Search found 67 matches: Pheromone*
Searched query: pheromone*
- Wed Oct 28, 2015 8:35 pm
- Forum: Ideas and Suggestions
- Topic: Fear inducing alien behavior
- Replies: 9
- Views: 16708
Fear inducing alien behavior
... I hope, that it allows for an interesting interaction with far less individuals to compensate for that. I hope it is an effective compromise to pheromones on the field to model ant behavior, which could do awsome stuff but is certainly too processor heavy. Hacking a hole through the wall and ...
- Mon Aug 10, 2015 7:57 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Alien Juice / Handling of Corpses / Recycling Dead
- Replies: 0
- Views: 6245
Alien Juice / Handling of Corpses / Recycling Dead
... enslaved aliens Far related: https://forums.factorio.com/viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind) https://forums.factorio.com/viewtopic.php?f=6&t=2335 Bug Repellant https://forums.factorio.com/viewtopic.php?f=80&t=14710 ...
- Sat Aug 08, 2015 5:16 pm
- Forum: Frequently Suggested / Link Collections
- Topic: New Weapons / New Defenses & Armor / Combat / Turrets
- Replies: 9
- Views: 15769
New Weapons / New Defenses & Armor / Combat / Turrets
... Fight [in Developer Proposals] https://forums.factorio.com/viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind) https://forums.factorio.com/viewtopic.php?f=6&t=17607 Firefighting [will come with v0.13] https://forums.factorio.com/viewtopic.php?f=80&t=16566 ...
- Wed May 20, 2015 8:02 pm
- Forum: Ideas and Suggestions
- Topic: Alien juice ?
- Replies: 4
- Views: 8290
Epic: Alien juice ?
... Body Recycling Far related: https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind) https://forums.factorio.com/forum/viewtopic.php?f=6&t=2335 Bug Repellant
- Wed Apr 22, 2015 7:41 am
- Forum: Ideas and Suggestions
- Topic: Make biters avoid defences
- Replies: 4
- Views: 1973
Re: Make biters avoid defences
I would like to have that implemented with pheromones. https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440&hilit=smell That could be a good idea. I mean, I haven't read the linked to posts yet, but something where Biters and Spitters ...
- Tue Apr 21, 2015 9:14 pm
- Forum: Ideas and Suggestions
- Topic: Make biters avoid defences
- Replies: 4
- Views: 1973
Re: Make biters avoid defences
Yeah, the pheromones idea is also not very far grown. The problem is, that the devs are needed to implement a first better-than-nothing version of "pheromones spreading". It's a bit like the pollution spreading, but we ...
- Tue Apr 21, 2015 9:06 pm
- Forum: Ideas and Suggestions
- Topic: Make biters avoid defences
- Replies: 4
- Views: 1973
Re: Make biters avoid defences
Yeah, I've forgotten about the pheromones
That's much better idea. Still, I meant this one to be kind of placeholder.
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Apr 21, 2015 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Make biters avoid defences
- Replies: 4
- Views: 1973
Re: Make biters avoid defences
I would like to have that implemented with pheromones.
https://forums.factorio.com/forum/vie ... ilit=smell
https://forums.factorio.com/forum/vie ... ilit=smell
- Mon Mar 09, 2015 10:44 pm
- Forum: Ideas and Suggestions
- Topic: Map Overlays
- Replies: 2
- Views: 3560
Re: Map Overlays
... Ghosting, Blueprinting and further... https://forums.factorio.com/forum/viewtopic.php?f=6&t=4682 What do biters do in their spare time? (Pheromone pathfinding) https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 Bots - mining https://forums.factorio.com/forum/viewtopic.php?f=6&t=1799&p=12882&hilit=layer#p12882 ...
- Tue Jan 20, 2015 12:06 am
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 47150
Re: Ropeway conveyor above the factory...
... But this is on my important list of suggestions, like the colored logistics or pheromones ... and many other cool stuff. :)
- Tue Jan 06, 2015 7:49 am
- Forum: Ideas and Suggestions
- Topic: Idea: Alien worms can spawn random
- Replies: 11
- Views: 5378
Re: Idea: Alien worms can spawn random
... would mean: The higher the evolution, the lower the number must be. :) And about AI: There are interesting ideas, which are about "layers of pheromones". https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440&p=2792 And search for "pheromone"...
- Tue Oct 07, 2014 1:46 am
- Forum: Ideas and Suggestions
- Topic: Devastation as a new environmental indicator?
- Replies: 4
- Views: 2703
Re: Devastation as a new environmental indicator?
... It'd still be able to work in a similar way at least, and would lead to more interesting AI overall. Heck could even give the player ways to make pheromones, or get rid of certain ones. And probably include into the mod API ways to make your own 'scents' that change AI behavior..as well as what ...
- Mon Oct 06, 2014 11:20 pm
- Forum: Ideas and Suggestions
- Topic: Devastation as a new environmental indicator?
- Replies: 4
- Views: 2703
Re: Devastation as a new environmental indicator?
https://forums.factorio.com/forum/vie ... ilit=smell
Look for pheromone based pathfinding. I don't see much difference between pollution, smell and devastation, technically it can be computed with the same code.
Look for pheromone based pathfinding. I don't see much difference between pollution, smell and devastation, technically it can be computed with the same code.
- Mon Sep 08, 2014 7:36 am
- Forum: Ideas and Suggestions
- Topic: learning AI
- Replies: 9
- Views: 5125
- Fri Sep 05, 2014 1:21 pm
- Forum: Ideas and Suggestions
- Topic: learning AI
- Replies: 9
- Views: 5125
Re: learning AI
... would be to create a second pollution-like layer so that it can both spread and dissipate. Would need some balancing to find out how much of this pheromone to release per kill to get a reasonable effect, but seems like something very insect-like, therefore perfect for the biters (and SST's bugs ...
- Fri Sep 05, 2014 6:53 am
- Forum: Ideas and Suggestions
- Topic: learning AI
- Replies: 9
- Views: 5125
Re: learning AI
... troopers direction then I want the alien corpses to pile up until they can walk over my walls :P. But what do you think about an invisible pheromone that is send as soon as an alien dies, so that following aliens know that it is dangerous there and that area might better be avoided. But ...
- Sat May 24, 2014 2:24 am
- Forum: Ideas and Suggestions
- Topic: Biter Matriarch, or one massive creature
- Replies: 4
- Views: 3803
Re: Biter Matriarch, or one massive creature
... we had already such a theme. I tend to see that more like in the book/film "Ender's game": The matriarch controls the others somehow (pheromones? https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 ), but itself it is weak and there are many of it. It's just the massive ...
- Wed May 21, 2014 9:32 pm
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 31349
Re: What do biters do in their spare time?
This could be interesting, in particular the pheromone system, possibly you could research and build machines that produce/inhibit particular pheromones. Also possibly exude synthetic pheromones that are not found naturally, such as a pacifying ...
- Wed May 21, 2014 6:45 pm
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 31349
Re: What do biters do in their spare time?
I add here: Different layers of pheromones have different "spread", they "stay" differently long in the air. For example: "Angriness" spreads very fast into all directions over large areas and stays long, while ...
- Wed May 21, 2014 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Biter Matriarch, or one massive creature
- Replies: 4
- Views: 3803
Re: Biter Matriarch, or one massive creature
... we had already such a theme. I tend to see that more like in the book/film "Ender's game": The matriarch controls the others somehow (pheromones? https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 ), but itself it is weak and there are many of it. It's just the massive ...