So SA requires Quality and Quality requires SA, what is the point of making them separate mods then? Or is just a logical necessity and not an info.json dependency, so you can use other mods to bridge the gap.
Search found 288 matches: bridge
Searched query: bridge
- Sat Jun 15, 2024 5:01 pm
- Forum: Implemented Suggestions
- Topic: Quality of items in Factorio 2.0
- Replies: 15
- Views: 919
Re: Quality of items in Factorio 2.0
- Tue Jan 09, 2024 5:44 pm
- Forum: Ideas and Suggestions
- Topic: Store bots inside roboport in blueprints
- Replies: 10
- Views: 1269
Re: Store bots inside roboport in blueprints
Exactly what I'm looking forIlliander42 wrote: ↑Tue Jan 09, 2024 5:47 amOoh, this would let grid bases expand without needing a tempory bridge roboport or player interaction.
- Tue Jan 09, 2024 5:47 am
- Forum: Ideas and Suggestions
- Topic: Store bots inside roboport in blueprints
- Replies: 10
- Views: 1269
Re: Store bots inside roboport in blueprints
Ooh, this would let grid bases expand without needing a tempory bridge roboport or player interaction.
- Fri Nov 03, 2023 1:08 pm
- Forum: Implemented in 2.0
- Topic: bridge
- Replies: 2
- Views: 1592
- Mon May 08, 2023 2:28 pm
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 46379
Re: Tunnel or bridges for trains
... wagon at a time when driving across the connected rail pair. But all that can be solved by a modder by providing suitable graphics for tunnel or bridge entrance and exit. There should be nothing new to add to the game engine to make this look pretty. Yeah after exploring a bunch of code and learning ...
- Sun May 07, 2023 2:21 pm
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 46379
Re: Tunnel or bridges for trains
... wagon at a time when driving across the connected rail pair. But all that can be solved by a modder by providing suitable graphics for tunnel or bridge entrance and exit. There should be nothing new to add to the game engine to make this look pretty. Yeah after exploring a bunch of code and learning ...
- Mon Mar 20, 2023 4:06 pm
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 46379
Re: Tunnel or bridges for trains
... wagon at a time when driving across the connected rail pair. But all that can be solved by a modder by providing suitable graphics for tunnel or bridge entrance and exit. There should be nothing new to add to the game engine to make this look pretty.
- Fri Dec 09, 2022 6:41 am
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 46379
Re: Add Train Bridges and Tunnels for ^ Throughput
https://www.google.com/search?q=factorio+train+bridge gives me four different mods, of which I've used none, but one of those will probably do the trick. https://mods.factorio.com/mod/RenaiTransportation also gives you bridge-like things. The choices ...
- Fri Dec 09, 2022 6:37 am
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 46379
Re: Add Train Bridges and Tunnels for ^ Throughput
https://www.google.com/search?q=factorio+train+bridge gives me four different mods, of which I've used none, but one of those will probably do the trick. https://mods.factorio.com/mod/RenaiTransportation also gives you bridge-like things. The choices ...
- Wed Dec 07, 2022 11:31 pm
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 46379
Add Train Bridges and Tunnels for ^ Throughput
TL;DR I suggest that we add bridges and tunnels to train rails for higher train throughput. What ? I suggest that we add bridges and tunnels to train rails for higher train throughput mainly at rail junctions / intersections and also to ...
- Wed Nov 02, 2022 2:32 am
- Forum: Ideas and Suggestions
- Topic: Vehicle suggestions
- Replies: 5
- Views: 1558
Re: Vehicle suggestions
Cars don't use coal or wood as fuel. How about using an electric car? Electricity is available early, not gas. Trains don't use coal or wood as fuel, not since the 1800's. Trains use diesel fuel. I should be able to refine diesel. That's funny because in France our trains are electric, and for long...
- Mon Sep 12, 2022 3:09 pm
- Forum: Ideas and Suggestions
- Topic: Please add continents and islands elevation functions
- Replies: 7
- Views: 1897
Please add continents and islands elevation functions
... of water to get islands on the default terrain but that is huge continents with barely any water between them. There is no challenge to landfill a bridge between them. A boat line to transport items might no even fit in the channel due to the turning radius of rails. Nothing like wast oceans with ...
- Sun Apr 03, 2022 9:40 pm
- Forum: Implemented in 2.0
- Topic: Deconstruct landfill
- Replies: 24
- Views: 12551
Re: Deconstruct landfill
... balance is pretty much not affected by minable landfill at all. You could maybe argue that if you connect an island to main land with landfill bridges then you can be safe if you disconnect rails and landfill bridges. But you can make walkable 1 tile water with landfill as it is now which belts ...
- Sun Nov 21, 2021 9:50 am
- Forum: Ideas and Suggestions
- Topic: Biters using themselves as landfill
- Replies: 24
- Views: 7541
Re: Biters using themselves as landfill
... It allows you and the biters to swim, not just little river, all the water, without requiring to make a bridge first. The only terrain that can help your defend is cliff, which biters can't climb. Together with this other mod https://mods.factorio.com/mod/islands_world ...
- Wed Nov 17, 2021 5:26 am
- Forum: Ideas and Suggestions
- Topic: Biters using themselves as landfill
- Replies: 24
- Views: 7541
Re: Biters using themselves as landfill
merged with older topic
It also reminds me to the cool comic “Den”, where some ant-like state made a bridge to dig onto an island in the middle of a lake.
It also reminds me to the cool comic “Den”, where some ant-like state made a bridge to dig onto an island in the middle of a lake.
- Sun Nov 14, 2021 3:01 pm
- Forum: Ideas and Suggestions
- Topic: Biters using themselves as landfill
- Replies: 24
- Views: 7541
Let biters overcome small distances of water
TL;DR Let biters overcome water like ants do. One biter sacrifices itself to "bridge" a water tile and others can walk over its back like over regular terrain. Also look at my other suggestion, which is strongly related to this one. I splitted the topics ...
- Fri Nov 05, 2021 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Add concrete to Upgrade Planner
- Replies: 34
- Views: 7970
Re: Add concrete to Upgrade Planner
... water as source, wood as goal and then drag the upgrade planner over a bit of land with lakes. The lakes would get wooden pathways over it as bridges (assuming you have a mod that allows wooden paths on water to make a bridge). For this it would help to have some meta tiles. Like one for all ...
- Fri Aug 27, 2021 8:39 pm
- Forum: Ideas and Suggestions
- Topic: Missing in game
- Replies: 10
- Views: 2572
Re: Missing in game
... mistakes with landfill but not allow building a mote around your base. (Yes, it would allow you to build a island in a lake with a temporary land bridge and the remove the landbridge. But you can just leave a water channel, place a car on the other side and enter/leave it to jump over the water. ...
- Fri Feb 12, 2021 12:33 am
- Forum: Ideas and Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 79
- Views: 21721
enable/disable filter inserters + set filters
... the setup of logical wires. Why ? imagine that you have a 2 separate boarders and want transfers itens from one logical to other, you must setup a bridge with a passive chest on one side, and a requester on other sidem and a inserter/loader on middle. for simple setup, that works like a charm, ...
- Fri Feb 12, 2021 12:24 am
- Forum: Ideas and Suggestions
- Topic: Separate signals to/from red and green wires
- Replies: 79
- Views: 21721
at the request chests they are also enable of read content
... the setup of logical wires. Why ? imagine that you have a 2 separate boarders and want transfers itens from one logical to other, you must setup a bridge with a passive chest on one side, and a requester on other sidem and a inserter/loader on middle. for simple setup, that works like a charm, ...