Hi,
I would like to zoom in/out in the blueprint editor.
Sometimes i want to see what other people did, but i can't see the details of a blueprint.
Regards,
Robert
Search found 180 matches: Blueprint editor
Searched query: +Blueprint +editor
- Fri Jan 31, 2025 7:48 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Zoom functionality in blueprint editor
- Replies: 0
- Views: 39
- Wed Jan 08, 2025 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Add Green and Red wire to the Deconstruction Planner
- Replies: 16
- Views: 5991
Re: Add Green and Red wire to the Deconstruction Planner
... In the meantime you can use https://factorio.tmin10.ru/ to decode a blueprint, copy it to a text editor, search and replace, and then copy it back to the website. Ive done this many times when I want to make a lot of changes to a bunch of stuff that would be tedious in game.
- Sun Dec 15, 2024 4:43 am
- Forum: Ideas and Suggestions
- Topic: Quick bar slots act like blueprint book
- Replies: 0
- Views: 100
Quick bar slots act like blueprint book
... this less annoying and I realize I can just put the upgrade plan in my blueprint book.
Also being able to use the delete marquee in the blueprint editor would be nice.
Thanks
Also being able to use the delete marquee in the blueprint editor would be nice.
Thanks
- Sat Nov 23, 2024 4:14 am
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 5
- Views: 443
Re: Please add remote view for blueprint editing
edit a blueprint definitely isn't the best experience. Same for working with big blueprints without zoom.
Ugh, big blueprints are nearly unusable ... s doing without at least ghost-placing it.) I suuuper want a blueprint editor, where I can just move around and zoom in and out, and place and remove ...
- Fri Nov 22, 2024 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 5
- Views: 443
Re: Please add remote view for blueprint editing
I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
- Fri Nov 22, 2024 7:58 pm
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 5
- Views: 443
Re: Please add remote view for blueprint editing
I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
- Wed Nov 20, 2024 3:58 am
- Forum: Ideas and Suggestions
- Topic: Increase Character Limit of Blueprint Description Textbox
- Replies: 1
- Views: 185
Increase Character Limit of Blueprint Description Textbox
The blueprint editor enforces a limit of 500 characters on the 'Description' textbox. With the introduction of parameterised blueprints, you can easily have a blueprint which requires more than 500 characters to explain all the requirements, parameters, and instructions for use. I propose that the limit ...
- Tue Nov 19, 2024 12:16 pm
- Forum: Ideas and Suggestions
- Topic: Unlimited Parameters: Dynamic Expansion of Parameters
- Replies: 0
- Views: 185
Unlimited Parameters: Dynamic Expansion of Parameters
TL;DR
Allow blueprints to dynamically expand parameters at placement, generating additional parameters within the same blueprint element. This removes ... ensuring only provided values appear in the final blueprint.
In the Editor:
- The designer defines a parameter (Cargo) with an "Expandable ...
Allow blueprints to dynamically expand parameters at placement, generating additional parameters within the same blueprint element. This removes ... ensuring only provided values appear in the final blueprint.
In the Editor:
- The designer defines a parameter (Cargo) with an "Expandable ...
- Tue Nov 19, 2024 11:51 am
- Forum: Ideas and Suggestions
- Topic: Hide on Blank: Dynamic Removal of Unused Parameters
- Replies: 0
- Views: 150
Hide on Blank: Dynamic Removal of Unused Parameters
TL;DR
Add an option for blueprint parameters to dynamically hide or remove associated elements when left blank, ensuring cleaner and more modular designs.
What?
This suggestion is adding the ability to choose between in the blueprint editor per parameter:
- Use Default (Existing Behavior) : Retain ...
Add an option for blueprint parameters to dynamically hide or remove associated elements when left blank, ensuring cleaner and more modular designs.
What?
This suggestion is adding the ability to choose between in the blueprint editor per parameter:
- Use Default (Existing Behavior) : Retain ...
- Sat Nov 09, 2024 9:39 am
- Forum: Ideas and Suggestions
- Topic: Allow to edit signals in blueprint preview
- Replies: 0
- Views: 162
Allow to edit signals in blueprint preview
TL;DR
Allow to edit blueprints directly in preview, especially signals and wires.
What?
We can already right click on entities to remove them from ... nothing will merge. Allowing us to change as much as possible in entity editor screen would be most user friendly and natural way. It shouldn't be that ...
Allow to edit blueprints directly in preview, especially signals and wires.
What?
We can already right click on entities to remove them from ... nothing will merge. Allowing us to change as much as possible in entity editor screen would be most user friendly and natural way. It shouldn't be that ...
- Mon Nov 04, 2024 11:40 am
- Forum: Ideas and Suggestions
- Topic: Deconstruction blueprint (position-aware)
- Replies: 1
- Views: 186
Deconstruction blueprint (position-aware)
My idea: Blueprints which deconstructs every matching real item it has inside.
Add it either:
- as right-click action
- as a mode to enable with a button press
- a toggle inside the blueprint's editor (toggle should change color of the blueprint from blue to purple or so)
This can help with large ...
Add it either:
- as right-click action
- as a mode to enable with a button press
- a toggle inside the blueprint's editor (toggle should change color of the blueprint from blue to purple or so)
This can help with large ...
- Wed Oct 30, 2024 7:53 am
- Forum: Implemented Suggestions
- Topic: Return sandbox mode back to the game.
- Replies: 14
- Views: 12713
Re: Return sandbox mode back to the game.
... infinity-chest"}
But possibly we can use various sandbox-oriented blueprints, which supply you with all of these.
P.S. I just opened Factorio 2.0 first time, but I have played a lot in 1.0.
Append:
I have found a Time tab in the editor :). So, looks like we could use the editor with 1x time ...
But possibly we can use various sandbox-oriented blueprints, which supply you with all of these.
P.S. I just opened Factorio 2.0 first time, but I have played a lot in 1.0.
Append:
I have found a Time tab in the editor :). So, looks like we could use the editor with 1x time ...
- Mon Oct 28, 2024 9:30 am
- Forum: Ideas and Suggestions
- Topic: Rotate Blueprints in Blueprint Viewer/Editor
- Replies: 0
- Views: 157
Rotate Blueprints in Blueprint Viewer/Editor
... guys !
I’d love to see a feature allowing us to rotate and mirror blueprints directly in the blueprint editor. Currently, I create blueprints as I complete builds (e.g., loading stations facing north , unloading stations facing west ), which results in inconsistent orientations within themed ...
I’d love to see a feature allowing us to rotate and mirror blueprints directly in the blueprint editor. Currently, I create blueprints as I complete builds (e.g., loading stations facing north , unloading stations facing west ), which results in inconsistent orientations within themed ...
- Thu Oct 24, 2024 12:04 pm
- Forum: Ideas and Suggestions
- Topic: [2.0] Confirm on cancel changing blueprint
- Replies: 0
- Views: 131
[2.0] Confirm on cancel changing blueprint
TL;DR
Add confirmation dialog for blueprints & blueprints variables editors which prevents losing blueprint changes, same as done for the interrupts.
What?
Subj. One-line change.
Why?
The same is already done for the train interrupts editor
It is easy to accidentally cancel blueprints edits ...
Add confirmation dialog for blueprints & blueprints variables editors which prevents losing blueprint changes, same as done for the interrupts.
What?
Subj. One-line change.
Why?
The same is already done for the train interrupts editor
It is easy to accidentally cancel blueprints edits ...
- Thu Oct 24, 2024 3:51 am
- Forum: Ideas and Suggestions
- Topic: Display Item Requests in Blueprint Editor
- Replies: 0
- Views: 188
Display Item Requests in Blueprint Editor
Currently, it is possible to blueprint a ghost with item requests and have those be saved as part of the blueprint. This a fantastically useful feature ... if those item requests were in some way modifiable from the blueprint editor window. Currently they cannot even be parameterised. This means that to ...
- Wed Oct 23, 2024 2:46 pm
- Forum: Ideas and Suggestions
- Topic: [2.x] Character does not move with exiting Editor mode
- Replies: 2
- Views: 251
[2.x] Character does not move with exiting Editor mode
... for testing and viewing things and thereby switching on and off to the editor mode. i use that editor mode primairily for modifying / editing my blueprints. (so you don't have to wait until the bots have placed everything etc) when i am satisfied with my edited blueprint i save it in the library and ...
- Fri Aug 23, 2024 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 52
- Views: 24594
Re: Blueprint Edit - Ability to Zoom In/Out
... to reply to and bump this - I have a base going right now where my blueprints have rail signals, small and medium power poles, and lamps that are ... please have the ability to zoom in and out on our blueprints within the editor screen??? And if not, please maybe write up why it can't happen(or why ...
- Wed Jul 31, 2024 11:50 pm
- Forum: Ideas and Suggestions
- Topic: Ghost build priority?
- Replies: 2
- Views: 714
Ghost build priority?
... enjoy watching speedrunners at times and I notice they paste gigantic blueprints and when pieces are built randomly by the bots, you may end up with ... phase in the priority list. You could have an option in the blueprint editor to change mode from right-click-to-remove to click/rclick to increase or ...
- Fri Jul 26, 2024 3:01 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor (Blueprint God Mode Planet)
- Replies: 6
- Views: 3545
Re: Blueprint Editor (Blueprint God Mode Planet)
Rail bridges, rework of the fluid mechanics, new tier of quicker belts out the top of my head, I'm pretty sure there are others.
- Thu Jul 25, 2024 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor (Blueprint God Mode Planet)
- Replies: 6
- Views: 3545
Re: Blueprint Editor (Blueprint God Mode Planet)
like what?Koub wrote: Mon Jul 22, 2024 3:31 pmWe have seen a few "won't happen" things happen with the 2.0 & Space Age after all.