop at Fulgora, add the same waiting condition as Nauvis and maybe click manually once on the stop to force the platform to go to Fulgora it it has already left Vulcanus. You could also add a second stop at Vulcanus to fill up with belts for Nauvis and insert ...
by Green Cat
Sat Aug 16, 2025 10:43 pm
Forum: Ideas and Suggestions
Topic: Passager not present <- trains with Group
Replies: 1
Views: 199

Passager not present <- trains with Group

Due to personal taxi train, the criteria of "only if the train is part of a train group" is neccesary. Meaning it does ore to smelter as a routine? this will be the type of train i'm talking about.

Situation 1: passager enters. But then clicks for the train to go to a termporary location. Insted of ...
by FlameBear
Thu Jul 17, 2025 10:08 pm
Forum: Ideas and Suggestions
Topic: Check train wait conditions in station priority order
Replies: 0
Views: 209

Check train wait conditions in station priority order

TL;DR
If two trains have their wait condition satisfied at the same time the one at a higher priority station should end the wait first.


What?
Train wait conditions are currently checked in Train ID order (citation needed).
Instead check the wait conditions in (Station Priority, ...) order ...
by jguy1987
Tue Jul 15, 2025 2:50 pm
Forum: Ideas and Suggestions
Topic: Allow copying of individual wait conditions in schedules
Replies: 2
Views: 297

Allow copying of individual wait conditions in schedules

TL;DR
Allow the copy/paste of individual wait conditions in train stops and ship stops.


What?
If you create a stop for a train or a ship, sometimes you want multiple conditions to be true in different and/or blocks before you allow that train/ship to leave.
For example, here I have a stop for my ...
by sarfact
Wed Jun 04, 2025 10:54 am
Forum: Ideas and Suggestions
Topic: Add space platforms statistic info counters
Replies: 3
Views: 794

Re: Add space platforms statistic info counters

... but “planets visited” could track route variety, helpful for seeing if a platform serves multiple destinations or is dedicated.

Distance traveled would be great for spotting inefficiencies, like whether a hub should be relocated or a new one added. Similar train mods helped me balance traffic better.
by quineotio
Tue Mar 25, 2025 3:57 am
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 5
Views: 2112

Re: Increase Cargo Landing Pad Throughput

... buffer is irrelevant.

The idea "shipped anywhere with no cost" is incorrect - it costs rocket launches, which are quite expensive (relative to a train or a belt).


Need more resource production? Drop a generic outpost blueprint down, and it's instantly connected to your whole network.


Firstly ...
by SirKill-a-Lot
Mon Mar 24, 2025 11:30 pm
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 5
Views: 2112

Re: Increase Cargo Landing Pad Throughput

... valid, I disagree with the first. You still need to make items and get them into orbit, which is pretty expensive compared to putting stuff onto a train. The one area this doesn't apply is platforms that gather resources from space, but even this I don't see as a problem. Why not let players do it ...
by quineotio
Mon Mar 24, 2025 1:51 pm
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 5
Views: 2112

Re: Increase Cargo Landing Pad Throughput

... valid, I disagree with the first. You still need to make items and get them into orbit, which is pretty expensive compared to putting stuff onto a train. The one area this doesn't apply is platforms that gather resources from space, but even this I don't see as a problem. Why not let players do it ...
by AnriMachishiro
Wed Mar 12, 2025 4:57 am
Forum: Ideas and Suggestions
Topic: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
Replies: 8
Views: 1968

Re: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically

... The platform always need reach the destination to trigger the interrupt, regardless the priority of interrupts you use.
Same thing would happen to train, but you can use a way (e.g. turret) to "disable the route" to control the train when they're going to a train station, already on the way.
...We ...
by Tiggy
Thu Feb 20, 2025 10:50 am
Forum: Ideas and Suggestions
Topic: [Idea] No-flight/No-build zone marking for bots
Replies: 7
Views: 1421

Re: [Idea] No-flight/No-build zone marking for bots

... with no warning or reason. 2) I literally cannot fight some of these enemy camps. 3) The bases don't know what they need, can't request it from the train network, and it makes zero sense to set up an entire route to drop off random stuff when I can instead connect them to the drone network. Which ...
by raven2cz
Wed Jan 08, 2025 7:14 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 10297

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration



If you do have a solution like the one you describe as "perfectly fine train systems," I would be glad to see its blueprint so that I can evaluate it. Thank you.


Item pickup stations, item drop-off stations, trains that run that as a dedicated route. If your only goal is a train system that ...
by computeraddict
Wed Jan 08, 2025 3:21 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 10297

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration


If you do have a solution like the one you describe as "perfectly fine train systems," I would be glad to see its blueprint so that I can evaluate it. Thank you.


Item pickup stations, item drop-off stations, trains that run that as a dedicated route. If your only goal is a train system that never ...
by Hares
Wed Jan 08, 2025 12:47 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 10297

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

... is completely missing in that blueprint.


Of course you can't find any depot calculation in my BPs because there's none. The system works on the train stops on both ends being open -- that's why it has such complicated rulings in the main delivery interrupt.

Train sits on the depot with empty ...
by raven2cz
Tue Jan 07, 2025 1:08 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 10297

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

... up to the end, but it's immediately clear what 20s inactivity means in an interrupt driven setup with a universal loading station. It can make trains leave their unloading station with cargo. If such a train goes to the loading station, it can happen it's being loaded with a different kind of ...
by Hares
Tue Jan 07, 2025 12:22 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 10297

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

All of these I can safely call the "bad design" and not "lack of proper system feedback".
This is, for example, my generic train system:
01-07-2025, 15-13-58.png
01-07-2025, 15-14-11.png
01-07-2025, 15-16-17.png

It's extremely robust train system that can clock up in exactly one scenario I'm ...
by T3rm1
Thu Dec 19, 2024 9:27 am
Forum: Ideas and Suggestions
Topic: Render trains above routes on overview
Replies: 0
Views: 308

Render trains above routes on overview

As you can see on the screenshot, it can be hard to spot the train on the left side under the route of another train. I think it should be quite easy to change the render order and always render trains above routes.
20241218182038_1.jpg
20241218182038_1.jpg (396.46 KiB) Viewed 308 times

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