Search found 67 matches: Pheromone*

Searched query: pheromone*

by tobsimon
Wed Oct 28, 2015 8:35 pm
Forum: Ideas and Suggestions
Topic: Fear inducing alien behavior
Replies: 9
Views: 16708

Fear inducing alien behavior

... I hope, that it allows for an interesting interaction with far less individuals to compensate for that. I hope it is an effective compromise to pheromones on the field to model ant behavior, which could do awsome stuff but is certainly too processor heavy. Hacking a hole through the wall and ...
by ssilk
Mon Aug 10, 2015 7:57 pm
Forum: Frequently Suggested / Link Collections
Topic: Alien Juice / Handling of Corpses / Recycling Dead
Replies: 0
Views: 6245

Alien Juice / Handling of Corpses / Recycling Dead

... enslaved aliens Far related: https://forums.factorio.com/viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind) https://forums.factorio.com/viewtopic.php?f=6&t=2335 Bug Repellant https://forums.factorio.com/viewtopic.php?f=80&t=14710 ...
by ssilk
Sat Aug 08, 2015 5:16 pm
Forum: Frequently Suggested / Link Collections
Topic: New Weapons / New Defenses & Armor / Combat / Turrets
Replies: 9
Views: 15769

New Weapons / New Defenses & Armor / Combat / Turrets

... Fight [in Developer Proposals] https://forums.factorio.com/viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind) https://forums.factorio.com/viewtopic.php?f=6&t=17607 Firefighting [will come with v0.13] https://forums.factorio.com/viewtopic.php?f=80&t=16566 ...
by ssilk
Wed May 20, 2015 8:02 pm
Forum: Ideas and Suggestions
Topic: Alien juice ?
Replies: 4
Views: 8290

Epic: Alien juice ?

... Body Recycling Far related: https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind) https://forums.factorio.com/forum/viewtopic.php?f=6&t=2335 Bug Repellant
by Peter34
Wed Apr 22, 2015 7:41 am
Forum: Ideas and Suggestions
Topic: Make biters avoid defences
Replies: 4
Views: 1973

Re: Make biters avoid defences

I would like to have that implemented with pheromones. https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440&hilit=smell That could be a good idea. I mean, I haven't read the linked to posts yet, but something where Biters and Spitters ...
by ssilk
Tue Apr 21, 2015 9:14 pm
Forum: Ideas and Suggestions
Topic: Make biters avoid defences
Replies: 4
Views: 1973

Re: Make biters avoid defences

Yeah, the pheromones idea is also not very far grown. The problem is, that the devs are needed to implement a first better-than-nothing version of "pheromones spreading". It's a bit like the pollution spreading, but we ...
by quinor
Tue Apr 21, 2015 9:06 pm
Forum: Ideas and Suggestions
Topic: Make biters avoid defences
Replies: 4
Views: 1973

Re: Make biters avoid defences

Yeah, I've forgotten about the pheromones :) That's much better idea. Still, I meant this one to be kind of placeholder.
by ssilk
Tue Apr 21, 2015 4:26 pm
Forum: Ideas and Suggestions
Topic: Make biters avoid defences
Replies: 4
Views: 1973

Re: Make biters avoid defences

I would like to have that implemented with pheromones.

https://forums.factorio.com/forum/vie ... ilit=smell
by ssilk
Mon Mar 09, 2015 10:44 pm
Forum: Ideas and Suggestions
Topic: Map Overlays
Replies: 2
Views: 3560

Re: Map Overlays

... Ghosting, Blueprinting and further... https://forums.factorio.com/forum/viewtopic.php?f=6&t=4682 What do biters do in their spare time? (Pheromone pathfinding) https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 Bots - mining https://forums.factorio.com/forum/viewtopic.php?f=6&t=1799&p=12882&hilit=layer#p12882 ...
by ssilk
Tue Jan 20, 2015 12:06 am
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 47150

Re: Ropeway conveyor above the factory...

... But this is on my important list of suggestions, like the colored logistics or pheromones ... and many other cool stuff. :)
by ssilk
Tue Jan 06, 2015 7:49 am
Forum: Ideas and Suggestions
Topic: Idea: Alien worms can spawn random
Replies: 11
Views: 5378

Re: Idea: Alien worms can spawn random

... would mean: The higher the evolution, the lower the number must be. :) And about AI: There are interesting ideas, which are about "layers of pheromones". https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440&p=2792 And search for "pheromone"...
by Junion
Tue Oct 07, 2014 1:46 am
Forum: Ideas and Suggestions
Topic: Devastation as a new environmental indicator?
Replies: 4
Views: 2703

Re: Devastation as a new environmental indicator?

... It'd still be able to work in a similar way at least, and would lead to more interesting AI overall. Heck could even give the player ways to make pheromones, or get rid of certain ones. And probably include into the mod API ways to make your own 'scents' that change AI behavior..as well as what ...
by ssilk
Mon Oct 06, 2014 11:20 pm
Forum: Ideas and Suggestions
Topic: Devastation as a new environmental indicator?
Replies: 4
Views: 2703

Re: Devastation as a new environmental indicator?

https://forums.factorio.com/forum/vie ... ilit=smell

Look for pheromone based pathfinding. I don't see much difference between pollution, smell and devastation, technically it can be computed with the same code.
by ssilk
Mon Sep 08, 2014 7:36 am
Forum: Ideas and Suggestions
Topic: learning AI
Replies: 9
Views: 5125

Re: learning AI

https://forums.factorio.com/forum/vie ... ilit=smell
And look for pheromone based pathfinding

:)
by n9103
Fri Sep 05, 2014 1:21 pm
Forum: Ideas and Suggestions
Topic: learning AI
Replies: 9
Views: 5125

Re: learning AI

... would be to create a second pollution-like layer so that it can both spread and dissipate. Would need some balancing to find out how much of this pheromone to release per kill to get a reasonable effect, but seems like something very insect-like, therefore perfect for the biters (and SST's bugs ...
by krux02
Fri Sep 05, 2014 6:53 am
Forum: Ideas and Suggestions
Topic: learning AI
Replies: 9
Views: 5125

Re: learning AI

... troopers direction then I want the alien corpses to pile up until they can walk over my walls :P. But what do you think about an invisible pheromone that is send as soon as an alien dies, so that following aliens know that it is dangerous there and that area might better be avoided. But ...
by FelixMordou
Sat May 24, 2014 2:24 am
Forum: Ideas and Suggestions
Topic: Biter Matriarch, or one massive creature
Replies: 4
Views: 3803

Re: Biter Matriarch, or one massive creature

... we had already such a theme. I tend to see that more like in the book/film "Ender's game": The matriarch controls the others somehow (pheromones? https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 ), but itself it is weak and there are many of it. It's just the massive ...
by Hometruck
Wed May 21, 2014 9:32 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 31349

Re: What do biters do in their spare time?

This could be interesting, in particular the pheromone system, possibly you could research and build machines that produce/inhibit particular pheromones. Also possibly exude synthetic pheromones that are not found naturally, such as a pacifying ...
by ssilk
Wed May 21, 2014 6:45 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 31349

Re: What do biters do in their spare time?

I add here: Different layers of pheromones have different "spread", they "stay" differently long in the air. For example: "Angriness" spreads very fast into all directions over large areas and stays long, while ...
by ssilk
Wed May 21, 2014 6:39 pm
Forum: Ideas and Suggestions
Topic: Biter Matriarch, or one massive creature
Replies: 4
Views: 3803

Re: Biter Matriarch, or one massive creature

... we had already such a theme. I tend to see that more like in the book/film "Ender's game": The matriarch controls the others somehow (pheromones? https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 ), but itself it is weak and there are many of it. It's just the massive ...

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