Search found 288 matches: bridge
Searched query: bridge
- Sun Jun 23, 2013 9:08 am
- Forum: Implemented Suggestions
- Topic: More access to the logistics information
- Replies: 17
- Views: 20508
Re: More access to the logistics information
... to store them and build it for reserve. What is seezag? I never heard of this. Uhmmm... Meant seesaw. It was a word I learnt only one week ago. My bridge was "zigzag" which means running like a rabbit in German, so I mixed it. By the time I invent logistics and start using them my core ...
- Wed Jun 19, 2013 8:55 pm
- Forum: Outdated/Not implemented
- Topic: Circuit network suggestions
- Replies: 5
- Views: 9715
Circuit network suggestions
... are now connected directly. (note: This network-station should have a very, very far, but limited range!) --> The sense of this is, that it is the bridge between the wire- and the wireless network. For example, the logistic network (logistic, not circuit) could send per default on wireless-channel ...
- Fri May 10, 2013 3:26 pm
- Forum: Ideas and Suggestions
- Topic: Diodes, Switches, other Electrical Apparatuses
- Replies: 14
- Views: 19050
Re: Diodes, Switches, other Electrical Apparatuses
... be implemented. Just please be careful not to kill the ability to build more independent/disconnected networks. Right now it's simple - build one bridge pole at a remote location, build what you want to build, remove the bridge pole.
- Fri May 10, 2013 2:37 pm
- Forum: Ideas and Suggestions
- Topic: Easier Movement?
- Replies: 19
- Views: 19123
Re: Easier Movement?
... :? So you could just leave places blank to walk around but when you need to get over tons of belts and don't want to walk around you could put a bridge over it. Ramps and walkway tiles is all you need and it can just connect in any direction. Just a quick mockup I did. The warning strips were ...
- Fri May 03, 2013 3:30 pm
- Forum: Ideas and Suggestions
- Topic: Crank Bridges
- Replies: 5
- Views: 13091
Re: Crank Bridges
This would be a good idea if you could also create rivers. Create a giant moat, and when trains are going across, the crank bridge extends, the train runs over any aliens in the way, and retracts!
- Wed Apr 24, 2013 5:17 pm
- Forum: Implemented Suggestions
- Topic: Stone Bridges/Filling In Lakes
- Replies: 2
- Views: 7666
Stone Bridges/Filling In Lakes
I often want to build really large structures and end up running into bodies of water. It would be cool to be able to build a bridge or fill them in (perhaps a use for the horribly under-used stone). Perhaps a way to expand lakes and grow trees would be cool too.
- Mon Mar 18, 2013 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Crank Bridges
- Replies: 5
- Views: 13091
Crank Bridges
I don't like having to go around large bodies of water on my trains so it would be cool to add crank bridges. They'd be like draw bridges but could be activated by some sort of electric signal. They would have to have a limited range, so far I haven't seen any islands so ...
- Tue Feb 26, 2013 6:21 pm
- Forum: Implemented Suggestions
- Topic: A few suggestions
- Replies: 5
- Views: 8621
Re: A few suggestions
Replace 1 with bridge, made out of wood?
That way you can walk, place conveyor belts, wooden chests on it, but limited to items that seem 'light'
Iron bridges could hold everything else including railroad tracks.
That way you can walk, place conveyor belts, wooden chests on it, but limited to items that seem 'light'
Iron bridges could hold everything else including railroad tracks.