Search found 780 matches: server

Searched query: +server

by BeBoxer
Tue Apr 21, 2026 1:31 pm
Forum: General discussion
Topic: Factorio MCP Server
Replies: 3
Views: 728

Re: Factorio MCP Server


Interesting. How far Claude went into playing the game and building a factory, in your testing?


Not very far. I've got a couple of blog posts with some random thoughts but in general it's not very good. It burns through tokens so I can't let it just run for days on end. In my experience it will ...
by Tertius
Tue Apr 21, 2026 7:13 am
Forum: General discussion
Topic: Factorio MCP Server
Replies: 3
Views: 728

Re: Factorio MCP Server

You're building an AI agent to automate playing Factorio, an automation game. Cool! That's the spirit!
by pioruns
Tue Apr 21, 2026 6:54 am
Forum: General discussion
Topic: Factorio MCP Server
Replies: 3
Views: 728

Re: Factorio MCP Server

Interesting. How far Claude went into playing the game and building a factory, in your testing?
by BeBoxer
Tue Apr 21, 2026 3:50 am
Forum: General discussion
Topic: Factorio MCP Server
Replies: 3
Views: 728

Factorio MCP Server

I'm not sure where this fits in terms of the Boards here. It's not actually a mod and it's only sort of a tool. I've been working on a Factorio MCP server which lets you wire up Factorio to a language model and let it try and play Factorio. I'll be honest up front and say that I haven't had much ...
by eugenekay
Thu Mar 26, 2026 2:54 am
Forum: General discussion
Topic: What is included in the Download page?
Replies: 2
Views: 643

Re: What is included in the Download page?

“Space Age” downloads include the Base Game as well as the Expansion content. The DLC features SpaceAge/ElevatedRails/Quality can be en/disabled through the in-game Mods menu if you want a classic experience or to load a non-DLC save or join a multiplayer server.

Good Luck!
by Stargateur
Wed Feb 04, 2026 12:40 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 12209

Re: My space age review

... would be extremely embarassed because of the jankiness.


Maybe you never working on a home-brew game engine wrote in C++, with a headless server that work using UDP (CITE ME A MODERN GAME OTHER THAN FACTORY THAT USE UDP maybe cs:go 2 ?), with a lua API so powerful you can pretty much do ...
by NineNine
Tue Aug 19, 2025 1:22 pm
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 7687

Re: People who have just one save file...why?

... environment.

I do the same. I love rsync. I've got a copy of my saves local, but I back them up after every safe to another hard rive on my server, and then back that server up every week or so, onto two other sets of hard drives.
Storage space is so cheap that it's almost free. To me, it ...
by Atraps003
Mon Jun 30, 2025 6:31 pm
Forum: General discussion
Topic: Multiplayer Support for Old Versions?
Replies: 2
Views: 1679

Re: Multiplayer Support for Old Versions?

Factorio multiplayer games are self hosted. If the official public server list provided by wube goes down, multiplayer games will continue working.
by eugenekay
Mon Jun 30, 2025 2:18 pm
Forum: General discussion
Topic: Multiplayer Support for Old Versions?
Replies: 2
Views: 1679

Re: Multiplayer Support for Old Versions?

are there any plans to disable multiplayer matching servers for older versions? We're running a heavily modded game (~150mods, 500 ingame hours in) which we cannot easily upgrade to the latest version. (or is this version independent anyways?)

The matchmaking API has not changed fundamentally since ...
by nolannorwood
Mon Jun 30, 2025 10:34 am
Forum: General discussion
Topic: Multiplayer Support for Old Versions?
Replies: 2
Views: 1679

Multiplayer Support for Old Versions?

Hi all,

are there any plans to disable multiplayer matching servers for older versions? We're running a heavily modded game (~150mods, 500 ingame hours in) which we cannot easily upgrade to the latest version. (or is this version independent anyways?)
The main reason to try upgrade would be, if we ...
by KillingTimeItself
Tue Jun 24, 2025 12:29 am
Forum: General discussion
Topic: Factorio confessions
Replies: 48
Views: 28313

Re: Factorio confessions

... make the reseach go faster, but I just couldn't be bothered. :oops:


the REAL correct solution would've been loading up that save on a factorio server, thankfully i have a server of my own that i self host some of my other stuff on, that was what i did when i built my 1.1 megabase and needed to ...
by mmmPI
Mon Jun 23, 2025 12:05 pm
Forum: General discussion
Topic: Why no faster trains?
Replies: 11
Views: 3797

Re: Why no faster trains?

... and "span". The "grid-world" constituting one of the not so many very different structure. That also is the same from what i saw when joining multiplayer server. Not sure what's used otherwise to consider "what players do.

There are also minor reasons, like "faster trains are more dangerous" :lol:
by mmmPI
Thu Apr 24, 2025 1:16 pm
Forum: General discussion
Topic: How pros approach the game?
Replies: 20
Views: 11597

Re: How pros approach the game?

... over time there's less and less of those "solutions" players mention that are totally new to me. It feels like when i join a random multiplayer server, i can identify/recognize "everything" how it works, which was the choice made. Even when seeing a mess of combinator, the question one may ask ...
by eugenekay
Thu Apr 17, 2025 3:27 pm
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 16550

Re: Unbeatable anti-cheat.

... to get a user API key - or setting LAN mode. The Client would crash all the time when my packet-injector/capturer would mess with its end, but the Server daemon never crashed from invalid input - just dropped the Client.

I was able to get the server to Reply to a Replay attack - but could not ...
by mmmPI
Wed Apr 16, 2025 12:20 pm
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 16550

Re: Unbeatable anti-cheat.

... health, etc.
These will be detected (in multiplayer) by factorios deterministic nature, as several posters above already mentioned. Note that the server is prevented from using resource based cheats as well.
Knowledge based: Anything giving you a knowledge advantage without changing the game state ...
by robot256
Wed Apr 16, 2025 2:17 am
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 16550

Re: Unbeatable anti-cheat.

... just spoofing its input timestamp.


I did some more reading (https://factorio.com/blog/post/fff-302) and it's even tighter than you assume. The server acts as an aggregator and relay for client inputs. It waits until every client has submitted its inputs, then forwards the entire input "blob" for ...
by computeraddict
Wed Apr 16, 2025 12:53 am
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 16550

Re: Unbeatable anti-cheat.

... been transmitted from the other clients yet. You could assume the other players will do nothing, but that will almost never be correct on a busy server. Maybe it could fake high latency, and wait until it receives all the other players' actions before sending its own action to them. But then it ...
by robot256
Tue Apr 15, 2025 11:38 pm
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 16550

Re: Unbeatable anti-cheat.

... been transmitted from the other clients yet. You could assume the other players will do nothing, but that will almost never be correct on a busy server. Maybe it could fake high latency, and wait until it receives all the other players' actions before sending its own action to them. But then it ...
by computeraddict
Tue Apr 15, 2025 7:06 pm
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 16550

Re: Unbeatable anti-cheat.

... You could also prevent sending information about units behind the wall to players when they don’t need to see them. Putting all this work on the server (most don’t have a graphics card to even do the calculations) would be taxing, but assuming at least 10% or less of your clients are compromised ...
by gir489
Tue Apr 15, 2025 5:00 pm
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 16550

Re: Unbeatable anti-cheat.

... You could also prevent sending information about units behind the wall to players when they don’t need to see them. Putting all this work on the server (most don’t have a graphics card to even do the calculations) would be taxing, but assuming at least 10% or less of your clients are compromised ...

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