Search found 67 matches: Pheromone*

Searched query: pheromone*

by Koub
Sun Sep 10, 2023 7:05 am
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 31336

Re: What do biters do in their spare time? (Pheromone pathfind)

This is a suggestion from the community, we have no clue about if something from here will make it to the actual game :).
by 1000i100
Fri Sep 08, 2023 5:58 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 31336

Re: What do biters do in their spare time? (Pheromone pathfind)

Hi, now in 2023 with the space expansion in mind, i'm thinking about this (AI, pheromone pathfind, at least danger pheromone) is it done in a separated branch, a work in progress, not planned, included in some mod ?
by ssilk
Fri Apr 30, 2021 8:46 pm
Forum: Ideas and Suggestions
Topic: Suggestion for Biter behaviour improvement(?)
Replies: 2
Views: 19495

Re: Suggestion for Biter behaviour improvement(?)

There are many ideas around pheromone controlled biter behavior and how to make them more interesting. One good starting point is https://forums.factorio.com/viewtopic.php?f=80&t=3440&start=30 What do biters do in their spare time? ...
by DEFENESTRATOR-666
Thu Apr 29, 2021 9:38 am
Forum: Ideas and Suggestions
Topic: Suggestion for Biter behaviour improvement(?)
Replies: 2
Views: 19495

Suggestion for Biter behaviour improvement(?)

... biter behaviour. What I was thinking is, what if biters functioned somewhat more like ants rather than mindless petrol huffers and used a sort of pheromone system? Ants drop pheromone trails to aid in building supply routes and spreading information about resource availability to other gatherers. ...
by DragonMudd
Sat Oct 12, 2019 11:23 pm
Forum: Ideas and Suggestions
Topic: Suggestions to improve biter experience for both new and experienced players
Replies: 18
Views: 5662

Suggestions to improve biter experience for both new and experienced players

... love to see something done where a player can see what path biters took to get to where they got. One idea: biters leave behind a visible "pheromone trail" that dissipates over time when they walk. Or just something similar to the current Show Paths debug, but perhaps with a little ...
by BenGoldberg
Sun Mar 24, 2019 2:07 am
Forum: Ideas and Suggestions
Topic: Biters avoid biter corpses.
Replies: 1
Views: 807

Biters avoid biter corpses.

... be configurable. This idea can be compared to the Rampant mod, but it's far simpler, leveraging the existing pollution mechanic instead of adding pheromones.
by steinio
Sun Apr 15, 2018 9:59 am
Forum: Ideas and Suggestions
Topic: Show a Nest's aggro range/territory
Replies: 10
Views: 3279

Re: Show a Nest's aggro range/territory

They can smell your ass. It's time to introduce toilet paper and a shower to the game :D Greetings, Ronny That's not a bad idea. A pheromone capsule which let the biter think that the player is also a biter for some time. Maybe thats already in the game but only activated in peaceful mode. ...
by steinio
Sun Apr 15, 2018 9:55 am
Forum: Ideas and Suggestions
Topic: Show a Nest's aggro range/territory
Replies: 10
Views: 3279

Re: Show a Nest's aggro range/territory

rldml wrote:
steinio wrote:They can smell your ass.
It's time to introduce toilet paper and a shower to the game :D

Greetings, Ronny
That's not a bad idea. A pheromone capsule which let the biter think that the player is also a biter for some time.
Maybe thats already in the game but only activated in peaceful mode.
by NeXuS
Fri Dec 01, 2017 7:47 am
Forum: Ideas and Suggestions
Topic: Shieldsystems
Replies: 16
Views: 5669

Re: Shieldsystems

... by the field and loose energy and can do less damage the closer to the generator they go. Alternatively shields could be some form of mental or pheromone attack. Making the aliens simply not want to attack. It then should have no effect on projectiles. And groups of aliens would have a stronger ...
by mrvn
Thu Nov 30, 2017 11:27 am
Forum: Ideas and Suggestions
Topic: Shieldsystems
Replies: 16
Views: 5669

Re: Shieldsystems

... by the field and loose energy and can do less damage the closer to the generator they go. Alternatively shields could be some form of mental or pheromone attack. Making the aliens simply not want to attack. It then should have no effect on projectiles. And groups of aliens would have a stronger ...
by quineotio
Thu Oct 12, 2017 1:36 am
Forum: Ideas and Suggestions
Topic: Horticulture
Replies: 6
Views: 1711

Horticulture

... Food dispensers that pacify attacking biters - they'll eat the food until they are no longer angry. When you create advanced foods you can create pheromones and encourage the biters to build bases on ore patches and mine the ore. You can tap into biter bases to generate electricity. The more well ...
by AndrewIRL
Fri May 19, 2017 5:07 am
Forum: Ideas and Suggestions
Topic: A treatise on alien behavior
Replies: 2
Views: 1055

Re: A treatise on alien behavior

... too close. The aliens newly realistic behaviour doesn't appear to change anything about how I play. Can I research the aliens, learn about their pheromones, detect them on the map, then predict and foil their expansion as well as lay false trails to lead them into a trap? Will this lead to interesting ...
by Veden
Fri May 19, 2017 2:48 am
Forum: Ideas and Suggestions
Topic: A treatise on alien behavior
Replies: 2
Views: 1055

Re: A treatise on alien behavior

I'm curious to try out the tick approach to maintaining the pheromone map.
by Lav
Thu May 18, 2017 2:17 pm
Forum: Ideas and Suggestions
Topic: A treatise on alien behavior
Replies: 2
Views: 1055

A treatise on alien behavior

Because every Factorio player must create a thread where he explains to devs how to properly make alien AI. :D Part I. Alien Pheromones and Hive Behavior. The suggestions to replace alien behavior AI with a distributed pheromone system have been voiced already on this forum. This is ...
by ssilk
Fri Mar 17, 2017 7:51 am
Forum: Ideas and Suggestions
Topic: Toilet
Replies: 14
Views: 7019

Re: Toilet

Could be interesting... I point to viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)

:D
by ssilk
Mon Mar 06, 2017 6:56 pm
Forum: Ideas and Suggestions
Topic: Iron/Steel/Wood Walls?
Replies: 23
Views: 9863

Re: Iron/Steel/Wood Walls?

... cause they can be tricked out so easy. See also https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind) For example: Dead biters can exhale a smell, that either let's enemies retreat/choose another path, or if it is unavoidable then ...
by ssilk
Fri Mar 03, 2017 12:47 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 20731

Re: Waste production Mod/Development proposal

... ability to have more than a pollution cloud. See https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind). I think enabling modding is in any case much more useful, than stupid implementation. And I'm always for this way, cause it enables ...
by DigitalShadow
Fri Feb 10, 2017 1:40 am
Forum: Ideas and Suggestions
Topic: Enemy AI in relation to difficulty
Replies: 0
Views: 1127

Enemy AI in relation to difficulty

... decisions based on it's neighbors behavior, thus giving rise to complex swarm behavior. Their primary method of communication appears to simply be pheromones. "Rampant AI" does implement some of this to what I think is great success, but I believe it could be taken further with spectacular ...
by ssilk
Thu Jan 12, 2017 11:00 pm
Forum: Ideas and Suggestions
Topic: Late game: Smart aliens and advanced evolution
Replies: 3
Views: 2735

Re: Late game: Smart aliens and advanced evolution

See also viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)
by MeduSalem
Fri Jul 08, 2016 4:25 pm
Forum: Ideas and Suggestions
Topic: Alien Expansion - Aliens need to Produce Something.
Replies: 10
Views: 5556

Re: Alien Expansion - Aliens need to Produce Something.

... ideas around new types of natives and natives behavior) I could live with thief biters as well... I think I recommended something like that in the pheromone pathfinding thread... where some biters might get attracted to certain resources/items which they think of as a possible food alternative.

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