... coverage with bots, leaving a radar and power poles in the way of the blueprint being edited.
Maybe an alternative, give us a button in the blueprint ... as though we're on another surface, let us tweak the blueprint and save it, and blueprints, blueprint books, deconstruction planners, and upgrade ...
Search found 355 matches: save blueprint
Searched query: +save +blueprint
- Wed Nov 12, 2025 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 64
- Views: 31584
- Fri Oct 24, 2025 10:21 pm
- Forum: Ideas and Suggestions
- Topic: any concrete to behave like space platform
- Replies: 0
- Views: 203
any concrete to behave like space platform
... concrete to behave like space platform is simple. If we place concrete blueprint, and the logistic chest have said tile, the robots will ignore the ... Why? because this is a feature that can be added via a tick box and will save you tons of time. Not only that, as i mentioned, the main reason why ...
- Wed Oct 22, 2025 12:01 am
- Forum: Ideas and Suggestions
- Topic: Upgrade planer's setting to change via a global "meniu"
- Replies: 1
- Views: 183
Upgrade planer's setting to change via a global "meniu"
This is a new feature idea.
As i have tons of blueprints for trains and so on and on. One of the most annoying things (when starting new game and such ... you need to do one by one all of them).
So this is a QoL that sure, it save a few seconds...except on the long run it saves how many hours? Plus it ...
As i have tons of blueprints for trains and so on and on. One of the most annoying things (when starting new game and such ... you need to do one by one all of them).
So this is a QoL that sure, it save a few seconds...except on the long run it saves how many hours? Plus it ...
- Sat Oct 04, 2025 11:32 pm
- Forum: Ideas and Suggestions
- Topic: uranium for militery sience packs
- Replies: 7
- Views: 601
uranium for militery sience packs
... not needed. Heck, while farming for legendary spidertron, did you even save every last spider just because you could not bother with quality sorting ... had 2 legendary spidertron, i also had over 200 spidertrons, that, via blueprint, i simple copy paste them. All with shield, energy, battery, and laser ...
- Mon Aug 25, 2025 10:10 am
- Forum: Ideas and Suggestions
- Topic: Reducing impact of promethium harvesting on UPS
- Replies: 7
- Views: 796
Re: Reducing impact of promethium harvesting on UPS
... improvements in the latest experimental. I’d be interested in seeing the save you’re referring to on the latest stable vs the latest experimental ... but it would be interesting to compare.
This is KonTheTurtle's ship blueprint:
https://factoriobin.com/post/1jco1o
His dropbox:
https://www.dropbox ...
This is KonTheTurtle's ship blueprint:
https://factoriobin.com/post/1jco1o
His dropbox:
https://www.dropbox ...
- Thu Aug 14, 2025 2:59 pm
- Forum: Ideas and Suggestions
- Topic: What if the clipboard was a tab in the Blueprint Library?
- Replies: 5
- Views: 461
Re: What if the clipboard was a tab in the Blueprint Library?
... quickly review old things at a glance, turn stuff into real permanent blueprints, etc.
Feature sort-of already exists: press Ctrl-V, then use Shift + Mouse Wheel to scroll through History. This is the same shortcut used to Scroll through a Blueprint Book ;)
To save these Temporary Blueprints ...
Feature sort-of already exists: press Ctrl-V, then use Shift + Mouse Wheel to scroll through History. This is the same shortcut used to Scroll through a Blueprint Book ;)
To save these Temporary Blueprints ...
- Thu Jul 31, 2025 1:01 pm
- Forum: Ideas and Suggestions
- Topic: Improve the parameters
- Replies: 0
- Views: 223
Improve the parameters
... And you never know what happens and then you need to abandon your save since no fix. Plus to reduce the hassle for creating stations and such ... Y if it's lower then N. And the pick up station also is just a single blueprint since the station names can be changes. Something that is relevent ...
- Thu Jul 03, 2025 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Warn the user before modified combinator description gets discarded
- Replies: 1
- Views: 494
Warn the user before modified combinator description gets discarded
... png
This UI design is inconsistent with the description editor for blueprints. The editor for the blueprint description is not in separate window, but part of the UI. More imporantly, when trying to close the blueprint editor after modifying the description, the user is made aware of unsaved ...
This UI design is inconsistent with the description editor for blueprints. The editor for the blueprint description is not in separate window, but part of the UI. More imporantly, when trying to close the blueprint editor after modifying the description, the user is made aware of unsaved ...
- Mon Jun 02, 2025 2:57 pm
- Forum: Outdated/Not implemented
- Topic: Split me: UX report from returning casual player
- Replies: 1
- Views: 91874
Split me: UX report from returning casual player
... an underground at max distance from the egress side
* when applying a blueprint that would turn around a belt, and then manually fixing it (turning it ... that earmarks the contents for space platforms and allows the base to "save up" for expensive or rare materials for use in space (otherwise other ...
* when applying a blueprint that would turn around a belt, and then manually fixing it (turning it ... that earmarks the contents for space platforms and allows the base to "save up" for expensive or rare materials for use in space (otherwise other ...
- Thu May 15, 2025 7:20 pm
- Forum: Ideas and Suggestions
- Topic: Make ghosted space platforms or bluprint them when destroyed
- Replies: 2
- Views: 553
Make ghosted space platforms or bluprint them when destroyed
... it should be in the menu indicating that it was destroyed.
TL;DR
Save space platforms designs or ghost them when they get destroyed. Having a blueprint would enable you to rebuid it at the planet of your choice.
What?
Either save the space platform with a blueprint or make a ghosted ...
TL;DR
Save space platforms designs or ghost them when they get destroyed. Having a blueprint would enable you to rebuid it at the planet of your choice.
What?
Either save the space platform with a blueprint or make a ghosted ...
- Sun May 11, 2025 11:57 pm
- Forum: Ideas and Suggestions
- Topic: Option to Enable/Disable Trigger Techs for Nauvis
- Replies: 1
- Views: 436
Re: Option to Enable/Disable Trigger Techs for Nauvis
... done via Bot / Drill so it is really just a matter of stamping down a Blueprint. I think that the Unlock system is GREAT for first-time playthroughs ... you revisiting this bit of gameplay so often? It only happens once per save file…. I use the Editor mode’s “Instant Research” often to skip the early ...
- Tue May 06, 2025 2:17 pm
- Forum: Ideas and Suggestions
- Topic: Attach pins on notes inside combinators
- Replies: 2
- Views: 444
Re: Attach pins on notes inside combinators
... if you pin in the description something that is not contained in the blueprint : "this combinators trigger the put in the norther outpost".
One way ... Don't support these pins: easiest to get it implemented quicker;
Save these pins but ignore not included ones;
Or, ask the player whether to ...
One way ... Don't support these pins: easiest to get it implemented quicker;
Save these pins but ignore not included ones;
Or, ask the player whether to ...
- Wed Apr 16, 2025 9:53 am
- Forum: Ideas and Suggestions
- Topic: Addition of a "Destination not full or has path" train interrupt condition
- Replies: 0
- Views: 371
Addition of a "Destination not full or has path" train interrupt condition
... and is thus unreachable.
An example of this situation in my current blueprint/test sandbox world:
https://i.imgur.com/5C68Kuc.png
A train in the ... which for the good measure is not what I am suggesting.
I am happy to provide additional information, save files, etc. or to have an open discussion.
An example of this situation in my current blueprint/test sandbox world:
https://i.imgur.com/5C68Kuc.png
A train in the ... which for the good measure is not what I am suggesting.
I am happy to provide additional information, save files, etc. or to have an open discussion.
- Wed Feb 26, 2025 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 2069
Re: Plan / Debug mode (similar to Pause)
Cheating is subjective.
I would say using external blueprints designed by someone else is cheating.
Biters would say using external blueprints ... as usual, blueprint the result, export the blueprint, load the previous save, and apply the blueprint.
I agree "sometimes" cheating is subjective ...
- Wed Feb 26, 2025 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 2069
Re: Plan / Debug mode (similar to Pause)
Cheating is subjective.
I would say using external blueprints designed by someone else is cheating.
Biters would say using external blueprints designed ... by saving, doing the design/improvement work as usual, blueprint the result, export the blueprint, load the previous save, and apply the blueprint.
I would say using external blueprints designed by someone else is cheating.
Biters would say using external blueprints designed ... by saving, doing the design/improvement work as usual, blueprint the result, export the blueprint, load the previous save, and apply the blueprint.
- Tue Feb 25, 2025 3:10 am
- Forum: Ideas and Suggestions
- Topic: Blueprinted train stations take their train limit from existing named stations, not the blueprint values
- Replies: 7
- Views: 1556
Re: [2.0.32] Blueprinted train stations take their train limit from existing named stations, not the blueprint values
... players who want unlimited stops will know they need to enter 1e6, blueprints will always contain a valid limit value, and no values will change ... that was considered to be too much - it was almost always followed by a save reload.
Thank you for the explanation! I did not really imagine that a ...
Thank you for the explanation! I did not really imagine that a ...
- Mon Feb 24, 2025 11:07 pm
- Forum: Ideas and Suggestions
- Topic: Blueprinted train stations take their train limit from existing named stations, not the blueprint values
- Replies: 7
- Views: 1556
Re: [2.0.32] Blueprinted train stations take their train limit from existing named stations, not the blueprint values
... players who want unlimited stops will know they need to enter 1e6, blueprints will always contain a valid limit value, and no values will change ... that was considered to be too much - it was almost always followed by a save reload.
I think best solution would be to have train stops have default ...
I think best solution would be to have train stops have default ...
- Fri Feb 21, 2025 6:45 pm
- Forum: Ideas and Suggestions
- Topic: Blueprinted train stations take their train limit from existing named stations, not the blueprint values
- Replies: 7
- Views: 1556
Blueprinted train stations take their train limit from existing named stations, not the blueprint values
I have a parameterized blueprint with a train station in it. The train station name is set by a parameter that takes an item type. The train limit is ... my map.
Here is the blueprint I'm using:
Trainlimit.txt
Logs:
factorio-current.log
A save game where I can reproduce it:
BuildingAdventure.zip
Here is the blueprint I'm using:
Trainlimit.txt
Logs:
factorio-current.log
A save game where I can reproduce it:
BuildingAdventure.zip
- Tue Dec 31, 2024 3:37 pm
- Forum: Ideas and Suggestions
- Topic: Prioritise Space Platform Construction Materials
- Replies: 42
- Views: 9186
Re: Prioritise Space Platform Construction Materials
... request. It seem more logical to me but doesn't pretend it's going to save players from every mistake they can make !
It's still possible in game ... other with cargo bay. "Pre-loaded" if you will. This way, any large blueprint that a player attempt to paste that would start requesting material ...
It's still possible in game ... other with cargo bay. "Pre-loaded" if you will. This way, any large blueprint that a player attempt to paste that would start requesting material ...
- Thu Dec 12, 2024 10:51 pm
- Forum: Ideas and Suggestions
- Topic: Combinator and Train or Space Platform Condition Saving
- Replies: 0
- Views: 661
Combinator and Train or Space Platform Condition Saving
TL;DR
Add the ability to save "conditions" within either the Decider Combinator and/or Trains/Space Platforms in a manner similar to the ability to ... if each conditional is done as a separate Combinator and turned into a blueprint... but... why?
Why? The more complex Decider Combinator was ...
Add the ability to save "conditions" within either the Decider Combinator and/or Trains/Space Platforms in a manner similar to the ability to ... if each conditional is done as a separate Combinator and turned into a blueprint... but... why?
Why? The more complex Decider Combinator was ...