Search found 67 matches: Pheromone*
Searched query: pheromone*
- Fri Jul 08, 2016 11:50 am
- Forum: Ideas and Suggestions
- Topic: Alien Expansion - Aliens need to Produce Something.
- Replies: 10
- Views: 5562
Re: Alien Expansion - Aliens need to Produce Something.
... point: https://forums.factorio.com/viewtopic.php?f=80&t=3440&p=165012&hilit=spare+time#p165012 What do biters do in their spare time? (Pheromone pathfind)
- Fri Jun 24, 2016 12:15 pm
- Forum: Ideas and Suggestions
- Topic: FOOD!
- Replies: 10
- Views: 6193
Re: FOOD!
... when you are not online. - improving characters power/strength/health without power suit... - creating powerful poison - creating "pheromones" for protection and much more (see pheromones https://forums.factorio.com/viewtopic.php?f=80&t=3440 ) - creating special chemicals ...
- Wed Jun 15, 2016 6:17 pm
- Forum: Ideas and Suggestions
- Topic: New pollution mechanics to increase factory design diversity
- Replies: 2
- Views: 1739
Re: New pollution mechanics to increase factory design diversity
... basic function, that would make sense to extend: https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind) Sense: A Pheromone could also be a different kind of pollution. The total pollution at an chunk is the added pollution of the different ...
- Sun Jun 05, 2016 8:46 pm
- Forum: Ideas and Suggestions
- Topic: Expanding pollution and environmentalism
- Replies: 9
- Views: 2055
Re: Expanding pollution and environmentalism
I've added this suggestion to viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)
cause if we have the basic model for pheromones this can also be implemented in a simple way.
cause if we have the basic model for pheromones this can also be implemented in a simple way.
- Thu Jun 02, 2016 9:55 pm
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 31349
Re: What do biters do in their spare time? (Pheromone pathfind)
Hehe. This subject is a bit different to others, cause there are not much ideas around it (cause the idea itself is really simple?). List of threads, that links to this topic Searched for https://forums.factorio.com/search.php?keywords=3440 I admit: most times I linked it, but the reactions where al...
- Thu Jun 02, 2016 8:17 pm
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 31349
Re: What do biters do in their spare time? (Pheromone pathfind)
I moved it now to Frequently Suggested Ideas, cause this topic is linked so often and there are tons of other suggestions, which are somehow linked with this topic. ... and I went like "Bwahhh?! Someone removed one of my favorite topics?" earlier this morning because I couldn't find it an...
- Thu Jun 02, 2016 12:26 pm
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 31349
Re: What do biters do in their spare time? (Pheromone pathfind)
I moved it now to Frequently Suggested Ideas, cause this topic is linked so often and there are tons of other suggestions, which are somehow linked with this topic.
- Wed Jun 01, 2016 2:31 pm
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 31349
Re: What do biters do in their spare time? (Pheromone pathfind)
Super interesting...
- Wed Jun 01, 2016 1:52 am
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 31349
Re: What do biters do in their spare time? (Pheromone pathfind)
Funny that this topic pops up again. By coincidence I spent the past month getting into Potential Fields and Vector Based path finding set ontop of a Quad Tree map data structure which I would use for a game concept of mine if I ever get that far (probably not due to my lack of self-confidence, but ...
- Tue May 31, 2016 9:47 am
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 31349
Re: What do biters do in their spare time? (Pheromone pathfind)
I like the idea of this graphics to implement some behavior. I think that can be implemented also in some kind of specialized programming language or interpreted data-structure.
Which would be useful to have a generalized behavior model that can be programmed in detail but is still very fast.
Which would be useful to have a generalized behavior model that can be programmed in detail but is still very fast.
- Mon May 30, 2016 11:05 pm
- Forum: Ideas and Suggestions
- Topic: Simple AI for enemies.
- Replies: 3
- Views: 2175
Re: Simple AI for enemies.
That's my keyword.
viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind)
viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind)
- Sun May 29, 2016 4:56 am
- Forum: Ideas and Suggestions
- Topic: Simple AI for enemies.
- Replies: 3
- Views: 2175
Re: Simple AI for enemies.
Or, perhaps the biters can lay down pheromone trails
- Mon Mar 14, 2016 5:46 pm
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 38897
Re: Actual laser turret
... graphics and perhaps a new sound. But also good idea. Thumbs up for this topic. Besides the original suggestion about the laser. There was also pheromone evolution for damage types resistance. In my opinion there is no need to go into some complicated "pheromone" system. The evolution ...
- Mon Mar 14, 2016 4:47 pm
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 38897
Re: Actual laser turret
Hehe... @all: if there are more ideas about pheromone based behavior, plz continue in the other thread, cause here it is off topic.
viewtopic.php?f=6&t=3440
viewtopic.php?f=6&t=3440
- Mon Mar 14, 2016 3:39 pm
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 38897
Re: Actual laser turret
... biters killed by YYY, so the current evolution factor for heat is then ZZZ". I think that is a bit too simple. Instead I want to point to the pheromones: https://forums.factorio.com/viewtopic.php?f=6&t=3440 So for us, every kill of a biter by lasers would blow a scent, a pheromone into ...
- Mon Mar 14, 2016 10:48 am
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 38897
Re: Actual laser turret
... biters killed by YYY, so the current evolution factor for heat is then ZZZ". I think that is a bit too simple. Instead I want to point to the pheromones: https://forums.factorio.com/viewtopic.php?f=6&t=3440 So for us, every kill of a biter by lasers would blow a scent, a pheromone into ...
- Thu Mar 10, 2016 10:43 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Events (Environmental Disasters and Weather) / Biome-Types
- Replies: 3
- Views: 11611
Re: Events (Environmental Disasters and Weather)
... (“Againts all odds”. Free-play, global task.) https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind) Suggestions: https://forums.factorio.com/viewtopic.php?f=6&t=536 Terrain, Weather and Aliens https://forums.factorio.com/viewtopic.php?f=6&t=1277 ...
- Wed Mar 09, 2016 10:44 pm
- Forum: Ideas and Suggestions
- Topic: Alien Tech Salvaging
- Replies: 2
- Views: 2233
Alien Tech Salvaging
... this is either -Against the developer's vision for how aliens work thematically -Or has already been proposed This references changes proposed for Pheromone AI Pathing and Behavior ( https://forums.factorio.com/viewtopic.php?f=6&t=3440 ) and would probably be much improved by Alien Peace ( ...
- Thu Dec 03, 2015 4:10 pm
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 31349
Re: What do biters do in their spare time?
I add here: Different layers of pheromones have different "spread", they "stay" differently long in the air. For example: "Angriness" spreads very fast into all directions over large areas and stays long, while ...
- Wed Dec 02, 2015 7:47 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Information-Layers (for map and/or normal view)
- Replies: 2
- Views: 11375
Information-Layers (for map and/or normal view)
... Bring on the 3rd Dimension! Aka World Layers https://forums.factorio.com/viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind) https://forums.factorio.com/viewtopic.php?f=67&t=4682 Epic:Planing (Cloning, Ghosting, Blueprinting and further... https://forums.factorio.com/viewtopic.php?f=67&t=9279 ...