Search found 207 matches: Blueprint editor

Searched query: +Blueprint +editor

by macdjord
Wed Jun 24, 2026 4:25 am
Forum: Ideas and Suggestions
Topic: [2.1] Blueprints should have option like "force empty space"
Replies: 6
Views: 1413

Re: [2.1] Blueprints should have option like "force empty space"

... them manually (though they'd probably be hidden and only available in editor mode, like infinity pipes and loaders), and thus you can blueprint them, and thus if you super-force-build a blueprint that contains them, any objects on that tile they would occupy are automatically marked for ...
by AlexRAwesome
Thu May 28, 2026 5:44 pm
Forum: Ideas and Suggestions
Topic: In the blueprint editor: Long mouse hover to show logistics requests of an entity in the blueprint
Replies: 0
Views: 158

In the blueprint editor: Long mouse hover to show logistics requests of an entity in the blueprint

2-minute MS Paint mockup to show what I mean.
05-28-2026, 13-44-08.png
05-28-2026, 13-44-08.png (453.2 KiB) Viewed 158 times
by Onii-ChanFL
Fri May 22, 2026 5:42 pm
Forum: Ideas and Suggestions
Topic: Make Richtext also work inside of combinators description fields
Replies: 0
Views: 188

Make Richtext also work inside of combinators description fields

... in the combinators description textfield or maybe even inside of a blueprint description field


What?

I posted a bug https://forums.factorio ... inside of the popup when selecting a richtext-icon, which would be an "Editor" for custom tooltips, or a way of selecting the tooltip parts.

Why ...
by gfaster
Fri May 15, 2026 6:42 pm
Forum: Ideas and Suggestions
Topic: Arithmetic in blueprint editor
Replies: 0
Views: 374

Arithmetic in blueprint editor

TL;DR
Let us do math like we can in item selection in the blueprint grid size+offset editing boxes


What?

We can already do arithmetic when selecting an item/signal:

05-15-2026, 14-29-19.png

But it came as a surprise when I couldn't do that when setting the blueprint:

05-15-2026, 14-31-20 ...
by His_Cogness
Fri Apr 10, 2026 2:00 am
Forum: Ideas and Suggestions
Topic: Pipette in blueprint editing
Replies: 1
Views: 369

Pipette in blueprint editing

TL;DR
I would like to be able to fill in the blueprint's icons using the pipette tool rather than the icon selector.


What?
Make the pipette tool able to pick buildings from the blueprint editor.
04-09-2026, 20-55-23.png

Why?
Usually some/most of the icons you want to use for your blueprint ...
by Green Cat
Fri Feb 27, 2026 7:44 pm
Forum: Ideas and Suggestions
Topic: MAP EDITOR "fill with lab tiles" = option to change "fill with"
Replies: 1
Views: 644

MAP EDITOR "fill with lab tiles" = option to change "fill with"

The reason why i wrote in all capital map editor is to make it very very very very clear: "oh but i need the sqares to do exact build!!!!" is NOT a ... i said tiles... but... concrete is an "item" tiles (can be saved by blueprint, destroyed, affect stats, replace, so on), and what i actually mean ...
by Green Cat
Tue Feb 24, 2026 12:53 am
Forum: Outdated/Not implemented
Topic: New surface: dream world (aka map editor)
Replies: 3
Views: 964

New surface: dream world (aka map editor)

... still access the map to do copies (cloning function), create (update?) blueprints, stress test stuff before wasting tons of time because no access to resource (or quality?), bitters, not sure about restrictions (surface conditions or similar).

And this being a pseudo map editor, we can dream up ...
by NotRexButCaesar
Wed Feb 11, 2026 7:39 am
Forum: Ideas and Suggestions
Topic: Please add a button to add a new blueprint parameter variable
Replies: 59
Views: 36342

Re: Please add a button to add a new blueprint parameter variable

... also be nice if the parameters did not disappear when I modify the blueprint.
So far, I have been doing this by creating a combinator in the ... them again, they will be gone. As long as I don't open the parameter editor menu, they are saved, but as soon as I open it, all the parameters which ...
by spro123
Mon Dec 29, 2025 10:57 pm
Forum: Ideas and Suggestions
Topic: Edit blueprint / Blueprint Creative Mode: Create/Edit/Test
Replies: 31
Views: 16565

blueprint editing

when I make blueprints I usually make mistakes that I need to fix if its an extra thing that I need to get rid of easy, just mine it in the blueprint ... could be made so much better if there's like some kind of blueprint editor you can enter in with a click of a button or even just allow placing ...
by Tacosauce890
Wed Nov 12, 2025 4:56 pm
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 66
Views: 40561

Re: Blueprint Edit - Ability to Zoom In/Out

... coverage with bots, leaving a radar and power poles in the way of the blueprint being edited.

Maybe an alternative, give us a button in the blueprint editor to have access to the blueprint lab space within the vanilla game - leave everything running as though we're on another surface, let us tweak ...
by Siarhei
Tue Nov 04, 2025 8:57 pm
Forum: Ideas and Suggestions
Topic: Blueprint label, icons, other details entity
Replies: 3
Views: 900

Blueprint label, icons, other details entity

TL;DR
An entity where I can set name and icons for blueprint, if created blueprint contains this entity, name and icons are set from the entity

What ... I need to edit my blueprint. As there is no full featured blueprint editor in the game - I have my schemas in sandbox. I edit it in sandbox and ...
by jodokus32
Sat Nov 01, 2025 12:51 pm
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 66
Views: 40561

Re: Zoom functionality in blueprint editor

The blueprint editor is more a preview with some very basic edit functions.
For editing a blueprint, you are better off placing it somewhere as ghosts, where is space, and use the normal building functions.
The blueprint can then be updated with the replace content function

I'm not sure how far it ...
by Xeinaemm
Tue Sep 23, 2025 9:01 pm
Forum: Ideas and Suggestions
Topic: Consistency of the loader
Replies: 2
Views: 881

Re: Consistency of the loader

... belt stacking issue. In the picture, you have a vanilla loader from the editor with the applied fix.

Depending upon these items in a share-able Blueprint seems like a Bad Idea.
Recipes development and sharing testing framework. This is out of scope for the majority of players.
by eugenekay
Tue Sep 23, 2025 7:01 pm
Forum: Ideas and Suggestions
Topic: Consistency of the loader
Replies: 2
Views: 881

Re: Consistency of the loader

... mods can fix it by setting max_belt_stack_size = 4 , but to share blueprints, everyone needs to have this same fix.

Mods are required to use Loaders to begin with? The ones available in Vanilla Editor Mode have very obvious "Developer Graphics", just like the other Creative tools (Infinity Chest ...
by Brathahn
Fri Jul 11, 2025 3:37 pm
Forum: Ideas and Suggestions
Topic: wire color inversion
Replies: 3
Views: 861

Re: wire color inversion

you can decode your blueprint with this tool. maybe its possible change the red/green wire instances with a text editor.
https://burnysc2.github.io/Factorio/Too ... Blueprint/
by ndh
Thu Jul 03, 2025 12:07 pm
Forum: Ideas and Suggestions
Topic: Warn the user before modified combinator description gets discarded
Replies: 1
Views: 842

Warn the user before modified combinator description gets discarded

... grafik.png



This UI design is inconsistent with the description editor for blueprints. The editor for the blueprint description is not in separate window, but part of the UI. More imporantly, when trying to close the blueprint editor after modifying the description, the user is made aware of ...
by mikehendi
Thu Jun 26, 2025 8:57 am
Forum: Ideas and Suggestions
Topic: Space Platform specific: Allow chunk generation by blueprint ghosts
Replies: 1
Views: 809

Space Platform specific: Allow chunk generation by blueprint ghosts

... Space platforms initially generate very few chunks, making it hard to blueprint paste (copies of) larger ships/haulers.

I suggest changed chunk ... enough to generate the chunk. (similar to how it works when you are in editor mode and just force click the blueprint into existance for the part that ...
by RealK
Thu May 22, 2025 9:47 pm
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 66
Views: 40561

Re: Zoom functionality in blueprint editor

I upvote this.
by eugenekay
Sun May 11, 2025 11:57 pm
Forum: Ideas and Suggestions
Topic: Option to Enable/Disable Trigger Techs for Nauvis
Replies: 1
Views: 881

Re: Option to Enable/Disable Trigger Techs for Nauvis

... done via Bot / Drill so it is really just a matter of stamping down a Blueprint. I think that the Unlock system is GREAT for first-time playthroughs ... of gameplay so often? It only happens once per save file…. I use the Editor mode’s “Instant Research” often to skip the early phases of the game, so ...

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