... belt stacking issue. In the picture, you have a vanilla loader from the editor with the applied fix.
Depending upon these items in a share-able Blueprint seems like a Bad Idea.
Recipes development and sharing testing framework. This is out of scope for the majority of players.
Search found 194 matches: Blueprint editor
Searched query: +Blueprint +editor
- Tue Sep 23, 2025 9:01 pm
- Forum: Ideas and Suggestions
- Topic: Consistency of the loader
- Replies: 2
- Views: 315
- Tue Sep 23, 2025 7:01 pm
- Forum: Ideas and Suggestions
- Topic: Consistency of the loader
- Replies: 2
- Views: 315
Re: Consistency of the loader
... mods can fix it by setting max_belt_stack_size = 4 , but to share blueprints, everyone needs to have this same fix.
Mods are required to use Loaders to begin with? The ones available in Vanilla Editor Mode have very obvious "Developer Graphics", just like the other Creative tools (Infinity Chest ...
Mods are required to use Loaders to begin with? The ones available in Vanilla Editor Mode have very obvious "Developer Graphics", just like the other Creative tools (Infinity Chest ...
- Fri Jul 11, 2025 3:37 pm
- Forum: Ideas and Suggestions
- Topic: wire color inversion
- Replies: 3
- Views: 425
Re: wire color inversion
you can decode your blueprint with this tool. maybe its possible change the red/green wire instances with a text editor.
https://burnysc2.github.io/Factorio/Too ... Blueprint/
https://burnysc2.github.io/Factorio/Too ... Blueprint/
- Thu Jul 03, 2025 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Warn the user before modified combinator description gets discarded
- Replies: 1
- Views: 469
Warn the user before modified combinator description gets discarded
... grafik.png
This UI design is inconsistent with the description editor for blueprints. The editor for the blueprint description is not in separate window, but part of the UI. More imporantly, when trying to close the blueprint editor after modifying the description, the user is made aware of ...
This UI design is inconsistent with the description editor for blueprints. The editor for the blueprint description is not in separate window, but part of the UI. More imporantly, when trying to close the blueprint editor after modifying the description, the user is made aware of ...
- Thu Jun 26, 2025 8:57 am
- Forum: Ideas and Suggestions
- Topic: Space Platform specific: Allow chunk generation by blueprint ghosts
- Replies: 0
- Views: 372
Space Platform specific: Allow chunk generation by blueprint ghosts
... Space platforms initially generate very few chunks, making it hard to blueprint paste (copies of) larger ships/haulers.
I suggest changed chunk ... enough to generate the chunk. (similar to how it works when you are in editor mode and just force click the blueprint into existance for the part that ...
I suggest changed chunk ... enough to generate the chunk. (similar to how it works when you are in editor mode and just force click the blueprint into existance for the part that ...
- Thu May 22, 2025 9:47 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Zoom functionality in blueprint editor
- Replies: 2
- Views: 1382
Re: Zoom functionality in blueprint editor
I upvote this.
- Sun May 11, 2025 11:57 pm
- Forum: Ideas and Suggestions
- Topic: Option to Enable/Disable Trigger Techs for Nauvis
- Replies: 1
- Views: 415
Re: Option to Enable/Disable Trigger Techs for Nauvis
... done via Bot / Drill so it is really just a matter of stamping down a Blueprint. I think that the Unlock system is GREAT for first-time playthroughs ... of gameplay so often? It only happens once per save file…. I use the Editor mode’s “Instant Research” often to skip the early phases of the game, so ...
- Sat Apr 26, 2025 3:44 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Zoom functionality in blueprint editor
- Replies: 2
- Views: 1382
Re: Zoom functionality in blueprint editor
Additionally it is really hard to remove certain tiles in the blueprint editor when the blueprint get quite big.
- Sat Mar 29, 2025 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Steam cloud sync for custom scenarios?
- Replies: 0
- Views: 230
Steam cloud sync for custom scenarios?
I probably spend half my time with Factorio in the map editor. For a sandbox where I can work on blueprints without burning through resources or passively letting the evolution factor rise. Then turn these into blueprint books, and store them in the "my blueprints" area (I am so glad that syncs with the ...
- Wed Feb 26, 2025 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 1911
Re: Plan / Debug mode (similar to Pause)
... stop proposing the idea. Otherwise, the proposal is not the same as `/editor`. I am proposing an easily accessible and actually usable pause/resume ... has already said, you can already achieve the same by using existing blueprints. Speedrunners are already using blueprint books to speedrun the game ...
- Wed Feb 26, 2025 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 1911
Re: Plan / Debug mode (similar to Pause)
Cheating is subjective.
I would say using external blueprints designed by someone else is cheating.
Biters would say using external blueprints ... I agree "sometimes" cheating is subjective.
But the difference of `/editor` and in-game pause mode is obvious. `/editor` lets you spawn something ...
- Tue Feb 25, 2025 3:10 am
- Forum: Ideas and Suggestions
- Topic: Blueprinted train stations take their train limit from existing named stations, not the blueprint values
- Replies: 7
- Views: 1475
Re: [2.0.32] Blueprinted train stations take their train limit from existing named stations, not the blueprint values
... players who want unlimited stops will know they need to enter 1e6, blueprints will always contain a valid limit value, and no values will change ... in a predicable manner that the user can verify in a sandbox game/JSON editor before placing it. The main reason the current behavior is so ...
- Mon Feb 24, 2025 7:21 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Quality Filter
- Replies: 2
- Views: 614
Re: Blueprint Quality Filter
... entity types that will be tedious.
I think adding this filter to the blueprint editor would still be a good solution for this issue since it doesn't require the extra steps of using an upgrade planner.
I think adding this filter to the blueprint editor would still be a good solution for this issue since it doesn't require the extra steps of using an upgrade planner.
- Sat Feb 22, 2025 4:29 am
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 1613
Re: Please add remote view for blueprint editing
... ZIP Standalone, using a second (or fourth) monitor. I switch between Editor mode or “playing the game” as needed. Blueprints strings can be Copy-Pasted easily enough between Windows.
It may not be a perfect solution, but it works and doesn’t require any Mods!
It may not be a perfect solution, but it works and doesn’t require any Mods!
- Fri Jan 31, 2025 7:48 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Zoom functionality in blueprint editor
- Replies: 2
- Views: 1382
Zoom functionality in blueprint editor
Hi,
I would like to zoom in/out in the blueprint editor.
Sometimes i want to see what other people did, but i can't see the details of a blueprint.
Regards,
Robert
I would like to zoom in/out in the blueprint editor.
Sometimes i want to see what other people did, but i can't see the details of a blueprint.
Regards,
Robert
- Wed Jan 08, 2025 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Add Green and Red wire to the Deconstruction Planner
- Replies: 32
- Views: 8066
Re: Add Green and Red wire to the Deconstruction Planner
... In the meantime you can use https://factorio.tmin10.ru/ to decode a blueprint, copy it to a text editor, search and replace, and then copy it back to the website. Ive done this many times when I want to make a lot of changes to a bunch of stuff that would be tedious in game.
- Sun Dec 15, 2024 4:43 am
- Forum: Ideas and Suggestions
- Topic: Quick bar slots act like blueprint book
- Replies: 0
- Views: 346
Quick bar slots act like blueprint book
... this less annoying and I realize I can just put the upgrade plan in my blueprint book.
Also being able to use the delete marquee in the blueprint editor would be nice.
Thanks
Also being able to use the delete marquee in the blueprint editor would be nice.
Thanks
- Sat Nov 23, 2024 4:14 am
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 1613
Re: Please add remote view for blueprint editing
edit a blueprint definitely isn't the best experience. Same for working with big blueprints without zoom.
Ugh, big blueprints are nearly unusable ... s doing without at least ghost-placing it.) I suuuper want a blueprint editor, where I can just move around and zoom in and out, and place and remove ...
- Fri Nov 22, 2024 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 1613
Re: Please add remote view for blueprint editing
I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
- Fri Nov 22, 2024 7:58 pm
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 1613
Re: Please add remote view for blueprint editing
I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...