... Players might need to develop defenses or find ways to coexist with these entities.
Water-Based Transportation : Expand transportation options with boats, submarines, or floating platforms. This could create opportunities for trade routes, naval combat (optional), or transporting goods across large ...
Search found 44 matches: boats
Searched query: +boats
- Sat Mar 29, 2025 9:45 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion for a New DLC: Exploring the Depths - A Sea and Underwater Expansion
- Replies: 0
- Views: 153
- Mon Oct 28, 2024 5:49 pm
- Forum: Ideas and Suggestions
- Topic: adding means of transport
- Replies: 0
- Views: 424
adding means of transport
... distances in order to find very rare materials thousands of kilometers away and where a small factory can be set up
-container ships:
these are boats that can travel across oceans (to be added too) and go to different ports as well as bridges, tunnels and canals where they can pass
-underground ...
-container ships:
these are boats that can travel across oceans (to be added too) and go to different ports as well as bridges, tunnels and canals where they can pass
-underground ...
- Sun Oct 27, 2024 12:31 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.11] Liquid Barreling vs New Fluid Types
- Replies: 6
- Views: 2121
[2.0.11] Liquid Barreling vs New Fluid Types
... much).
2) Currently we are gated behind research preventing the use of trains and fluid wagons. , you are simply out of luck.
3) Did someone say BOATS!? Sorry where was I, fluid transported across the oil ocean is impossible due to a lack of end game "foundations", even in shallow locations ...
2) Currently we are gated behind research preventing the use of trains and fluid wagons. , you are simply out of luck.
3) Did someone say BOATS!? Sorry where was I, fluid transported across the oil ocean is impossible due to a lack of end game "foundations", even in shallow locations ...
- Wed Oct 23, 2024 7:32 am
- Forum: Ideas and Suggestions
- Topic: Boats (Freighters)
- Replies: 1
- Views: 400
Boats (Freighters)
I increased the water features on Nauvis and almost got stuck on an island.
And this morning I saw a tanker on the river that looked like it was straight out of factorio
The Factory needs Boats! (Freighters)
And this morning I saw a tanker on the river that looked like it was straight out of factorio

The Factory needs Boats! (Freighters)
- Mon Sep 12, 2022 3:09 pm
- Forum: Ideas and Suggestions
- Topic: Please add continents and islands elevation functions
- Replies: 7
- Views: 3599
Please add continents and islands elevation functions
... noise.clamp(elevation + tne(1), 0, 1) - dist - dist * elevation
}
}
Why ?
Different styles of maps are fun to play with and for mods that add boats or air travel the default and island generators aren't making the best use of the new modes of transportation. Even without using landfill to hop ...
}
}
Why ?
Different styles of maps are fun to play with and for mods that add boats or air travel the default and island generators aren't making the best use of the new modes of transportation. Even without using landfill to hop ...
- Thu Nov 25, 2021 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Seas of Factorio
- Replies: 3
- Views: 1563
Seas of Factorio
... 2. Trenching
3. Bridges
4. Offshore drilling and mining
5. Items that can be built directly on water like the big electric pole and pipes.
6. Boats
7. Map gen terrain water scale and coverage "variance" and the ability to key in values out of slider range.
8. Water tiles have a refill rate ...
3. Bridges
4. Offshore drilling and mining
5. Items that can be built directly on water like the big electric pole and pipes.
6. Boats
7. Map gen terrain water scale and coverage "variance" and the ability to key in values out of slider range.
8. Water tiles have a refill rate ...
- Sat Apr 17, 2021 3:39 am
- Forum: Ideas and Suggestions
- Topic: Rivers and Boats
- Replies: 1
- Views: 1237
Rivers and Boats
Rivers that can generate alongside lakes plus hydroelectricity and boats to ride.
It'd be cool if there were rivers that could generate as bodies of water aside from lakes, and they of course would flow from point A to point B. There could also be rideable boats that maybe could be an alternative ...
It'd be cool if there were rivers that could generate as bodies of water aside from lakes, and they of course would flow from point A to point B. There could also be rideable boats that maybe could be an alternative ...
- Tue Jun 19, 2018 9:04 pm
- Forum: Ideas and Suggestions
- Topic: Stone and Water Overhaul: Mountains, Rivers, New Energy
- Replies: 0
- Views: 1690
Stone and Water Overhaul: Mountains, Rivers, New Energy
... sheer mining without nuclear ordinance.
2. Rivers. I have seen in the frequently suggested that players want to see weather, limited water, boats, bridges, and swimming/flying enemies. The system could be as simple as, the mountains have lakes that are connected to other lakes away from the ...
2. Rivers. I have seen in the frequently suggested that players want to see weather, limited water, boats, bridges, and swimming/flying enemies. The system could be as simple as, the mountains have lakes that are connected to other lakes away from the ...
- Mon Jun 04, 2018 10:35 am
- Forum: Ideas and Suggestions
- Topic: Boats, Bridges, Island builds, Rail bridges?
- Replies: 2
- Views: 2279
Boats, Bridges, Island builds, Rail bridges?
... makes for some cool possibilities involving using landfill for bridges, which is cool, but it got me thinking...
Would you guys consider adding boats?
You could have big robotic shipping barges / oil tankers that connect to docks lined with inserters or pumps.
You could also have a speedboat for ...
Would you guys consider adding boats?
You could have big robotic shipping barges / oil tankers that connect to docks lined with inserters or pumps.
You could also have a speedboat for ...
- Mon Dec 25, 2017 3:15 pm
- Forum: Ideas and Suggestions
- Topic: Failed bases with hostile turrets\ruins
- Replies: 3
- Views: 3107
Failed bases with hostile turrets\ruins
... have been part of an ocean going research team at one point. This would ensure the large patches of water get some use and would include bridges, boats, aquatic monsters, floating platforms (basically pontoon bridges you can build on), oil patches out on the water, and maybe new resources.
Dead ...
Dead ...
- Mon Aug 14, 2017 5:40 pm
- Forum: Ideas and Suggestions
- Topic: Make killing biters useful again....biter farming!
- Replies: 1
- Views: 2104
Make killing biters useful again....biter farming!
... farms where you have to grow the mushrooms and spawn the fish (yes a use for those fish! Might need a coastal factory that sends out fishing boats) that the biters eat, a biology lab where you research alien biology, foster their evolution, training areas to teach them how to guard/ fight etc ...
- Mon Aug 14, 2017 11:39 am
- Forum: Ideas and Suggestions
- Topic: food, boats and more
- Replies: 1
- Views: 1492
food, boats and more
I have suggestions for:
1. eat food, plant vegetables, fishing, harvesting (tractor, food factory), water treatment (make drinking water from water)
2. make boat (military boat, fishing boat)
3. mining station at water for minig oil
1. eat food, plant vegetables, fishing, harvesting (tractor, food factory), water treatment (make drinking water from water)
2. make boat (military boat, fishing boat)
3. mining station at water for minig oil
- Tue Jun 20, 2017 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Biomes?
- Replies: 9
- Views: 6233
Biomes?
... now.
-Rich with basic materials
Ocean : This would be one of my favorite biomes. This really adds a lot of opportunity for new features.
-Boats, self explanatory.
-Bigger boats for transporting goods.
-The ability to swim/dive.
-Massive underwater oil fields where you can drill.
-Submarines ...
-Rich with basic materials
Ocean : This would be one of my favorite biomes. This really adds a lot of opportunity for new features.
-Boats, self explanatory.
-Bigger boats for transporting goods.
-The ability to swim/dive.
-Massive underwater oil fields where you can drill.
-Submarines ...
- Fri May 26, 2017 12:43 pm
- Forum: Ideas and Suggestions
- Topic: 14 Ideas for Upcoming Updates
- Replies: 2
- Views: 2551
14 Ideas for Upcoming Updates
... New posts and the possibility of using the same copper cable if you use the red and blue cables, only to transmit power ..
13) Vehicles, Tanks and Boats
With the addition of the alien search we would have a new vehicle to be able to transport the alien, however ... the joke would be cool if we had a ...
13) Vehicles, Tanks and Boats
With the addition of the alien search we would have a new vehicle to be able to transport the alien, however ... the joke would be cool if we had a ...
- Fri Apr 28, 2017 3:44 pm
- Forum: Ideas and Suggestions
- Topic: Splitters, boats and stuff
- Replies: 0
- Views: 994
Splitters, boats and stuff
... research, which could also be connected to the circuit network.
I think the game needs some way to get over bodies of water, like swimming or boats. Boats could be either wooden, which could be controlled only manually, or advanced, which would work similarly as trains do. This would eliminate ...
I think the game needs some way to get over bodies of water, like swimming or boats. Boats could be either wooden, which could be controlled only manually, or advanced, which would work similarly as trains do. This would eliminate ...
- Fri Jan 27, 2017 6:07 am
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 39518
Invert Landfill
... slow though). Walls and turrets can be placed on land to defend, and messed up terrain can be refilled with landfills.
Possible future use:
- Boats and harbours for transportation (moving via waypoints that are used like electric poles. If land is in the path the boat will crash or get stuck ...
Possible future use:
- Boats and harbours for transportation (moving via waypoints that are used like electric poles. If land is in the path the boat will crash or get stuck ...
- Sat Nov 19, 2016 4:38 pm
- Forum: Ideas and Suggestions
- Topic: Boats
- Replies: 1
- Views: 1011
Boats
There Should be boats for when you get massive lakes and there should also be oil carts for trains
- Tue Nov 15, 2016 1:26 am
- Forum: Ideas and Suggestions
- Topic: Barges/boats
- Replies: 3
- Views: 2181
Barges
Hey guys we should consider adding barges and boats. A barge would deliver things to a harbor that you could set up like a train station. A bout would be like a car that you could drive on the water.
- Sat Jul 16, 2016 1:50 pm
- Forum: Ideas and Suggestions
- Topic: Connected servers / Split game worlds
- Replies: 1
- Views: 1447
Connected servers / Split game worlds
... much less of a technical miracle to pull of, since you can just destroy the train in one world and spawn it in another.
Alternatively, trains and boats are stuck to the same world, and we interpret a world as actually being a world. This means travel between them requires space travel.
There are ...
Alternatively, trains and boats are stuck to the same world, and we interpret a world as actually being a world. This means travel between them requires space travel.
There are ...
- Thu Jun 16, 2016 6:44 am
- Forum: Ideas and Suggestions
- Topic: space
- Replies: 2
- Views: 2420
space
... be used in zero gravity(and streamline resource production on the home planet), etc. Friendly merchants to trade with, and mercenaries to aid you when you're invading alien infested planets to harvest their rich resource deposits would be pretty awesome. Boats or bridges would be good on a side-note.