Search found 632 matches: Keyboard

Searched query: +Keyboard

by MeduSalem
Tue Jul 29, 2025 6:57 pm
Forum: Ideas and Suggestions
Topic: Borderless fullscreen & UI Scaling options
Replies: 3
Views: 326

Re: Borderless fullscreen & UI Scaling options

... that one can actually scroll "tooltips" by holding Shift. I never knew one can actually do that. I only found out an hour ago by browsing the keyboard shortcuts while looking for something else and stumbling across the entry by accident. One would think by playing the game for soooo looong I ...
by Lunertic
Thu Jul 10, 2025 12:27 am
Forum: Implemented Suggestions
Topic: Decouple directional cursor from player sprite (controller input)
Replies: 2
Views: 1149

Re: Decouple directional cursor from player sprite (controller input)

... designs are very compact incredibly frustrating.

I've linked a video of the issue. First I demonstrate how it works as standard with a mouse and keyboard. Then I switch to a controller and recreate the problem beginning at the 20 second mark. Excuse the poor quality, I exported at a low resolution ...
by Twinsen
Thu Jun 12, 2025 9:28 am
Forum: Ideas and Suggestions
Topic: Nintendo Switch 2 - Mouse Support
Replies: 6
Views: 2386

Re: Nintendo Switch 2 - Mouse Support

The original Switch version already supports USB mouse and keyboard. Just plug them in and change the input method in the Control settings. This way it plays the same as on PC.
by Zomis
Wed May 14, 2025 10:42 pm
Forum: Ideas and Suggestions
Topic: Allow pipette of any applicable LuaGuiElement
Replies: 4
Views: 446

Re: Allow pipette of any applicable LuaGuiElement

... I play, I want to spend as little time as possible to accomplish what I want. Something that takes a lot of time is switching between mouse and keyboard, and currently this is something that is required to do whenever you need to select a signal for e.g. circuit conditions, inserter filters, or ...
by eugenekay
Thu May 08, 2025 3:51 am
Forum: Ideas and Suggestions
Topic: Detect all possible generic mouse buttons for keybind settings
Replies: 1
Views: 285

Re: Detect all possible generic mouse buttons for keybind settings

I have found that configuring the “Extra Buttons” to emit standard Keypress events (that are normally un-reachable on a Keyboard) is more compatible with different Video games and their varied custom input handling.

I have Logitech “G series” devices, which have a customization Tool in Windows which ...
by lelahx
Thu May 08, 2025 12:10 am
Forum: Ideas and Suggestions
Topic: Detect all possible generic mouse buttons for keybind settings
Replies: 1
Views: 285

Detect all possible generic mouse buttons for keybind settings

... 1 to 5, 4 and 5 traditionally being "back" and "forward" in browsers.
As a consequence, most mice map additional buttons after 5 to seldom-used keyboard keys. However, some mice like mine allow setting these buttons to generic Mouse Buttons numbered 6 and up. I have confirmed that they are properly ...
by eugenekay
Wed Apr 23, 2025 3:22 pm
Forum: Implemented Suggestions
Topic: QoL change for Vehicles
Replies: 4
Views: 853

Re: QoL change for Vehicles

... is small and it will still require some skill to drive straight.

Additionally added a new way to drive:
- Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.


Related Idea for the ...
by Twinsen
Wed Apr 23, 2025 11:31 am
Forum: Implemented Suggestions
Topic: QoL change for Vehicles
Replies: 4
Views: 853

Re: QoL change for Vehicles

... a few degrees.
The snap angle is small and it will still require some skill to drive straight.

Additionally added a new way to drive:
- Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.
by vinnief
Wed Mar 12, 2025 5:08 pm
Forum: Ideas and Suggestions
Topic: Initial Edit Box Focus
Replies: 1
Views: 277

Initial Edit Box Focus

... Note that for this to work best, it would also be nice if edit boxes ignored non-numeric keypresses and instead passed them through to the normal keyboard handler. Currently if I give focus to a numeric edit box and press "E", it puts the letter E in the edit box which is never useful. Instead it ...
by mmmPI
Tue Mar 04, 2025 4:03 pm
Forum: Ideas and Suggestions
Topic: Change default settings of Arithmetic Combinator to be "times one"
Replies: 5
Views: 637

Re: Change default settings of Arithmetic Combinator to be "times one"

... to have in the shortcut bar a blueprint of an arithmetic combinator configured to do each +0 => each ( so you don't have to increment with the keyboard the 2nd value) or each*1 => each or even a decider that does if "anything" => everything, to "fast" build it, it would just take a single click ...
by DemRat
Tue Mar 04, 2025 11:58 am
Forum: Ideas and Suggestions
Topic: Change default settings of Arithmetic Combinator to be "times one"
Replies: 5
Views: 637

Change default settings of Arithmetic Combinator to be "times one"

... To do this, both the input signal must be set, the constant value must be increased to one (which requires multiple clicks and use of the keyboard), and the output signal must be set.

It would make the process slightly less annoying if the constant value was set to one by default instead ...
by Donion
Mon Feb 10, 2025 12:03 pm
Forum: Implemented Suggestions
Topic: Sound menu checkboxes
Replies: 3
Views: 1584

Re: Sound menu checkboxes

... like that in the past but we didn't come to any conclusions. In general, we don't want cluttered settings. A mute checkbox is just a shortcut to setting a volume to 0, I'm not convinced it's worth cluttering the GUI for that.

Btw, there is a keyboard shortcut (unbound by default) for pausing music.
by funnyduck99
Mon Feb 10, 2025 6:30 am
Forum: Ideas and Suggestions
Topic: Seamless SpaceMap Navigation (For controller users)
Replies: 0
Views: 343

Seamless SpaceMap Navigation (For controller users)

... seamless navigation of Planets and Platforms through the Space Map.

The Problem
Factorio is a game that is designed primarily for mouse and keyboard play, but some people prefer to play on controller (like me). I have an idea to make switching between Planets and Space Platforms a very seamless ...
by wuigukin
Mon Jan 20, 2025 12:49 pm
Forum: Ideas and Suggestions
Topic: Allow selection of keyboard layout in controls settings
Replies: 0
Views: 272

Allow selection of keyboard layout in controls settings

I used to use an alternative keyboard layout driven by software (ie, installing the keyboard layout on Windows). Wube is amazing, and the hotkeys in Factorio would automatically adjust to conform to the keyboard layout in use.

However, I've now switched to a QMK powered keyboard, where layouts are ...
by trondii
Sat Jan 18, 2025 9:39 am
Forum: Implemented Suggestions
Topic: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
Replies: 2
Views: 1107

Re: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)

That sounds great! Thank you for your quick response, and useful info and tips. I will look into possibly using another mouse and look forward to updates.

Have a great weekend! :wink:
by Twinsen
Fri Jan 17, 2025 4:24 pm
Forum: Implemented Suggestions
Topic: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
Replies: 2
Views: 1107

Re: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)

I looked at this previously and it didn't look like it was possible, as there's no such system setting.
But looking into it again after your suggestion, I found a solution and added the option for the second next release, Version 2.0.31 or 2.0.32.
You will find it in Controls settings.
For better ...
by trondii
Thu Jan 16, 2025 4:18 pm
Forum: Implemented Suggestions
Topic: Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)
Replies: 2
Views: 1107

Option to change mouse sensitivity on Nintendo Switch (mouse and keyboard controls)

I recently bought a wireless mouse and keyboard to more easily play on the nintendo switch. And I found out the mouse cursor is super slow i would love it if we could be able to change the sensitivity of the mouse on the switch. Right now the mouse is so slow that it puts me off playing.


This would ...
by hoho
Thu Jan 09, 2025 9:53 pm
Forum: Ideas and Suggestions
Topic: Auto quality upgrading
Replies: 9
Views: 1717

Re: Auto quality upgrading

the quick and easy solution would be to simply upgrade quality only if the upgrade planner has quality filters set/relevant keyboard key pressed. Otherwise have it work as it does currently.
by neoChaos12
Tue Jan 07, 2025 1:11 pm
Forum: Ideas and Suggestions
Topic: Replace signal value slider with useful constants like stack size
Replies: 2
Views: 540

Replace signal value slider with useful constants like stack size

... feel like the signal selection UI now needs some updates.

What?

A minimal mouse-only interface for setting signal values (to avoid using the keyboard) can be achieved by providing shortcuts that directly fill in the default (1) with commonly used / logical values such as the selected signal's ...
by SilentStorm
Mon Jan 06, 2025 1:13 pm
Forum: Ideas and Suggestions
Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
Replies: 40
Views: 6082

Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation

... which you do), after all you could also simply do the math yourself and enter the result instead, which is the exact same thing.

And the enter key is inconveniently located nowhere close to any of your hands when playing the game, as you rarely need the right half of the keyboard playing the game.

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