hey there i've been looking for a way to play with different spawn area in space age.
Basically i'm looking for a scenario like the "pvp" map but with the new map gen & standard spawn points generated & with achievements if possible.
Is this even possible ?
Currently i'm aware that I can use the ...
Search found 470 matches: scenario
Searched query: +scenario
- Thu Nov 14, 2024 6:08 am
- Forum: Maps and Scenarios
- Topic: PVP senario like but like freeplay in space age.
- Replies: 0
- Views: 629
- Sat Nov 02, 2024 5:44 pm
- Forum: Maps and Scenarios
- Topic: LiteralSandbox Scenario
- Replies: 1
- Views: 6536
Re: LiteralSandbox Scenario
update bump
- Sat Nov 04, 2023 5:39 pm
- Forum: Maps and Scenarios
- Topic: Help find a map scenario
- Replies: 0
- Views: 1809
Help find a map scenario
Hi everyone!
I remember joining a game in the past where the scenario was you had this starting area, but to get other resources you had to progress upwards and defeat the biters in the area to secure the resources provided there. Space was limited so it was an interesting challenge. I can't for the ...
I remember joining a game in the past where the scenario was you had this starting area, but to get other resources you had to progress upwards and defeat the biters in the area to secure the resources provided there. Space was limited so it was an interesting challenge. I can't for the ...
- Wed Jun 23, 2021 5:06 pm
- Forum: Maps and Scenarios
- Topic: Custom Tight Spot Campaign Challenge
- Replies: 1
- Views: 4711
Re: Custom Tight Spot Campaign Challenge
... the control.lua file is a text section where you need to put in the folder name of the next level to unlock it.
You can customise the map in the scenario by importing the map in the map editor. You need to delete a file it generates called script.dat that only causes problems. Then, after editing ...
You can customise the map in the scenario by importing the map in the map editor. You need to delete a file it generates called script.dat that only causes problems. Then, after editing ...
- Mon May 31, 2021 7:47 pm
- Forum: Maps and Scenarios
- Topic: The Dark Fortress
- Replies: 9
- Views: 8320
Re: The Dark Fortress
... to make the start a bit easier (if it still needs to be easier after fix), I'd happy to hear it. I plan to make some alternative version of the scenario with some basic startup base and defences - few hours later after the landing.
There are some parts alreay explored, as if your read through the ...
There are some parts alreay explored, as if your read through the ...
- Sun May 30, 2021 5:01 pm
- Forum: Maps and Scenarios
- Topic: The Dark Fortress
- Replies: 9
- Views: 8320
Re: The Dark Fortress
Thanks fore the responce. I forgot to remove other unnecessary mods before saving the scenario. I upated the archive and now it should require only the essential mods listed above.
The AAI Zones is also required as a dependency from AAI Programmable Structures. I have also updated it.
Enjoy!
The AAI Zones is also required as a dependency from AAI Programmable Structures. I have also updated it.
Enjoy!
- Sat May 29, 2021 6:27 am
- Forum: Maps and Scenarios
- Topic: The Dark Fortress
- Replies: 9
- Views: 8320
Re: The Dark Fortress
... mod too. I'll refrain from playing until I know whether this is working as intended. I triple-checked my mods but I don't know if something else too that isn't listed is still needed. If it is working as intended, maybe it would be worthwhile saving the scenario file with just those mods loaded too.
- Wed May 26, 2021 7:45 pm
- Forum: Maps and Scenarios
- Topic: The Dark Fortress
- Replies: 9
- Views: 8320
The Dark Fortress
... base, it's robots will try to fix it, though there are some fragile points, that can't be fixed once destroyed. You will have to find them.
The scenario doesn't have any scripts so far. All is done with AAI Programmable Structures and circut conditions.
KNOWN ISSURES
You should expect some UPS ...
The scenario doesn't have any scripts so far. All is done with AAI Programmable Structures and circut conditions.
KNOWN ISSURES
You should expect some UPS ...
- Sun Feb 07, 2021 1:00 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 55
- Views: 41561
Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 No response from the devs
... I set autosave to once an hour, at most. At some point during exploration, when entity update times were too huge, I did remove the enemies from explored chunks with a console command; show me someone who never had to resort to /c in this scenario.
Looking forward to 2.0, it can't fail to be a hit.
Looking forward to 2.0, it can't fail to be a hit.
- Sun Feb 07, 2021 11:52 am
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 101716
Re: Nauvis Post Collapse 1.0 (Pre-Alpha)
Honestly I have no idea how you guys create so many errors with this scenario xD
Oh, we're good at it! :) Let me explain...
Having failed to get the scenario working with 1.1 experimental, see previous posts, I decided to wait until 1.1 was stable. I downloaded the v1.1 scenario from the mod ...
- Sat Jan 09, 2021 9:51 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 55
- Views: 41561
Re: Nauvis Post Collapse 2.0 (Alpha) Barebones Updates
... the price will increase to 10$ or even 15$ depending on how many things we manage to accomplish. If you decide to pledge now in order to get the scenario for cheaper it is strongly advised that you join the discord server we created as you will be able to see live updates on how much work we are ...
- Tue Jan 05, 2021 9:11 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 55
- Views: 41561
Re: Nauvis Post Collapse 2.0 (Alpha) End of the line
... so if it doesn't load on 1.1.X or greater I won't be updating that version.
Nauvis Post Collapse won't be a simple map, it will be a full fledge scenario. Depending on what is possible it might have various endings but for the time being what is being worked on is the massive terrain and map ...
Nauvis Post Collapse won't be a simple map, it will be a full fledge scenario. Depending on what is possible it might have various endings but for the time being what is being worked on is the massive terrain and map ...
- Thu Dec 17, 2020 8:27 am
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 101716
Re: Nauvis Post Collapse (16GB ram minimum required)
... value)
stack traceback:
...Data/Roaming/Factorio/temp/currently-playing/control.lua:24: in main chunk
when trying to start a new game with the scenario.
Factorio version 1.1.6, updated sequentially from 1.1.0 (afair)
So far i havent tried with old savegames, as they are version 0.17
Anyway ...
stack traceback:
...Data/Roaming/Factorio/temp/currently-playing/control.lua:24: in main chunk
when trying to start a new game with the scenario.
Factorio version 1.1.6, updated sequentially from 1.1.0 (afair)
So far i havent tried with old savegames, as they are version 0.17
Anyway ...
- Wed Dec 16, 2020 5:51 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 101716
Re: Nauvis Post Collapse (16GB ram minimum required)
If you try to open the map as a scenario in the scenario editor it might work. Honestly I have no idea how you guys create so many errors with this scenario xD
Its completely vanilla and I ported it multiple times from the old 0.17 and even 0.16 versions with no issues. My best guess is you guys are ...
Its completely vanilla and I ported it multiple times from the old 0.17 and even 0.16 versions with no issues. My best guess is you guys are ...
- Fri Dec 11, 2020 12:20 am
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 55
- Views: 41561
Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0) Factory Goodies
Will not likely be done sooncshotton wrote: Thu Dec 10, 2020 11:55 pm I'm trying to be patient and wait for the magic to happen, but as of the 1.1.5 beta release, this map/scenario no longer works and the anticipation of 2.0 is killing me. Any news?
- Thu Dec 10, 2020 11:55 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 55
- Views: 41561
Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0) Factory Goodies
I'm trying to be patient and wait for the magic to happen, but as of the 1.1.5 beta release, this map/scenario no longer works and the anticipation of 2.0 is killing me. Any news?
- Thu Dec 10, 2020 6:10 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 101716
Re: Nauvis Post Collapse (16GB ram minimum required)
The control.lua in my save file is identical to the one in the 1.0.2 (1.1) scenario version.ptx0 wrote: Thu Dec 10, 2020 5:11 pm open up your save file and replace lua with the one from 1.1 scenario version.
- Thu Dec 10, 2020 5:11 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 101716
Re: Nauvis Post Collapse (16GB ram minimum required)
... the new version from the mod portal, but it didn’t seem to have any impact on loading the existing save. This save was started way back as a scenario, so I’m not sure if something has carried forward from that point and is not being overridden by the new version?
open up your save file and ...
open up your save file and ...
- Tue Dec 08, 2020 1:28 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 101716
Re: Nauvis Post Collapse (16GB ram minimum required)
... Nauvis-Post-Collapse
I installed the new version from the mod portal, but it didn’t seem to have any impact on loading the existing save. This save was started way back as a scenario, so I’m not sure if something has carried forward from that point and is not being overridden by the new version?
I installed the new version from the mod portal, but it didn’t seem to have any impact on loading the existing save. This save was started way back as a scenario, so I’m not sure if something has carried forward from that point and is not being overridden by the new version?
- Thu Dec 03, 2020 4:59 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 101716
Re: Nauvis Post Collapse (16GB ram minimum required)
... mod/Nauvis-Post-Collapse
new versions uploaded on the portal which were converted to 1.0 and 1.1 respectively
That's fantastic! Thank you so much. I've played over a hundred hours on this scenario, and not exhausted all the possibilities yet. :D
no problem man! Glad to see you appreciate it!
new versions uploaded on the portal which were converted to 1.0 and 1.1 respectively
That's fantastic! Thank you so much. I've played over a hundred hours on this scenario, and not exhausted all the possibilities yet. :D
no problem man! Glad to see you appreciate it!