Search found 266 matches: Recycling
Searched query: recycling
- Thu May 08, 2014 1:03 pm
- Forum: Ideas and Suggestions
- Topic: Disassembly Machine/disposing items/Incinerator/Recyling
- Replies: 33
- Views: 15652
Disassembly Machine/disposing items/Incinerator/Recyling
... machine will take a product and disassemble it into it's primary resource, but only recover a max of 70% the material used and only after you get recycling(before recycling i would say that 30% return ratio is fine), the materials recovered could be components, like getting some circuits from ...
- Mon Apr 28, 2014 2:13 pm
- Forum: Ideas and Suggestions
- Topic: Dropping Items / Recycler
- Replies: 2
- Views: 2429
Dropping Items / Recycler
... that accepted anything as in input, and outputted the component parts of the object (minus a certain, possibly random, percentage). For instance, recycling a steam engine might output 3 pipes, 4 plates and a gear, etc. Recycling a gear would give you a plate, yadda yadda. The reason for this being ...
- Mon Feb 24, 2014 9:44 pm
- Forum: Ideas and Suggestions
- Topic: my 2 cents on the oil industry
- Replies: 4
- Views: 2680
Re: my 2 cents on the oil industry
1)no-no, barrels must be crafted as other things of game, this add logistic. but may be add more using to barrels, like hude explosives, or just recycling. 2)may be yes, i thought about small building to pack to/unpack from barrels(forget how to say in english) 3)interesting, more complex, more ...
- Wed Feb 19, 2014 7:29 pm
- Forum: Ideas and Suggestions
- Topic: Recycling plant
- Replies: 2
- Views: 2286
Re: Recycling plant
I'd like this idea I think you shoud be able to do it manually, not by a factory... and make it so it would take soooo much time of personal (un)building that makes you think 10 times before recicling (and MAYBE maybe lower this time with research). I think that if this is made in the player's perso...
- Wed Feb 19, 2014 6:33 am
- Forum: Ideas and Suggestions
- Topic: Recycling plant
- Replies: 2
- Views: 2286
Re: Recycling plant
I like this idea. It's also mentioned in a different thread [1].
Of course, it needs to be balanced so that even with max productivity modules, it doesn't allow you to get more resources out of something than you put into it![Smile :)](./images/smilies/icon_e_smile.gif)
[1] https://forums.factorio.com/forum/vie ... =16&t=2344
Of course, it needs to be balanced so that even with max productivity modules, it doesn't allow you to get more resources out of something than you put into it
![Smile :)](./images/smilies/icon_e_smile.gif)
[1] https://forums.factorio.com/forum/vie ... =16&t=2344
- Wed Feb 19, 2014 1:15 am
- Forum: Ideas and Suggestions
- Topic: Recycling plant
- Replies: 2
- Views: 2286
Recycling plant
I would love to see a "factory" that takes [almost] anything as input and spits out some (maybe random, maybe deterministic) fraction of the resources used to make it.
- Wed Jan 01, 2014 8:05 pm
- Forum: Ideas and Suggestions
- Topic: Dismantler/Recycler Bots
- Replies: 11
- Views: 6516
Re: Dismantler/Recycler Bots
Am I the only one using scripts to clear the forest? :D Regarding Recycling/Building bots. One thing that may be added as part of blueprints: Currently, there is one thing that gets annoying sometimes. If I make a mistake in space for 1 square while building ...
- Sun Dec 29, 2013 6:56 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
Scrap and scrap metal: this means, that you have some different items of scrap? For the current game, not your mod, I think we have then five? I don't understand, why there is scrap needed, when it is nothing else than another type of ore. I mean from gameplay perspective, there is nothing needed t...
- Sun Dec 29, 2013 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
Alchemy! Alchemy with scrap! :0
- Sun Dec 29, 2013 5:54 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
Scrap and scrap metal: this means, that you have some different items of scrap? For the current game, not your mod, I think we have then five? I don't understand, why there is scrap needed, when it is nothing else than another type of ore. I mean from gameplay perspective, there is nothing needed to...
- Sun Dec 29, 2013 11:11 am
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
well to summarize what my recycling does: Items go into the recycler. Depending on the materials made, they either get scrap (wood, coal or stone items) or scrap metal (all metals) Then scrap and scrap metal can be processed in the compressor ...
- Sun Dec 29, 2013 10:31 am
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
Lol. Well, I thought this small gap is ok, because even the very best recycling is not 100%. There are always some loss and a small inflation could compensate the gain some may find with rare combinations of recycling/assembling. :) Edit: rethought it a bit ...
- Sun Dec 29, 2013 6:55 am
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
I got a bit lost in that math :) Um, more in trying to find a way to get back from it lol. It's probably much simpler than I managed to think of (might even seem obvious once i know) but while playing with percent change (from economy videos on khan academy) I created a program over at Khan Academy ...
- Sun Dec 29, 2013 3:47 am
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
... the output, or can we? So it is valid to say: 1 iron ore is not 1 iron plate, it's a little bit more. It's just numbers. But I like it. And I like recycling. Which brings me to the relations between recycling and efficiency. Efficiency and recycling. Isn't that not nearly the same? I don't think ...
- Sat Dec 28, 2013 11:11 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
... by energy? From gameplay view there is no issue against it. Matter <-> Energy conversion? then you need Teleporters :) But I like it. And I like recycling. Which brings me to the relations between recycling and efficiency. Efficiency and recycling. Isn't that not nearly the same? I don't think ...
- Sat Dec 28, 2013 10:44 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
... it. But on the other hand... Well, the efficiency module has made problems, and I'm sure it will continue to make. :) But I like it. And I like recycling. Which brings me to the relations between recycling and efficiency. Efficiency and recycling. Isn't that not nearly the same? Why is an assembly ...
- Sat Dec 28, 2013 10:27 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
Oh, just removing the productivity module from the assembly machines. How about removing them completely? Would have the same effect. ^^
- Sat Dec 28, 2013 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
Hm, if the main problem is the productivity modules then it seems like the simplest solution is to take them into account while 'recycling', aka do so with script for now and then later when the devs make it possible to modify recipes during the course of the save it'd be much easier. ...
- Sat Dec 28, 2013 10:14 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
How do you want to make that? Which machine should not be able to use these modules? this is taken from the assembling machine data definition: allowed_effects = {"consumption", "speed", "pollution", "productivity"} by simply removing productivity, the machin...
- Sat Dec 28, 2013 9:20 pm
- Forum: Ideas and Suggestions
- Topic: Recycling
- Replies: 31
- Views: 15534
Re: Recycling
How do you want to make that? Which machine should not be able to use these modules?