... cause trouble if you pin in the description something that is not contained in the blueprint : "this combinators trigger the put in the norther outpost".
One way i found to alleviate the need for this is to use numbers for combinators, : " 14 : this combinators trigger the combinator 12 and 17 at ...
Search found 835 matches: outpost
Searched query: +outpost
- Tue May 06, 2025 2:17 pm
- Forum: Ideas and Suggestions
- Topic: Attach pins on notes inside combinators
- Replies: 2
- Views: 285
- Tue May 06, 2025 1:03 pm
- Forum: Ideas and Suggestions
- Topic: Attach pins on notes inside combinators
- Replies: 2
- Views: 285
Re: Attach pins on notes inside combinators
... cause trouble if you pin in the description something that is not contained in the blueprint : "this combinators trigger the put in the norther outpost".
One way i found to alleviate the need for this is to use numbers for combinators, : " 14 : this combinators trigger the combinator 12 and 17 at ...
One way i found to alleviate the need for this is to use numbers for combinators, : " 14 : this combinators trigger the combinator 12 and 17 at ...
- Tue Apr 08, 2025 9:34 pm
- Forum: Ideas and Suggestions
- Topic: Idea - Schedule Sets
- Replies: 4
- Views: 511
Idea - Schedule Sets
... and to assign new ones to tasks. For example, say you have a train picking up Coal from one station, Iron from another, and then taking it to an outpost to make Grenades. If you want a second train to do this, instead of having to manually assign each station and conditions, you could just plop the ...
- Thu Apr 03, 2025 5:18 pm
- Forum: Ideas and Suggestions
- Topic: Fifth Planet Concept - Nemtar
- Replies: 0
- Views: 394
Fifth Planet Concept - Nemtar
... hands to manufacture it, but you already have ideas for a new plant that will be able to provide such delicate operations.
As you survey your outpost, you cannot help but notice that the air has grown thicker. Your suit's sensors inform you that the pollutants you're introducing into the air are ...
As you survey your outpost, you cannot help but notice that the air has grown thicker. Your suit's sensors inform you that the pollutants you're introducing into the air are ...
- Tue Mar 25, 2025 3:57 am
- Forum: Ideas and Suggestions
- Topic: Increase Cargo Landing Pad Throughput
- Replies: 5
- Views: 1142
Re: Increase Cargo Landing Pad Throughput
... 16 rockets worth due to productivity bonuses, and can be shipped anywhere with no cost. Your base would be a collection of incredibly generic outposts that all go Landing Pad -> Mining/Processing/etc -> Silo, and all ship up to a massive ship in orbit that could drop anything anywhere, and could ...
- Mon Mar 24, 2025 11:30 pm
- Forum: Ideas and Suggestions
- Topic: Increase Cargo Landing Pad Throughput
- Replies: 5
- Views: 1142
Re: Increase Cargo Landing Pad Throughput
... 16 rockets worth due to productivity bonuses, and can be shipped anywhere with no cost. Your base would be a collection of incredibly generic outposts that all go Landing Pad -> Mining/Processing/etc -> Silo, and all ship up to a massive ship in orbit that could drop anything anywhere, and could ...
- Sat Mar 22, 2025 5:45 pm
- Forum: Ideas and Suggestions
- Topic: End game research for promethium. Techs to boost all planets resources
- Replies: 4
- Views: 606
Re: End game research for promethium. Techs to boost all planets resources
... logistics system, a provider chest tells the network hey I have this item available, and a requester can ask for it.
With the new radar in 2.0, an outpost on one side of the planet can say hey I have this available, and a radar on the other side of the planet can ask for it, and you can set up a ...
With the new radar in 2.0, an outpost on one side of the planet can say hey I have this available, and a radar on the other side of the planet can ask for it, and you can set up a ...
- Wed Jan 08, 2025 4:55 pm
- Forum: Ideas and Suggestions
- Topic: Allow turrets to report targets in range to the circuit network
- Replies: 3
- Views: 674
Allow turrets to report targets in range to the circuit network
... except observing if a turret is shooting at something. That forces players to implement "dumb" solutions.
Examples:
Artillery trains tend to have outposts they regularly visit, either by making each outpost have a unique train stop and making the train visit them in order, or having a clock to ...
Examples:
Artillery trains tend to have outposts they regularly visit, either by making each outpost have a unique train stop and making the train visit them in order, or having a clock to ...
- Thu Dec 19, 2024 8:53 am
- Forum: Ideas and Suggestions
- Topic: Railway sidings and train pathfinding
- Replies: 6
- Views: 1773
Re: Railway sidings and train pathfinding
... train" ( with a different destination).
Obviousy in game, it's always "over-estimation", not "just the perfect number of trains", because when outpost deplete , some trains will require longer path, or "more train constantly running" to supply the same station as previously. But if you suddenly ...
Obviousy in game, it's always "over-estimation", not "just the perfect number of trains", because when outpost deplete , some trains will require longer path, or "more train constantly running" to supply the same station as previously. But if you suddenly ...
- Mon Dec 09, 2024 5:59 am
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 163
- Views: 67902
Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
+1, dynamic build requests would improve planet and outpost resupply a lot
- Thu Dec 05, 2024 1:18 pm
- Forum: Ideas and Suggestions
- Topic: logistic network improvement
- Replies: 0
- Views: 198
logistic network improvement
... are some cases when drones deliver stuff and may trigger some unnecessary actions because items temporary unavailable in network. For example outpost can request more ammo just because current ammo is delivering.
Also this give a lot of pain with logic mall design, for example:
we order conveyor ...
Also this give a lot of pain with logic mall design, for example:
we order conveyor ...
- Tue Dec 03, 2024 10:01 pm
- Forum: Ideas and Suggestions
- Topic: View electric network number power poles are connected to.
- Replies: 0
- Views: 867
View electric network number power poles are connected to.
... which it is connected to.
Power poles are the only exception I know.
This would be also a very kind feature when debugging large networks that do not fit into a single screen,
e.g. connecting main base with outpost.
Using this, interruptions of the electric networks could be also more easily found.
Power poles are the only exception I know.
This would be also a very kind feature when debugging large networks that do not fit into a single screen,
e.g. connecting main base with outpost.
Using this, interruptions of the electric networks could be also more easily found.
- Sun Nov 24, 2024 10:26 pm
- Forum: Ideas and Suggestions
- Topic: Allow pairs of symbols as Signals in Signal Selector
- Replies: 0
- Views: 296
Allow pairs of symbols as Signals in Signal Selector
... minimum" modifier is common and applies to "accumulator charge", "oil", "petroleum gas" and so on, making workarounds like "M" or "arrow down" impractical.
The other example is tracking storage at different mining outposts: "oil stored at outpost Oil 1", "oil stored at outpost Oil 2" and so on.
The other example is tracking storage at different mining outposts: "oil stored at outpost Oil 1", "oil stored at outpost Oil 2" and so on.
- Fri Nov 22, 2024 9:07 am
- Forum: Ideas and Suggestions
- Topic: Introduce "one-time" logistic requests
- Replies: 7
- Views: 2440
Introduce "one-time" logistic requests
... belts, inserters etc. and those that you want once for a specific activity.
The specific activity requests might be things like setting up a new outpost, importing some artillery turrets to Gleba - that sort of thing.
The "trash unrequested" feature comes close to what I think would be useful, but ...
The specific activity requests might be things like setting up a new outpost, importing some artillery turrets to Gleba - that sort of thing.
The "trash unrequested" feature comes close to what I think would be useful, but ...
- Mon Nov 18, 2024 5:09 pm
- Forum: Ideas and Suggestions
- Topic: Roboport robot requests limit?
- Replies: 9
- Views: 2910
Re: Roboport robot requests limit?
... and it's perfectly possible to overwhelm a network with more bots than it can actually hold.
This would be a very useful feature particularly for outposts far away from the main base but connected by network. We want a small number of construction bots there to rebuild damaged walls and turrets, but ...
This would be a very useful feature particularly for outposts far away from the main base but connected by network. We want a small number of construction bots there to rebuild damaged walls and turrets, but ...
- Mon Nov 18, 2024 11:47 am
- Forum: Ideas and Suggestions
- Topic: Allow selecting blueprints for logistic groups
- Replies: 4
- Views: 883
Allow selecting blueprints for logistic groups
... book).
Bonus points if the logistic group remains linked to the blueprint and changes when the blueprint is edited.
Why?
When building an outpost or a new space platform you often want to gather all the materials needed for construction before going off to build it. In case of the space ...
Bonus points if the logistic group remains linked to the blueprint and changes when the blueprint is edited.
Why?
When building an outpost or a new space platform you often want to gather all the materials needed for construction before going off to build it. In case of the space ...
- Fri Nov 15, 2024 4:24 pm
- Forum: Implemented Suggestions
- Topic: [Already exists] Send logistic group to circuit network
- Replies: 9
- Views: 2198
[Already exists] Send logistic group to circuit network
... this.
Why?
I believe the ability to cast a logistic group into signals would be useful for logistics.
In my example, I have a separate Fulgora outpost from my friend in multiplayer. His main base holds the landing pad, which means anything I want to request from space for my outpost has to go ...
Why?
I believe the ability to cast a logistic group into signals would be useful for logistics.
In my example, I have a separate Fulgora outpost from my friend in multiplayer. His main base holds the landing pad, which means anything I want to request from space for my outpost has to go ...
- Fri Nov 15, 2024 1:46 am
- Forum: Ideas and Suggestions
- Topic: Read building requests into drone stations
- Replies: 1
- Views: 346
Read building requests into drone stations
... them to the logical network.
What?
Add the additional ability for the drone station to read construction requests in your logistics network.
Why?
This will allow, based on these requests, to automatically form a train with the necessary materials and send it to the outpost for construction.
What?
Add the additional ability for the drone station to read construction requests in your logistics network.
Why?
This will allow, based on these requests, to automatically form a train with the necessary materials and send it to the outpost for construction.
- Thu Nov 14, 2024 11:13 am
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 75
- Views: 18238
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
... Because then any small island with scrap attached with rails, will also be attached to a large island with accumulators and you will have mining outpost with just mining drills and accumulator island with just accumulator, indeed ruining the challenge of Fulgora.
Sometimes it feel something doesn ...
Sometimes it feel something doesn ...
- Thu Nov 14, 2024 11:04 am
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 75
- Views: 18238
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
... Because then any small island with scrap attached with rails, will also be attached to a large island with accumulators and you will have mining outpost with just mining drills and accumulator island with just accumulator, indeed ruining the challenge of Fulgora.
Sometimes it feel something doesn ...
Sometimes it feel something doesn ...