... problem - possible solution, let the player carry the car in their pocket and just limit the production of larger vehicles (tank for now) to the bridge cranes. The train problem - yes, we would definitely need to have a small size train engine and freight cars for pocket storage. The reward for ...
... in my pocket but I rationalized it to Capsule Corp from DBZ mostly :) and that fits the game. On the other hand tho I would really like to see a bridge crane in the game to move storage containers to flatbed trailers and have whole containers moved at a time instead of individual loading via ...
Already been suggested and discussed(https://forums.factorio.com/forum/search.php?keywords=bridge&terms=all&author=&fid%5B%5D=6&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search). It's on the list of things but ...
... and when I spawn, I spawn an a little island with lots of stone,iron,copper and oil but there is any coal. So new this I think "why there is bridge :geek: ?" The answer is "I don't no :!: " So I ask you if you can add bridge on the game if you can ? Thank you for have reading ...
Hello, I'm not a native English-speaker, but I will try my best. As you can see on the title, I would like to build bridges over the water, because there are often ressources that you can't reach (for Example little Islands with copper-ore. How about different types of bridges, maybe ...
So, you say that this thread is both for frequent suggestions, and widely endorsed suggestions. Thus on the subject of an idea that, while hardly a frequent suggestion, did seem to be well liked would Large Bridge Cranes fit into this thread?
... haven't used my stone up so much, lack of needing walls does that to you) But i can't get to them. I've already cried a river, But i can't build a bridge to get over it. ..are building bridges, planned features? If so, .. Please?! I love my island, and don't want to abandon it to nature. So i just ...
i did live in switzerland, and we had a shitload of tunnels and bridges ^^ or the skytrain in vancouer that was simply amazing. the waiting times is exactly the part i wana reduce, by creating 1 main hub and a few bridges (for the plan in my head id need ...
This sounds pretty brilliant. I'm assuming this means you can also have trains switch cargo at stations? I.E They both stop parrallel and the crane moves the container over to another train. This allows you to have set routes which overlap and have the cargo change without having to have lots of loa...
I agree, it's really annoying to have to go around water with everything, it would make things a lot easier and organized. I especially like the idea of different kinds, maybe it would be cheaper to build a wood bridge that can support a player, and maybe a chest, but not a machine.
... so numerous it would take a long time to get it right, most likely too long to be worth it. BTW: Similar problems happens also with player on a bridge. Well, the train doesn't disappear when it goes on a bridge, so the only remaining problem out of those you mentioned is what happens when a ...
... cannot work as simple as the underground belt or underground pipe. It is quite different. BTW: Similar problems happens also with player on a bridge.
... suggestions are made in one go. Game objects & content Electricity Oil, Wind, Nuclear Development proposal , idea Train related Tunnels & bridges (building a bridge) idea , request , request , request Carriages (tanker, logistics, gun etc) idea Stops, loading & unloading idea Train ...
... splitter = can split both ends and can reconnect to a full belt, this allows separation of materials if 1 type needs to be somewhere else Rail Bridge = Can be placed over straight rails, allowing you to cross the tracks safely Rail underground Tunnel = a simple straight underground tunnel for ...
[quote="Turtle"][quote="bonob"]You didn't mention the possibility to move containers around, right? I mean that cranes are often used for freight trains or ships to load containers; in our case, we could prepare a container in the train station, there's time to load it slowly, w...