Search found 288 matches: bridge

Searched query: bridge

by mrvn
Tue Dec 10, 2019 1:22 pm
Forum: Ideas and Suggestions
Topic: Working with trains is a pain in the..
Replies: 44
Views: 11952

Re: Working with trains is a pain in the..

... 5 way? Only effect there is point 2 above. Stations on different networks would be ignored for path finding. ~This would allow track tunnels and bridges, right? Can't recall another game to use trains so extensively yet not have either. No, nothing to do with that. Actually in a tunnel/bridge ...
by Cribbit
Tue Oct 29, 2019 7:48 pm
Forum: Ideas and Suggestions
Topic: Light rail
Replies: 16
Views: 4540

Re: Light rail

... for single locomotives as well as multiple. I think as much as the transit discussion comes up, long belts/short rails have been enough to bridge the gap between the two for most players.
by ssilk
Sat Oct 19, 2019 8:59 am
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 36390

Re: Large Bridge Cranes

I recommend using some compression/boxing mod. It makes such ideas not useless, but really not needed. I currently use https://mods.factorio.com/mod/deadlock-beltboxes-loaders , because it is really fast and has a good balance, but there are lots more. With that mod loading a wagon with compressed m...
by Koub
Mon Oct 14, 2019 9:30 am
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 36390

Re: Large Bridge Cranes

[Koub] : Merged into older "add cranes for trains" thread.
by DragonMudd
Sat Oct 12, 2019 11:23 pm
Forum: Ideas and Suggestions
Topic: Suggestions to improve biter experience for both new and experienced players
Replies: 18
Views: 5612

Suggestions to improve biter experience for both new and experienced players

... wide gap that had lots of belts and balancers), past a Radar, past a bunch of solar arrays, past more Roboports, and rails, along a long narrow bridge I built for myself to cross some water without getting hit by a train, past another set of miners and another Radar, and then at this point they ...
by YunoAloe
Thu Jun 20, 2019 3:01 pm
Forum: Ideas and Suggestions
Topic: Ore dictionary
Replies: 6
Views: 1465

Re: Ore dictionary

... The balance is out of scope. It would still be better if these items worked automatically rather than having to endlessly extend compatibility bridge mods, or playing each mod as a separate minigame. In the end, the ability to specify a single name that references multiple names is still useful. ...
by mmmPI
Thu Jun 20, 2019 12:44 pm
Forum: Ideas and Suggestions
Topic: few things ,Railway bridge, Water level, etc
Replies: 3
Views: 1908

Re: few things ,Railway bridge, Water level, etc

... given the past mods that were created, aiming at implementing those aspects of the game. 1. Railway Bridges: https://mods.factorio.com/mod/rail-bridge This new mod is just that. I have not tried the Train tunnels which seems different. It allows for building road-like interchange like clover-leaf ...
by yagaodirac
Thu Jun 20, 2019 10:54 am
Forum: Ideas and Suggestions
Topic: few things ,Railway bridge, Water level, etc
Replies: 3
Views: 1908

Re: few things ,Railway bridge, Water level, etc

I've read some of these suggestions multiple times over the last years of Factorio development, but here are my two cents: 1. Railway bridges Non-intersecting railway crossings were suggested by many people. While this will add a lot of comfort to the game, it is technically quite challenging ...
by YunoAloe
Tue Jun 18, 2019 6:29 pm
Forum: Ideas and Suggestions
Topic: Ore dictionary
Replies: 6
Views: 1465

Ore dictionary

Factorio having an ore dictionary, like Minecraft, would immeasurably improve the mods compatibility. It is currently very problematic to play different big mods together. There are bridge mods, but an ore dictionary would certainly be a better option.
by CodAv
Mon Jun 17, 2019 4:08 pm
Forum: Ideas and Suggestions
Topic: few things ,Railway bridge, Water level, etc
Replies: 3
Views: 1908

Re: few things ,Railway bridge, Water level, etc

I've read some of these suggestions multiple times over the last years of Factorio development, but here are my two cents: 1. Railway bridges Non-intersecting railway crossings were suggested by many people. While this will add a lot of comfort to the game, it is technically quite challenging ...
by yagaodirac
Sun Jun 16, 2019 4:49 pm
Forum: Ideas and Suggestions
Topic: few things ,Railway bridge, Water level, etc
Replies: 3
Views: 1908

few things ,Railway bridge, Water level, etc

... like to give out some suggestions. And I will definitely explain how these suggestions would help the game to be better. OK, here we go. 1,Railway Bridge. Recently I've tried a mod named Train tunnels. The idea was amazing and it helps alot. But it's still buggy now. After that, I tried to make ...
by Darinth
Sat Jun 15, 2019 7:56 pm
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 32160

Re: Invert Landfill

... of a lot of structures that are impervious to biters, and several others that are nearly so. You can easily create personal islands or open landbridges to inaccessible islands to build on and then remove those land bridges to make impenetrable fortresses, or reduce the available bridge area ...
by Attal
Tue Jun 11, 2019 8:45 pm
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 46379

Re: Tunnel or bridges for trains

... https://en.wikipedia.org/wiki/Grade_(slope)#Railways factorio-train has size 1x3 rail-tiles, assume that height is also 1, so tunnel depth (or bridge(ramp) height) should be 2. It's just a triangle, where a=height/sin(slope) so tunnel entrance should be at least 12 rail-tiles for 10% slope ...
by SkiCarver
Thu May 16, 2019 5:35 am
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 46379

Re: Tunnel or bridges for trains

I would like to add my voice to the calls for a train tunnel/bridge, even if it is only long enough for one track to cross over it, as that would make the tunnel short enough that a carriage cannot be fully 'underground' and therefore all the normal train ...
by mrvn
Thu Mar 21, 2019 10:11 am
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 46379

Re: Tunnel or bridges for trains

... got to stay in mod. It's not i dont like mod, it's the opposite, but i like to have a true vanilla version with consistency, so no inside. yeah bridge can be good too. but i think people miss my pov. It can't be in a mod. It's something only the c++ code can implement in vanilla. The base game ...
by Tekillaa
Wed Mar 20, 2019 8:06 pm
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 46379

Re: Tunnel or bridges for trains

... got to stay in mod. It's not i dont like mod, it's the opposite, but i like to have a true vanilla version with consistency, so no inside. yeah bridge can be good too. but i think people miss my pov.
by Sir_Jeffrey_Q
Tue Mar 12, 2019 7:55 am
Forum: Ideas and Suggestions
Topic: Some thoughts on improving Upgrade Planner
Replies: 0
Views: 616

Some thoughts on improving Upgrade Planner

... use upgrade planner to upgrade modded entities. In particular, I've run into problems with upgrading my rails to mod rails from the Beautiful Bridge Railway mod. I'm not quite sure what the solution to this is, other than perhaps ensuring the modders know it is their responsibility to make ...
by MiniHerc
Mon Mar 04, 2019 10:27 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Need option to disable Interaction error messages and error sound
Replies: 2
Views: 859

[0.17.4] Need option to disable Interaction error messages and error sound

... dreaded error sound . I don't like that, it takes away from the streamlining that I'm used to, holding the mouse button down used to be a good bridge between continuous and discrete, but now it's as if the game is telling that it's wrong to do that. I run and do stuff just as it comes into ...
by Sad_Brother
Sun Feb 24, 2019 10:18 pm
Forum: Ideas and Suggestions
Topic: RR Trestles
Replies: 4
Views: 1599

Re: RR Trestles

Optera wrote:
Sun Feb 24, 2019 6:48 pm
Going by pictures I found a trestle is just some kind of bridge and there are several threads about adding bridges and tunnels.
viewtopic.php?f=6&t=46978
If I understand right this bridge just close gap between elevations.
So it add nothing to this game.
by Optera
Sun Feb 24, 2019 6:48 pm
Forum: Ideas and Suggestions
Topic: RR Trestles
Replies: 4
Views: 1599

Re: RR Trestles

Going by pictures I found a trestle is just some kind of bridge and there are several threads about adding bridges and tunnels.
viewtopic.php?f=6&t=46978

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