Search found 573 matches: Keyboard

Searched query: keyboard

by brunzenstein
Tue Mar 22, 2016 3:13 pm
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 40771

Re: Factorio for the iPad?

... porting this will only be a lost for the developers in-terms of money, since most people would rather play a game like this with the comfort of a keyboard and mouse. Your statement hold some hard facts - anyhow - it would have been nice to have had... :D
by ShizukaMiyuki
Tue Mar 22, 2016 1:58 pm
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 40771

Re: Factorio for the iPad?

What gameplay mechanic is easier on a mobile device than with mouse+keyboard. I cannot tell befor I tried it :P - but the clever polish producers of "This war of Mine" (won several top-awards) showed how a keyboard driven PC game can be excellent ...
by daniel34
Tue Mar 22, 2016 1:16 pm
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 40771

Re: Factorio for the iPad?

And with a BT keyboard attached to a iPad or iPhone all your arguments fall flat down on her bellies :-) I wanted to include a paragraph about convertibles and keyboard docks, but playable everywhere -, on the bus, train, waiting ...
by brunzenstein
Tue Mar 22, 2016 1:07 pm
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 40771

Re: Factorio for the iPad?

... MacBook and use no mouse but the build in trackpad - so no big difference - probably not as effective as with a mouse but it works. And with a BT keyboard attached to a iPad or iPhone all your arguments fall flat down on her bellies :-) Everything in life is a evaluation of benefits and drawbacks ...
by daniel34
Tue Mar 22, 2016 12:58 pm
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 40771

Re: Factorio for the iPad?

Your argument was that a pressure sensitive touchscreen does outpace a keyboard driven game by a mile. It was about the input method. I can see how Factorio could work on a touchscreen with greatly reduced functionality, but it will always be easier and faster ...
by brunzenstein
Tue Mar 22, 2016 12:42 pm
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 40771

Re: Factorio for the iPad?

ratchetfreak wrote:
What gameplay mechanic is easier on a mobile device than with mouse+keyboard.
I cannot tell befor I tried it :P - but the clever polish producers of "This war of Mine" (won several top-awards) showed how a keyboard driven PC game can be excellent being brought to the mobile world.
by ratchetfreak
Tue Mar 22, 2016 12:39 pm
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 40771

Re: Factorio for the iPad?

Name one task in Factorio that will be easier to do on a (pressure sensitive) touchscreen than with keyboard and mouse. Being able to play Factorio (on) mobile opens a world hundredfold times bigger then being bound to the stationary PC - playable everywhere -, on the bus, ...
by brunzenstein
Tue Mar 22, 2016 12:26 pm
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 40771

Re: Factorio for the iPad?

Name one task in Factorio that will be easier to do on a (pressure sensitive) touchscreen than with keyboard and mouse. Being able to play Factorio (on) mobile opens a world hundredfold times bigger then being bound to the stationary PC - playable everywhere -, on the bus, ...
by daniel34
Tue Mar 22, 2016 12:20 pm
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 40771

Re: Factorio for the iPad?

[...] open enough possibilities to outpace a keyboard driven game by more the a mile. my2cents Name one task in Factorio that will be easier to do on a (pressure sensitive) touchscreen than with keyboard and mouse. Also, quote from the thread linked ...
by brunzenstein
Tue Mar 22, 2016 11:51 am
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 40771

Factorio for the iPad?

That would open a market for this product which could pale the current sales spike on steam. Surely a task but for a mostly keyboard driven game but certainly not impossible giving that the newest generation of iPad & iPhone have pressure sensitive screens and open enough possibilities ...
by korda
Thu Mar 17, 2016 9:07 pm
Forum: Ideas and Suggestions
Topic: Reducing the number of keys that are needed to play the game
Replies: 7
Views: 4196

Re: Reducing the number of keys that are needed to play the game

... have because specific menus cannot be added to a specific shortcut key, and TBH I don't understand why someone would play a game optimized for a keyboard with a controller, I mean there's a reason why a game such as ARMA 3 wasn't ported to consoles, and the main reason was due to the limits of ...
by ShizukaMiyuki
Thu Mar 17, 2016 5:41 pm
Forum: Ideas and Suggestions
Topic: Reducing the number of keys that are needed to play the game
Replies: 7
Views: 4196

Re: Reducing the number of keys that are needed to play the game

... have because specific menus cannot be added to a specific shortcut key, and TBH I don't understand why someone would play a game optimized for a keyboard with a controller, I mean there's a reason why a game such as ARMA 3 wasn't ported to consoles, and the main reason was due to the limits of ...
by kbj0072
Tue Mar 15, 2016 4:33 am
Forum: Implemented Suggestions
Topic: Allow mods to register "slash" commands or global functions
Replies: 6
Views: 3534

Re: Allow mods to register "slash" commands or global functions

Agree too, since factorio does not support korean keyboard (as far as I know) I wrote a Lua function that converts English into Korean. Of course, there are ugly workarounds, by requiring the user to copy/paste commands. Like the author, I have been ...
by TheFreshestVeggies
Mon Mar 14, 2016 7:30 pm
Forum: Ideas and Suggestions
Topic: Mining Robots
Replies: 14
Views: 6630

Mining Robots

... mining as soon as the whole ore field is depleted and not the 5x5 area. Sorry for any misspellings, i wrote this on an old mobile device and the keyboard isnt very responsive
by bobingabout
Wed Mar 02, 2016 10:23 am
Forum: Ideas and Suggestions
Topic: Any Chance for a iOS version?
Replies: 6
Views: 6257

Re: Any Chance for a iOS version?

I'm not saying it is impossible, but considering the game is currently designed to require a keyboard and mouse, to make it work on a touch screen system would require a considerable modification to the interface. On top of that an iPad might not have the hardware requirements ...
by ssilk
Mon Feb 29, 2016 1:42 pm
Forum: Ideas and Suggestions
Topic: My suggestions - mostly UI, tooltip and such.
Replies: 1
Views: 1183

Re: My suggestions - mostly UI, tooltip and such.

... for each of your suggestions. Your suggestions with the keys: It's difficult to search for that. But we already had a lot of suggestions about the keyboard-layout. You can configure your own layout. Timer: https://forums.factorio.com/viewtopic.php?f=80&t=13094 Draft: Better Crafting Infos https://forums.factorio.com/forum/viewtopic.php?f=67&t=10222 ...
by ssilk
Sun Feb 14, 2016 9:39 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 72361

Re: Hold CTRL to mirror your blueprint.

I'm with you to rework all keyboard functions. They are sometimes not logical.
I'm against to use an important key for such a seldom needed function.
by driver
Sun Nov 29, 2015 11:59 am
Forum: Frequently Suggested / Link Collections
Topic: Gamepad/controller support (also keybinding)
Replies: 20
Views: 64605

Re: Gamepad/controller support ☸

... could change it to the analog triggers, but I prefer C and Space on the analog triggers, it's easier for dual stick action. You still need your keyboard for Esc and Tab. ;---------------------- ;---------------------- ; Xpadder Profile File ;---------------------- Version=5.3 [Profile Settings] ...
by Twisted_Code
Fri Sep 25, 2015 7:16 am
Forum: Ideas and Suggestions
Topic: Allow modders to add more controls and change existing ones
Replies: 11
Views: 12050

Re: Allow modders to add more controls and change existing ones

... Fine motor control is another matter, however. In order to do anything besides control the mouse, I have to rely on things like the on-screen keyboard and Dragon NaturallySpeaking (speech to text & voice control software)
by bobingabout
Mon Sep 21, 2015 1:04 am
Forum: Ideas and Suggestions
Topic: Allow modders to add more controls and change existing ones
Replies: 11
Views: 12050

Re: Allow modders to add more controls and change existing ones

... trying to change the controls of the game, I know they are somewhat limited, untill recently, they didn't even allow me to use all keys on my keyboard when remapping, and I'm using a standard UK keyboard. I would welcome more customisabillity.

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