... buildings burst into flames possibly damaging other buildings around.By default this applies to heating towers (if Space Age is enabled) and nuclear reactors.
3. Explosion - Upon destruction (this includes getting picked up by players or construction bots) overheating buildings will explode ...
Search found 1692 matches: nuclear
Searched query: +nuclear
- Mon May 25, 2026 6:36 pm
- Forum: Mods
- Topic: [MOD 2.0] Hyperthermia - Advanced Heat Mechanics
- Replies: 2
- Views: 244
- Tue Mar 31, 2026 4:35 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3940
- Views: 2369494
Re: Bugs & FAQ
Did you try what I suggested in that thread? From the main menu open up mod settings and enable Kovarex enrichment. Under the Nuclear Fuel heading.
[/quote]
Ah, is it related to that? Let me try that since last time I only force-researched what was blocking me.
- Tue Mar 31, 2026 10:03 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3940
- Views: 2369494
Re: Bugs & FAQ
Did you try what I suggested in that thread? From the main menu open up mod settings and enable Kovarex enrichment. Under the Nuclear Fuel heading.ragingasian wrote: Tue Mar 31, 2026 7:53 am Hi, in the same save file listed earlier in this thread: viewtopic.php?t=132990
- Tue Mar 31, 2026 7:53 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3940
- Views: 2369494
Re: Bugs & FAQ
... using all non-graphics, non-locale Bob's and Angel's mods. I believe this has to do with either Bob's Revamp or Angel's Petrochem.
I am stuck at nuclear power at MOX fuel cells. The recipe via FNEI has a red name but also no technology linked to it, and I'm not sure of a way through the command ...
I am stuck at nuclear power at MOX fuel cells. The recipe via FNEI has a red name but also no technology linked to it, and I'm not sure of a way through the command ...
- Tue Mar 10, 2026 5:23 am
- Forum: Angels Mods
- Topic: Thorium Processing not researchable
- Replies: 5
- Views: 1110
Re: Thorium Processing not researchable
This seems to be a caused by Nuclear Fuel mod. This mod hides the base game tech Koverex Enrichment. Angel's repurposes the tech to unlock Plutonium power. So when Nuclear Fuel mod hides the tech, it leaves Thorium Processing stuck.
I disabled Nuclear Fuel mod and then my tech tree looks like this ...
I disabled Nuclear Fuel mod and then my tech tree looks like this ...
- Tue Mar 10, 2026 12:18 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3940
- Views: 2369494
Re: Bugs & FAQ
... Not sure if your code also supports mapping to that item.
But then I was curious and tried to understand the override file for angelspetrochem-nuclear.lua and wasn't sure if the OV.add_prereq methods were changing the mapping as well.
But just thought to let you know and see if there's anything ...
But then I was curious and tried to understand the override file for angelspetrochem-nuclear.lua and wasn't sure if the OV.add_prereq methods were changing the mapping as well.
But just thought to let you know and see if there's anything ...
- Thu Mar 05, 2026 7:12 am
- Forum: Angels Mods
- Topic: Thorium Processing not researchable
- Replies: 5
- Views: 1110
Thorium Processing not researchable
... from Bob's. Is using Bob's potentially a conflict here? If so, other than continuing to process uranium ore, is there a truly infinite supply of nuclear like with plutonium? Or am I missing some sort of other research? I searched all around the research screen but couldn't find anything else that ...
- Tue Dec 30, 2025 9:09 pm
- Forum: Questions, reviews and ratings
- Topic: Power Transmission - Concept and Feedback
- Replies: 2
- Views: 567
Power Transmission - Concept and Feedback
... load shedding when there are power deficits. For instance: run on solar power only unless solar generation can't make up full demand then run on nuclear power then run on coal and if that still can't meet full demand then turn off electric furnaces followed by miners and finally under the worst ...
- Sat Oct 04, 2025 5:32 pm
- Forum: Bob's mods
- Topic: Bob's Enemies = Huge 9k HP Titans early game??
- Replies: 3
- Views: 1591
Bob's Enemies = Huge 9k HP Titans early game??
... making Plasma turrets from the Alien Artifacts, but the power consumption is so massive my coal power just cannot keep up. I need to switch to nuclear, but I don't have the resources to make the switch. So many resources and time are being spent just on base defense.
It appears to me the enemies ...
It appears to me the enemies ...
- Wed Sep 24, 2025 10:30 pm
- Forum: Questions, reviews and ratings
- Topic: List of complete overhaul mods that are supported in 2.0 / Space age?
- Replies: 2
- Views: 14074
Re: List of complete overhaul mods that are supported in 2.0 / Space age?
... Charge
Diverse External Rocket Parts adds a planet-specific recipe, crafted outside of the Rocket Silo.
Extended Laser Turrets go pew pew pew
Nuclear Science adds a Uranium based Science pack
Petroleum Jelly is not even that useful; but its funny!
Plasma Ducts for new Fusion Reactor layouts ...
Diverse External Rocket Parts adds a planet-specific recipe, crafted outside of the Rocket Silo.
Extended Laser Turrets go pew pew pew
Nuclear Science adds a Uranium based Science pack
Petroleum Jelly is not even that useful; but its funny!
Plasma Ducts for new Fusion Reactor layouts ...
- Thu May 08, 2025 12:14 am
- Forum: Questions, reviews and ratings
- Topic: Recommend mods
- Replies: 1
- Views: 33082
Re: Recommend mods
... Charge
Diverse External Rocket Parts adds a planet-specific recipe, crafted outside of the Rocket Silo.
Extended Laser Turrets go pew pew pew
Nuclear Science adds a Uranium based Science pack
Petroleum Jelly is not even that useful; but its funny!
Plasma Ducts for new Fusion Reactor layouts ...
Diverse External Rocket Parts adds a planet-specific recipe, crafted outside of the Rocket Silo.
Extended Laser Turrets go pew pew pew
Nuclear Science adds a Uranium based Science pack
Petroleum Jelly is not even that useful; but its funny!
Plasma Ducts for new Fusion Reactor layouts ...
- Sat Dec 21, 2024 8:04 pm
- Forum: Questions, reviews and ratings
- Topic: Nuke it from orbit?
- Replies: 3
- Views: 1535
Nuke it from orbit?
Is there such a mod that allows me to annihilate my factory from my space platform, stocked with nuclear rockets?
I ask because the idea came to me that it would be faster to just nuke my old Nauvis base than it would to deconstruct it and rebuild it, now that I've conquered the solar system and find ...
I ask because the idea came to me that it would be faster to just nuke my old Nauvis base than it would to deconstruct it and rebuild it, now that I've conquered the solar system and find ...
- Sat Sep 28, 2024 10:44 pm
- Forum: Questions, reviews and ratings
- Topic: Nullius problems
- Replies: 13
- Views: 3801
Re: Nullius problems
Heat exchangers are a component in generating power. They use thermal energy to create steam. The heat to power then can come from solar collectors. Later, geothermal, and much later nuclear also are sources of thermal energy.
- Wed Aug 07, 2024 1:07 pm
- Forum: Questions, reviews and ratings
- Topic: What mods are you using - and why?
- Replies: 11
- Views: 30341
Re: What mods are you using - and why?
... an overhaul that randomized all recipes (forgot name) - but it was horrible. Fun at start as everything was new, but it failed when I got to nuclear as it became impossible to complete...
In the overhaul, i haven't seen mentionned "Exotic Industries", which i enjoyed playing, and is quite a ...
In the overhaul, i haven't seen mentionned "Exotic Industries", which i enjoyed playing, and is quite a ...
- Wed Aug 07, 2024 1:04 am
- Forum: Questions, reviews and ratings
- Topic: What mods are you using - and why?
- Replies: 11
- Views: 30341
What mods are you using - and why?
... Bunch of QoL stuff to reserach: Reach, speed, inventory, crafting, mining
Bob's Power - Expands power with mk 5 boilers and steam and mk3 nuclear power plant. Awesome, but helps if you stack coal or solid fuel as mk5 boilers eat as much fuel at 5 vanilla setups. Only save on space and water ...
Bob's Power - Expands power with mk 5 boilers and steam and mk3 nuclear power plant. Awesome, but helps if you stack coal or solid fuel as mk5 boilers eat as much fuel at 5 vanilla setups. Only save on space and water ...
- Thu Jul 04, 2024 4:44 pm
- Forum: Questions, reviews and ratings
- Topic: Is ther somethin in between vanilla and the super high complexity mods?
- Replies: 5
- Views: 2485
Re: Is ther somethin in between vanilla and the super high complexity mods?
... m just late in 1st (250+h) game ... looking forward to restart. However, i really enjoyed the point where i had to explore into advanced chem and nuclear. I would like to have a bit more complex game, however, not truly in the scale of py, space or see tile.
Any recommendation for something good in ...
Any recommendation for something good in ...
- Thu Jul 04, 2024 1:24 pm
- Forum: Questions, reviews and ratings
- Topic: Is ther somethin in between vanilla and the super high complexity mods?
- Replies: 5
- Views: 2485
Is ther somethin in between vanilla and the super high complexity mods?
... m just late in 1st (250+h) game ... looking forward to restart. However, i really enjoyed the point where i had to explore into advanced chem and nuclear. I would like to have a bit more complex game, however, not truly in the scale of py, space or see tile.
Any recommendation for something good in ...
Any recommendation for something good in ...
- Fri May 31, 2024 4:57 pm
- Forum: Mods
- Topic: FPFTheme- Frostpunk theme for Factorio
- Replies: 0
- Views: 1872
FPFTheme- Frostpunk theme for Factorio
... power only. no water exists, ice ore melts into water. power limitation also prevents regular power generators of the game (solar, steam engine, nuclear). also large furnaces cannot be built, player must explore to find those craters, like remnants of old civilization who perished.
there is a way ...
there is a way ...
- Wed May 08, 2024 4:07 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 186
- Views: 152542
Re: pY Alternative Energy - Discussion
I researched Nuclear Energy, and when tried calculate, found some weird things:
py1.jpg
1)To feed just one Nuclear Reactor MK1 with uranium hexafluoride, need just insane amount of uranium ore - 155 per second!
2) FNEI shows that there must be uranium enrichment process, which must increase ...
py1.jpg
1)To feed just one Nuclear Reactor MK1 with uranium hexafluoride, need just insane amount of uranium ore - 155 per second!
2) FNEI shows that there must be uranium enrichment process, which must increase ...
- Sun Mar 31, 2024 4:15 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 343570
Re: pY Fusion Energy - Discussion
... changes (Steam Turbine was buffed) my energy generation jumped from 6GW up to 32GW.
I guess someone had good reasons for this, but now... would I need nuclear power? Is that a mistake in the extra buff for Steam Turbines or part of the plan. If it's later, I'm curious, what is the logic behind that?
I guess someone had good reasons for this, but now... would I need nuclear power? Is that a mistake in the extra buff for Steam Turbines or part of the plan. If it's later, I'm curious, what is the logic behind that?