Search found 569 matches: Keyboard
Searched query: keyboard
- Fri Feb 21, 2014 7:21 pm
- Forum: Ideas and Suggestions
- Topic: hotkeys for rational zoom ratios
- Replies: 7
- Views: 4175
Re: hotkeys for rational zoom ratios
... zooming - shift + scroll wheel = incremental zooming This one would be easily implementable and you don't force players to learn a bunch of new keyboard shourtcuts. Also using of Page down and Page up keys might be dificult especially for some laptop users becouse some laptops have realy awkward ...
- Thu Feb 13, 2014 11:51 pm
- Forum: Ideas and Suggestions
- Topic: Keybinding Overhaul
- Replies: 10
- Views: 5823
Re: Keybinding Overhaul
... but after I programmed the new version just to try it I realized that it is actually way more intuitive to use. The big advantage now is that the keyboard kung-fu necessary before is gone. We will see how / if the people like it. What about using left click to build and open the GUI? I use that ...
- Thu Feb 13, 2014 10:11 pm
- Forum: Ideas and Suggestions
- Topic: Keybinding Overhaul
- Replies: 10
- Views: 5823
Re: Keybinding Overhaul
... but after I programmed the new version just to try it I realized that it is actually way more intuitive to use. The big advantage now is that the keyboard kung-fu necessary before is gone. We will see how / if the people like it.
- Tue Jan 21, 2014 1:00 am
- Forum: Ideas and Suggestions
- Topic: HUGE feature brainstorm for Logic circuits, Sensors, ...
- Replies: 18
- Views: 8704
Re: HUGE feature brainstorm for Logic circuits, Sensors, ...
... How would more complex logical conditions be realized? How would you implement delay/memory on that? Like MIDI works. I press a key on my master keyboard, a signal is send to my computer, and it plays a tune. The circuit network (and logistic etc) and MIDI standard are very similar! The red and ...
- Thu Jan 16, 2014 10:07 am
- Forum: Implemented Suggestions
- Topic: some form of easy mode, spin on peaceful
- Replies: 7
- Views: 3217
Re: some form of easy mode, spin on peaceful
open the console (~ or / on my keyboard) and type/paste game.player.character.insert{name="player-port", count=1} Place the new item down in a secure place and when you die you'll respawn there with your inventory intact. I'm not ...
- Thu Jan 02, 2014 3:53 pm
- Forum: Ideas and Suggestions
- Topic: Right click closes window/menu
- Replies: 2
- Views: 2633
Re: Right click closes window/menu
In my opinion I prefer to use the keyboard because if you have the hand in that zone of the keyboard it is faster, but I was like you not much time ago, I preferred to use the mouse rather than the keyboard, so I guess maybe an "x" to close could be good.
- Thu Jan 02, 2014 1:51 pm
- Forum: Ideas and Suggestions
- Topic: Right click closes window/menu
- Replies: 2
- Views: 2633
Right click closes window/menu
... doing great work here. After all that flattery ;) I will get to business. One of the major flaws for me personally is the combination of mouse and keyboard controls. I guess that's some kind of necessary, but in my opinion it could be improved. Other games - like Caesar 3 (pretty old i know) - ...
- Fri Dec 27, 2013 10:42 pm
- Forum: Outdated/Not implemented
- Topic: Add statistics
- Replies: 4
- Views: 2879
Re: Add statistics
Hm. You can make a deep look into the keyboard options to find more such things. Also a good tip is to dive into the news board and read all the changes.
https://forums.factorio.com/forum/viewforum.php?f=3
Sorry, but there is currently no other way around learning it like this.![Smile :)](./images/smilies/icon_e_smile.gif)
https://forums.factorio.com/forum/viewforum.php?f=3
Sorry, but there is currently no other way around learning it like this.
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Oct 31, 2013 8:09 am
- Forum: Implemented Suggestions
- Topic: Exchanging maps
- Replies: 30
- Views: 23641
Re: Exchanging maps
I write most articles on iPad, and that keyboard and auto completion is sometimes .... Strange. :) I know that he meant 40 in total, but for me it's clear, that this makes no sense, because then it's not human-readable/self-write able. The compromise ...
- Fri Oct 25, 2013 9:36 am
- Forum: Implemented Suggestions
- Topic: The Alt Key
- Replies: 13
- Views: 10269
Re: The Alt Key
... of different layers and do not want to learn all the keybindings for them. My experience with that is, that you lay the keys in some order on the keyboard, the player can just try it out. Learning by doing. And if that doesn't work at all, an interface can be added. But currently I mean its really ...
- Wed Jul 31, 2013 9:20 am
- Forum: Implemented Suggestions
- Topic: Inverse filter setting (Is not filter, take all except...)
- Replies: 32
- Views: 19300
Re: is not filter inserter
... could change the operator selection into a expandable list instead of cycling through the operators. 2. Values shoud start at 0 and not at 1. 3. Keyboard could be used for fine grained manipulation of the value. At first you could use the mouse to set it to 100. Now you press left do decrease ...
- Sun Jun 23, 2013 9:08 am
- Forum: Implemented Suggestions
- Topic: More access to the logistics information
- Replies: 17
- Views: 20442
Re: More access to the logistics information
... up the requester chests I place all over the map. - I don't want to run seezag, because that also needs time and I hate running around with the keyboard. Yes. But the price is, that you need to store it and this takes resources, for things you only eventually need. The amount of things you need ...
- Sat Jun 22, 2013 11:07 am
- Forum: Implemented Suggestions
- Topic: More access to the logistics information
- Replies: 17
- Views: 20442
Re: More access to the logistics information
... up the requester chests I place all over the map. - I don't want to run seezag, because that also needs time and I hate running around with the keyboard. Yes. But the price is, that you need to store it and this takes resources, for things you only eventually need. The amount of things you need ...
- Thu Jun 20, 2013 6:22 pm
- Forum: Implemented Suggestions
- Topic: More access to the logistics information
- Replies: 17
- Views: 20442
Re: More access to the logistics information
... up the requester chests I place all over the map. - I don't want to run seezag, because that also needs time and I hate running around with the keyboard. I think, that unless you are very far away from your storage place, requesting a few thousand circuits, or wheels is much faster then building ...
- Sat Jun 01, 2013 9:14 am
- Forum: Ideas and Suggestions
- Topic: Control voltage
- Replies: 10
- Views: 12428
Re: Signal processor/router
... - push new item signal OR new logic signal (I suggest calling the new non-item signal A-Z, that should be enough & mnemonic) The "factory keyboard control" can then be implemented simply by a device that passes your key onto the network @ssilk (TLDR: Equivalency of the above to the ...
- Fri May 31, 2013 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Control voltage
- Replies: 10
- Views: 12428
Control voltage
... implemented! And if, I wouldn't call it midi. I mean, that you can use it as working reference. One crazy idea: why not connecting a real master-keyboard as a device into factorio. When playin c rockets will be produced. :) Pressing K on keyboard lowers cole production Crazy stuff? Yes. But think ...
- Wed May 15, 2013 2:54 pm
- Forum: Ideas and Suggestions
- Topic: Easier Movement?
- Replies: 19
- Views: 19060
Re: Easier Movement?
Ok. Begins to get interesting. :) I keep at my points. There is space for much improvement inn this subject. The current handling of the keyboard/mouse is not "round", doesn't feel finished, is not logical in some cases. I don't want to go too deep into details, because I don't want ...
- Tue May 14, 2013 1:20 pm
- Forum: Ideas and Suggestions
- Topic: Easier Movement?
- Replies: 19
- Views: 19060
Re: Easier Movement?
... by F key is not the worst option. Imagine for example backspace. :-D If you dont want to use the F key, you can always choose different key from keyboard which fits you more. I wonder whether is possible to map middle click as any action.
- Tue May 14, 2013 11:18 am
- Forum: Ideas and Suggestions
- Topic: Easier Movement?
- Replies: 19
- Views: 19060
Re: Easier Movement?
... remove running items, or hidden items. For beginners this isn't needed, which is good. For example: At the beginning I don't know anything about keyboard and I tried to pick it up with the mouse and wondered very much, why this wasn't working. Usually I don't want to pick up the items. I actually ...
- Fri May 10, 2013 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Easier Movement?
- Replies: 19
- Views: 19060
Re: Easier Movement?
... feel like multitasking at all. To sum up - I really like it in the current state. pressing WASD and nearby keys should be IMO ok on any sane keyboard (which makes your wireless insane, I know.) It would be nice if you could play of course! I also agree, that you can work more efficient with ...