Search found 288 matches: bridge

Searched query: bridge

by mrvn
Mon Nov 06, 2017 10:57 am
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 46562

Re: Underground rails

... inside trains have no collision or something like that. There is just no way to fully implement tunnels (which is insanely more difficult than bridges). That's why I said "a fake train in that section mirroring the real train". The real train remains on the main game surface and you ...
by SuicideJunkie
Mon Oct 16, 2017 1:38 pm
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 32230

Re: We can not dig out landfill

I like the idea of building bridges with concrete and iron/steel as an option, rather than simply dumping landfill rocks to make more land. (Rail bridges would need to be added too.) Such a bridge would allow you to walk/drive across it, ...
by ruskul
Mon Oct 02, 2017 11:31 pm
Forum: Ideas and Suggestions
Topic: Between belt and rail: MiniCarts!
Replies: 15
Views: 8645

Between belt and rail: MiniCarts!

... ways, as well as present new and unique problems that don't exist in the belt or rail system. Minicarts would be available before trains and help bridge the logistics gap between belt and rail while replacing neither. It would give the player a better way to travel within the factory. Creating ...
by Alien_Squasher
Fri Sep 22, 2017 9:15 pm
Forum: Ideas and Suggestions
Topic: Water bodies
Replies: 0
Views: 616

Water bodies

... of water for flavor in the world. I suggest that one new type of water body is implemented: Rivers. No new mechanics, just flavor. Perhaps a bridge rail if you feel like it. I however suggest the limiting factor of there cannot be more than one river per x number of tiles, and possibly have ...
by 5thHorseman
Tue Aug 08, 2017 2:49 am
Forum: Implemented in 2.0
Topic: New types of rails (curves, s-curves ...)
Replies: 30
Views: 24296

Re: New types of rails (curves, s-curves ...)

pingger wrote:And Bridges for trains are not necessary since we have landfill (IMHO)
But if we have ships, then a landfill train bridge would block a shipping lane.
by Xetrius
Mon Jul 17, 2017 12:54 pm
Forum: Ideas and Suggestions
Topic: Indoor areas (with multiple floors)
Replies: 5
Views: 2355

Indoor areas (with multiple floors)

... level ideal for off-loading trains) Carbon filter (reduce pollution output) New connector examples vertical pipes, belt up, belt down, belt bridge, elevators, train hopper (1st floor -> ground), train offload hopper (ground -> basement), stairs, suction pipe, pressure pipe etc. I think that's ...
by d3x0r
Sat Jul 15, 2017 6:57 am
Forum: Ideas and Suggestions
Topic: A Speed modifier for rail types
Replies: 4
Views: 2034

A Speed modifier for rail types

... and darker wood rail graphics; I would think cement rails could have a speed modifier > 1.0 and wood slightly less than 1.0 (wood is mean to bridge water; although there is another mod which is just bridge rails and train signals that can be placed on water). I would set scrap rails at 0.5 ...
by AndrewIRL
Wed May 31, 2017 12:54 pm
Forum: Frequently Suggested / Link Collections
Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
Replies: 16
Views: 34713

Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels

bridges: again a dirty way to code it but you could make it so that when a train gets onto a bridge its collision is turned off for the duration of it being on the bridge as the game already overlaps graphics already based ...
by mp0011
Fri May 26, 2017 8:07 pm
Forum: Ideas and Suggestions
Topic: Pneumatic Delivery System - alternative for logistic bots
Replies: 3
Views: 2255

Pneumatic Delivery System - alternative for logistic bots

... one can create fully automated, very fast (30tiles/s), long-range, bot-independent delivery system. This system can also act as a intelligent bridge between two logistic networks. Of course, trains still can deliver more items for far less energy. Bots also can deliver items to places, there ...
by CorBlimey
Fri May 26, 2017 4:57 pm
Forum: Ideas and Suggestions
Topic: Burner power armour generator
Replies: 2
Views: 1604

Burner power armour generator

... for power armour that allow you to burn items (with stacks of fuel placed in armour inventory or a dedicated slot) would be very useful. It would bridge the gap to fusion generator as well as being a potential substitute (rocket fuel based would be more compact and higher output but requires fuel). ...
by JohnyDL
Fri May 26, 2017 2:48 pm
Forum: Ideas and Suggestions
Topic: 14 Ideas for Upcoming Updates
Replies: 2
Views: 1872

Re: 14 Ideas for Upcoming Updates

... Depending on the settings in the creation of the map factorial, very extensive rivers and ponds may arise .. How about a structure similar to a bridge, where the train could pass quietly over the water, it is logical to respect the height of the boat, if it is added. Well, those were the ideas ...
by SlondoTK
Fri May 26, 2017 12:43 pm
Forum: Ideas and Suggestions
Topic: 14 Ideas for Upcoming Updates
Replies: 2
Views: 1872

14 Ideas for Upcoming Updates

... Depending on the settings in the creation of the map factorial, very extensive rivers and ponds may arise .. How about a structure similar to a bridge, where the train could pass quietly over the water, it is logical to respect the height of the boat, if it is added. Well, those were the ideas ...
by Deadly-Bagel
Wed May 24, 2017 2:49 pm
Forum: Ideas and Suggestions
Topic: Make wood useful
Replies: 27
Views: 11234

Re: Make wood useful

... That could be expanded on by using wood to produce flooring (not as good as concrete, but interchangeable) or flower pots? Maybe even a bridge...able to cross over water without filling in the water. (and easily destructible if the far side is overrun by biters.) What sort of decorations ...
by plepper1
Tue May 23, 2017 4:51 pm
Forum: Ideas and Suggestions
Topic: Make wood useful
Replies: 27
Views: 11234

Re: Make wood useful

... That could be expanded on by using wood to produce flooring (not as good as concrete, but interchangeable) or flower pots? Maybe even a bridge...able to cross over water without filling in the water. (and easily destructible if the far side is overrun by biters.) Edit: Existing Mods: ...
by Bokth
Wed May 17, 2017 3:21 am
Forum: Ideas and Suggestions
Topic: Water as a mineable resource
Replies: 0
Views: 451

Water as a mineable resource

... pumps worked similar to oil fields but the rate never decreases as long as the size remains the same. Land filling the lake or making a land bridge across it decreases size and therefore total value. It just seems unrealistic some of these lakes are 1000s of miles deep and would make transporting ...
by tigar
Tue May 16, 2017 8:44 am
Forum: Frequently Suggested / Link Collections
Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
Replies: 16
Views: 34713

Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels

When it comes to bridges and tunnels 2 quick dirty ways of doing it that might help a mod maker/factorio devs tunnels: use the same principle of underground belts(if possible) or just make it so that a train enters a tunnel entrance ...
by Tekky
Sat May 13, 2017 12:36 pm
Forum: Ideas and Suggestions
Topic: global circuit network
Replies: 0
Views: 1733

global circuit network

... suggestion focuses mainly on player interaction with a global circuit network, whereas that thread focuses mainly on using wireless connections to bridge large distances and to interact with the logistics network, I considered it appropriate to start a new thread.
by mrvn
Thu May 11, 2017 12:45 pm
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 46562

Re: Underground rails

... one forward facing engine is in the visible/reachable part? 3) What about the wagons? What about uncoupling wagons inside the tunnel? I think bridges would be simpler here. The user could walk under the bridge and then refuel the train. Or take a second engine, drive onto the bridge, connect ...
by mrvn
Tue May 09, 2017 12:21 pm
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 46562

Re: Underground Rail

A long slope would be perfect actually if it would be combined with long bridges / tunnels. 1) Simple cross roads would be far simpler since they don't need the slope so bridges would not make cross roads obsolete. 2) Long bridges/tunnels would allow crossing ...
by mrvn
Tue May 09, 2017 8:40 am
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 46562

Re: Underground Rail

How about a bridge over water?

Go to advanced search