Search found 207 matches: Blueprint editor
Searched query: +Blueprint +editor
- Wed Jun 24, 2026 4:25 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Blueprints should have option like "force empty space"
- Replies: 6
- Views: 1413
Re: [2.1] Blueprints should have option like "force empty space"
... them manually (though they'd probably be hidden and only available in editor mode, like infinity pipes and loaders), and thus you can blueprint them, and thus if you super-force-build a blueprint that contains them, any objects on that tile they would occupy are automatically marked for ...
- Thu May 28, 2026 5:44 pm
- Forum: Ideas and Suggestions
- Topic: In the blueprint editor: Long mouse hover to show logistics requests of an entity in the blueprint
- Replies: 0
- Views: 158
In the blueprint editor: Long mouse hover to show logistics requests of an entity in the blueprint
2-minute MS Paint mockup to show what I mean.
- Fri May 22, 2026 5:42 pm
- Forum: Ideas and Suggestions
- Topic: Make Richtext also work inside of combinators description fields
- Replies: 0
- Views: 188
Make Richtext also work inside of combinators description fields
... in the combinators description textfield or maybe even inside of a blueprint description field
What?
I posted a bug https://forums.factorio ... inside of the popup when selecting a richtext-icon, which would be an "Editor" for custom tooltips, or a way of selecting the tooltip parts.
Why ...
What?
I posted a bug https://forums.factorio ... inside of the popup when selecting a richtext-icon, which would be an "Editor" for custom tooltips, or a way of selecting the tooltip parts.
Why ...
- Fri May 15, 2026 6:42 pm
- Forum: Ideas and Suggestions
- Topic: Arithmetic in blueprint editor
- Replies: 0
- Views: 374
Arithmetic in blueprint editor
TL;DR
Let us do math like we can in item selection in the blueprint grid size+offset editing boxes
What?
We can already do arithmetic when selecting an item/signal:
05-15-2026, 14-29-19.png
But it came as a surprise when I couldn't do that when setting the blueprint:
05-15-2026, 14-31-20 ...
Let us do math like we can in item selection in the blueprint grid size+offset editing boxes
What?
We can already do arithmetic when selecting an item/signal:
05-15-2026, 14-29-19.png
But it came as a surprise when I couldn't do that when setting the blueprint:
05-15-2026, 14-31-20 ...
- Fri Apr 10, 2026 2:00 am
- Forum: Ideas and Suggestions
- Topic: Pipette in blueprint editing
- Replies: 1
- Views: 369
Pipette in blueprint editing
TL;DR
I would like to be able to fill in the blueprint's icons using the pipette tool rather than the icon selector.
What?
Make the pipette tool able to pick buildings from the blueprint editor.
04-09-2026, 20-55-23.png
Why?
Usually some/most of the icons you want to use for your blueprint ...
I would like to be able to fill in the blueprint's icons using the pipette tool rather than the icon selector.
What?
Make the pipette tool able to pick buildings from the blueprint editor.
04-09-2026, 20-55-23.png
Why?
Usually some/most of the icons you want to use for your blueprint ...
- Fri Feb 27, 2026 7:44 pm
- Forum: Ideas and Suggestions
- Topic: MAP EDITOR "fill with lab tiles" = option to change "fill with"
- Replies: 1
- Views: 644
MAP EDITOR "fill with lab tiles" = option to change "fill with"
The reason why i wrote in all capital map editor is to make it very very very very clear: "oh but i need the sqares to do exact build!!!!" is NOT a ... i said tiles... but... concrete is an "item" tiles (can be saved by blueprint, destroyed, affect stats, replace, so on), and what i actually mean ...
- Tue Feb 24, 2026 12:53 am
- Forum: Outdated/Not implemented
- Topic: New surface: dream world (aka map editor)
- Replies: 3
- Views: 964
New surface: dream world (aka map editor)
... still access the map to do copies (cloning function), create (update?) blueprints, stress test stuff before wasting tons of time because no access to resource (or quality?), bitters, not sure about restrictions (surface conditions or similar).
And this being a pseudo map editor, we can dream up ...
And this being a pseudo map editor, we can dream up ...
- Wed Feb 11, 2026 7:39 am
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 59
- Views: 36342
Re: Please add a button to add a new blueprint parameter variable
... also be nice if the parameters did not disappear when I modify the blueprint.
So far, I have been doing this by creating a combinator in the ... them again, they will be gone. As long as I don't open the parameter editor menu, they are saved, but as soon as I open it, all the parameters which ...
So far, I have been doing this by creating a combinator in the ... them again, they will be gone. As long as I don't open the parameter editor menu, they are saved, but as soon as I open it, all the parameters which ...
- Mon Dec 29, 2025 10:57 pm
- Forum: Ideas and Suggestions
- Topic: Edit blueprint / Blueprint Creative Mode: Create/Edit/Test
- Replies: 31
- Views: 16563
blueprint editing
when I make blueprints I usually make mistakes that I need to fix if its an extra thing that I need to get rid of easy, just mine it in the blueprint ... could be made so much better if there's like some kind of blueprint editor you can enter in with a click of a button or even just allow placing ...
- Wed Nov 12, 2025 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 66
- Views: 40548
Re: Blueprint Edit - Ability to Zoom In/Out
... coverage with bots, leaving a radar and power poles in the way of the blueprint being edited.
Maybe an alternative, give us a button in the blueprint editor to have access to the blueprint lab space within the vanilla game - leave everything running as though we're on another surface, let us tweak ...
Maybe an alternative, give us a button in the blueprint editor to have access to the blueprint lab space within the vanilla game - leave everything running as though we're on another surface, let us tweak ...
- Tue Nov 04, 2025 8:57 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint label, icons, other details entity
- Replies: 3
- Views: 900
Blueprint label, icons, other details entity
TL;DR
An entity where I can set name and icons for blueprint, if created blueprint contains this entity, name and icons are set from the entity
What ... I need to edit my blueprint. As there is no full featured blueprint editor in the game - I have my schemas in sandbox. I edit it in sandbox and ...
An entity where I can set name and icons for blueprint, if created blueprint contains this entity, name and icons are set from the entity
What ... I need to edit my blueprint. As there is no full featured blueprint editor in the game - I have my schemas in sandbox. I edit it in sandbox and ...
- Sat Nov 01, 2025 12:51 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 66
- Views: 40548
Re: Zoom functionality in blueprint editor
The blueprint editor is more a preview with some very basic edit functions.
For editing a blueprint, you are better off placing it somewhere as ghosts, where is space, and use the normal building functions.
The blueprint can then be updated with the replace content function
I'm not sure how far it ...
For editing a blueprint, you are better off placing it somewhere as ghosts, where is space, and use the normal building functions.
The blueprint can then be updated with the replace content function
I'm not sure how far it ...
- Sat Nov 01, 2025 12:38 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 66
- Views: 40548
- Tue Sep 23, 2025 9:01 pm
- Forum: Ideas and Suggestions
- Topic: Consistency of the loader
- Replies: 2
- Views: 881
Re: Consistency of the loader
... belt stacking issue. In the picture, you have a vanilla loader from the editor with the applied fix.
Depending upon these items in a share-able Blueprint seems like a Bad Idea.
Recipes development and sharing testing framework. This is out of scope for the majority of players.
Depending upon these items in a share-able Blueprint seems like a Bad Idea.
Recipes development and sharing testing framework. This is out of scope for the majority of players.
- Tue Sep 23, 2025 7:01 pm
- Forum: Ideas and Suggestions
- Topic: Consistency of the loader
- Replies: 2
- Views: 881
Re: Consistency of the loader
... mods can fix it by setting max_belt_stack_size = 4 , but to share blueprints, everyone needs to have this same fix.
Mods are required to use Loaders to begin with? The ones available in Vanilla Editor Mode have very obvious "Developer Graphics", just like the other Creative tools (Infinity Chest ...
Mods are required to use Loaders to begin with? The ones available in Vanilla Editor Mode have very obvious "Developer Graphics", just like the other Creative tools (Infinity Chest ...
- Fri Jul 11, 2025 3:37 pm
- Forum: Ideas and Suggestions
- Topic: wire color inversion
- Replies: 3
- Views: 861
Re: wire color inversion
you can decode your blueprint with this tool. maybe its possible change the red/green wire instances with a text editor.
https://burnysc2.github.io/Factorio/Too ... Blueprint/
https://burnysc2.github.io/Factorio/Too ... Blueprint/
- Thu Jul 03, 2025 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Warn the user before modified combinator description gets discarded
- Replies: 1
- Views: 842
Warn the user before modified combinator description gets discarded
... grafik.png
This UI design is inconsistent with the description editor for blueprints. The editor for the blueprint description is not in separate window, but part of the UI. More imporantly, when trying to close the blueprint editor after modifying the description, the user is made aware of ...
This UI design is inconsistent with the description editor for blueprints. The editor for the blueprint description is not in separate window, but part of the UI. More imporantly, when trying to close the blueprint editor after modifying the description, the user is made aware of ...
- Thu Jun 26, 2025 8:57 am
- Forum: Ideas and Suggestions
- Topic: Space Platform specific: Allow chunk generation by blueprint ghosts
- Replies: 1
- Views: 809
Space Platform specific: Allow chunk generation by blueprint ghosts
... Space platforms initially generate very few chunks, making it hard to blueprint paste (copies of) larger ships/haulers.
I suggest changed chunk ... enough to generate the chunk. (similar to how it works when you are in editor mode and just force click the blueprint into existance for the part that ...
I suggest changed chunk ... enough to generate the chunk. (similar to how it works when you are in editor mode and just force click the blueprint into existance for the part that ...
- Thu May 22, 2025 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 66
- Views: 40548
Re: Zoom functionality in blueprint editor
I upvote this.
- Sun May 11, 2025 11:57 pm
- Forum: Ideas and Suggestions
- Topic: Option to Enable/Disable Trigger Techs for Nauvis
- Replies: 1
- Views: 881
Re: Option to Enable/Disable Trigger Techs for Nauvis
... done via Bot / Drill so it is really just a matter of stamping down a Blueprint. I think that the Unlock system is GREAT for first-time playthroughs ... of gameplay so often? It only happens once per save file…. I use the Editor mode’s “Instant Research” often to skip the early phases of the game, so ...