Search found 189 matches: Blueprint editor
Searched query: +Blueprint +editor
- Thu May 22, 2025 9:47 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Zoom functionality in blueprint editor
- Replies: 2
- Views: 818
Re: Zoom functionality in blueprint editor
I upvote this.
- Sun May 11, 2025 11:57 pm
- Forum: Ideas and Suggestions
- Topic: Option to Enable/Disable Trigger Techs for Nauvis
- Replies: 1
- Views: 185
Re: Option to Enable/Disable Trigger Techs for Nauvis
... done via Bot / Drill so it is really just a matter of stamping down a Blueprint. I think that the Unlock system is GREAT for first-time playthroughs ... of gameplay so often? It only happens once per save file…. I use the Editor mode’s “Instant Research” often to skip the early phases of the game, so ...
- Sat Apr 26, 2025 3:44 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Zoom functionality in blueprint editor
- Replies: 2
- Views: 818
Re: Zoom functionality in blueprint editor
Additionally it is really hard to remove certain tiles in the blueprint editor when the blueprint get quite big.
- Sat Mar 29, 2025 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Steam cloud sync for custom scenarios?
- Replies: 0
- Views: 99
Steam cloud sync for custom scenarios?
I probably spend half my time with Factorio in the map editor. For a sandbox where I can work on blueprints without burning through resources or passively letting the evolution factor rise. Then turn these into blueprint books, and store them in the "my blueprints" area (I am so glad that syncs with the ...
- Wed Feb 26, 2025 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 1056
Re: Plan / Debug mode (similar to Pause)
... stop proposing the idea. Otherwise, the proposal is not the same as `/editor`. I am proposing an easily accessible and actually usable pause/resume ... has already said, you can already achieve the same by using existing blueprints. Speedrunners are already using blueprint books to speedrun the game ...
- Wed Feb 26, 2025 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 1056
Re: Plan / Debug mode (similar to Pause)
Cheating is subjective.
I would say using external blueprints designed by someone else is cheating.
Biters would say using external blueprints ... I agree "sometimes" cheating is subjective.
But the difference of `/editor` and in-game pause mode is obvious. `/editor` lets you spawn something ...
- Tue Feb 25, 2025 3:10 am
- Forum: Ideas and Suggestions
- Topic: Blueprinted train stations take their train limit from existing named stations, not the blueprint values
- Replies: 7
- Views: 956
Re: [2.0.32] Blueprinted train stations take their train limit from existing named stations, not the blueprint values
... players who want unlimited stops will know they need to enter 1e6, blueprints will always contain a valid limit value, and no values will change ... in a predicable manner that the user can verify in a sandbox game/JSON editor before placing it. The main reason the current behavior is so ...
- Mon Feb 24, 2025 7:21 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Quality Filter
- Replies: 2
- Views: 340
Re: Blueprint Quality Filter
... entity types that will be tedious.
I think adding this filter to the blueprint editor would still be a good solution for this issue since it doesn't require the extra steps of using an upgrade planner.
I think adding this filter to the blueprint editor would still be a good solution for this issue since it doesn't require the extra steps of using an upgrade planner.
- Sat Feb 22, 2025 4:29 am
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 1090
Re: Please add remote view for blueprint editing
... ZIP Standalone, using a second (or fourth) monitor. I switch between Editor mode or “playing the game” as needed. Blueprints strings can be Copy-Pasted easily enough between Windows.
It may not be a perfect solution, but it works and doesn’t require any Mods!
It may not be a perfect solution, but it works and doesn’t require any Mods!
- Fri Jan 31, 2025 7:48 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Zoom functionality in blueprint editor
- Replies: 2
- Views: 818
Zoom functionality in blueprint editor
Hi,
I would like to zoom in/out in the blueprint editor.
Sometimes i want to see what other people did, but i can't see the details of a blueprint.
Regards,
Robert
I would like to zoom in/out in the blueprint editor.
Sometimes i want to see what other people did, but i can't see the details of a blueprint.
Regards,
Robert
- Wed Jan 08, 2025 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Add Green and Red wire to the Deconstruction Planner
- Replies: 16
- Views: 6844
Re: Add Green and Red wire to the Deconstruction Planner
... In the meantime you can use https://factorio.tmin10.ru/ to decode a blueprint, copy it to a text editor, search and replace, and then copy it back to the website. Ive done this many times when I want to make a lot of changes to a bunch of stuff that would be tedious in game.
- Sun Dec 15, 2024 4:43 am
- Forum: Ideas and Suggestions
- Topic: Quick bar slots act like blueprint book
- Replies: 0
- Views: 235
Quick bar slots act like blueprint book
... this less annoying and I realize I can just put the upgrade plan in my blueprint book.
Also being able to use the delete marquee in the blueprint editor would be nice.
Thanks
Also being able to use the delete marquee in the blueprint editor would be nice.
Thanks
- Sat Nov 23, 2024 4:14 am
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 1090
Re: Please add remote view for blueprint editing
edit a blueprint definitely isn't the best experience. Same for working with big blueprints without zoom.
Ugh, big blueprints are nearly unusable ... s doing without at least ghost-placing it.) I suuuper want a blueprint editor, where I can just move around and zoom in and out, and place and remove ...
- Fri Nov 22, 2024 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 1090
Re: Please add remote view for blueprint editing
I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
- Fri Nov 22, 2024 7:58 pm
- Forum: Ideas and Suggestions
- Topic: Please add remote view for blueprint editing
- Replies: 8
- Views: 1090
Re: Please add remote view for blueprint editing
I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
- Wed Nov 20, 2024 3:58 am
- Forum: Ideas and Suggestions
- Topic: Increase Character Limit of Blueprint Description Textbox
- Replies: 2
- Views: 475
Increase Character Limit of Blueprint Description Textbox
The blueprint editor enforces a limit of 500 characters on the 'Description' textbox. With the introduction of parameterised blueprints, you can easily have a blueprint which requires more than 500 characters to explain all the requirements, parameters, and instructions for use. I propose that the limit ...
- Tue Nov 19, 2024 12:16 pm
- Forum: Ideas and Suggestions
- Topic: Unlimited Parameters: Dynamic Expansion of Parameters
- Replies: 0
- Views: 339
Unlimited Parameters: Dynamic Expansion of Parameters
TL;DR
Allow blueprints to dynamically expand parameters at placement, generating additional parameters within the same blueprint element. This removes ... ensuring only provided values appear in the final blueprint.
In the Editor:
- The designer defines a parameter (Cargo) with an "Expandable ...
Allow blueprints to dynamically expand parameters at placement, generating additional parameters within the same blueprint element. This removes ... ensuring only provided values appear in the final blueprint.
In the Editor:
- The designer defines a parameter (Cargo) with an "Expandable ...
- Tue Nov 19, 2024 11:51 am
- Forum: Ideas and Suggestions
- Topic: Hide on Blank: Dynamic Removal of Unused Parameters
- Replies: 0
- Views: 279
Hide on Blank: Dynamic Removal of Unused Parameters
TL;DR
Add an option for blueprint parameters to dynamically hide or remove associated elements when left blank, ensuring cleaner and more modular designs.
What?
This suggestion is adding the ability to choose between in the blueprint editor per parameter:
- Use Default (Existing Behavior) : Retain ...
Add an option for blueprint parameters to dynamically hide or remove associated elements when left blank, ensuring cleaner and more modular designs.
What?
This suggestion is adding the ability to choose between in the blueprint editor per parameter:
- Use Default (Existing Behavior) : Retain ...
- Sat Nov 09, 2024 9:39 am
- Forum: Ideas and Suggestions
- Topic: Allow to edit signals in blueprint preview
- Replies: 0
- Views: 345
Allow to edit signals in blueprint preview
TL;DR
Allow to edit blueprints directly in preview, especially signals and wires.
What?
We can already right click on entities to remove them from ... nothing will merge. Allowing us to change as much as possible in entity editor screen would be most user friendly and natural way. It shouldn't be that ...
Allow to edit blueprints directly in preview, especially signals and wires.
What?
We can already right click on entities to remove them from ... nothing will merge. Allowing us to change as much as possible in entity editor screen would be most user friendly and natural way. It shouldn't be that ...
- Mon Nov 04, 2024 11:40 am
- Forum: Ideas and Suggestions
- Topic: Deconstruction blueprint (position-aware)
- Replies: 1
- Views: 363
Deconstruction blueprint (position-aware)
My idea: Blueprints which deconstructs every matching real item it has inside.
Add it either:
- as right-click action
- as a mode to enable with a button press
- a toggle inside the blueprint's editor (toggle should change color of the blueprint from blue to purple or so)
This can help with large ...
Add it either:
- as right-click action
- as a mode to enable with a button press
- a toggle inside the blueprint's editor (toggle should change color of the blueprint from blue to purple or so)
This can help with large ...