Search found 640 matches: Keyboard

Searched query: +Keyboard

by fi5hii
Wed Nov 12, 2025 9:07 am
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 6
Views: 353

Re: QoL: remember tile and map settings between sessions

... be a thing?


It does remember it through sessions what I'm saying is you maybe click alt unknowingly and toggle it back to default from the alt view. It happened to me a lot when I got a new keyboard so might be happening to you? I've never had issues with the alt mode not saving session to session.
by Lunkman728
Sat Oct 25, 2025 9:29 pm
Forum: Ideas and Suggestions
Topic: More Options For Controller-Binds
Replies: 0
Views: 176

More Options For Controller-Binds

... I think that this should become unlocked to allow any buttons being bound together. Ex, binding A+B to copy.

Why?
Factorio was built around a keyboard and mouse, and as such there are an endless amount of key-binds and key-combinations that a controller player will never have access to. Being ...
by Koub
Tue Oct 07, 2025 1:06 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 16332

Re: wanted: keyboard shortcut to toggle train manual/automatic

[Koub] Merged several threads with the same or a similar suggestion.
BlueTemplar wrote: Tue Oct 07, 2025 12:34 pm [...]

Sorry BlueTemplar, you did a good job synthetizing all these posts I dah previsously missed, our initiatives just collided.
by BlueTemplar
Tue Oct 07, 2025 12:34 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 16332

Hotkeys to go to Next/Previous station

TL;DR
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.

What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.

Some gameplay implementation questions :
Would ...
by BlueTemplar
Tue Oct 07, 2025 12:16 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 16332

Re: wanted: keyboard shortcut to toggle train manual/automatic

... important requirements : I would say that one of the biggest requirements here seems to be the ability to not have to aim before pressing the keyboard shortcut (when in the train... (and possibly near it ??)).

(It also indeed doesn't seem to work on Space Platforms... for which it IMHO should ...
by boskid
Tue Oct 07, 2025 12:05 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 16332

Re: wanted: keyboard shortcut to toggle train manual/automatic

Since 2.0.7, there exists a "Toggle entity" control, that by default is not bound to anything. I am usually binding it to "Ctrl+R". It works with 3 entities so far (2.0.69): with Locomotive (to toggle manual-automatic), Constant combinator (to toggle on-off) and with Power switch (to toggle on-off ...
by BlueTemplar
Tue Oct 07, 2025 12:01 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 16332

Re: wanted: keyboard shortcut to toggle train manual/automatic

Yes, please !

Also for Space Platforms !!

Some new mods that do the same thing, or a related thing :
(for trains at least)
Flip-Flop Train Driving Mode
Train Mode Switcher
Train Toggle
Automatic Manual Mode

See also related :
(for trains at least)
Default Train waiting condition for the ...
by MeduSalem
Tue Jul 29, 2025 6:57 pm
Forum: Ideas and Suggestions
Topic: Borderless fullscreen & UI Scaling options
Replies: 3
Views: 592

Re: Borderless fullscreen & UI Scaling options

... that one can actually scroll "tooltips" by holding Shift. I never knew one can actually do that. I only found out an hour ago by browsing the keyboard shortcuts while looking for something else and stumbling across the entry by accident. One would think by playing the game for soooo looong I ...
by Lunertic
Thu Jul 10, 2025 12:27 am
Forum: Implemented Suggestions
Topic: Decouple directional cursor from player sprite (controller input)
Replies: 2
Views: 1931

Re: Decouple directional cursor from player sprite (controller input)

... designs are very compact incredibly frustrating.

I've linked a video of the issue. First I demonstrate how it works as standard with a mouse and keyboard. Then I switch to a controller and recreate the problem beginning at the 20 second mark. Excuse the poor quality, I exported at a low resolution ...
by Twinsen
Thu Jun 12, 2025 9:28 am
Forum: Ideas and Suggestions
Topic: Nintendo Switch 2 - Mouse Support
Replies: 6
Views: 3665

Re: Nintendo Switch 2 - Mouse Support

The original Switch version already supports USB mouse and keyboard. Just plug them in and change the input method in the Control settings. This way it plays the same as on PC.
by Zomis
Wed May 14, 2025 10:42 pm
Forum: Ideas and Suggestions
Topic: Allow pipette of any applicable LuaGuiElement
Replies: 4
Views: 661

Re: Allow pipette of any applicable LuaGuiElement

... I play, I want to spend as little time as possible to accomplish what I want. Something that takes a lot of time is switching between mouse and keyboard, and currently this is something that is required to do whenever you need to select a signal for e.g. circuit conditions, inserter filters, or ...
by eugenekay
Thu May 08, 2025 3:51 am
Forum: Ideas and Suggestions
Topic: Detect all possible generic mouse buttons for keybind settings
Replies: 1
Views: 370

Re: Detect all possible generic mouse buttons for keybind settings

I have found that configuring the “Extra Buttons” to emit standard Keypress events (that are normally un-reachable on a Keyboard) is more compatible with different Video games and their varied custom input handling.

I have Logitech “G series” devices, which have a customization Tool in Windows which ...
by lelahx
Thu May 08, 2025 12:10 am
Forum: Ideas and Suggestions
Topic: Detect all possible generic mouse buttons for keybind settings
Replies: 1
Views: 370

Detect all possible generic mouse buttons for keybind settings

... 1 to 5, 4 and 5 traditionally being "back" and "forward" in browsers.
As a consequence, most mice map additional buttons after 5 to seldom-used keyboard keys. However, some mice like mine allow setting these buttons to generic Mouse Buttons numbered 6 and up. I have confirmed that they are properly ...
by eugenekay
Wed Apr 23, 2025 3:22 pm
Forum: Implemented Suggestions
Topic: QoL change for Vehicles
Replies: 4
Views: 1360

Re: QoL change for Vehicles

... is small and it will still require some skill to drive straight.

Additionally added a new way to drive:
- Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.


Related Idea for the ...
by Twinsen
Wed Apr 23, 2025 11:31 am
Forum: Implemented Suggestions
Topic: QoL change for Vehicles
Replies: 4
Views: 1360

Re: QoL change for Vehicles

... a few degrees.
The snap angle is small and it will still require some skill to drive straight.

Additionally added a new way to drive:
- Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.
by vinnief
Wed Mar 12, 2025 5:08 pm
Forum: Ideas and Suggestions
Topic: Initial Edit Box Focus
Replies: 1
Views: 400

Initial Edit Box Focus

... Note that for this to work best, it would also be nice if edit boxes ignored non-numeric keypresses and instead passed them through to the normal keyboard handler. Currently if I give focus to a numeric edit box and press "E", it puts the letter E in the edit box which is never useful. Instead it ...
by mmmPI
Tue Mar 04, 2025 4:03 pm
Forum: Ideas and Suggestions
Topic: Change default settings of Arithmetic Combinator to be "times one"
Replies: 5
Views: 853

Re: Change default settings of Arithmetic Combinator to be "times one"

... to have in the shortcut bar a blueprint of an arithmetic combinator configured to do each +0 => each ( so you don't have to increment with the keyboard the 2nd value) or each*1 => each or even a decider that does if "anything" => everything, to "fast" build it, it would just take a single click ...
by DemRat
Tue Mar 04, 2025 11:58 am
Forum: Ideas and Suggestions
Topic: Change default settings of Arithmetic Combinator to be "times one"
Replies: 5
Views: 853

Change default settings of Arithmetic Combinator to be "times one"

... To do this, both the input signal must be set, the constant value must be increased to one (which requires multiple clicks and use of the keyboard), and the output signal must be set.

It would make the process slightly less annoying if the constant value was set to one by default instead ...
by Donion
Mon Feb 10, 2025 12:03 pm
Forum: Implemented Suggestions
Topic: Sound menu checkboxes
Replies: 3
Views: 2128

Re: Sound menu checkboxes

... like that in the past but we didn't come to any conclusions. In general, we don't want cluttered settings. A mute checkbox is just a shortcut to setting a volume to 0, I'm not convinced it's worth cluttering the GUI for that.

Btw, there is a keyboard shortcut (unbound by default) for pausing music.

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