Search found 67 matches: Pheromone*

Searched query: pheromone*

by ssilk
Fri Jul 08, 2016 11:50 am
Forum: Ideas and Suggestions
Topic: Alien Expansion - Aliens need to Produce Something.
Replies: 10
Views: 5562

Re: Alien Expansion - Aliens need to Produce Something.

... point: https://forums.factorio.com/viewtopic.php?f=80&t=3440&p=165012&hilit=spare+time#p165012 What do biters do in their spare time? (Pheromone pathfind)
by ssilk
Fri Jun 24, 2016 12:15 pm
Forum: Ideas and Suggestions
Topic: FOOD!
Replies: 10
Views: 6193

Re: FOOD!

... when you are not online. - improving characters power/strength/health without power suit... - creating powerful poison - creating "pheromones" for protection and much more (see pheromones https://forums.factorio.com/viewtopic.php?f=80&t=3440 ) - creating special chemicals ...
by ssilk
Wed Jun 15, 2016 6:17 pm
Forum: Ideas and Suggestions
Topic: New pollution mechanics to increase factory design diversity
Replies: 2
Views: 1739

Re: New pollution mechanics to increase factory design diversity

... basic function, that would make sense to extend: https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind) Sense: A Pheromone could also be a different kind of pollution. The total pollution at an chunk is the added pollution of the different ...
by ssilk
Sun Jun 05, 2016 8:46 pm
Forum: Ideas and Suggestions
Topic: Expanding pollution and environmentalism
Replies: 9
Views: 2055

Re: Expanding pollution and environmentalism

I've added this suggestion to viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)
cause if we have the basic model for pheromones this can also be implemented in a simple way.
by ssilk
Thu Jun 02, 2016 9:55 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 31349

Re: What do biters do in their spare time? (Pheromone pathfind)

Hehe. This subject is a bit different to others, cause there are not much ideas around it (cause the idea itself is really simple?). List of threads, that links to this topic Searched for https://forums.factorio.com/search.php?keywords=3440 I admit: most times I linked it, but the reactions where al...
by MeduSalem
Thu Jun 02, 2016 8:17 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 31349

Re: What do biters do in their spare time? (Pheromone pathfind)

I moved it now to Frequently Suggested Ideas, cause this topic is linked so often and there are tons of other suggestions, which are somehow linked with this topic. ... and I went like "Bwahhh?! Someone removed one of my favorite topics?" earlier this morning because I couldn't find it an...
by ssilk
Thu Jun 02, 2016 12:26 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 31349

Re: What do biters do in their spare time? (Pheromone pathfind)

I moved it now to Frequently Suggested Ideas, cause this topic is linked so often and there are tons of other suggestions, which are somehow linked with this topic.
by MeduSalem
Wed Jun 01, 2016 1:52 am
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 31349

Re: What do biters do in their spare time? (Pheromone pathfind)

Funny that this topic pops up again. By coincidence I spent the past month getting into Potential Fields and Vector Based path finding set ontop of a Quad Tree map data structure which I would use for a game concept of mine if I ever get that far (probably not due to my lack of self-confidence, but ...
by ssilk
Tue May 31, 2016 9:47 am
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 31349

Re: What do biters do in their spare time? (Pheromone pathfind)

I like the idea of this graphics to implement some behavior. I think that can be implemented also in some kind of specialized programming language or interpreted data-structure.

Which would be useful to have a generalized behavior model that can be programmed in detail but is still very fast.
by ssilk
Mon May 30, 2016 11:05 pm
Forum: Ideas and Suggestions
Topic: Simple AI for enemies.
Replies: 3
Views: 2175

Re: Simple AI for enemies.

That's my keyword.

viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind)
by nonstickfrypan
Sun May 29, 2016 4:56 am
Forum: Ideas and Suggestions
Topic: Simple AI for enemies.
Replies: 3
Views: 2175

Re: Simple AI for enemies.

Or, perhaps the biters can lay down pheromone trails
by mpl560
Mon Mar 14, 2016 5:46 pm
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 38897

Re: Actual laser turret

... graphics and perhaps a new sound. But also good idea. Thumbs up for this topic. Besides the original suggestion about the laser. There was also pheromone evolution for damage types resistance. In my opinion there is no need to go into some complicated "pheromone" system. The evolution ...
by ssilk
Mon Mar 14, 2016 4:47 pm
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 38897

Re: Actual laser turret

Hehe... @all: if there are more ideas about pheromone based behavior, plz continue in the other thread, cause here it is off topic. ;)
viewtopic.php?f=6&t=3440
by MeduSalem
Mon Mar 14, 2016 3:39 pm
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 38897

Re: Actual laser turret

... biters killed by YYY, so the current evolution factor for heat is then ZZZ". I think that is a bit too simple. Instead I want to point to the pheromones: https://forums.factorio.com/viewtopic.php?f=6&t=3440 So for us, every kill of a biter by lasers would blow a scent, a pheromone into ...
by ssilk
Mon Mar 14, 2016 10:48 am
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 38897

Re: Actual laser turret

... biters killed by YYY, so the current evolution factor for heat is then ZZZ". I think that is a bit too simple. Instead I want to point to the pheromones: https://forums.factorio.com/viewtopic.php?f=6&t=3440 So for us, every kill of a biter by lasers would blow a scent, a pheromone into ...
by ssilk
Thu Mar 10, 2016 10:43 pm
Forum: Frequently Suggested / Link Collections
Topic: Events (Environmental Disasters and Weather) / Biome-Types
Replies: 3
Views: 11611

Re: Events (Environmental Disasters and Weather)

... (“Againts all odds”. Free-play, global task.) https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind) Suggestions: https://forums.factorio.com/viewtopic.php?f=6&t=536 Terrain, Weather and Aliens https://forums.factorio.com/viewtopic.php?f=6&t=1277 ...
by Joefesok
Wed Mar 09, 2016 10:44 pm
Forum: Ideas and Suggestions
Topic: Alien Tech Salvaging
Replies: 2
Views: 2233

Alien Tech Salvaging

... this is either -Against the developer's vision for how aliens work thematically -Or has already been proposed This references changes proposed for Pheromone AI Pathing and Behavior ( https://forums.factorio.com/viewtopic.php?f=6&t=3440 ) and would probably be much improved by Alien Peace ( ...
by TuckJohn
Thu Dec 03, 2015 4:10 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 31349

Re: What do biters do in their spare time?

I add here: Different layers of pheromones have different "spread", they "stay" differently long in the air. For example: "Angriness" spreads very fast into all directions over large areas and stays long, while ...
by ssilk
Wed Dec 02, 2015 7:47 pm
Forum: Frequently Suggested / Link Collections
Topic: Information-Layers (for map and/or normal view)
Replies: 2
Views: 11375

Information-Layers (for map and/or normal view)

... Bring on the 3rd Dimension! Aka World Layers https://forums.factorio.com/viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind) https://forums.factorio.com/viewtopic.php?f=67&t=4682 Epic:Planing (Cloning, Ghosting, Blueprinting and further... https://forums.factorio.com/viewtopic.php?f=67&t=9279 ...

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