Search found 787 matches: server

Searched query: +server

by Alfonse215
Mon Sep 21, 2026 2:41 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 152
Views: 12643

Re: Quality levels completely break factory

... players have opt-in for "experimental" instead of stable, it is your decision also to play on steam, it's not like factorio is a MMO and you join server and it has an update and your stuff is ruined you can't go back. You can back up your save and your version of the game which i recommend if you ...
by mmmPI
Mon Sep 21, 2026 1:31 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 152
Views: 12643

Re: Quality levels completely break factory

... players have opt-in for "experimental" instead of stable, it is your decision also to play on steam, it's not like factorio is a MMO and you join server and it has an update and your stuff is ruined you can't go back. You can back up your save and your version of the game which i recommend if you ...
by mmmPI
Sat Sep 19, 2026 5:40 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 152
Views: 12643

Re: Quality levels completely break factory

... for the game, there may even be some frustration of epic proportion excuse the pun, but judging from what players do in public multiplayer server, it doesn't appear to be the case that quality is disabled in games. Not even 10% i would say. I guess most players are able to use it eventually ...
by Tertius
Mon Aug 31, 2026 9:25 am
Forum: General discussion
Topic: factorio optimization thoughts - is it even deterministic?
Replies: 5
Views: 1095

Re: factorio optimization thoughts - is it even deterministic?

... complete new game state every tick in a deterministic way. If you don't look, it's not being rendered, but it's still being computed. The headless server does this: full game state calculation but no rendering.

If you want to switch to probabilistic average calculation, you have to ask: how long ...
by mmmPI
Wed Jul 08, 2026 9:11 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 271
Views: 47050

Re: Please, DO NOT remove space casino

... day, out of maybe 10-15, it's not a real statistic, more like a feeling. Maybe it means those people also do not read the description of the server before joining ^^

What do you call "the other controversial change ?"


Because that ship I copy pasted is something I can have delivering rare ...
by ferrybig
Wed Jun 24, 2026 1:08 pm
Forum: General discussion
Topic: Factorio MCP Server
Replies: 5
Views: 4374

Re: Factorio MCP Server

One way you could test the MCP server is installing LM Studio locally, connecting it to your MCP and now you run everything locally, so as long as your computer is running, the AI can play factorio
by gjani
Mon Jun 08, 2026 10:55 am
Forum: General discussion
Topic: Factorio MCP Server
Replies: 5
Views: 4374

Re: Factorio MCP Server

I expected this to hapen one day :D Nice initiative!

I'd like to offer some advice regarding the setup. You might have already figured these out in the past few months but if not then here it goes:

For an LLM to succeed playing factorio you'd probably need a different type of harness - coding ...
by BeBoxer
Tue Apr 21, 2026 1:31 pm
Forum: General discussion
Topic: Factorio MCP Server
Replies: 5
Views: 4374

Re: Factorio MCP Server


Interesting. How far Claude went into playing the game and building a factory, in your testing?


Not very far. I've got a couple of blog posts with some random thoughts but in general it's not very good. It burns through tokens so I can't let it just run for days on end. In my experience it will ...
by Tertius
Tue Apr 21, 2026 7:13 am
Forum: General discussion
Topic: Factorio MCP Server
Replies: 5
Views: 4374

Re: Factorio MCP Server

You're building an AI agent to automate playing Factorio, an automation game. Cool! That's the spirit!
by pioruns
Tue Apr 21, 2026 6:54 am
Forum: General discussion
Topic: Factorio MCP Server
Replies: 5
Views: 4374

Re: Factorio MCP Server

Interesting. How far Claude went into playing the game and building a factory, in your testing?
by BeBoxer
Tue Apr 21, 2026 3:50 am
Forum: General discussion
Topic: Factorio MCP Server
Replies: 5
Views: 4374

Factorio MCP Server

I'm not sure where this fits in terms of the Boards here. It's not actually a mod and it's only sort of a tool. I've been working on a Factorio MCP server which lets you wire up Factorio to a language model and let it try and play Factorio. I'll be honest up front and say that I haven't had much ...
by eugenekay
Thu Mar 26, 2026 2:54 am
Forum: General discussion
Topic: What is included in the Download page?
Replies: 2
Views: 1350

Re: What is included in the Download page?

“Space Age” downloads include the Base Game as well as the Expansion content. The DLC features SpaceAge/ElevatedRails/Quality can be en/disabled through the in-game Mods menu if you want a classic experience or to load a non-DLC save or join a multiplayer server.

Good Luck!
by Stargateur
Wed Feb 04, 2026 12:40 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 20471

Re: My space age review

... would be extremely embarassed because of the jankiness.


Maybe you never working on a home-brew game engine wrote in C++, with a headless server that work using UDP (CITE ME A MODERN GAME OTHER THAN FACTORY THAT USE UDP maybe cs:go 2 ?), with a lua API so powerful you can pretty much do ...
by NineNine
Tue Aug 19, 2025 1:22 pm
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 9976

Re: People who have just one save file...why?

... environment.

I do the same. I love rsync. I've got a copy of my saves local, but I back them up after every safe to another hard rive on my server, and then back that server up every week or so, onto two other sets of hard drives.
Storage space is so cheap that it's almost free. To me, it ...
by Atraps003
Mon Jun 30, 2025 6:31 pm
Forum: General discussion
Topic: Multiplayer Support for Old Versions?
Replies: 2
Views: 2278

Re: Multiplayer Support for Old Versions?

Factorio multiplayer games are self hosted. If the official public server list provided by wube goes down, multiplayer games will continue working.
by eugenekay
Mon Jun 30, 2025 2:18 pm
Forum: General discussion
Topic: Multiplayer Support for Old Versions?
Replies: 2
Views: 2278

Re: Multiplayer Support for Old Versions?

are there any plans to disable multiplayer matching servers for older versions? We're running a heavily modded game (~150mods, 500 ingame hours in) which we cannot easily upgrade to the latest version. (or is this version independent anyways?)

The matchmaking API has not changed fundamentally since ...
by nolannorwood
Mon Jun 30, 2025 10:34 am
Forum: General discussion
Topic: Multiplayer Support for Old Versions?
Replies: 2
Views: 2278

Multiplayer Support for Old Versions?

Hi all,

are there any plans to disable multiplayer matching servers for older versions? We're running a heavily modded game (~150mods, 500 ingame hours in) which we cannot easily upgrade to the latest version. (or is this version independent anyways?)
The main reason to try upgrade would be, if we ...
by KillingTimeItself
Tue Jun 24, 2025 12:29 am
Forum: General discussion
Topic: Factorio confessions
Replies: 48
Views: 31817

Re: Factorio confessions

... make the reseach go faster, but I just couldn't be bothered. :oops:


the REAL correct solution would've been loading up that save on a factorio server, thankfully i have a server of my own that i self host some of my other stuff on, that was what i did when i built my 1.1 megabase and needed to ...
by mmmPI
Mon Jun 23, 2025 12:05 pm
Forum: General discussion
Topic: Why no faster trains?
Replies: 11
Views: 4849

Re: Why no faster trains?

... and "span". The "grid-world" constituting one of the not so many very different structure. That also is the same from what i saw when joining multiplayer server. Not sure what's used otherwise to consider "what players do.

There are also minor reasons, like "faster trains are more dangerous" :lol:
by mmmPI
Thu Apr 24, 2025 1:16 pm
Forum: General discussion
Topic: How pros approach the game?
Replies: 20
Views: 14361

Re: How pros approach the game?

... over time there's less and less of those "solutions" players mention that are totally new to me. It feels like when i join a random multiplayer server, i can identify/recognize "everything" how it works, which was the choice made. Even when seeing a mess of combinator, the question one may ask ...

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