Search found 573 matches: Keyboard

Searched query: keyboard

by Kitefr
Sat May 24, 2014 4:11 pm
Forum: Ideas and Suggestions
Topic: Q and E Keys (mapping)
Replies: 8
Views: 7957

Re: Q and E Keys (mapping)

Thanks for the link by the way ! I'm using mac and my keyboard is not very well suited for gaming. My ctrl key is not placed in a right position for this use. I wanted to make some command like X+Left Clic but it didn't work. You have to select Ctrl, ...
by krux02
Mon May 12, 2014 2:20 pm
Forum: Ideas and Suggestions
Topic: My (controls) suggestions after player 37 hours freeplay
Replies: 11
Views: 7314

My (controls) suggestions after player 37 hours freeplay

... pretty personal I think, but I would like to have a mouse only mode . So moving around with the mouse and stuff like that. I know with mouse and keyboard I can do stuff faster, but this game is more about doing it right instead of fast and playing with only one hand at the computer lets me lean ...
by UniqueID
Fri May 02, 2014 4:44 pm
Forum: Ideas and Suggestions
Topic: [Suggestion] The Logic Relay (Long Read Warning)
Replies: 6
Views: 4423

[Suggestion] The Logic Relay (Long Read Warning)

... art image. Darn, if I could, I'd be making my own games!) http://i.imgur.com/N93fRB8.jpg?1 (Turn your head away, it is bad to vomit on your keyboard.) (And yes, I know that this looks like a keyhole with ears, but that's MY keyhole with ears!) In size the "Logic Relay" is (almost) ...
by just_dont
Tue Apr 29, 2014 7:58 am
Forum: Ideas and Suggestions
Topic: use powers of 2 for logistics
Replies: 15
Views: 6368

Re: use powers of 2 for logistics

We should even have sliders in circuits. There should be an input field to put any number into it (I'm already highly irritated by the lack of "0" on current sliders). Okay, perhaps WITH a slider, so that a lazy person could also make numbers without using keyboard.
by SilverWarior
Fri Feb 21, 2014 7:21 pm
Forum: Ideas and Suggestions
Topic: hotkeys for rational zoom ratios
Replies: 7
Views: 4465

Re: hotkeys for rational zoom ratios

... zooming - shift + scroll wheel = incremental zooming This one would be easily implementable and you don't force players to learn a bunch of new keyboard shourtcuts. Also using of Page down and Page up keys might be dificult especially for some laptop users becouse some laptops have realy awkward ...
by EstebanLB
Thu Feb 13, 2014 11:51 pm
Forum: Ideas and Suggestions
Topic: Keybinding Overhaul
Replies: 10
Views: 6182

Re: Keybinding Overhaul

... but after I programmed the new version just to try it I realized that it is actually way more intuitive to use. The big advantage now is that the keyboard kung-fu necessary before is gone. We will see how / if the people like it. What about using left click to build and open the GUI? I use that ...
by slpwnd
Thu Feb 13, 2014 10:11 pm
Forum: Ideas and Suggestions
Topic: Keybinding Overhaul
Replies: 10
Views: 6182

Re: Keybinding Overhaul

... but after I programmed the new version just to try it I realized that it is actually way more intuitive to use. The big advantage now is that the keyboard kung-fu necessary before is gone. We will see how / if the people like it.
by ssilk
Tue Jan 21, 2014 1:00 am
Forum: Ideas and Suggestions
Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
Replies: 18
Views: 9206

Re: HUGE feature brainstorm for Logic circuits, Sensors, ...

... How would more complex logical conditions be realized? How would you implement delay/memory on that? Like MIDI works. I press a key on my master keyboard, a signal is send to my computer, and it plays a tune. The circuit network (and logistic etc) and MIDI standard are very similar! The red and ...
by FreeER
Thu Jan 16, 2014 10:07 am
Forum: Implemented Suggestions
Topic: some form of easy mode, spin on peaceful
Replies: 7
Views: 3389

Re: some form of easy mode, spin on peaceful

open the console (~ or / on my keyboard) and type/paste game.player.character.insert{name="player-port", count=1} Place the new item down in a secure place and when you die you'll respawn there with your inventory intact. I'm not ...
by ficolas
Thu Jan 02, 2014 3:53 pm
Forum: Ideas and Suggestions
Topic: Right click closes window/menu
Replies: 2
Views: 2755

Re: Right click closes window/menu

In my opinion I prefer to use the keyboard because if you have the hand in that zone of the keyboard it is faster, but I was like you not much time ago, I preferred to use the mouse rather than the keyboard, so I guess maybe an "x" to close could be good.
by Wredi
Thu Jan 02, 2014 1:51 pm
Forum: Ideas and Suggestions
Topic: Right click closes window/menu
Replies: 2
Views: 2755

Right click closes window/menu

... doing great work here. After all that flattery ;) I will get to business. One of the major flaws for me personally is the combination of mouse and keyboard controls. I guess that's some kind of necessary, but in my opinion it could be improved. Other games - like Caesar 3 (pretty old i know) - ...
by ssilk
Fri Dec 27, 2013 10:42 pm
Forum: Outdated/Not implemented
Topic: Add statistics
Replies: 4
Views: 2991

Re: Add statistics

Hm. You can make a deep look into the keyboard options to find more such things. Also a good tip is to dive into the news board and read all the changes.
https://forums.factorio.com/forum/viewforum.php?f=3

Sorry, but there is currently no other way around learning it like this. :)
by ssilk
Thu Oct 31, 2013 8:09 am
Forum: Implemented Suggestions
Topic: Exchanging maps
Replies: 30
Views: 24447

Re: Exchanging maps

I write most articles on iPad, and that keyboard and auto completion is sometimes .... Strange. :) I know that he meant 40 in total, but for me it's clear, that this makes no sense, because then it's not human-readable/self-write able. The compromise ...
by ssilk
Fri Oct 25, 2013 9:36 am
Forum: Implemented Suggestions
Topic: The Alt Key
Replies: 13
Views: 10841

Re: The Alt Key

... of different layers and do not want to learn all the keybindings for them. My experience with that is, that you lay the keys in some order on the keyboard, the player can just try it out. Learning by doing. And if that doesn't work at all, an interface can be added. But currently I mean its really ...
by defacto
Wed Jul 31, 2013 9:20 am
Forum: Implemented Suggestions
Topic: Inverse filter setting (Is not filter, take all except...)
Replies: 32
Views: 20400

Re: is not filter inserter

... could change the operator selection into a expandable list instead of cycling through the operators. 2. Values shoud start at 0 and not at 1. 3. Keyboard could be used for fine grained manipulation of the value. At first you could use the mouse to set it to 100. Now you press left do decrease ...
by ssilk
Sun Jun 23, 2013 9:08 am
Forum: Implemented Suggestions
Topic: More access to the logistics information
Replies: 17
Views: 21028

Re: More access to the logistics information

... up the requester chests I place all over the map. - I don't want to run seezag, because that also needs time and I hate running around with the keyboard. Yes. But the price is, that you need to store it and this takes resources, for things you only eventually need. The amount of things you need ...
by tonberrytoby
Sat Jun 22, 2013 11:07 am
Forum: Implemented Suggestions
Topic: More access to the logistics information
Replies: 17
Views: 21028

Re: More access to the logistics information

... up the requester chests I place all over the map. - I don't want to run seezag, because that also needs time and I hate running around with the keyboard. Yes. But the price is, that you need to store it and this takes resources, for things you only eventually need. The amount of things you need ...
by ssilk
Thu Jun 20, 2013 6:22 pm
Forum: Implemented Suggestions
Topic: More access to the logistics information
Replies: 17
Views: 21028

Re: More access to the logistics information

... up the requester chests I place all over the map. - I don't want to run seezag, because that also needs time and I hate running around with the keyboard. I think, that unless you are very far away from your storage place, requesting a few thousand circuits, or wheels is much faster then building ...
by MF-
Sat Jun 01, 2013 9:14 am
Forum: Ideas and Suggestions
Topic: Control voltage
Replies: 10
Views: 12837

Re: Signal processor/router

... - push new item signal OR new logic signal (I suggest calling the new non-item signal A-Z, that should be enough & mnemonic) The "factory keyboard control" can then be implemented simply by a device that passes your key onto the network @ssilk (TLDR: Equivalency of the above to the ...
by ssilk
Fri May 31, 2013 11:13 pm
Forum: Ideas and Suggestions
Topic: Control voltage
Replies: 10
Views: 12837

Control voltage

... implemented! And if, I wouldn't call it midi. I mean, that you can use it as working reference. One crazy idea: why not connecting a real master-keyboard as a device into factorio. When playin c rockets will be produced. :) Pressing K on keyboard lowers cole production Crazy stuff? Yes. But think ...

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