Search found 573 matches: Keyboard
Searched query: keyboard
- Sat May 24, 2014 4:11 pm
- Forum: Ideas and Suggestions
- Topic: Q and E Keys (mapping)
- Replies: 8
- Views: 7957
Re: Q and E Keys (mapping)
Thanks for the link by the way ! I'm using mac and my keyboard is not very well suited for gaming. My ctrl key is not placed in a right position for this use. I wanted to make some command like X+Left Clic but it didn't work. You have to select Ctrl, ...
- Mon May 12, 2014 2:20 pm
- Forum: Ideas and Suggestions
- Topic: My (controls) suggestions after player 37 hours freeplay
- Replies: 11
- Views: 7314
My (controls) suggestions after player 37 hours freeplay
... pretty personal I think, but I would like to have a mouse only mode . So moving around with the mouse and stuff like that. I know with mouse and keyboard I can do stuff faster, but this game is more about doing it right instead of fast and playing with only one hand at the computer lets me lean ...
- Fri May 02, 2014 4:44 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] The Logic Relay (Long Read Warning)
- Replies: 6
- Views: 4423
[Suggestion] The Logic Relay (Long Read Warning)
... art image. Darn, if I could, I'd be making my own games!) http://i.imgur.com/N93fRB8.jpg?1 (Turn your head away, it is bad to vomit on your keyboard.) (And yes, I know that this looks like a keyhole with ears, but that's MY keyhole with ears!) In size the "Logic Relay" is (almost) ...
- Tue Apr 29, 2014 7:58 am
- Forum: Ideas and Suggestions
- Topic: use powers of 2 for logistics
- Replies: 15
- Views: 6368
Re: use powers of 2 for logistics
We should even have sliders in circuits. There should be an input field to put any number into it (I'm already highly irritated by the lack of "0" on current sliders). Okay, perhaps WITH a slider, so that a lazy person could also make numbers without using keyboard.
- Fri Feb 21, 2014 7:21 pm
- Forum: Ideas and Suggestions
- Topic: hotkeys for rational zoom ratios
- Replies: 7
- Views: 4465
Re: hotkeys for rational zoom ratios
... zooming - shift + scroll wheel = incremental zooming This one would be easily implementable and you don't force players to learn a bunch of new keyboard shourtcuts. Also using of Page down and Page up keys might be dificult especially for some laptop users becouse some laptops have realy awkward ...
- Thu Feb 13, 2014 11:51 pm
- Forum: Ideas and Suggestions
- Topic: Keybinding Overhaul
- Replies: 10
- Views: 6182
Re: Keybinding Overhaul
... but after I programmed the new version just to try it I realized that it is actually way more intuitive to use. The big advantage now is that the keyboard kung-fu necessary before is gone. We will see how / if the people like it. What about using left click to build and open the GUI? I use that ...
- Thu Feb 13, 2014 10:11 pm
- Forum: Ideas and Suggestions
- Topic: Keybinding Overhaul
- Replies: 10
- Views: 6182
Re: Keybinding Overhaul
... but after I programmed the new version just to try it I realized that it is actually way more intuitive to use. The big advantage now is that the keyboard kung-fu necessary before is gone. We will see how / if the people like it.
- Tue Jan 21, 2014 1:00 am
- Forum: Ideas and Suggestions
- Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
- Replies: 18
- Views: 9206
Re: HUGE feature brainstorm for Logic circuits, Sensors, ...
... How would more complex logical conditions be realized? How would you implement delay/memory on that? Like MIDI works. I press a key on my master keyboard, a signal is send to my computer, and it plays a tune. The circuit network (and logistic etc) and MIDI standard are very similar! The red and ...
- Thu Jan 16, 2014 10:07 am
- Forum: Implemented Suggestions
- Topic: some form of easy mode, spin on peaceful
- Replies: 7
- Views: 3389
Re: some form of easy mode, spin on peaceful
open the console (~ or / on my keyboard) and type/paste game.player.character.insert{name="player-port", count=1} Place the new item down in a secure place and when you die you'll respawn there with your inventory intact. I'm not ...
- Thu Jan 02, 2014 3:53 pm
- Forum: Ideas and Suggestions
- Topic: Right click closes window/menu
- Replies: 2
- Views: 2755
Re: Right click closes window/menu
In my opinion I prefer to use the keyboard because if you have the hand in that zone of the keyboard it is faster, but I was like you not much time ago, I preferred to use the mouse rather than the keyboard, so I guess maybe an "x" to close could be good.
- Thu Jan 02, 2014 1:51 pm
- Forum: Ideas and Suggestions
- Topic: Right click closes window/menu
- Replies: 2
- Views: 2755
Right click closes window/menu
... doing great work here. After all that flattery ;) I will get to business. One of the major flaws for me personally is the combination of mouse and keyboard controls. I guess that's some kind of necessary, but in my opinion it could be improved. Other games - like Caesar 3 (pretty old i know) - ...
- Fri Dec 27, 2013 10:42 pm
- Forum: Outdated/Not implemented
- Topic: Add statistics
- Replies: 4
- Views: 2991
Re: Add statistics
Hm. You can make a deep look into the keyboard options to find more such things. Also a good tip is to dive into the news board and read all the changes.
https://forums.factorio.com/forum/viewforum.php?f=3
Sorry, but there is currently no other way around learning it like this.
https://forums.factorio.com/forum/viewforum.php?f=3
Sorry, but there is currently no other way around learning it like this.
- Thu Oct 31, 2013 8:09 am
- Forum: Implemented Suggestions
- Topic: Exchanging maps
- Replies: 30
- Views: 24447
Re: Exchanging maps
I write most articles on iPad, and that keyboard and auto completion is sometimes .... Strange. :) I know that he meant 40 in total, but for me it's clear, that this makes no sense, because then it's not human-readable/self-write able. The compromise ...
- Fri Oct 25, 2013 9:36 am
- Forum: Implemented Suggestions
- Topic: The Alt Key
- Replies: 13
- Views: 10841
Re: The Alt Key
... of different layers and do not want to learn all the keybindings for them. My experience with that is, that you lay the keys in some order on the keyboard, the player can just try it out. Learning by doing. And if that doesn't work at all, an interface can be added. But currently I mean its really ...
- Wed Jul 31, 2013 9:20 am
- Forum: Implemented Suggestions
- Topic: Inverse filter setting (Is not filter, take all except...)
- Replies: 32
- Views: 20400
Re: is not filter inserter
... could change the operator selection into a expandable list instead of cycling through the operators. 2. Values shoud start at 0 and not at 1. 3. Keyboard could be used for fine grained manipulation of the value. At first you could use the mouse to set it to 100. Now you press left do decrease ...
- Sun Jun 23, 2013 9:08 am
- Forum: Implemented Suggestions
- Topic: More access to the logistics information
- Replies: 17
- Views: 21028
Re: More access to the logistics information
... up the requester chests I place all over the map. - I don't want to run seezag, because that also needs time and I hate running around with the keyboard. Yes. But the price is, that you need to store it and this takes resources, for things you only eventually need. The amount of things you need ...
- Sat Jun 22, 2013 11:07 am
- Forum: Implemented Suggestions
- Topic: More access to the logistics information
- Replies: 17
- Views: 21028
Re: More access to the logistics information
... up the requester chests I place all over the map. - I don't want to run seezag, because that also needs time and I hate running around with the keyboard. Yes. But the price is, that you need to store it and this takes resources, for things you only eventually need. The amount of things you need ...
- Thu Jun 20, 2013 6:22 pm
- Forum: Implemented Suggestions
- Topic: More access to the logistics information
- Replies: 17
- Views: 21028
Re: More access to the logistics information
... up the requester chests I place all over the map. - I don't want to run seezag, because that also needs time and I hate running around with the keyboard. I think, that unless you are very far away from your storage place, requesting a few thousand circuits, or wheels is much faster then building ...
- Sat Jun 01, 2013 9:14 am
- Forum: Ideas and Suggestions
- Topic: Control voltage
- Replies: 10
- Views: 12837
Re: Signal processor/router
... - push new item signal OR new logic signal (I suggest calling the new non-item signal A-Z, that should be enough & mnemonic) The "factory keyboard control" can then be implemented simply by a device that passes your key onto the network @ssilk (TLDR: Equivalency of the above to the ...
- Fri May 31, 2013 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Control voltage
- Replies: 10
- Views: 12837
Control voltage
... implemented! And if, I wouldn't call it midi. I mean, that you can use it as working reference. One crazy idea: why not connecting a real master-keyboard as a device into factorio. When playin c rockets will be produced. :) Pressing K on keyboard lowers cole production Crazy stuff? Yes. But think ...