Search found 647 matches: Keyboard
Searched query: +Keyboard
- Mon Feb 23, 2026 7:59 pm
- Forum: Ideas and Suggestions
- Topic: FORCE STOP buttons
- Replies: 2
- Views: 158
Re: FORCE STOP buttons
... I suppose if anything, I could ask whether Escape or Pause could be used to interpret intra-tick processing. I suspect that the engine polls the keyboard and wouldn't happen to see it down if the key wasn't held down the entire time the 25 chunks were being generated. This seems like a very narrow ...
- Sun Feb 01, 2026 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Click & drag input signals on combinators
- Replies: 3
- Views: 553
Re: Click & drag input signals on combinators
Click and drag would be a lot more discoverable than hit random button on the keyboard while hovering over the the signal. There's just nothing in the UI that tells you or teaches you that you can do this.
02-01-2026, 15-52-51.png
The "Tips and Tricks" dialog's fourth entry "Entity pipette ...
- Sat Jan 31, 2026 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Click & drag input signals on combinators
- Replies: 3
- Views: 553
Re: Click & drag input signals on combinators
Click and drag would be a lot more discoverable than hit random button on the keyboard while hovering over the the signal. There's just nothing in the UI that tells you or teaches you that you can do this.
- Fri Jan 16, 2026 8:22 pm
- Forum: Ideas and Suggestions
- Topic: Add Keychron lighting support
- Replies: 0
- Views: 184
Add Keychron lighting support
TL;DR
Add lighting support to Keychron keyboards, like SteelSeries or Razer keyboards already have
What?
I don't really know what I can add here since it's a pretty simple suggestion. I did a quick research and I found that Keychron keyboards are programmable with something called "QMK".
Why ...
Add lighting support to Keychron keyboards, like SteelSeries or Razer keyboards already have
What?
I don't really know what I can add here since it's a pretty simple suggestion. I did a quick research and I found that Keychron keyboards are programmable with something called "QMK".
Why ...
- Fri Dec 12, 2025 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Controller camera movement makes it hard to place buildings
- Replies: 5
- Views: 1551
Re: Controller camera movement makes it hard to place buildings
... view and this did somewhat help. Still not perfect, though.
How did you do that? I cannot find the corresponding settings :(
Settings --> Controls --> Make sure you are in the 'controller' controls, not the 'keyboard and mouse' controls --> Cursor stick sensitivity slider. Slide it to the left.
How did you do that? I cannot find the corresponding settings :(
Settings --> Controls --> Make sure you are in the 'controller' controls, not the 'keyboard and mouse' controls --> Cursor stick sensitivity slider. Slide it to the left.
- Sat Nov 29, 2025 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Confirm Keybinding for Numeric Fields
- Replies: 9
- Views: 1277
Re: Allow Ctrl + E confirm during text input
... that's hardcoded, I guess?
The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.
It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without having to reach across to Enter ...
The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.
It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without having to reach across to Enter ...
- Sat Nov 29, 2025 5:40 pm
- Forum: Ideas and Suggestions
- Topic: Confirm Keybinding for Numeric Fields
- Replies: 9
- Views: 1277
Re: Allow Ctrl + E confirm during text input
... that's hardcoded, I guess?
The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.
It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without having to reach across to Enter ...
The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.
It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without having to reach across to Enter ...
- Wed Nov 12, 2025 9:07 am
- Forum: Ideas and Suggestions
- Topic: QoL: remember tile and map settings between sessions
- Replies: 7
- Views: 971
Re: QoL: remember tile and map settings between sessions
... be a thing?
It does remember it through sessions what I'm saying is you maybe click alt unknowingly and toggle it back to default from the alt view. It happened to me a lot when I got a new keyboard so might be happening to you? I've never had issues with the alt mode not saving session to session.
It does remember it through sessions what I'm saying is you maybe click alt unknowingly and toggle it back to default from the alt view. It happened to me a lot when I got a new keyboard so might be happening to you? I've never had issues with the alt mode not saving session to session.
- Sat Oct 25, 2025 9:29 pm
- Forum: Ideas and Suggestions
- Topic: More Options For Controller-Binds
- Replies: 0
- Views: 270
More Options For Controller-Binds
... I think that this should become unlocked to allow any buttons being bound together. Ex, binding A+B to copy.
Why?
Factorio was built around a keyboard and mouse, and as such there are an endless amount of key-binds and key-combinations that a controller player will never have access to. Being ...
Why?
Factorio was built around a keyboard and mouse, and as such there are an endless amount of key-binds and key-combinations that a controller player will never have access to. Being ...
- Tue Oct 07, 2025 1:06 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 19145
Re: wanted: keyboard shortcut to toggle train manual/automatic
[Koub] Merged several threads with the same or a similar suggestion.
Sorry BlueTemplar, you did a good job synthetizing all these posts I dah previsously missed, our initiatives just collided.
Sorry BlueTemplar, you did a good job synthetizing all these posts I dah previsously missed, our initiatives just collided.
- Tue Oct 07, 2025 12:34 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 19145
Hotkeys to go to Next/Previous station
TL;DR
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.
What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.
Some gameplay implementation questions :
Would ...
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.
What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.
Some gameplay implementation questions :
Would ...
- Tue Oct 07, 2025 12:16 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 19145
Re: wanted: keyboard shortcut to toggle train manual/automatic
... important requirements : I would say that one of the biggest requirements here seems to be the ability to not have to aim before pressing the keyboard shortcut (when in the train... (and possibly near it ??)).
(It also indeed doesn't seem to work on Space Platforms... for which it IMHO should ...
(It also indeed doesn't seem to work on Space Platforms... for which it IMHO should ...
- Tue Oct 07, 2025 12:05 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 19145
Re: wanted: keyboard shortcut to toggle train manual/automatic
Since 2.0.7, there exists a "Toggle entity" control, that by default is not bound to anything. I am usually binding it to "Ctrl+R". It works with 3 entities so far (2.0.69): with Locomotive (to toggle manual-automatic), Constant combinator (to toggle on-off) and with Power switch (to toggle on-off ...
- Tue Oct 07, 2025 12:01 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 19145
Re: wanted: keyboard shortcut to toggle train manual/automatic
Yes, please !
Also for Space Platforms !!
Some new mods that do the same thing, or a related thing :
(for trains at least)
Flip-Flop Train Driving Mode
Train Mode Switcher
Train Toggle
Automatic Manual Mode
See also related :
(for trains at least)
Default Train waiting condition for the ...
Also for Space Platforms !!
Some new mods that do the same thing, or a related thing :
(for trains at least)
Flip-Flop Train Driving Mode
Train Mode Switcher
Train Toggle
Automatic Manual Mode
See also related :
(for trains at least)
Default Train waiting condition for the ...
- Tue Oct 07, 2025 11:59 am
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 19145
- Tue Jul 29, 2025 6:57 pm
- Forum: Ideas and Suggestions
- Topic: Borderless fullscreen & UI Scaling options
- Replies: 3
- Views: 959
Re: Borderless fullscreen & UI Scaling options
... that one can actually scroll "tooltips" by holding Shift. I never knew one can actually do that. I only found out an hour ago by browsing the keyboard shortcuts while looking for something else and stumbling across the entry by accident. One would think by playing the game for soooo looong I ...
- Thu Jul 10, 2025 12:27 am
- Forum: Implemented Suggestions
- Topic: Decouple directional cursor from player sprite (controller input)
- Replies: 2
- Views: 2274
Re: Decouple directional cursor from player sprite (controller input)
... designs are very compact incredibly frustrating.
I've linked a video of the issue. First I demonstrate how it works as standard with a mouse and keyboard. Then I switch to a controller and recreate the problem beginning at the 20 second mark. Excuse the poor quality, I exported at a low resolution ...
I've linked a video of the issue. First I demonstrate how it works as standard with a mouse and keyboard. Then I switch to a controller and recreate the problem beginning at the 20 second mark. Excuse the poor quality, I exported at a low resolution ...
- Thu Jun 12, 2025 9:28 am
- Forum: Ideas and Suggestions
- Topic: Nintendo Switch 2 - Mouse Support
- Replies: 6
- Views: 5248
Re: Nintendo Switch 2 - Mouse Support
The original Switch version already supports USB mouse and keyboard. Just plug them in and change the input method in the Control settings. This way it plays the same as on PC.
- Wed May 14, 2025 10:42 pm
- Forum: Ideas and Suggestions
- Topic: Allow pipette of any applicable LuaGuiElement
- Replies: 4
- Views: 906
Re: Allow pipette of any applicable LuaGuiElement
... I play, I want to spend as little time as possible to accomplish what I want. Something that takes a lot of time is switching between mouse and keyboard, and currently this is something that is required to do whenever you need to select a signal for e.g. circuit conditions, inserter filters, or ...
- Thu May 08, 2025 3:51 am
- Forum: Ideas and Suggestions
- Topic: Detect all possible generic mouse buttons for keybind settings
- Replies: 1
- Views: 461
Re: Detect all possible generic mouse buttons for keybind settings
I have found that configuring the “Extra Buttons” to emit standard Keypress events (that are normally un-reachable on a Keyboard) is more compatible with different Video games and their varied custom input handling.
I have Logitech “G series” devices, which have a customization Tool in Windows which ...
I have Logitech “G series” devices, which have a customization Tool in Windows which ...