Search found 632 matches: Keyboard
Searched query: +Keyboard
- Tue Jul 29, 2025 6:57 pm
- Forum: Ideas and Suggestions
- Topic: Borderless fullscreen & UI Scaling options
- Replies: 3
- Views: 326
Re: Borderless fullscreen & UI Scaling options
... that one can actually scroll "tooltips" by holding Shift. I never knew one can actually do that. I only found out an hour ago by browsing the keyboard shortcuts while looking for something else and stumbling across the entry by accident. One would think by playing the game for soooo looong I ...
- Thu Jul 10, 2025 12:27 am
- Forum: Implemented Suggestions
- Topic: Decouple directional cursor from player sprite (controller input)
- Replies: 2
- Views: 1149
Re: Decouple directional cursor from player sprite (controller input)
... designs are very compact incredibly frustrating.
I've linked a video of the issue. First I demonstrate how it works as standard with a mouse and keyboard. Then I switch to a controller and recreate the problem beginning at the 20 second mark. Excuse the poor quality, I exported at a low resolution ...
I've linked a video of the issue. First I demonstrate how it works as standard with a mouse and keyboard. Then I switch to a controller and recreate the problem beginning at the 20 second mark. Excuse the poor quality, I exported at a low resolution ...
- Thu Jun 12, 2025 9:28 am
- Forum: Ideas and Suggestions
- Topic: Nintendo Switch 2 - Mouse Support
- Replies: 6
- Views: 2386
Re: Nintendo Switch 2 - Mouse Support
The original Switch version already supports USB mouse and keyboard. Just plug them in and change the input method in the Control settings. This way it plays the same as on PC.
- Wed May 14, 2025 10:42 pm
- Forum: Ideas and Suggestions
- Topic: Allow pipette of any applicable LuaGuiElement
- Replies: 4
- Views: 446
Re: Allow pipette of any applicable LuaGuiElement
... I play, I want to spend as little time as possible to accomplish what I want. Something that takes a lot of time is switching between mouse and keyboard, and currently this is something that is required to do whenever you need to select a signal for e.g. circuit conditions, inserter filters, or ...
- Thu May 08, 2025 3:51 am
- Forum: Ideas and Suggestions
- Topic: Detect all possible generic mouse buttons for keybind settings
- Replies: 1
- Views: 285
Re: Detect all possible generic mouse buttons for keybind settings
I have found that configuring the “Extra Buttons” to emit standard Keypress events (that are normally un-reachable on a Keyboard) is more compatible with different Video games and their varied custom input handling.
I have Logitech “G series” devices, which have a customization Tool in Windows which ...
I have Logitech “G series” devices, which have a customization Tool in Windows which ...
- Thu May 08, 2025 12:10 am
- Forum: Ideas and Suggestions
- Topic: Detect all possible generic mouse buttons for keybind settings
- Replies: 1
- Views: 285
Detect all possible generic mouse buttons for keybind settings
... 1 to 5, 4 and 5 traditionally being "back" and "forward" in browsers.
As a consequence, most mice map additional buttons after 5 to seldom-used keyboard keys. However, some mice like mine allow setting these buttons to generic Mouse Buttons numbered 6 and up. I have confirmed that they are properly ...
As a consequence, most mice map additional buttons after 5 to seldom-used keyboard keys. However, some mice like mine allow setting these buttons to generic Mouse Buttons numbered 6 and up. I have confirmed that they are properly ...
- Wed Apr 23, 2025 3:22 pm
- Forum: Implemented Suggestions
- Topic: QoL change for Vehicles
- Replies: 4
- Views: 853
Re: QoL change for Vehicles
... is small and it will still require some skill to drive straight.
Additionally added a new way to drive:
- Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.
Related Idea for the ...
Additionally added a new way to drive:
- Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.
Related Idea for the ...
- Wed Apr 23, 2025 11:31 am
- Forum: Implemented Suggestions
- Topic: QoL change for Vehicles
- Replies: 4
- Views: 853
Re: QoL change for Vehicles
... a few degrees.
The snap angle is small and it will still require some skill to drive straight.
Additionally added a new way to drive:
- Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.
The snap angle is small and it will still require some skill to drive straight.
Additionally added a new way to drive:
- Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.
- Wed Mar 12, 2025 5:08 pm
- Forum: Ideas and Suggestions
- Topic: Initial Edit Box Focus
- Replies: 1
- Views: 277
Initial Edit Box Focus
... Note that for this to work best, it would also be nice if edit boxes ignored non-numeric keypresses and instead passed them through to the normal keyboard handler. Currently if I give focus to a numeric edit box and press "E", it puts the letter E in the edit box which is never useful. Instead it ...
- Tue Mar 04, 2025 4:03 pm
- Forum: Ideas and Suggestions
- Topic: Change default settings of Arithmetic Combinator to be "times one"
- Replies: 5
- Views: 637
Re: Change default settings of Arithmetic Combinator to be "times one"
... to have in the shortcut bar a blueprint of an arithmetic combinator configured to do each +0 => each ( so you don't have to increment with the keyboard the 2nd value) or each*1 => each or even a decider that does if "anything" => everything, to "fast" build it, it would just take a single click ...
- Tue Mar 04, 2025 11:58 am
- Forum: Ideas and Suggestions
- Topic: Change default settings of Arithmetic Combinator to be "times one"
- Replies: 5
- Views: 637
Change default settings of Arithmetic Combinator to be "times one"
... To do this, both the input signal must be set, the constant value must be increased to one (which requires multiple clicks and use of the keyboard), and the output signal must be set.
It would make the process slightly less annoying if the constant value was set to one by default instead ...
It would make the process slightly less annoying if the constant value was set to one by default instead ...
- Mon Feb 10, 2025 12:03 pm
- Forum: Implemented Suggestions
- Topic: Sound menu checkboxes
- Replies: 3
- Views: 1584
Re: Sound menu checkboxes
... like that in the past but we didn't come to any conclusions. In general, we don't want cluttered settings. A mute checkbox is just a shortcut to setting a volume to 0, I'm not convinced it's worth cluttering the GUI for that.
Btw, there is a keyboard shortcut (unbound by default) for pausing music.
Btw, there is a keyboard shortcut (unbound by default) for pausing music.
- Mon Feb 10, 2025 6:30 am
- Forum: Ideas and Suggestions
- Topic: Seamless SpaceMap Navigation (For controller users)
- Replies: 0
- Views: 343
Seamless SpaceMap Navigation (For controller users)
... seamless navigation of Planets and Platforms through the Space Map.
The Problem
Factorio is a game that is designed primarily for mouse and keyboard play, but some people prefer to play on controller (like me). I have an idea to make switching between Planets and Space Platforms a very seamless ...
The Problem
Factorio is a game that is designed primarily for mouse and keyboard play, but some people prefer to play on controller (like me). I have an idea to make switching between Planets and Space Platforms a very seamless ...
- Mon Jan 20, 2025 12:49 pm
- Forum: Ideas and Suggestions
- Topic: Allow selection of keyboard layout in controls settings
- Replies: 0
- Views: 272
Allow selection of keyboard layout in controls settings
I used to use an alternative keyboard layout driven by software (ie, installing the keyboard layout on Windows). Wube is amazing, and the hotkeys in Factorio would automatically adjust to conform to the keyboard layout in use.
However, I've now switched to a QMK powered keyboard, where layouts are ...
However, I've now switched to a QMK powered keyboard, where layouts are ...
- Sat Jan 18, 2025 9:39 am
- Forum: Implemented Suggestions
- Topic: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
- Replies: 2
- Views: 1107
Re: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
That sounds great! Thank you for your quick response, and useful info and tips. I will look into possibly using another mouse and look forward to updates.
Have a great weekend!
Have a great weekend!

- Fri Jan 17, 2025 4:24 pm
- Forum: Implemented Suggestions
- Topic: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
- Replies: 2
- Views: 1107
Re: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
I looked at this previously and it didn't look like it was possible, as there's no such system setting.
But looking into it again after your suggestion, I found a solution and added the option for the second next release, Version 2.0.31 or 2.0.32.
You will find it in Controls settings.
For better ...
But looking into it again after your suggestion, I found a solution and added the option for the second next release, Version 2.0.31 or 2.0.32.
You will find it in Controls settings.
For better ...
- Thu Jan 16, 2025 4:18 pm
- Forum: Implemented Suggestions
- Topic: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
- Replies: 2
- Views: 1107
Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
I recently bought a wireless mouse and keyboard to more easily play on the nintendo switch. And I found out the mouse cursor is super slow i would love it if we could be able to change the sensitivity of the mouse on the switch. Right now the mouse is so slow that it puts me off playing.
This would ...
This would ...
- Thu Jan 09, 2025 9:53 pm
- Forum: Ideas and Suggestions
- Topic: Auto quality upgrading
- Replies: 9
- Views: 1717
Re: Auto quality upgrading
the quick and easy solution would be to simply upgrade quality only if the upgrade planner has quality filters set/relevant keyboard key pressed. Otherwise have it work as it does currently.
- Tue Jan 07, 2025 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Replace signal value slider with useful constants like stack size
- Replies: 2
- Views: 540
Replace signal value slider with useful constants like stack size
... feel like the signal selection UI now needs some updates.
What?
A minimal mouse-only interface for setting signal values (to avoid using the keyboard) can be achieved by providing shortcuts that directly fill in the default (1) with commonly used / logical values such as the selected signal's ...
What?
A minimal mouse-only interface for setting signal values (to avoid using the keyboard) can be achieved by providing shortcuts that directly fill in the default (1) with commonly used / logical values such as the selected signal's ...
- Mon Jan 06, 2025 1:13 pm
- Forum: Ideas and Suggestions
- Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
- Replies: 40
- Views: 6082
Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation
... which you do), after all you could also simply do the math yourself and enter the result instead, which is the exact same thing.
And the enter key is inconveniently located nowhere close to any of your hands when playing the game, as you rarely need the right half of the keyboard playing the game.
And the enter key is inconveniently located nowhere close to any of your hands when playing the game, as you rarely need the right half of the keyboard playing the game.