Search found 569 matches: Keyboard

Searched query: keyboard

by StormTAG
Mon Jul 11, 2022 1:16 pm
Forum: Ideas and Suggestions
Topic: Mod Interface Keyboard Shortcuts / Using not only mouse for GUI interaction
Replies: 0
Views: 565

Mod Interface Keyboard Shortcuts / Using not only mouse for GUI interaction

Add keyboard shortcuts to the mod interface When doing large changes to your mod list, you are currently required to use the mouse. It would be nice to be able to do this more precisely with the keyboard What ? A keybind to ...
by FuryoftheStars
Mon May 16, 2022 7:06 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 8582

Re: [0.17] Make Pipette also copy recipe

... repeatedly. Oh, we understand perfectly, we just disagree with your stance and reasoning. Perhaps one day when your skills improve at the keyboard and at the game, that might change. Get moar gud :/ If i was requesting a change that changed the average players experience, I would understand ...
by hackamod
Mon May 16, 2022 4:48 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 42
Views: 8582

Re: [0.17] Make Pipette also copy recipe

... repeatedly. Oh, we understand perfectly, we just disagree with your stance and reasoning. Perhaps one day when your skills improve at the keyboard and at the game, that might change. Get moar gud :/ If i was requesting a change that changed the average players experience, I would understand ...
by BenSeidel
Wed Mar 23, 2022 2:49 am
Forum: Ideas and Suggestions
Topic: Add a paste button on the import blueprint dialogue
Replies: 3
Views: 1303

Add a paste button on the import blueprint dialogue

... paste button.png But a copy button.png It would help is symmetry and prevent me from having to take my hand off the mouse to press ctrl+V (Dvorak keyboard, and not re-bindable). Another suggestion is to make the import button automatically copy and import the contents of the clipboard if the text ...
by Xaule
Fri Feb 25, 2022 2:12 am
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 21
Views: 10795

Re: wanted: keyboard shortcut to toggle train manual/automatic

I have the same passenger train network. It's the human way to travel. Try this, set wait state to "passenger present" AND "passenger not present" at all stations for your passenger train. That way, the train will always wait for your intructions before moving. You can have it pi...
by mpgoodwin2
Sun Feb 20, 2022 6:23 pm
Forum: Ideas and Suggestions
Topic: Toggle ghost mode explicitly
Replies: 16
Views: 9427

Virtual Reality edition

... able to look at my factory from a "board game" perspective... I have in excess of 3000 hours in my factories, but have noticed that some keyboard shortcuts get quite painful when getting to the later stages of the game (I will more or less continually be holding down left shift), and ...
by adam_bise
Sat Jan 29, 2022 5:43 pm
Forum: Ideas and Suggestions
Topic: Active Quickbars Increase / Decrease Hotkey
Replies: 2
Views: 731

Active Quickbars Increase / Decrease Hotkey

I like the quickbars, they are very versatile and useful. I just wish there was a keyboard shortcut to increase / decrease active quickbars.

This would be useful when exploring south and you want to quickly minimize the stack of quickbars so you can see biter nests easier.
by sdgmlj
Sun Jan 16, 2022 7:54 am
Forum: Outdated/Not implemented
Topic: Why can't you control movement with the mouse?
Replies: 6
Views: 1981

Re: Why can't you control movement with the mouse?

... modes, which makes the game significantly more complicated. Will not be implemented. Thank you for your reply. In fact, it can support mouse and keyboard movement at the same time. It can be controlled by keyboard in some special places. If the mouse clicks on the open space, it can move. Of ...
by sdgmlj
Sun Jan 16, 2022 6:32 am
Forum: Outdated/Not implemented
Topic: Why can't you control movement with the mouse?
Replies: 6
Views: 1981

Why can't you control movement with the mouse?

... "Dyson plan" of the same type of Games supports the movement of the mouse. If you are afraid of affecting the operation, you can support keyboard and mouse. Anyway, I sincerely wish this game better. I will recommend it to my friends around me. (translated by computer, can you fully express ...
by ptx0
Mon Jan 10, 2022 2:43 pm
Forum: Implemented Suggestions
Topic: Apple silicon optimization
Replies: 27
Views: 9033

Re: I understand it's not likely, but I'd like to put in a vote for apple silicon optimization anyways.

... you're all over the place in this discussion which is why i asked why you're doing this and what you have to lose or gain i didn't dismiss your keyboard idea, i said that you're missing the point that native binaries run faster than rosetta then you came along and continued to shift the goalpost ...
by ptx0
Mon Jan 10, 2022 2:03 am
Forum: Implemented Suggestions
Topic: Apple silicon optimization
Replies: 27
Views: 9033

Re: I understand it's not likely, but I'd like to put in a vote for apple silicon optimization anyways.

... that it's a qualified dismissal - tell me, haven't you been burned yet by all the failures coming from devs attempting touchscreen <-> mouse & keyboard games/ports (and worse from my point of view than just publisher investment failures : gameplay failures), or haven't you been paying attention ...
by BlueTemplar
Sun Jan 09, 2022 11:53 pm
Forum: Implemented Suggestions
Topic: Apple silicon optimization
Replies: 27
Views: 9033

Re: I understand it's not likely, but I'd like to put in a vote for apple silicon optimization anyways.

... that it's a qualified dismissal - tell me, haven't you been burned yet by all the failures coming from devs attempting touchscreen <-> mouse & keyboard games/ports (and worse from my point of view than just publisher investment failures : gameplay failures), or haven't you been paying attention ...
by ptx0
Sun Jan 09, 2022 4:36 pm
Forum: Implemented Suggestions
Topic: Apple silicon optimization
Replies: 27
Views: 9033

Re: I understand it's not likely, but I'd like to put in a vote for apple silicon optimization anyways.

... *could* be a success, but it would probably end up closer to Mindustry than Factorio. (Note that then porting that potential game to mouse & keyboard inputs *might* be worthwhile, but it will still always feel dumbed down compared to the native ones like Factorio.) (You can try out Factorio ...
by BlueTemplar
Sun Jan 09, 2022 1:52 pm
Forum: Implemented Suggestions
Topic: Apple silicon optimization
Replies: 27
Views: 9033

Re: I understand it's not likely, but I'd like to put in a vote for apple silicon optimization anyways.

... *could* be a success, but it would probably end up closer to Mindustry than Factorio. (Note that then porting that potential game to mouse & keyboard inputs *might* be worthwhile, but it will still always feel dumbed down compared to the native ones like Factorio.) (You can try out Factorio ...
by bitwiseshiftleft
Sun Jan 09, 2022 12:56 pm
Forum: Implemented Suggestions
Topic: Apple silicon optimization
Replies: 27
Views: 9033

Re: I understand it's not likely, but I'd like to put in a vote for apple silicon optimization anyways.

... The unified memory system should also make texture streaming unnecessary. Rebuilding the game for iPad, particularly to run without a mouse and keyboard, would be a large task. It wouldn't be worth doing unless Wube's marketing research says that this market is likely to love Factorio.
by ssilk
Sun Jan 09, 2022 7:35 am
Forum: Implemented Suggestions
Topic: Apple silicon optimization
Replies: 27
Views: 9033

Re: I understand it's not likely, but I'd like to put in a vote for apple silicon optimization anyways.

... And to be honest I think they might make trouble with mods. I don’t know exactly. Not to mention that your players would have to buy a mouse & keyboard for their iPads. Of course not. :shock: The game needs to change, so that I can play it with my fingers while I sit in a train, while I sit ...
by ptx0
Sun Jan 09, 2022 6:58 am
Forum: Implemented Suggestions
Topic: Apple silicon optimization
Replies: 27
Views: 9033

Re: I understand it's not likely, but I'd like to put in a vote for apple silicon optimization anyways.

... an iPad (why?), you also need to jump through Apple's hoops with the App Store. Not to mention that your players would have to buy a mouse & keyboard for their iPads. (And forget about a touchscreen version, that wouldn't work with Factorio - you might as well make a brand new game instead.) ...
by BlueTemplar
Sat Jan 08, 2022 10:47 am
Forum: Implemented Suggestions
Topic: Apple silicon optimization
Replies: 27
Views: 9033

Re: I understand it's not likely, but I'd like to put in a vote for apple silicon optimization anyways.

... an iPad (why?), you also need to jump through Apple's hoops with the App Store. Not to mention that your players would have to buy a mouse & keyboard for their iPads. (And forget about a touchscreen version, that wouldn't work with Factorio - you might as well make a brand new game instead.)
by FuryoftheStars
Mon Jan 03, 2022 2:52 pm
Forum: Outdated/Not implemented
Topic: Allow the OS to sleep/hibernate when the (singleplayer) game is paused
Replies: 4
Views: 1570

Re: Allow the OS to sleep/hibernate when the (singleplayer) game is paused

... As Rseding91 mentioned, though, you can still manually put your PC to sleep if you desire (many computers have a dedicated button for this on the keyboard, and Windows has it in the Start menu -> Power options) and see what happens after repeated sleep/wake cycles. I would advise also saving before ...
by Koub
Mon Dec 13, 2021 6:31 am
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 21
Views: 10795

Re: wanted: keyboard shortcut to toggle train manual/automatic

[Koub] Merged into older topic with same suggestion.

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