Search found 26 matches: free wire*
Searched query: free wire*
- Wed Mar 11, 2015 12:32 pm
- Forum: Implemented in 2.0
- Topic: Free cables/wires (Poles contain all)
- Replies: 34
- Views: 25971
Free cables/wires (Poles contain all)
From https://forums.factorio.com/forum/viewtopic.php?f=6&t=9070#p72419 : In my opinion green/red wire should cost nothing. Instead they should be part of the poles. They already include normal cables, they could also include red/green cables. Much less hassle. Here the ...
- Wed Sep 24, 2014 3:36 pm
- Forum: Ideas and Suggestions
- Topic: Hyper Transport Belts
- Replies: 1
- Views: 1173
Hyper Transport Belts
... is these will require power to run as it stand transport belts are free apart from the material costs and I would really like a faster transport ... it sometimes just aint fast enough especially for iron gears and copper wire. Ingredients 1 electric motor 20 iron gears 2 lubricant 1 express transport ...
- Sat Jun 14, 2014 10:44 am
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 19833
Endgame Content Concept Discussion
... chain. However the above recipe leaves 1 Oxygen Molecule running free so double the recipe. Chemical Plant -Input --12 Petroleum --2 Sulfuric ... Liquid Nitrogen --2 Oxygen Assembler -Input --1 Iron Plate --1 Copper Wire -Output --1 Electromagnet -----Now lets say you manage to get this far. ...
- Sat Feb 22, 2014 12:14 pm
- Forum: Ideas and Suggestions
- Topic: Don't mix training and campaign...
- Replies: 14
- Views: 6922
Don't mix training and campaign...
... opinion and gave the menkind a last chance and in the end we are in the free game. Thomas wrote back, those are some very good ideas. The first (or ... in an easy way? An "invisible tier," which enables complex wire logic, which makes creation of maps with logic much easier (of course ...
- Sat Mar 02, 2013 1:13 am
- Forum: Ideas and Suggestions
- Topic: Separation of poles and power wires
- Replies: 16
- Views: 18881
Separation of poles and power wires
I understand the reasons behind combining poles and power wires into one item. - Placing them would be tedious if they were separate. ... posts away and choose what gets connected where. + more consistency as a free bonus - player would only pay for the wires that actually got used. Obviously ...
- Mon Feb 25, 2013 8:11 pm
- Forum: Implemented Suggestions
- Topic: A few suggestions
- Replies: 5
- Views: 8606
A few suggestions
... is placed in the armor slot. A fair trade-off in my opinion! β’3 - Green wires should be a brighter green, they can be quite hard to spot sometimes. ... http://i37.photobucket.com/albums/e86/Mysteria9/Untitled.png β’4 - Free wire condition. On the smart inserter, where we drag the slider and ...