... entities cannot be placed directly on Aquilo tiles which require two layers of tiles to be ... and Ice platform .
Then the (tiles-free) blueprint can work by Shift+click , autofilling ice platforms and concretes as required.
It is. While I understand it isn't desirable, there is no other ...
Search found 34 matches: blueprint shift tile
Searched query: +blueprint +shift +tile
- Sun Mar 02, 2025 5:21 pm
- Forum: Duplicates
- Topic: [2.0.32] blueprints no longer working on aquilo?
- Replies: 9
- Views: 743
- Sun Mar 02, 2025 5:05 pm
- Forum: Duplicates
- Topic: [2.0.32] blueprints no longer working on aquilo?
- Replies: 9
- Views: 743
Re: [2.0.32] blueprints no longer working on aquilo?
... entities cannot be placed directly on Aquilo tiles which require two layers of tiles to be ... and Ice platform .
Then the (tiles-free) blueprint can work by Shift+click , autofilling ice platforms and concretes as required.
Then the (tiles-free) blueprint can work by Shift+click , autofilling ice platforms and concretes as required.
- Fri Feb 14, 2025 4:03 pm
- Forum: Duplicates
- Topic: [2.0.32] Cannot build large platform at once
- Replies: 5
- Views: 420
Re: [2.0.32] Cannot build large platform at once
... platforms this gets worse and worse - my 640-tile-Wide Hypercube only manages a crawl.
So, the ... Workaround: You can partially place a Blueprint while holding “Shift” - only the reachable parts will be applied the first time. Wait a few seconds for the surrounding chunks to get “Explored ...
So, the ... Workaround: You can partially place a Blueprint while holding “Shift” - only the reachable parts will be applied the first time. Wait a few seconds for the surrounding chunks to get “Explored ...
- Mon Feb 03, 2025 10:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.33] Bots fail to build land mines on Gleba
- Replies: 5
- Views: 1050
Re: [2.0.33] Bots fail to build land mines on Gleba
... building the mines (manual physical, remote, blueprint?), and were you using tile deconstruction planner or undo/redo? Also, where you using just forced mode (Shift) or super forced mode (Ctrl + Shift)?
In the past, on a few occasions I definitely did remove landfill ghosts (using a deconstruction ...
In the past, on a few occasions I definitely did remove landfill ghosts (using a deconstruction ...
- Mon Feb 03, 2025 11:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.33] Bots fail to build land mines on Gleba
- Replies: 5
- Views: 1050
Re: [2.0.33] Bots fail to build land mines on Gleba
... building the mines (manual physical, remote, blueprint?), and were you using tile deconstruction planner or undo/redo? Also, where you using just forced mode (Shift) or super forced mode (Ctrl + Shift)?
- Tue Nov 26, 2024 6:40 am
- Forum: Assigned
- Topic: [Lou][2.0.21] Tile blueprints cannot be normal placed with water under south east tile
- Replies: 1
- Views: 522
[Lou][2.0.21] Tile blueprints cannot be normal placed with water under south east tile
Tile blueprints do not work if the SouthEast corner of the blueprint is not placed over Ground or Landfill. Dragging my Floor blueprint across the map leaves some "holes" in the North-West corner of lakes ... on the Landfill (as-expected). Holding down Shift- or Ctrl-Shift will add Landfill wherever ...
- Sat Oct 26, 2024 7:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Selecting new contents with blueprint grid changes coordinates (MR)
- Replies: 2
- Views: 760
Re: [kovarex] Selecting new contents with blueprint grid not working properly
... Edit: I cannot replicate the issue with OP's blueprint though (when importing it into the base game ... to odd grid positions, all the entities shift by 1, creating a broken blueprint with the ... the blueprint editor. So rails are shifted one tile further in x and y when trying to place the ...
- Fri Oct 25, 2024 4:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.9] Crash when Placing Specific Blueprint Orientation
- Replies: 3
- Views: 1261
Re: [Lou][2.0.9] Crash when Placing Specific Blueprint Orientation
... and unloadable saves) regarding multiple same tiles over each other - apart if you get them in the ... in the first place was fixed in 2.0.11 (blueprint with hazard concrete build over existing hazard concrete ghosts in some rotations).
btw. tip - you can use Deconstruction planner with Ctrl+Shift ...
btw. tip - you can use Deconstruction planner with Ctrl+Shift ...
- Thu Oct 24, 2024 11:35 am
- Forum: Duplicates
- Topic: [Lou][2.0.9] Crash using a blueprint with shift+click.
- Replies: 8
- Views: 669
Re: [Lou][2.0.9] Crash using a blueprint with shift+click.
Okay it's the blueprint and not the copy over.
Somehow I placed 8 Hazard Concrete in a 2x2 tile:
0eNqlktEKwjAMRf8lzx3YubWsvyI+1C1uga4bbRV19N/tFPRFEexbSHLuzYUscDAnnB3ZAGoBaifrQe0W8NRbbdae1SOCgkHftOuKtNA6DAiRAdkOL6B43DMIZPBJzpOnQJNd2TQttqVkcE2FrGWCPssVjvohJNF/eYPHb7jItBd59q/rRWZ6kZdeZKb/aZ++gAKOaf7 ...
Somehow I placed 8 Hazard Concrete in a 2x2 tile:
0eNqlktEKwjAMRf8lzx3YubWsvyI+1C1uga4bbRV19N/tFPRFEexbSHLuzYUscDAnnB3ZAGoBaifrQe0W8NRbbdae1SOCgkHftOuKtNA6DAiRAdkOL6B43DMIZPBJzpOnQJNd2TQttqVkcE2FrGWCPssVjvohJNF/eYPHb7jItBd59q/rRWZ6kZdeZKb/aZ++gAKOaf7 ...
- Sat Jun 26, 2021 8:58 am
- Forum: Pending
- Topic: [kovarex] [1.1.35] Blueprint stuck on (apparent) absolute snap-to-grid when set to relative
- Replies: 1
- Views: 1206
[kovarex] [1.1.35] Blueprint stuck on (apparent) absolute snap-to-grid when set to relative
I was trying to tile a city block blueprint with relative snap-to-grid while playing on multiplayer. The blueprint came from the game blueprints. While tiling with shift-leftclick it switched to an apparent absolute snap-to-grid mode that does not match the actual absolute reference frame. Saving and ...
- Sat Aug 17, 2019 11:15 pm
- Forum: Not a bug
- Topic: Copy-Paste doesn't copy stone paths
- Replies: 2
- Views: 10990
Re: Copy-Paste doesn't copy stone paths
Yes, copy-paste uses the default blueprint settings - no tiles selected if there are any buildings.
To select tiles anyway, hold shift while selecting the area, then click the tile checkbox.
To select tiles anyway, hold shift while selecting the area, then click the tile checkbox.
- Wed Aug 14, 2019 4:46 am
- Forum: Duplicates
- Topic: [Dominik][0.17.58] Crashed while using copy paste construction. (connection.isConnected() was not true)
- Replies: 2
- Views: 1258
Re: Crashed while using copy paste construction.
... for heavy/light/petrol and so by stamping blueprint one tile lower you need to hold shift because without it there is alert of fluid mixing. When you stamp bp with shift and depending on construction robot build order, there may be some underground pipes that are disconnected because of fluid mixing ...
- Thu Jun 13, 2019 3:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.48] Filtering rails (and stations) out of blueprint results in broken exchange string
- Replies: 3
- Views: 3436
[Rseding91] [0.17.48] Filtering rails (and stations) out of blueprint results in broken exchange string
Steps to reproduce:
Open a blueprint (or create a new one) that has some rails (and/or railroad ... with even size along at least one dimension are shifted relative to their positions in the original ... resulting blueprint). The shift is equal to -1 tile along dimension(s) along which the entities have ...
Open a blueprint (or create a new one) that has some rails (and/or railroad ... with even size along at least one dimension are shifted relative to their positions in the original ... resulting blueprint). The shift is equal to -1 tile along dimension(s) along which the entities have ...
- Wed Jun 12, 2019 6:11 pm
- Forum: Won't fix.
- Topic: [posila] [0.17.48] Window capture in OBS not working (dxgi-presentation-model)
- Replies: 12
- Views: 7892
[posila] [0.17.48] Window capture in OBS not working (dxgi-presentation-model)
... mode=false
; Options: true, false
; disable-blueprint-storage=false
; Options: true, false
enable ... close-gui=E
close-gui-alternative=
mine=SHIFT + mouse-button-2
; mine-alternative=
; build ... never
; Options: always, debug, never
; show-tile-grid=never
; Options: always, debug, never ...
; Options: true, false
; disable-blueprint-storage=false
; Options: true, false
enable ... close-gui=E
close-gui-alternative=
mine=SHIFT + mouse-button-2
; mine-alternative=
; build ... never
; Options: always, debug, never
; show-tile-grid=never
; Options: always, debug, never ...
- Tue Mar 19, 2019 11:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.16] Invalid value "false" of TextureCompression on startup
- Replies: 2
- Views: 4498
[0.17.16] Invalid value "false" of TextureCompression on startup
... mode=false
; Options: true, false
; disable-blueprint-storage=false
; Options: true, false
enable ... button-1
; build-alternative=
; build-ghost=SHIFT + mouse-button-1
; build-ghost-alternative ... debug
; Options: always, debug, never
; show-tile-grid=never
; Options: always, debug, never ...
; Options: true, false
; disable-blueprint-storage=false
; Options: true, false
enable ... button-1
; build-alternative=
; build-ghost=SHIFT + mouse-button-1
; build-ghost-alternative ... debug
; Options: always, debug, never
; show-tile-grid=never
; Options: always, debug, never ...
- Sun Mar 03, 2019 7:52 pm
- Forum: Minor issues
- Topic: [0.17.1] Placing landfill via blueprint is deceptively hard
- Replies: 1
- Views: 1233
Re: [0.17.1] Placing landfill via blueprint is deceptively hard
... intended. If you try to place concrete blueprints partly over water or some other tile you can't put concrete on, it will act the same way. It has been this way since 0.16 and probably much longer. Just hold shift while placing blueprints.\
Think of it like other blueprints. If you have a large ...
Think of it like other blueprints. If you have a large ...
- Thu Feb 28, 2019 12:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] editor bugs/missing features
- Replies: 2
- Views: 986
Re: [17.2] editor bugs/missing features
... tool is outline only, needs to work like a blueprint instead. cannot be rotated, etc.
Working as ... does not remember debug settings like the tile grid.
Yes it does. It works exactly the same ... escape and click on something to force a focus shift.
Fixed for 0.17.3.
9. steam engines ...
Working as ... does not remember debug settings like the tile grid.
Yes it does. It works exactly the same ... escape and click on something to force a focus shift.
Fixed for 0.17.3.
9. steam engines ...
- Wed Feb 27, 2019 11:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] editor bugs/missing features
- Replies: 2
- Views: 986
Re: [17.2] editor bugs/missing features
... tool is outline only, needs to work like a blueprint instead. cannot be rotated, etc.
Working as ... does not remember debug settings like the tile grid.
Yes it does. It works exactly the same ... escape and click on something to force a focus shift.
Fixed for 0.17.3.
9. steam engines ...
Working as ... does not remember debug settings like the tile grid.
Yes it does. It works exactly the same ... escape and click on something to force a focus shift.
Fixed for 0.17.3.
9. steam engines ...
- Wed Feb 27, 2019 10:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] editor bugs/missing features
- Replies: 2
- Views: 986
[0.17.2] editor bugs/missing features
... tool is outline only, needs to work like a blueprint instead. cannot be rotated, etc.
4. clone ... does not remember debug settings like the tile grid.
8. using the Lua Areas drop down just locks up the GUI until you hit escape and click on something to force a focus shift.
9. steam engines ...
4. clone ... does not remember debug settings like the tile grid.
8. using the Lua Areas drop down just locks up the GUI until you hit escape and click on something to force a focus shift.
9. steam engines ...
- Sun Feb 24, 2019 8:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Shift + mouse wheel does nothing as hotkey for tile building area
- Replies: 2
- Views: 1169
Re: [0.16.51] Shift + mouse wheel does nothing as hotkey for tile building area
It conflicts with Blueprint book scrolling.
I use control + mousewheel for that.
Either control + mousewheel nor Shift + mousewheel definitly doesn't work in 0.16.51 if double assigned.
I use control + mousewheel for that.
Either control + mousewheel nor Shift + mousewheel definitly doesn't work in 0.16.51 if double assigned.