Search found 288 matches: bridge
Searched query: bridge
- Mon Nov 06, 2017 10:57 am
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 46562
Re: Underground rails
... inside trains have no collision or something like that. There is just no way to fully implement tunnels (which is insanely more difficult than bridges). That's why I said "a fake train in that section mirroring the real train". The real train remains on the main game surface and you ...
- Mon Oct 16, 2017 1:38 pm
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 32230
Re: We can not dig out landfill
I like the idea of building bridges with concrete and iron/steel as an option, rather than simply dumping landfill rocks to make more land. (Rail bridges would need to be added too.) Such a bridge would allow you to walk/drive across it, ...
- Mon Oct 02, 2017 11:31 pm
- Forum: Ideas and Suggestions
- Topic: Between belt and rail: MiniCarts!
- Replies: 15
- Views: 8645
Between belt and rail: MiniCarts!
... ways, as well as present new and unique problems that don't exist in the belt or rail system. Minicarts would be available before trains and help bridge the logistics gap between belt and rail while replacing neither. It would give the player a better way to travel within the factory. Creating ...
- Fri Sep 22, 2017 9:15 pm
- Forum: Ideas and Suggestions
- Topic: Water bodies
- Replies: 0
- Views: 616
Water bodies
... of water for flavor in the world. I suggest that one new type of water body is implemented: Rivers. No new mechanics, just flavor. Perhaps a bridge rail if you feel like it. I however suggest the limiting factor of there cannot be more than one river per x number of tiles, and possibly have ...
- Tue Aug 08, 2017 2:49 am
- Forum: Implemented in 2.0
- Topic: New types of rails (curves, s-curves ...)
- Replies: 30
- Views: 24296
Re: New types of rails (curves, s-curves ...)
But if we have ships, then a landfill train bridge would block a shipping lane.pingger wrote:And Bridges for trains are not necessary since we have landfill (IMHO)
- Mon Jul 17, 2017 12:54 pm
- Forum: Ideas and Suggestions
- Topic: Indoor areas (with multiple floors)
- Replies: 5
- Views: 2355
Indoor areas (with multiple floors)
... level ideal for off-loading trains) Carbon filter (reduce pollution output) New connector examples vertical pipes, belt up, belt down, belt bridge, elevators, train hopper (1st floor -> ground), train offload hopper (ground -> basement), stairs, suction pipe, pressure pipe etc. I think that's ...
- Sat Jul 15, 2017 6:57 am
- Forum: Ideas and Suggestions
- Topic: A Speed modifier for rail types
- Replies: 4
- Views: 2034
A Speed modifier for rail types
... and darker wood rail graphics; I would think cement rails could have a speed modifier > 1.0 and wood slightly less than 1.0 (wood is mean to bridge water; although there is another mod which is just bridge rails and train signals that can be placed on water). I would set scrap rails at 0.5 ...
- Wed May 31, 2017 12:54 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
- Replies: 16
- Views: 34713
Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
bridges: again a dirty way to code it but you could make it so that when a train gets onto a bridge its collision is turned off for the duration of it being on the bridge as the game already overlaps graphics already based ...
- Fri May 26, 2017 8:07 pm
- Forum: Ideas and Suggestions
- Topic: Pneumatic Delivery System - alternative for logistic bots
- Replies: 3
- Views: 2255
Pneumatic Delivery System - alternative for logistic bots
... one can create fully automated, very fast (30tiles/s), long-range, bot-independent delivery system. This system can also act as a intelligent bridge between two logistic networks. Of course, trains still can deliver more items for far less energy. Bots also can deliver items to places, there ...
- Fri May 26, 2017 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Burner power armour generator
- Replies: 2
- Views: 1604
Burner power armour generator
... for power armour that allow you to burn items (with stacks of fuel placed in armour inventory or a dedicated slot) would be very useful. It would bridge the gap to fusion generator as well as being a potential substitute (rocket fuel based would be more compact and higher output but requires fuel). ...
- Fri May 26, 2017 2:48 pm
- Forum: Ideas and Suggestions
- Topic: 14 Ideas for Upcoming Updates
- Replies: 2
- Views: 1872
Re: 14 Ideas for Upcoming Updates
... Depending on the settings in the creation of the map factorial, very extensive rivers and ponds may arise .. How about a structure similar to a bridge, where the train could pass quietly over the water, it is logical to respect the height of the boat, if it is added. Well, those were the ideas ...
- Fri May 26, 2017 12:43 pm
- Forum: Ideas and Suggestions
- Topic: 14 Ideas for Upcoming Updates
- Replies: 2
- Views: 1872
14 Ideas for Upcoming Updates
... Depending on the settings in the creation of the map factorial, very extensive rivers and ponds may arise .. How about a structure similar to a bridge, where the train could pass quietly over the water, it is logical to respect the height of the boat, if it is added. Well, those were the ideas ...
- Wed May 24, 2017 2:49 pm
- Forum: Ideas and Suggestions
- Topic: Make wood useful
- Replies: 27
- Views: 11234
Re: Make wood useful
... That could be expanded on by using wood to produce flooring (not as good as concrete, but interchangeable) or flower pots? Maybe even a bridge...able to cross over water without filling in the water. (and easily destructible if the far side is overrun by biters.) What sort of decorations ...
- Tue May 23, 2017 4:51 pm
- Forum: Ideas and Suggestions
- Topic: Make wood useful
- Replies: 27
- Views: 11234
Re: Make wood useful
... That could be expanded on by using wood to produce flooring (not as good as concrete, but interchangeable) or flower pots? Maybe even a bridge...able to cross over water without filling in the water. (and easily destructible if the far side is overrun by biters.) Edit: Existing Mods: ...
- Wed May 17, 2017 3:21 am
- Forum: Ideas and Suggestions
- Topic: Water as a mineable resource
- Replies: 0
- Views: 451
Water as a mineable resource
... pumps worked similar to oil fields but the rate never decreases as long as the size remains the same. Land filling the lake or making a land bridge across it decreases size and therefore total value. It just seems unrealistic some of these lakes are 1000s of miles deep and would make transporting ...
- Tue May 16, 2017 8:44 am
- Forum: Frequently Suggested / Link Collections
- Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
- Replies: 16
- Views: 34713
Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
When it comes to bridges and tunnels 2 quick dirty ways of doing it that might help a mod maker/factorio devs tunnels: use the same principle of underground belts(if possible) or just make it so that a train enters a tunnel entrance ...
- Sat May 13, 2017 12:36 pm
- Forum: Ideas and Suggestions
- Topic: global circuit network
- Replies: 0
- Views: 1733
global circuit network
... suggestion focuses mainly on player interaction with a global circuit network, whereas that thread focuses mainly on using wireless connections to bridge large distances and to interact with the logistics network, I considered it appropriate to start a new thread.
- Thu May 11, 2017 12:45 pm
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 46562
Re: Underground rails
... one forward facing engine is in the visible/reachable part? 3) What about the wagons? What about uncoupling wagons inside the tunnel? I think bridges would be simpler here. The user could walk under the bridge and then refuel the train. Or take a second engine, drive onto the bridge, connect ...
- Tue May 09, 2017 12:21 pm
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 46562
Re: Underground Rail
A long slope would be perfect actually if it would be combined with long bridges / tunnels. 1) Simple cross roads would be far simpler since they don't need the slope so bridges would not make cross roads obsolete. 2) Long bridges/tunnels would allow crossing ...
- Tue May 09, 2017 8:40 am
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 46562
Re: Underground Rail
How about a bridge over water?