Search found 288 matches: bridge

Searched query: bridge

by andzoak
Fri May 09, 2014 5:11 pm
Forum: Ideas and Suggestions
Topic: Building train bridge
Replies: 12
Views: 10188

Re: Building train bridge

Drury wrote:Might be a bit of an issue if you plan on having boats and ships, but... What do I know.
It would be fascinating if we can use ships and ports to transport items someday ;)
by bobingabout
Fri May 09, 2014 3:03 pm
Forum: Ideas and Suggestions
Topic: Building train bridge
Replies: 12
Views: 10188

Re: Building train bridge

I don't think underwater, or underground would work for trains in this game as it currently is... over water bridges, as the original post says, would be a very good idea.
by Drury
Sun Apr 20, 2014 5:51 pm
Forum: Ideas and Suggestions
Topic: Building train bridge
Replies: 12
Views: 10188

Re: Building train bridge

Actually, in OpenTTD, there is a patch that allows building underwater tunnels - in the end, it makes sense. http://roomoramablog.files.wordpress.com/2013/03/underwater-train-in-venice.jpg We might also have a neat transparent tube effect for it, so you could visually see the trains passing underwat...
by Sir Nick
Sun Apr 20, 2014 4:59 pm
Forum: Ideas and Suggestions
Topic: Building train bridge
Replies: 12
Views: 10188

Re: Building train bridge

On the other hand, bridges obscure view. If only allowed to be built over water this is irrelevant. If not, it becomes a problem. A use for underground tunnels may be a path into a fortified area that does not require a break in walls. ...
by Calico
Mon Apr 14, 2014 2:58 pm
Forum: Ideas and Suggestions
Topic: Building train bridge
Replies: 12
Views: 10188

Re: Building train bridge

I agree, tunnels don't serve the same purpose as in OTTD, unless you planning a huge railnetwork which you won't need in 95% of the playthroughs. Bridges on the other hand, would fit very good. I always remember those pesky little "swamps" that i have to build around becuase of a few 2-6 t...
by Alfdaur
Mon Apr 14, 2014 8:52 am
Forum: Ideas and Suggestions
Topic: Building train bridge
Replies: 12
Views: 10188

Re: Building train bridge

Well, looking back at transport tycoon, adding a bridge would add something to the game since factorio also has water. The addition of an underground rail on the other hand doesn't make sense. In transport tycoon you had mountains for which the tunnels ...
by ssilk
Mon Apr 14, 2014 5:53 am
Forum: Ideas and Suggestions
Topic: Building train bridge
Replies: 12
Views: 10188

Re: Building train bridge

Yes and no. Yes, because train is big and sometimes things are in the way which can't be simply mined. Yes, because as OpenTTD shows, there are tricks in train routing, which enable more traffic, but need underground. No, because different to pipes and underground belt I cannot imagine how that coul...
by dazz500
Sun Apr 13, 2014 10:26 pm
Forum: Ideas and Suggestions
Topic: Building train bridge
Replies: 12
Views: 10188

Re: Building train bridge

In addition to a train bridge what about trains being to go underground for a limited distance the same way pipes do.
by Calico
Sun Apr 13, 2014 9:57 pm
Forum: Ideas and Suggestions
Topic: Building train bridge
Replies: 12
Views: 10188

Re: Building train bridge

I like this one. Trains could use more flexibility and this sounds fitting.
by Dark_star
Sun Apr 13, 2014 8:40 pm
Forum: Ideas and Suggestions
Topic: Building train bridge
Replies: 12
Views: 10188

Building train bridge

Building train bridge by manufacturing and putting different (stone/iron/steel) parts together to span any size body of water
by ssilk
Thu Mar 13, 2014 11:11 pm
Forum: Ideas and Suggestions
Topic: Overhead pipes
Replies: 7
Views: 2961

Re: Overhead pipes

... need not to be very high. Walking, driving with the car and eventually the train, but no buildings. Belts other pipes only orthogonal. This "bridge" has also some more usages: - ok, place pipes on it - you can walk on it, it can be used as bridge over lakes - place also belts? Rails? ...
by ssilk
Thu Mar 13, 2014 8:57 am
Forum: Ideas and Suggestions
Topic: Overhead pipes
Replies: 7
Views: 2961

Re: Overhead pipes

... against being forced to keep space under and besides the pipes, that you can avoid the perspective problem. But I think to something like this bridge of pipes: http://commons.wikimedia.org/wiki/File:Chemical_Plant_Western_Reclamation.jpg Or pictures you get when you search for chemical plant. ...
by ssilk
Mon Feb 17, 2014 5:22 pm
Forum: Ideas and Suggestions
Topic: Climb / jump over pipes
Replies: 22
Views: 11896

Re: Climb / jump over pipes

It would make really sense, if such a "bridge" can be used to prevent the neighbor pipes from connecting...
by crash
Mon Feb 10, 2014 9:27 pm
Forum: Ideas and Suggestions
Topic: vehicle and building ideas
Replies: 1
Views: 2480

vehicle and building ideas

... of this concept requiring you to drive to the outskirts to attack Trains Monorail Electric train with electrolyzed rail or overhead power lines Bridge sections for your character to cross-busy train line without accident (the research for this would be ‘heath and safety’) Planes Requires hanger, ...
by ( Tchey )
Tue Oct 01, 2013 9:11 pm
Forum: Ideas and Suggestions
Topic: Pollution !
Replies: 11
Views: 15412

Re: Pollution !

... Maybe the water can turn darker after a while, announcing an immitent attack ? And then, we need some new water defence... Floating turrets ? Bridge ? Kind of patroling boat ? Want about electric panic button, a big sparkling lake to kill the "monster" (poor little guy), but then ...
by ssilk
Sat Sep 14, 2013 6:38 pm
Forum: Ideas and Suggestions
Topic: Handling different electric networks
Replies: 10
Views: 13050

Re: Handling different electric networks

... else in between. In my case a transformer, which is not more than a special pole. It is logical, that connecting two networks over more than one bridge doesn't make sense. Using some limiter like one per network seems very arbitrary. Using more than two (or just two that are very far apart) leads ...
by ssilk
Sun Sep 08, 2013 3:13 am
Forum: Ideas and Suggestions
Topic: Better batteries and solar panels through research?
Replies: 10
Views: 11950

Re: Better batteries and solar panels through research?

... but on the other side: Shortly ago I played Lego with my little nieces; we built a train. And then the blocks ran out and we couldn't finish the bridge. But after some trying we used the Barbie Dreamhouse to build the pillar for one side, and for the other side we used just the bundled stack ...
by ssilk
Wed Jul 24, 2013 12:20 pm
Forum: Ideas and Suggestions
Topic: Bridges
Replies: 7
Views: 11168

Re: Bridges

I think you don't understand fully. :) The rendering of the bridge is just a problem which will always appear. The problem is how to interact with the rest of the world (=main-map). Hm, how can I explain that? I want you for look at the factory-idea ( ...
by ssilk
Wed Jul 24, 2013 7:34 am
Forum: Ideas and Suggestions
Topic: Bridges
Replies: 7
Views: 11168

Re: Bridges

... In my mind was something like "more expensive than walls and not so expensive like in OTTD". :) But you gave me a good point: Different bridges for different purposes. It's clear that a ladder over the factory is easier/different than a bridge for a car or locomotive. And to bring it ...
by ssilk
Tue Jul 23, 2013 2:47 pm
Forum: Ideas and Suggestions
Topic: Bridges
Replies: 7
Views: 11168

Bridges

this is not really a suggestion, it's more a concept-study. :) I think bridges could be the first step to implement a third dimension into factorio. - Bridges are streets (see https://forums.factorio.com/forum/viewtopic.php?f=6&t=1094 ) "above" ...

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