Search found 71 matches: Pheromone*

Searched query: +Pheromone*

by Milichip
Fri Feb 21, 2025 4:26 am
Forum: Ideas and Suggestions
Topic: Balance/suggestion on Nauvis enemies
Replies: 4
Views: 422

Balance/suggestion on Nauvis enemies

TL;DR

Change pollution behavior completely by adding passive scouting parties that try to find the center of your pollution cloud if it's severe enough, and leave behind a trail to warn you that an attack is coming and from which direction.

Change evolution scaling such that earlier on (small ...
by sparr
Sat Sep 21, 2024 12:52 am
Forum: Ideas and Suggestions
Topic: AI
Replies: 5
Views: 960

Re: AI

Sounds like a great idea for a mod. Have you looked at how https://mods.factorio.com/mod/Rampant makes the biters smarter, using pheromone trails and such?
by vipm23
Sat Aug 03, 2024 8:09 pm
Forum: Ideas and Suggestions
Topic: Brain Harpoon
Replies: 0
Views: 451

Brain Harpoon

TLDR
Hijack organic enemies in the most visceral, horrifyingly satisfactory manner possible.

What?
The brain harpoon would be unlocked on Gleba, presumably at the end of the local tech tree after the player has had a few run-ins with the behemoth enemy hinted at in Factorio Friday #413 . There ...
by Koub
Sun Sep 10, 2023 7:05 am
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 35186

Re: What do biters do in their spare time? (Pheromone pathfind)

This is a suggestion from the community, we have no clue about if something from here will make it to the actual game :).
by 1000i100
Fri Sep 08, 2023 5:58 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 35186

Re: What do biters do in their spare time? (Pheromone pathfind)

Hi, now in 2023 with the space expansion in mind, i'm thinking about this (AI, pheromone pathfind, at least danger pheromone) is it done in a separated branch, a work in progress, not planned, included in some mod ?
by ssilk
Fri Apr 30, 2021 8:46 pm
Forum: Ideas and Suggestions
Topic: Suggestion for Biter behaviour improvement(?)
Replies: 2
Views: 19839

Re: Suggestion for Biter behaviour improvement(?)

There are many ideas around pheromone controlled biter behavior and how to make them more interesting.

One good starting point is https://forums.factorio.com/viewtopic.php?f=80&t=3440&start=30 What do biters do in their spare time? (Pheromone pathfind)

But the threads there are old. For newer ...
by DEFENESTRATOR-666
Thu Apr 29, 2021 9:38 am
Forum: Ideas and Suggestions
Topic: Suggestion for Biter behaviour improvement(?)
Replies: 2
Views: 19839

Suggestion for Biter behaviour improvement(?)

I've had this idea for a long while now, and I actually haven't checked the forums to see if this has been suggested yet or if a mod like this exists so if it has or does respectively, my apologies, I didn't intend to plagiarize.

As it is biters are mostly a pest that don't pose a threat unless it ...
by DragonMudd
Sat Oct 12, 2019 11:23 pm
Forum: Ideas and Suggestions
Topic: Suggestions to improve biter experience for both new and experienced players
Replies: 18
Views: 7182

Suggestions to improve biter experience for both new and experienced players

TL;DR
The biter defense experience as it currently stands rewards working harder (building a barrier around your entire factory), but does not reward working smarter (placing defenses efficiently and strategically).

Preface

(Feel free to skip to suggestions)

First, I want to say I've been ...
by BenGoldberg
Sun Mar 24, 2019 2:07 am
Forum: Ideas and Suggestions
Topic: Biters avoid biter corpses.
Replies: 1
Views: 1069

Biters avoid biter corpses.

This idea is fairly simple: What if each biter corpse temporarily absorbed pollution from it's chunk, and when it had absorbed more than a certain amount, the corpse disappears and all of the pollution it had previously absorbed is instantly re-emitted to the chunk.

As far as I know, long range ...
by steinio
Sun Apr 15, 2018 9:59 am
Forum: Ideas and Suggestions
Topic: Show a Nest's aggro range/territory
Replies: 10
Views: 4325

Re: Show a Nest's aggro range/territory

They can smell your ass.

It's time to introduce toilet paper and a shower to the game :D

Greetings, Ronny

That's not a bad idea. A pheromone capsule which let the biter think that the player is also a biter for some time.
Maybe thats already in the game but only activated in peaceful mode ...
by steinio
Sun Apr 15, 2018 9:55 am
Forum: Ideas and Suggestions
Topic: Show a Nest's aggro range/territory
Replies: 10
Views: 4325

Re: Show a Nest's aggro range/territory

rldml wrote:
steinio wrote:They can smell your ass.
It's time to introduce toilet paper and a shower to the game :D

Greetings, Ronny
That's not a bad idea. A pheromone capsule which let the biter think that the player is also a biter for some time.
Maybe thats already in the game but only activated in peaceful mode.
by NeXuS
Fri Dec 01, 2017 7:47 am
Forum: Ideas and Suggestions
Topic: Shieldsystems
Replies: 16
Views: 6881

Re: Shieldsystems


So what if I try to place two shield generators so that the shields overlap?
I see a few options here:

1) Share the load: The two generators share the overlapping space, lowering their energy consumption slightly as each one powers half of the shield. If one were to fail completely the other ...
by mrvn
Thu Nov 30, 2017 11:27 am
Forum: Ideas and Suggestions
Topic: Shieldsystems
Replies: 16
Views: 6881

Re: Shieldsystems

Here is another idea:

Think of shields as a repelling force and not as a wall or barrier. Physically it makes no sense that 10m from the generator there should suddenly be this impenetrable wall of "force".

Therefore I think shields should be spherical and their strength reduces with the the cube ...
by quineotio
Thu Oct 12, 2017 1:36 am
Forum: Ideas and Suggestions
Topic: Horticulture
Replies: 6
Views: 2090

Horticulture

I've been thinking about alternate ways to play the game and interact with the biters. I think something involving plants/fruit/feeding biters might be cool. The basic idea is to have different plants you can grow and then harvest food which you can then feed to biters to pacify them and then use ...
by AndrewIRL
Fri May 19, 2017 5:07 am
Forum: Ideas and Suggestions
Topic: A treatise on alien behavior
Replies: 2
Views: 1401

Re: A treatise on alien behavior

As a player, how does this directly impact my gameplay?

You've described what seems like - simulate the behaivour of ants. But what's the overall goal? I see an oil patch, I use my flamethrower to cut a path, lay rails, build an oil outpost and maybe infrequently visit to burn any new hives that ...
by Veden
Fri May 19, 2017 2:48 am
Forum: Ideas and Suggestions
Topic: A treatise on alien behavior
Replies: 2
Views: 1401

Re: A treatise on alien behavior

I'm curious to try out the tick approach to maintaining the pheromone map.
by Lav
Thu May 18, 2017 2:17 pm
Forum: Ideas and Suggestions
Topic: A treatise on alien behavior
Replies: 2
Views: 1401

A treatise on alien behavior

Because every Factorio player must create a thread where he explains to devs how to properly make alien AI. :D

Part I. Alien Pheromones and Hive Behavior.

The suggestions to replace alien behavior AI with a distributed pheromone system have been voiced already on this forum. This is an attempt ...
by ssilk
Fri Mar 17, 2017 7:51 am
Forum: Ideas and Suggestions
Topic: Toilet
Replies: 14
Views: 8202

Re: Toilet

Could be interesting... I point to viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)

:D
by ssilk
Mon Mar 06, 2017 6:56 pm
Forum: Ideas and Suggestions
Topic: Iron/Steel/Wood Walls?
Replies: 23
Views: 11442

Re: Iron/Steel/Wood Walls?

These are MY walls:
Screen Shot 2017-03-06 at 19.49.55.png
(I took the wrong save, in some other save the pollution is much bigger and they attacked in half-minute-cycle, but that is not problem with these strategy).

BTW: This is one of my biggest reasons why I would like to have more intelligent ...
by ssilk
Fri Mar 03, 2017 12:47 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 24577

Re: Waste production Mod/Development proposal

are u one of the devs? U can't be. Not with that view of the game. It would never have got to this level of complexity. It would be like 100 other generic simplified management games.
I'm one of the voluntary moderators as you can see and my "special interest" is the suggestion board. And as that ...

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