Factorissimo supports Circuit connections. I don't like packing all my circuitry in this way, since it's cross-surface and the buildings end up being BIGGER than the circuit they replace.
Schall Circuit Scaling provides de-scaled versions of Combinators - pretty neat for making compact "integrated ...
Search found 123 matches: factorissimo
Searched query: +factorissimo
- Thu Jul 10, 2025 2:30 pm
- Forum: Ideas and Suggestions
- Topic: Custom Combinator
- Replies: 1
- Views: 148
- Mon Oct 03, 2022 9:06 am
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 92086
Re: Optimization idea: abstraction
... one instance of the abstraction for real and place views of that instance wherever there is a copy. For an example how to mod this look at how factorissimo can show you the inside of the factory building.
Using factorissimo as base might also be an option. You build your factory inside the building ...
Using factorissimo as base might also be an option. You build your factory inside the building ...
- Sat Oct 01, 2022 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 92086
Re: Optimization idea: abstraction
... one instance of the abstraction for real and place views of that instance wherever there is a copy. For an example how to mod this look at how factorissimo can show you the inside of the factory building.
Using factorissimo as base might also be an option. You build your factory inside the building ...
Using factorissimo as base might also be an option. You build your factory inside the building ...
- Sun Mar 13, 2022 7:45 pm
- Forum: Implemented Suggestions
- Topic: Production statistics per surface
- Replies: 18
- Views: 8180
Re: Production statistics per surface
... the flag to be changed even after surface creation, so you could make a small mod that edits the shown surfaces.
Not sure you want to have all Factorissimo surfaces visible, maybe some sort of grouping would be needed...
Anyways, something like "current surface" would definitely be useful. So, no ...
Not sure you want to have all Factorissimo surfaces visible, maybe some sort of grouping would be needed...
Anyways, something like "current surface" would definitely be useful. So, no ...
- Sun Mar 13, 2022 11:26 am
- Forum: Implemented Suggestions
- Topic: Production statistics per surface
- Replies: 18
- Views: 8180
Re: Production statistics per surface
Yeah, didn’t consider Factorissimo. I was more thinking about SpaceExploration. So maybe a combination of both?
On surface creation the modder is able to define whether the statistics should be added to another surface (for things like Factorissimo) and in the statistics GUI the player can group ...
On surface creation the modder is able to define whether the statistics should be added to another surface (for things like Factorissimo) and in the statistics GUI the player can group ...
- Sun Mar 13, 2022 10:55 am
- Forum: Implemented Suggestions
- Topic: Production statistics per surface
- Replies: 18
- Views: 8180
Re: Production statistics per surface
With mods like Factorissimo you can have hundreds of surfaces (for every sub-factory).
So you need to tell on surface-creation which surface should be the surface, that “counts”.
So you need to tell on surface-creation which surface should be the surface, that “counts”.
- Mon Jan 25, 2021 10:19 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 92086
Re: Optimization idea: abstraction
... but only on factory internals, which I think is as it should be.
One thing I'd like to add to this, is the notion of 3D factories. Think like factorissimo, but with factory floors. Pipes / Belts can link to floors. The ability to add virtual factories as floors would be useful as well. Another ...
One thing I'd like to add to this, is the notion of 3D factories. Think like factorissimo, but with factory floors. Pipes / Belts can link to floors. The ability to add virtual factories as floors would be useful as well. Another ...
- Sat Jan 23, 2021 10:44 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 92086
Re: Optimization idea: abstraction
... Trying now..
edit: played around with it. Looks like a very fantastic start. My one comment is that the way I did it with my hack on factorissimo, the duped factories are not required to be adjacent. This is important as it doesn't constrain train network construction, which at least for ...
edit: played around with it. Looks like a very fantastic start. My one comment is that the way I did it with my hack on factorissimo, the duped factories are not required to be adjacent. This is important as it doesn't constrain train network construction, which at least for ...
- Sat Jan 09, 2021 3:29 am
- Forum: Ideas and Suggestions
- Topic: Cloning as massive UPS improvement (Factory-Streets)
- Replies: 49
- Views: 16397
Re: Cloning as massive UPS improvement (Factory-Streets)
... have better ideas. And this is what this board should create: ideas.
@deadlock: I like your posts, they contain always some truth.
Yes, using Factorissimo will not speed it up much, but it will show, if this idea makes fun to play with. Implemented into C++ this has really a big speed up potential ...
@deadlock: I like your posts, they contain always some truth.
Yes, using Factorissimo will not speed it up much, but it will show, if this idea makes fun to play with. Implemented into C++ this has really a big speed up potential ...
- Thu Jan 07, 2021 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Cloning as massive UPS improvement (Factory-Streets)
- Replies: 49
- Views: 16397
Re: Cloning as massive UPS improvement (Factory-Streets)
... network, but there really isn't much game motivation, because everything already is getting what it needs. So I'm using a hacked version of factorissimo to cut down on all the redundant copies of factories.
Also, there is an interesting aspect to thinking about factorio in terms of core factory ...
Also, there is an interesting aspect to thinking about factorio in terms of core factory ...
- Thu Jan 07, 2021 12:02 pm
- Forum: Ideas and Suggestions
- Topic: Cloning as massive UPS improvement (Factory-Streets)
- Replies: 49
- Views: 16397
Re: Cloning as massive UPS improvement (Factory-Streets)
... threads remain hilarious.
If people don't feel like wading through the whole torrent of spitballing above, this is the TL;DR:
Take Factorissimo, one of the most UPS-intensive mods ever made for Factorio, and use it to make magical UPS savings to a game written in C++. These savings will ...
If people don't feel like wading through the whole torrent of spitballing above, this is the TL;DR:
Take Factorissimo, one of the most UPS-intensive mods ever made for Factorio, and use it to make magical UPS savings to a game written in C++. These savings will ...
- Wed Jan 06, 2021 7:12 pm
- Forum: Ideas and Suggestions
- Topic: Cloning as massive UPS improvement (Factory-Streets)
- Replies: 49
- Views: 16397
Cloning as massive UPS improvement (Factory-Streets)
... idea: abstraction
https://forums.factorio.com/viewtopic.php?f=6&t=91587 Nuclear Reactors BluePrint Cloning
Also
https://mods.factorio.com/mod/Factorissimo2
Edit:
https://mods.factorio.com/mod/dupebox comes in in mid January 2021
This shows basically the idea
Screenshot 2021-01-06 at 17.16.32 ...
https://forums.factorio.com/viewtopic.php?f=6&t=91587 Nuclear Reactors BluePrint Cloning
Also
https://mods.factorio.com/mod/Factorissimo2
Edit:
https://mods.factorio.com/mod/dupebox comes in in mid January 2021
This shows basically the idea
Screenshot 2021-01-06 at 17.16.32 ...
- Wed Jan 06, 2021 2:07 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Reactors BluePrint Cloning
- Replies: 20
- Views: 10431
Re: Nuclear Reactors BluePrint Cloning
... sync a new child factory unless you wipe the parent/child factories and reset them.
Depends on, how that works in the end. Thinking to a mod (Factorissimo), that is surely the best and simplest method.
But when this is added to vanilla,I would say, there are separate and automated mechanisms for ...
Depends on, how that works in the end. Thinking to a mod (Factorissimo), that is surely the best and simplest method.
But when this is added to vanilla,I would say, there are separate and automated mechanisms for ...
- Mon Jan 04, 2021 12:09 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 92086
Re: Optimization idea: abstraction
... be fairly straightforward. I detest solar panels and accumulators :)
I'm probably going to make a new mod rather than using forked version of factorissimo. It's fairly limited in factory size and I need something much much larger. It really also has much different goals other than UPS optimization ...
I'm probably going to make a new mod rather than using forked version of factorissimo. It's fairly limited in factory size and I need something much much larger. It really also has much different goals other than UPS optimization ...
- Mon Jan 04, 2021 10:35 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Reactors BluePrint Cloning
- Replies: 20
- Views: 10431
Re: Nuclear Reactors BluePrint Cloning
... a great potential.
And it adds a really cool new game-element. And for testing purpose it should be possible to mod it.
Let’s say we use the Factorissimo2 mod for this.
Then this could be implemented by
- having the ability to copy a Factorissimo-factory and if you change something inside, it is ...
And it adds a really cool new game-element. And for testing purpose it should be possible to mod it.
Let’s say we use the Factorissimo2 mod for this.
Then this could be implemented by
- having the ability to copy a Factorissimo-factory and if you change something inside, it is ...
- Mon Nov 23, 2020 8:35 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Reactors BluePrint Cloning
- Replies: 20
- Views: 10431
Re: Nuclear Reactors BluePrint Cloning
This is definitely what I was missing and it is essential, thanks a lot for pointing this out.SoShootMe wrote: Mon Nov 23, 2020 8:10 pm The attribute needs to persist, and I think the player needs to be able to see it. Something like a Factorissimo warehouse.
- Mon Nov 23, 2020 8:10 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Reactors BluePrint Cloning
- Replies: 20
- Views: 10431
Re: Nuclear Reactors BluePrint Cloning
... just a collection of things in the world. The attribute needs to persist, and I think the player needs to be able to see it. Something like a Factorissimo warehouse ;).
If I limit my suggestion to a powerplant only (preferably with closed fluid system), it's because for a factory, too many ...
If I limit my suggestion to a powerplant only (preferably with closed fluid system), it's because for a factory, too many ...
- Mon Nov 23, 2020 2:55 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Reactors BluePrint Cloning
- Replies: 20
- Views: 10431
Re: Nuclear Reactors BluePrint Cloning
... making calculation for something that we can consider as the same.
You quoted without context but I was saying it seemed something like Factorissimo warehouses would be necessary to provide a means for the player to define the boundaries of what may be cloned. What I had in mind as "a fairly ...
You quoted without context but I was saying it seemed something like Factorissimo warehouses would be necessary to provide a means for the player to define the boundaries of what may be cloned. What I had in mind as "a fairly ...
- Sun Nov 22, 2020 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Reactors BluePrint Cloning
- Replies: 20
- Views: 10431
Re: Nuclear Reactors BluePrint Cloning
... externally visible effects.
In both cases, I can only see it being remotely practical with boundaries defined by the player, eg something like Factorissimo. And if that is the case, I would say it is a fairly major change to the current gameplay: by itself probably enough to say it's extremely ...
In both cases, I can only see it being remotely practical with boundaries defined by the player, eg something like Factorissimo. And if that is the case, I would say it is a fairly major change to the current gameplay: by itself probably enough to say it's extremely ...
- Tue Oct 13, 2020 11:54 am
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 92086
Re: Optimization idea: abstraction
... slowdowns any more.
No input output marking
to greatests extent should work with any building style
no new entities
This of course excludes Factorissimo style buildings and building with blurry glass roofs etc. The actual entities represent themselves, just active=false'd.
This also means the ...
No input output marking
to greatests extent should work with any building style
no new entities
This of course excludes Factorissimo style buildings and building with blurry glass roofs etc. The actual entities represent themselves, just active=false'd.
This also means the ...