Search found 706 matches: server
Searched query: server
- Fri Nov 29, 2024 9:00 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 593
- Views: 331350
Re: Thank you (Make the dev-team happy today!)
... could understand, and I did the rest. We put in a LOT of hours on this game, and even got a special license from the devs so we could host a free server at his school's LAN parties for the monthly game night. The devs were absolutely incredible at showing their genuine love for the game, and being ...
- Tue Nov 26, 2024 2:09 pm
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 125
- Views: 169244
Re: Re-Enable Achievements...
... https://github.com/dakiba/factorio_achievement_reenabler_space_age EDIT: Sadly its seems to catch only local save games. We play on a dedicated server and use forces (the pvp scenario, but just for teams and bases). Chat messages are not recorded in the level.dat files there ... I see no way ...
- Sun Nov 24, 2024 12:34 am
- Forum: General discussion
- Topic: Was build targeting AVX ever benchmarked against SSE2 build?
- Replies: 15
- Views: 763
Re: Was build targeting AVX ever benchmarked against SSE2 build?
... newer and faster one doesn't (apparently its because it doesn't work on E-cores?). Yeah AVX-512 is a really weird situation where it exists on server chips, about 3 generations of Intel laptop chips, maybe 1 generation of Intel desktop chips, and recent AMD chips... but not recent (consumer) ...
- Sat Nov 23, 2024 12:48 pm
- Forum: General discussion
- Topic: Was build targeting AVX ever benchmarked against SSE2 build?
- Replies: 15
- Views: 763
Re: Was build targeting AVX ever benchmarked against SSE2 build?
- AVX2 is rare, most systems won't have this yet. It's currently exclusive to server machines. Float16 support that it adds is cool, but won't help factorio as that breaks lockstep. Umm, it's 10 years old now, and I've had various AVX2 processors for most of that ...
- Sat Nov 23, 2024 9:16 am
- Forum: General discussion
- Topic: Was build targeting AVX ever benchmarked against SSE2 build?
- Replies: 15
- Views: 763
Re: Was build targeting AVX ever benchmarked against SSE2 build?
- AVX2 is rare, most systems won't have this yet. It's currently exclusive to server machines. Float16 support that it adds is cool, but won't help factorio as that breaks lockstep. Umm, it's 10 years old now, and I've had various AVX2 processors for most of that ...
- Sat Nov 23, 2024 8:57 am
- Forum: General discussion
- Topic: Was build targeting AVX ever benchmarked against SSE2 build?
- Replies: 15
- Views: 763
Re: Was build targeting AVX ever benchmarked against SSE2 build?
Few notes from experience: - AVX2 is rare, most systems won't have this yet. It's currently exclusive to server machines. Float16 support that it adds is cool, but won't help factorio as that breaks lockstep. - Using intrinsic is hard, only suits certain problems. And, I've ...
- Wed Nov 20, 2024 3:01 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 227838
Re: Parrallel processing in games & applications
... running applications would have to put that field on the screen and enforce that the value is there (as well as it being enforced by the database server). This had to happen on both the client and the server, as we never wanted anything to be restarted (for minor logic changes). The system had ...
- Mon Nov 04, 2024 6:25 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 125
- Views: 169244
Re: Re-Enable Achievements...
... achievements again thanks for your code it works on my saves hope it works for the rest of you. https://github.com/coolshrimp/Factorio-Headless-Server-Tool https://github.com/coolshrimp/Factorio-Headless-Server-Tool/raw/main/screenshot.png
- Sun Oct 27, 2024 3:39 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 278555
Re: Performance optimization - post your saves
This is a copy of the Team 13 LAN server save that we continued to play. UPS usually drops to around 50 when the interstellar ship is mid-transit on my PC
- Sun Oct 27, 2024 12:54 am
- Forum: General discussion
- Topic: Raspberry 5 headless server
- Replies: 2
- Views: 509
Re: Raspberry 5 headless server
I got Pi 5 8GB, but in terms of memory you could probably host headless with just 2.
We made some progress and we got to space/alien science on 2/3 closest planets. I've seen CPU usage max around 70% so I don't think It will be able to run to the endgame, but so far no issues.
We made some progress and we got to space/alien science on 2/3 closest planets. I've seen CPU usage max around 70% so I don't think It will be able to run to the endgame, but so far no issues.
- Thu Oct 24, 2024 6:48 pm
- Forum: General discussion
- Topic: Raspberry 5 headless server
- Replies: 2
- Views: 509
Re: Raspberry 5 headless server
Wow, never thought to run factorio on PI, which device do you have?
- Thu Oct 24, 2024 11:00 am
- Forum: General discussion
- Topic: Raspberry 5 headless server
- Replies: 2
- Views: 509
Raspberry 5 headless server
... stage when we are launching first rocket and there has been no issues yet. I've been using box64 emulator to run it. Has anyone else tried to run server on raspberry? How far can you go before getting any issues? Also does anyone know better way to update the headless server than re-downloading ...
- Tue Oct 22, 2024 3:13 am
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 9895
Re: Space Age - running a server?
Pre-Space Age I ran a vanilla factorio server on a spare Mac mini just using the downloaded non-steam version of the game and started it with the command line. Is there a way to do this with 2.0.8 and include Space Age as well? My Mac server ...
- Mon Oct 21, 2024 7:15 pm
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 9895
Re: Space Age - running a server?
Any way of confirming if the save on the server is space age or not?
- Mon Oct 21, 2024 11:58 am
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 9895
Re: Space Age - running a server?
Worked just fine. I just had to remove outdated mods.
- Mon Oct 21, 2024 11:03 am
- Forum: General discussion
- Topic: Wating room here.
- Replies: 18
- Views: 1247
Re: Wating room here.
I pressed the credit card button, nothing happening. Wonder how the server is doing hehee
- Mon Oct 21, 2024 10:39 am
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 9895
Re: Space Age - running a server?
I recommend creating the save game locally and upload the save file to the server. Doing it like this has the big benefit, that you can tweak the map generation parameters in the GUI till it matches you expectations (eq. amount of water and so on). I do hope ...
- Mon Oct 21, 2024 10:33 am
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 9895
Re: Space Age - running a server?
I recommend creating the save game locally and upload the save file to the server. Doing it like this has the big benefit, that you can tweak the map generation parameters in the GUI till it matches you expectations (eq. amount of water and so on). I do hope ...
- Mon Oct 21, 2024 10:27 am
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 9895
Re: Space Age - running a server?
Thanks for all the info folks, appreciate it
- Mon Oct 21, 2024 8:31 am
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 9895
Re: Space Age - running a server?
The headless server hasn't changed much. The biggest change is that it requires a newer glibc version 2.30.1, so make sure your servers are on debian 11 or newer equivalent. By default --create wil produce a space-age save. If you ...