Search found 180 matches: Blueprint editor

Searched query: +Blueprint +editor

by rasmh
Fri Jan 31, 2025 7:48 pm
Forum: Frequently Suggested / Link Collections
Topic: Zoom functionality in blueprint editor
Replies: 0
Views: 39

Zoom functionality in blueprint editor

Hi,

I would like to zoom in/out in the blueprint editor.

Sometimes i want to see what other people did, but i can't see the details of a blueprint.

Regards,
Robert
by IsaacOscar
Wed Jan 08, 2025 1:45 pm
Forum: Ideas and Suggestions
Topic: Add Green and Red wire to the Deconstruction Planner
Replies: 16
Views: 5991

Re: Add Green and Red wire to the Deconstruction Planner

... In the meantime you can use https://factorio.tmin10.ru/ to decode a blueprint, copy it to a text editor, search and replace, and then copy it back to the website. Ive done this many times when I want to make a lot of changes to a bunch of stuff that would be tedious in game.
by issicus
Sun Dec 15, 2024 4:43 am
Forum: Ideas and Suggestions
Topic: Quick bar slots act like blueprint book
Replies: 0
Views: 100

Quick bar slots act like blueprint book

... this less annoying and I realize I can just put the upgrade plan in my blueprint book.

Also being able to use the delete marquee in the blueprint editor would be nice.

Thanks
by AileTheAlien
Sat Nov 23, 2024 4:14 am
Forum: Ideas and Suggestions
Topic: Please add remote view for blueprint editing
Replies: 5
Views: 443

Re: Please add remote view for blueprint editing


edit a blueprint definitely isn't the best experience. Same for working with big blueprints without zoom.

Ugh, big blueprints are nearly unusable ... s doing without at least ghost-placing it.) I suuuper want a blueprint editor, where I can just move around and zoom in and out, and place and remove ...
by Cronie
Fri Nov 22, 2024 8:03 pm
Forum: Ideas and Suggestions
Topic: Please add remote view for blueprint editing
Replies: 5
Views: 443

Re: Please add remote view for blueprint editing


I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
by nzer
Fri Nov 22, 2024 7:58 pm
Forum: Ideas and Suggestions
Topic: Please add remote view for blueprint editing
Replies: 5
Views: 443

Re: Please add remote view for blueprint editing

I would love some kind of in-game editor now that remote view is a thing. I've always found Factorio to have a big problem with incentivizing the player to close their game and open a sandbox save any time they want to design something new, which doesn't work in multiplayer and is a poor play ...
by macdjord
Wed Nov 20, 2024 3:58 am
Forum: Ideas and Suggestions
Topic: Increase Character Limit of Blueprint Description Textbox
Replies: 1
Views: 185

Increase Character Limit of Blueprint Description Textbox

The blueprint editor enforces a limit of 500 characters on the 'Description' textbox. With the introduction of parameterised blueprints, you can easily have a blueprint which requires more than 500 characters to explain all the requirements, parameters, and instructions for use. I propose that the limit ...
by Someboody
Tue Nov 19, 2024 12:16 pm
Forum: Ideas and Suggestions
Topic: Unlimited Parameters: Dynamic Expansion of Parameters
Replies: 0
Views: 185

Unlimited Parameters: Dynamic Expansion of Parameters

TL;DR
Allow blueprints to dynamically expand parameters at placement, generating additional parameters within the same blueprint element. This removes ... ensuring only provided values appear in the final blueprint.

In the Editor:
- The designer defines a parameter (Cargo) with an "Expandable ...
by Someboody
Tue Nov 19, 2024 11:51 am
Forum: Ideas and Suggestions
Topic: Hide on Blank: Dynamic Removal of Unused Parameters
Replies: 0
Views: 150

Hide on Blank: Dynamic Removal of Unused Parameters

TL;DR
Add an option for blueprint parameters to dynamically hide or remove associated elements when left blank, ensuring cleaner and more modular designs.

What?

This suggestion is adding the ability to choose between in the blueprint editor per parameter:
- Use Default (Existing Behavior) : Retain ...
by Syriusz
Sat Nov 09, 2024 9:39 am
Forum: Ideas and Suggestions
Topic: Allow to edit signals in blueprint preview
Replies: 0
Views: 162

Allow to edit signals in blueprint preview

TL;DR
Allow to edit blueprints directly in preview, especially signals and wires.

What?
We can already right click on entities to remove them from ... nothing will merge. Allowing us to change as much as possible in entity editor screen would be most user friendly and natural way. It shouldn't be that ...
by Gummiente27
Mon Nov 04, 2024 11:40 am
Forum: Ideas and Suggestions
Topic: Deconstruction blueprint (position-aware)
Replies: 1
Views: 186

Deconstruction blueprint (position-aware)

My idea: Blueprints which deconstructs every matching real item it has inside.

Add it either:
- as right-click action
- as a mode to enable with a button press
- a toggle inside the blueprint's editor (toggle should change color of the blueprint from blue to purple or so)

This can help with large ...
by alexz
Wed Oct 30, 2024 7:53 am
Forum: Implemented Suggestions
Topic: Return sandbox mode back to the game.
Replies: 14
Views: 12713

Re: Return sandbox mode back to the game.

... infinity-chest"}


But possibly we can use various sandbox-oriented blueprints, which supply you with all of these.

P.S. I just opened Factorio 2.0 first time, but I have played a lot in 1.0.

Append:
I have found a Time tab in the editor :). So, looks like we could use the editor with 1x time ...
by tinouhd
Mon Oct 28, 2024 9:30 am
Forum: Ideas and Suggestions
Topic: Rotate Blueprints in Blueprint Viewer/Editor
Replies: 0
Views: 157

Rotate Blueprints in Blueprint Viewer/Editor

... guys !

I’d love to see a feature allowing us to rotate and mirror blueprints directly in the blueprint editor. Currently, I create blueprints as I complete builds (e.g., loading stations facing north , unloading stations facing west ), which results in inconsistent orientations within themed ...
by Hares
Thu Oct 24, 2024 12:04 pm
Forum: Ideas and Suggestions
Topic: [2.0] Confirm on cancel changing blueprint
Replies: 0
Views: 131

[2.0] Confirm on cancel changing blueprint

TL;DR
Add confirmation dialog for blueprints & blueprints variables editors which prevents losing blueprint changes, same as done for the interrupts.


What?
Subj. One-line change.

Why?

The same is already done for the train interrupts editor
It is easy to accidentally cancel blueprints edits ...
by Necandum
Thu Oct 24, 2024 3:51 am
Forum: Ideas and Suggestions
Topic: Display Item Requests in Blueprint Editor
Replies: 0
Views: 188

Display Item Requests in Blueprint Editor

Currently, it is possible to blueprint a ghost with item requests and have those be saved as part of the blueprint. This a fantastically useful feature ... if those item requests were in some way modifiable from the blueprint editor window. Currently they cannot even be parameterised. This means that to ...
by Hiekie
Wed Oct 23, 2024 2:46 pm
Forum: Ideas and Suggestions
Topic: [2.x] Character does not move with exiting Editor mode
Replies: 2
Views: 251

[2.x] Character does not move with exiting Editor mode

... for testing and viewing things and thereby switching on and off to the editor mode. i use that editor mode primairily for modifying / editing my blueprints. (so you don't have to wait until the bots have placed everything etc) when i am satisfied with my edited blueprint i save it in the library and ...
by Tacosauce890
Fri Aug 23, 2024 4:26 pm
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 52
Views: 24594

Re: Blueprint Edit - Ability to Zoom In/Out

... to reply to and bump this - I have a base going right now where my blueprints have rail signals, small and medium power poles, and lamps that are ... please have the ability to zoom in and out on our blueprints within the editor screen??? And if not, please maybe write up why it can't happen(or why ...
by unhott
Wed Jul 31, 2024 11:50 pm
Forum: Ideas and Suggestions
Topic: Ghost build priority?
Replies: 2
Views: 714

Ghost build priority?

... enjoy watching speedrunners at times and I notice they paste gigantic blueprints and when pieces are built randomly by the bots, you may end up with ... phase in the priority list. You could have an option in the blueprint editor to change mode from right-click-to-remove to click/rclick to increase or ...
by Koub
Fri Jul 26, 2024 3:01 pm
Forum: Ideas and Suggestions
Topic: Blueprint Editor (Blueprint God Mode Planet)
Replies: 6
Views: 3545

Re: Blueprint Editor (Blueprint God Mode Planet)

Rail bridges, rework of the fluid mechanics, new tier of quicker belts out the top of my head, I'm pretty sure there are others.
by cybersteve547
Thu Jul 25, 2024 7:36 pm
Forum: Ideas and Suggestions
Topic: Blueprint Editor (Blueprint God Mode Planet)
Replies: 6
Views: 3545

Re: Blueprint Editor (Blueprint God Mode Planet)

Koub wrote: Mon Jul 22, 2024 3:31 pmWe have seen a few "won't happen" things happen with the 2.0 & Space Age after all.
like what?

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