Search found 187 matches: Blueprint editor

Searched query: +Blueprint +editor

by Xeno Lupus
Sat Apr 26, 2025 3:44 pm
Forum: Frequently Suggested / Link Collections
Topic: Zoom functionality in blueprint editor
Replies: 1
Views: 284

Re: Zoom functionality in blueprint editor

Additionally it is really hard to remove certain tiles in the blueprint editor when the blueprint get quite big.
by theatertime
Sat Mar 29, 2025 6:29 pm
Forum: Ideas and Suggestions
Topic: Steam cloud sync for custom scenarios?
Replies: 0
Views: 73

Steam cloud sync for custom scenarios?

I probably spend half my time with Factorio in the map editor. For a sandbox where I can work on blueprints without burning through resources or passively letting the evolution factor rise. Then turn these into blueprint books, and store them in the "my blueprints" area (I am so glad that syncs with the ...
by Mooncat
Wed Feb 26, 2025 6:09 pm
Forum: Ideas and Suggestions
Topic: Plan / Debug mode (similar to Pause)
Replies: 12
Views: 714

Re: Plan / Debug mode (similar to Pause)

... stop proposing the idea. Otherwise, the proposal is not the same as `/editor`. I am proposing an easily accessible and actually usable pause/resume ... has already said, you can already achieve the same by using existing blueprints. Speedrunners are already using blueprint books to speedrun the game ...
by Mooncat
Wed Feb 26, 2025 4:29 pm
Forum: Ideas and Suggestions
Topic: Plan / Debug mode (similar to Pause)
Replies: 12
Views: 714

Re: Plan / Debug mode (similar to Pause)


Cheating is subjective.
I would say using external blueprints designed by someone else is cheating.
Biters would say using external blueprints ... I agree "sometimes" cheating is subjective.

But the difference of `/editor` and in-game pause mode is obvious. `/editor` lets you spawn something ...
by robot256
Tue Feb 25, 2025 3:10 am
Forum: Ideas and Suggestions
Topic: Blueprinted train stations take their train limit from existing named stations, not the blueprint values
Replies: 7
Views: 739

Re: [2.0.32] Blueprinted train stations take their train limit from existing named stations, not the blueprint values

... players who want unlimited stops will know they need to enter 1e6, blueprints will always contain a valid limit value, and no values will change ... in a predicable manner that the user can verify in a sandbox game/JSON editor before placing it. The main reason the current behavior is so ...
by Myrdamo
Mon Feb 24, 2025 7:21 pm
Forum: Ideas and Suggestions
Topic: Blueprint Quality Filter
Replies: 2
Views: 239

Re: Blueprint Quality Filter

... entity types that will be tedious.

I think adding this filter to the blueprint editor would still be a good solution for this issue since it doesn't require the extra steps of using an upgrade planner.
by eugenekay
Sat Feb 22, 2025 4:29 am
Forum: Ideas and Suggestions
Topic: Please add remote view for blueprint editing
Replies: 8
Views: 898

Re: Please add remote view for blueprint editing

... ZIP Standalone, using a second (or fourth) monitor. I switch between Editor mode or “playing the game” as needed. Blueprints strings can be Copy-Pasted easily enough between Windows.

It may not be a perfect solution, but it works and doesn’t require any Mods!
by rasmh
Fri Jan 31, 2025 7:48 pm
Forum: Frequently Suggested / Link Collections
Topic: Zoom functionality in blueprint editor
Replies: 1
Views: 284

Zoom functionality in blueprint editor

Hi,

I would like to zoom in/out in the blueprint editor.

Sometimes i want to see what other people did, but i can't see the details of a blueprint.

Regards,
Robert
by IsaacOscar
Wed Jan 08, 2025 1:45 pm
Forum: Ideas and Suggestions
Topic: Add Green and Red wire to the Deconstruction Planner
Replies: 16
Views: 6446

Re: Add Green and Red wire to the Deconstruction Planner

... In the meantime you can use https://factorio.tmin10.ru/ to decode a blueprint, copy it to a text editor, search and replace, and then copy it back to the website. Ive done this many times when I want to make a lot of changes to a bunch of stuff that would be tedious in game.
by issicus
Sun Dec 15, 2024 4:43 am
Forum: Ideas and Suggestions
Topic: Quick bar slots act like blueprint book
Replies: 0
Views: 203

Quick bar slots act like blueprint book

... this less annoying and I realize I can just put the upgrade plan in my blueprint book.

Also being able to use the delete marquee in the blueprint editor would be nice.

Thanks
by AileTheAlien
Sat Nov 23, 2024 4:14 am
Forum: Ideas and Suggestions
Topic: Please add remote view for blueprint editing
Replies: 8
Views: 898

Re: Please add remote view for blueprint editing


edit a blueprint definitely isn't the best experience. Same for working with big blueprints without zoom.

Ugh, big blueprints are nearly unusable ... s doing without at least ghost-placing it.) I suuuper want a blueprint editor, where I can just move around and zoom in and out, and place and remove ...
by Cronie
Fri Nov 22, 2024 8:03 pm
Forum: Ideas and Suggestions
Topic: Please add remote view for blueprint editing
Replies: 8
Views: 898

Re: Please add remote view for blueprint editing


I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
by nzer
Fri Nov 22, 2024 7:58 pm
Forum: Ideas and Suggestions
Topic: Please add remote view for blueprint editing
Replies: 8
Views: 898

Re: Please add remote view for blueprint editing

I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
by macdjord
Wed Nov 20, 2024 3:58 am
Forum: Ideas and Suggestions
Topic: Increase Character Limit of Blueprint Description Textbox
Replies: 2
Views: 383

Increase Character Limit of Blueprint Description Textbox

The blueprint editor enforces a limit of 500 characters on the 'Description' textbox. With the introduction of parameterised blueprints, you can easily have a blueprint which requires more than 500 characters to explain all the requirements, parameters, and instructions for use. I propose that the limit ...
by Someboody
Tue Nov 19, 2024 12:16 pm
Forum: Ideas and Suggestions
Topic: Unlimited Parameters: Dynamic Expansion of Parameters
Replies: 0
Views: 318

Unlimited Parameters: Dynamic Expansion of Parameters

TL;DR
Allow blueprints to dynamically expand parameters at placement, generating additional parameters within the same blueprint element. This removes ... ensuring only provided values appear in the final blueprint.

In the Editor:
- The designer defines a parameter (Cargo) with an "Expandable ...
by Someboody
Tue Nov 19, 2024 11:51 am
Forum: Ideas and Suggestions
Topic: Hide on Blank: Dynamic Removal of Unused Parameters
Replies: 0
Views: 262

Hide on Blank: Dynamic Removal of Unused Parameters

TL;DR
Add an option for blueprint parameters to dynamically hide or remove associated elements when left blank, ensuring cleaner and more modular designs.

What?

This suggestion is adding the ability to choose between in the blueprint editor per parameter:
- Use Default (Existing Behavior) : Retain ...
by Syriusz
Sat Nov 09, 2024 9:39 am
Forum: Ideas and Suggestions
Topic: Allow to edit signals in blueprint preview
Replies: 0
Views: 298

Allow to edit signals in blueprint preview

TL;DR
Allow to edit blueprints directly in preview, especially signals and wires.

What?
We can already right click on entities to remove them from ... nothing will merge. Allowing us to change as much as possible in entity editor screen would be most user friendly and natural way. It shouldn't be that ...
by Gummiente27
Mon Nov 04, 2024 11:40 am
Forum: Ideas and Suggestions
Topic: Deconstruction blueprint (position-aware)
Replies: 1
Views: 301

Deconstruction blueprint (position-aware)

My idea: Blueprints which deconstructs every matching real item it has inside.

Add it either:
- as right-click action
- as a mode to enable with a button press
- a toggle inside the blueprint's editor (toggle should change color of the blueprint from blue to purple or so)

This can help with large ...
by alexz
Wed Oct 30, 2024 7:53 am
Forum: Implemented Suggestions
Topic: Return sandbox mode back to the game.
Replies: 14
Views: 15342

Re: Return sandbox mode back to the game.

... infinity-chest"}


But possibly we can use various sandbox-oriented blueprints, which supply you with all of these.

P.S. I just opened Factorio 2.0 first time, but I have played a lot in 1.0.

Append:
I have found a Time tab in the editor :). So, looks like we could use the editor with 1x time ...
by tinouhd
Mon Oct 28, 2024 9:30 am
Forum: Ideas and Suggestions
Topic: Rotate Blueprints in Blueprint Viewer/Editor
Replies: 0
Views: 297

Rotate Blueprints in Blueprint Viewer/Editor

... guys !

I’d love to see a feature allowing us to rotate and mirror blueprints directly in the blueprint editor. Currently, I create blueprints as I complete builds (e.g., loading stations facing north , unloading stations facing west ), which results in inconsistent orientations within themed ...

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