... like that in the past but we didn't come to any conclusions. In general, we don't want cluttered settings. A mute checkbox is just a shortcut to setting a volume to 0, I'm not convinced it's worth cluttering the GUI for that.
Btw, there is a keyboard shortcut (unbound by default) for pausing music.
Search found 621 matches: Keyboard
Searched query: +Keyboard
- Mon Feb 10, 2025 12:03 pm
- Forum: Ideas and Suggestions
- Topic: Sound menu checkboxes
- Replies: 2
- Views: 126
- Mon Feb 10, 2025 6:30 am
- Forum: Ideas and Suggestions
- Topic: Seamless SpaceMap Navigation (For controller users)
- Replies: 0
- Views: 143
Seamless SpaceMap Navigation (For controller users)
... seamless navigation of Planets and Platforms through the Space Map.
The Problem
Factorio is a game that is designed primarily for mouse and keyboard play, but some people prefer to play on controller (like me). I have an idea to make switching between Planets and Space Platforms a very seamless ...
The Problem
Factorio is a game that is designed primarily for mouse and keyboard play, but some people prefer to play on controller (like me). I have an idea to make switching between Planets and Space Platforms a very seamless ...
- Mon Jan 20, 2025 12:49 pm
- Forum: Ideas and Suggestions
- Topic: Allow selection of keyboard layout in controls settings
- Replies: 0
- Views: 111
Allow selection of keyboard layout in controls settings
I used to use an alternative keyboard layout driven by software (ie, installing the keyboard layout on Windows). Wube is amazing, and the hotkeys in Factorio would automatically adjust to conform to the keyboard layout in use.
However, I've now switched to a QMK powered keyboard, where layouts are ...
However, I've now switched to a QMK powered keyboard, where layouts are ...
- Sat Jan 18, 2025 9:39 am
- Forum: Implemented Suggestions
- Topic: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
- Replies: 2
- Views: 280
Re: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
That sounds great! Thank you for your quick response, and useful info and tips. I will look into possibly using another mouse and look forward to updates.
Have a great weekend!![Wink :wink:](./images/smilies/icon_e_wink.gif)
Have a great weekend!
![Wink :wink:](./images/smilies/icon_e_wink.gif)
- Fri Jan 17, 2025 4:24 pm
- Forum: Implemented Suggestions
- Topic: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
- Replies: 2
- Views: 280
Re: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
I looked at this previously and it didn't look like it was possible, as there's no such system setting.
But looking into it again after your suggestion, I found a solution and added the option for the second next release, Version 2.0.31 or 2.0.32.
You will find it in Controls settings.
For better ...
But looking into it again after your suggestion, I found a solution and added the option for the second next release, Version 2.0.31 or 2.0.32.
You will find it in Controls settings.
For better ...
- Thu Jan 16, 2025 4:18 pm
- Forum: Implemented Suggestions
- Topic: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
- Replies: 2
- Views: 280
Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
I recently bought a wireless mouse and keyboard to more easily play on the nintendo switch. And I found out the mouse cursor is super slow i would love it if we could be able to change the sensitivity of the mouse on the switch. Right now the mouse is so slow that it puts me off playing.
This would ...
This would ...
- Thu Jan 09, 2025 9:53 pm
- Forum: Ideas and Suggestions
- Topic: Auto quality upgrading
- Replies: 9
- Views: 685
Re: Auto quality upgrading
the quick and easy solution would be to simply upgrade quality only if the upgrade planner has quality filters set/relevant keyboard key pressed. Otherwise have it work as it does currently.
- Tue Jan 07, 2025 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Replace signal value slider with useful constants like stack size
- Replies: 2
- Views: 273
Replace signal value slider with useful constants like stack size
... feel like the signal selection UI now needs some updates.
What?
A minimal mouse-only interface for setting signal values (to avoid using the keyboard) can be achieved by providing shortcuts that directly fill in the default (1) with commonly used / logical values such as the selected signal's ...
What?
A minimal mouse-only interface for setting signal values (to avoid using the keyboard) can be achieved by providing shortcuts that directly fill in the default (1) with commonly used / logical values such as the selected signal's ...
- Mon Jan 06, 2025 1:13 pm
- Forum: Ideas and Suggestions
- Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
- Replies: 39
- Views: 3151
Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation
... which you do), after all you could also simply do the math yourself and enter the result instead, which is the exact same thing.
And the enter key is inconveniently located nowhere close to any of your hands when playing the game, as you rarely need the right half of the keyboard playing the game.
And the enter key is inconveniently located nowhere close to any of your hands when playing the game, as you rarely need the right half of the keyboard playing the game.
- Sat Dec 21, 2024 1:50 pm
- Forum: Ideas and Suggestions
- Topic: Controller camera movement makes it hard to place buildings
- Replies: 3
- Views: 293
Controller camera movement makes it hard to place buildings
... workaround" I've found is to place a few of them carefully, and then use copy and paste click by click. This is never an issue when playing with keyboard+mouse, as the camera movement is naturally confined to the eight cardinal directions due to WASD controls.
My suggestion would be to either lock ...
My suggestion would be to either lock ...
- Sat Dec 14, 2024 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Option to prevent Escape from exiting Map mode
- Replies: 5
- Views: 419
Re: Option to prevent Escape from exiting Map mode
... keys, because in the default controls shift-space shoots stuff, and does nothing in remote view.
'pause' defaults to the 'pause' key (which my keyboard doesn't even have! as barely any programs use that key).
You’re right! I completely forgot about it, because most of my keyboards don’t have a ...
'pause' defaults to the 'pause' key (which my keyboard doesn't even have! as barely any programs use that key).
You’re right! I completely forgot about it, because most of my keyboards don’t have a ...
- Sat Dec 14, 2024 6:46 am
- Forum: Ideas and Suggestions
- Topic: Option to prevent Escape from exiting Map mode
- Replies: 5
- Views: 419
Re: Option to prevent Escape from exiting Map mode
... to open the Menu. This leaves the Map/Remote View “as-is”.
I think you may have rebound keys, because in the default controls shift-space shoots stuff, and does nothing in remote view.
'pause' defaults to the 'pause' key (which my keyboard doesn't even have! as barely any programs use that key).
I think you may have rebound keys, because in the default controls shift-space shoots stuff, and does nothing in remote view.
'pause' defaults to the 'pause' key (which my keyboard doesn't even have! as barely any programs use that key).
- Sun Dec 08, 2024 9:09 pm
- Forum: Ideas and Suggestions
- Topic: Keyboard Shortcuts for remote viewing planets
- Replies: 1
- Views: 329
Re: Keyboard Shortcuts for remote viewing planets
Another idea: Change the current editor shortcut, "Switch to Surface #", to work in regular gameplay as well - not just the editor
- Sun Dec 08, 2024 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Keyboard Shortcuts for remote viewing planets
- Replies: 1
- Views: 329
Keyboard Shortcuts for remote viewing planets
TL;DR
Customizable keyboard shortcuts to remote view each planet. Such as TAB + V for Vulcanus.
What?
We can already cycle through the recent remote viewings using a keyboard shortcut. Would be great if we could have shortcuts that jump to specific planets.
An alternative idea is to allow each ...
Customizable keyboard shortcuts to remote view each planet. Such as TAB + V for Vulcanus.
What?
We can already cycle through the recent remote viewings using a keyboard shortcut. Would be great if we could have shortcuts that jump to specific planets.
An alternative idea is to allow each ...
- Fri Dec 06, 2024 9:01 am
- Forum: Ideas and Suggestions
- Topic: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
- Replies: 4
- Views: 361
Re: Hotkeys for Pipette tool and Enter/Leave Vehicle under one key
... keys on it are not as easy to reach and overall harder to press, so I if I won't get used to it I feel like I will simply reassign them to some keyboard buttons anyway. We will see as I'll play.
I still don't know whether it's just something that happens to this Mouse Button 5 key or something that ...
I still don't know whether it's just something that happens to this Mouse Button 5 key or something that ...
- Thu Dec 05, 2024 8:34 pm
- Forum: Ideas and Suggestions
- Topic: [Lou]Vehicle lag compensation not active when remote controlling
- Replies: 13
- Views: 1045
Re: [Lou]Vehicle lag compensation not active when remote controlling
... jumping camera effect. It's incredibly extreme especially with higher pings. Seems very strange that there is just a key in the middle of your keyboard that when hit whether accidental or not causes your camera to jump around. It's fairly immersion breaking and makes me roll my eyes every time it ...
- Sat Nov 30, 2024 2:32 am
- Forum: Ideas and Suggestions
- Topic: Allow more flexibility selecting items and their qualities
- Replies: 2
- Views: 259
Allow more flexibility selecting items and their qualities
... UI design that means you mouse travels far down to select the quality, then up again to select the item, then back down to confirm (unless you keyboard shortcut)
I imagine game PREVENTS selecting item of same quality to prevent duplicate entries but we have to confirm the choice anyway (shortcut ...
I imagine game PREVENTS selecting item of same quality to prevent duplicate entries but we have to confirm the choice anyway (shortcut ...
- Fri Nov 29, 2024 4:19 pm
- Forum: Ideas and Suggestions
- Topic: A view mode that ignores elevated rails
- Replies: 15
- Views: 1127
Add an option to Hide/show elevated rails from view.
TL;DR
Add an option to Hide/show elevated rails from view.
What?
Include a simple keyboard command, or a togglable button on the UI that would hide/show the elevated rails. (Or maybe make then translucent). The idea here, would be to add a way to build / deconstruct things that are placed ...
Add an option to Hide/show elevated rails from view.
What?
Include a simple keyboard command, or a togglable button on the UI that would hide/show the elevated rails. (Or maybe make then translucent). The idea here, would be to add a way to build / deconstruct things that are placed ...
- Sat Nov 23, 2024 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
- Replies: 39
- Views: 3151
Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation
The simplest way is to just use Enter... I don't see a need to go back to E as confirm. The only drawback is that enter is on the right of the keyboard, while E was right next to WASD. Tab would be nice to change focus, then space for confirmation, just like in the web browser. Would allow for even ...
- Thu Nov 21, 2024 4:53 am
- Forum: Ideas and Suggestions
- Topic: Keyboard shortcut for "Entity tooltip on the side"
- Replies: 4
- Views: 2426
Re: Keyboard shortcut for "Entity tooltip on the side"
I want this too. In Space Age I am using pins frequently for navigation to all the different things I have to manage, and those take up a permanent place on the right side of the screen, ensuring that most tool-tips on the side are cut off, so I have to turn off this setting most of the time ...