... or ammo slots. I understand that.
But I hope that when you have blueprints, deconstruction planners, or upgrade planners in your inventory, you ... gameplay-wise, just makes it more convenient. I normally keep blueprints for each save in my inventory and pick them from the quickbar while playing.
Search found 365 matches: save blueprint
Searched query: +save +blueprint
- Fri Jul 03, 2026 1:21 pm
- Forum: Ideas and Suggestions
- Topic: Please ignore the blueprint when checking the Rocket Silo
- Replies: 3
- Views: 159
- Mon Jun 29, 2026 1:42 am
- Forum: Ideas and Suggestions
- Topic: Crossing between saves as a muti galaxi ideea
- Replies: 0
- Views: 103
Crossing between saves as a muti galaxi ideea
... and more via mods.
in this exemple is the ability to travel between saves in a way.
when i say in a way i don't mean the one we started, but on ... would also be insteresting to be honest.
Plus, if we do a mega blueprint everything, and store the blueprint and the materials in a super safe ...
in this exemple is the ability to travel between saves in a way.
when i say in a way i don't mean the one we started, but on ... would also be insteresting to be honest.
Plus, if we do a mega blueprint everything, and store the blueprint and the materials in a super safe ...
- Sat May 30, 2026 12:21 am
- Forum: Ideas and Suggestions
- Topic: Allow creation of dummy values
- Replies: 0
- Views: 260
Allow creation of dummy values
... in extra values that aren't assigned to anything selected to be blueprinted. Allowing the creation of dummy values in the parameter menu that ... the system to automatically disable the inserters and crafter, which can save on active power consumption, excessive item crafting, and minimizing held ...
- Fri Apr 10, 2026 2:00 am
- Forum: Ideas and Suggestions
- Topic: Pipette in blueprint editing
- Replies: 1
- Views: 385
Pipette in blueprint editing
TL;DR
I would like to be able to fill in the blueprint's icons using the pipette tool rather than the icon selector.
What?
Make the pipette tool ... use for your blueprint will be present in the blueprint, so this could save a couple clicks. Not really an important suggestion, but I would ...
I would like to be able to fill in the blueprint's icons using the pipette tool rather than the icon selector.
What?
Make the pipette tool ... use for your blueprint will be present in the blueprint, so this could save a couple clicks. Not really an important suggestion, but I would ...
- Tue Feb 24, 2026 12:53 am
- Forum: Outdated/Not implemented
- Topic: New surface: dream world (aka map editor)
- Replies: 3
- Views: 1000
New surface: dream world (aka map editor)
... still access the map to do copies (cloning function), create (update?) blueprints, stress test stuff before wasting tons of time because no access to ... to test mutiple versions, well of course we need to stop our current save. And then we spend hours in the map editor since each time we need to do ...
- Tue Feb 24, 2026 12:12 am
- Forum: Outdated/Not implemented
- Topic: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
- Replies: 3
- Views: 1083
Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
... chain comand of actions, if a building (modules), trains (fuel due to blueprints), vehicles (fuel and/or equipments), said entety will be prevented ... issues blueprints have....
.....
space age... copy a turbo belt and save blueprints and save gave
disavle space age.... currently, the belts is ...
.....
space age... copy a turbo belt and save blueprints and save gave
disavle space age.... currently, the belts is ...
- Wed Feb 11, 2026 7:39 am
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 59
- Views: 36698
Re: Please add a button to add a new blueprint parameter variable
... also be nice if the parameters did not disappear when I modify the blueprint.
So far, I have been doing this by creating a combinator in the blueprint with some random signals, and then once I have set all the parameters, I save them and delete the combinator from the blueprint. The problem is ...
So far, I have been doing this by creating a combinator in the blueprint with some random signals, and then once I have set all the parameters, I save them and delete the combinator from the blueprint. The problem is ...
- Mon Feb 02, 2026 12:14 pm
- Forum: Ideas and Suggestions
- Topic: Logistics groups need a lock or a delete warning.
- Replies: 6
- Views: 1296
Re: Logistics groups need a lock or a delete warning.
... 0 references, it's gone. But it's possible to get it back in the current save by loading the most recent previous save, place a constant combinator and select the group as its signal source. Make a blueprint of this combinator. Then load the current save again and place that blueprint. Now the logistic ...
- Sun Jan 25, 2026 12:25 pm
- Forum: Ideas and Suggestions
- Topic: Tile inconsistency when blueprinting Offshore pump
- Replies: 0
- Views: 377
Tile inconsistency when blueprinting Offshore pump
TL;DR
Creating a blueprint containing a Offshore pump covered in Landfill will result in "tile buildability rule inconsistency".
What?
Since this ... while copying parts of my base and couldnt figure out why i couldn't save the Blueprint in the first place.
(because i thought something is wrong ...
Creating a blueprint containing a Offshore pump covered in Landfill will result in "tile buildability rule inconsistency".
What?
Since this ... while copying parts of my base and couldnt figure out why i couldn't save the Blueprint in the first place.
(because i thought something is wrong ...
- Fri Dec 26, 2025 11:11 pm
- Forum: Ideas and Suggestions
- Topic: Simplify Deconstruction and Upgrade planners
- Replies: 0
- Views: 809
Simplify Deconstruction and Upgrade planners
... and planning of using planners)
What?
The same way when we use Create blueprint button – allow to just click on stuff for removal or Upgrading in the ... alt-tabbing to check the items list. I'm playing an automation game.
7. Save this template of Red Print as an item
8. Apply it. And while applying it ...
What?
The same way when we use Create blueprint button – allow to just click on stuff for removal or Upgrading in the ... alt-tabbing to check the items list. I'm playing an automation game.
7. Save this template of Red Print as an item
8. Apply it. And while applying it ...
- Wed Nov 12, 2025 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 66
- Views: 40886
Re: Blueprint Edit - Ability to Zoom In/Out
... coverage with bots, leaving a radar and power poles in the way of the blueprint being edited.
Maybe an alternative, give us a button in the blueprint ... as though we're on another surface, let us tweak the blueprint and save it, and blueprints, blueprint books, deconstruction planners, and upgrade ...
Maybe an alternative, give us a button in the blueprint ... as though we're on another surface, let us tweak the blueprint and save it, and blueprints, blueprint books, deconstruction planners, and upgrade ...
- Fri Oct 24, 2025 10:21 pm
- Forum: Ideas and Suggestions
- Topic: any concrete to behave like space platform
- Replies: 0
- Views: 524
any concrete to behave like space platform
... concrete to behave like space platform is simple. If we place concrete blueprint, and the logistic chest have said tile, the robots will ignore the ... Why? because this is a feature that can be added via a tick box and will save you tons of time. Not only that, as i mentioned, the main reason why ...
- Wed Oct 22, 2025 12:01 am
- Forum: Ideas and Suggestions
- Topic: Upgrade planer's setting to change via a global "meniu"
- Replies: 1
- Views: 506
Upgrade planer's setting to change via a global "meniu"
This is a new feature idea.
As i have tons of blueprints for trains and so on and on. One of the most annoying things (when starting new game and such ... you need to do one by one all of them).
So this is a QoL that sure, it save a few seconds...except on the long run it saves how many hours? Plus it ...
As i have tons of blueprints for trains and so on and on. One of the most annoying things (when starting new game and such ... you need to do one by one all of them).
So this is a QoL that sure, it save a few seconds...except on the long run it saves how many hours? Plus it ...
- Sat Oct 04, 2025 11:32 pm
- Forum: Ideas and Suggestions
- Topic: uranium for militery sience packs
- Replies: 7
- Views: 1447
uranium for militery sience packs
... not needed. Heck, while farming for legendary spidertron, did you even save every last spider just because you could not bother with quality sorting ... had 2 legendary spidertron, i also had over 200 spidertrons, that, via blueprint, i simple copy paste them. All with shield, energy, battery, and laser ...
- Mon Aug 25, 2025 10:10 am
- Forum: Ideas and Suggestions
- Topic: Reducing impact of promethium harvesting on UPS
- Replies: 7
- Views: 2111
Re: Reducing impact of promethium harvesting on UPS
... improvements in the latest experimental. I’d be interested in seeing the save you’re referring to on the latest stable vs the latest experimental ... but it would be interesting to compare.
This is KonTheTurtle's ship blueprint:
https://factoriobin.com/post/1jco1o
His dropbox:
https://www.dropbox ...
This is KonTheTurtle's ship blueprint:
https://factoriobin.com/post/1jco1o
His dropbox:
https://www.dropbox ...
- Thu Aug 14, 2025 2:59 pm
- Forum: Ideas and Suggestions
- Topic: What if the clipboard was a tab in the Blueprint Library?
- Replies: 5
- Views: 885
Re: What if the clipboard was a tab in the Blueprint Library?
... quickly review old things at a glance, turn stuff into real permanent blueprints, etc.
Feature sort-of already exists: press Ctrl-V, then use Shift + Mouse Wheel to scroll through History. This is the same shortcut used to Scroll through a Blueprint Book ;)
To save these Temporary Blueprints ...
Feature sort-of already exists: press Ctrl-V, then use Shift + Mouse Wheel to scroll through History. This is the same shortcut used to Scroll through a Blueprint Book ;)
To save these Temporary Blueprints ...
- Thu Jul 31, 2025 1:01 pm
- Forum: Ideas and Suggestions
- Topic: Improve the parameters
- Replies: 0
- Views: 482
Improve the parameters
... And you never know what happens and then you need to abandon your save since no fix. Plus to reduce the hassle for creating stations and such ... Y if it's lower then N. And the pick up station also is just a single blueprint since the station names can be changes. Something that is relevent ...
- Thu Jul 03, 2025 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Warn the user before modified combinator description gets discarded
- Replies: 1
- Views: 858
Warn the user before modified combinator description gets discarded
... png
This UI design is inconsistent with the description editor for blueprints. The editor for the blueprint description is not in separate window, but part of the UI. More imporantly, when trying to close the blueprint editor after modifying the description, the user is made aware of unsaved ...
This UI design is inconsistent with the description editor for blueprints. The editor for the blueprint description is not in separate window, but part of the UI. More imporantly, when trying to close the blueprint editor after modifying the description, the user is made aware of unsaved ...
- Mon Jun 02, 2025 2:57 pm
- Forum: Outdated/Not implemented
- Topic: Split me: UX report from returning casual player
- Replies: 1
- Views: 223212
Split me: UX report from returning casual player
... an underground at max distance from the egress side
* when applying a blueprint that would turn around a belt, and then manually fixing it (turning it ... that earmarks the contents for space platforms and allows the base to "save up" for expensive or rare materials for use in space (otherwise other ...
* when applying a blueprint that would turn around a belt, and then manually fixing it (turning it ... that earmarks the contents for space platforms and allows the base to "save up" for expensive or rare materials for use in space (otherwise other ...
- Thu May 15, 2025 7:20 pm
- Forum: Ideas and Suggestions
- Topic: Make ghosted space platforms or bluprint them when destroyed
- Replies: 2
- Views: 982
Make ghosted space platforms or bluprint them when destroyed
... it should be in the menu indicating that it was destroyed.
TL;DR
Save space platforms designs or ghost them when they get destroyed. Having a blueprint would enable you to rebuid it at the planet of your choice.
What?
Either save the space platform with a blueprint or make a ghosted ...
TL;DR
Save space platforms designs or ghost them when they get destroyed. Having a blueprint would enable you to rebuid it at the planet of your choice.
What?
Either save the space platform with a blueprint or make a ghosted ...