L
I will press L now.
I still think the idea has some merit re: change in storage over time, but clearly I must learn basic things like keyboard shortcuts before trying to argue a case for anything more complex!
Thank you!
Search found 569 matches: Keyboard
Searched query: keyboard
- Sat Jun 15, 2024 12:33 am
- Forum: Ideas and Suggestions
- Topic: Storage graph
- Replies: 2
- Views: 199
- Mon May 06, 2024 6:13 am
- Forum: Ideas and Suggestions
- Topic: A convenient turn
- Replies: 10
- Views: 659
Re: A convenient turn
Can't that already be done? You can assign most actions to the keyboard or a mouse button. You can even do both, as each action has two shortcut options.
- Sun May 05, 2024 9:16 pm
- Forum: Ideas and Suggestions
- Topic: A convenient turn
- Replies: 10
- Views: 659
Re: A convenient turn
How about we repurpose this request back to "let us map keyboard and mouse buttons interchangeably"?
- Sun May 05, 2024 12:35 pm
- Forum: Ideas and Suggestions
- Topic: A convenient turn
- Replies: 10
- Views: 659
Re: A convenient turn
With the keyboard configuration of Factorio, in combination with the configuration software that probably comes with your mouse, you can configure any key on your keyboard and your mouse with any function within Factorio. A generic ...
- Mon Apr 15, 2024 3:48 pm
- Forum: Ideas and Suggestions
- Topic: More range on the speaker
- Replies: 15
- Views: 1076
Re: More range on the speaker
... The page showed the frequencies in the third or fourth column ,the note associated, and the standard MIDI number and the position on a 88 or 108 keyboard, i have no idea which one is more familiar. With 3 digit precision, the frequencies range are numbers that are fit for the circuit network ...
- Wed Mar 20, 2024 10:58 am
- Forum: Ideas and Suggestions
- Topic: Stacked Belts should be their own item.
- Replies: 15
- Views: 1430
Re: Stacked Belts should be their own item.
... them. You can have just 4 items that can be used together is 2 different ways (4 x 2 = 8), combining them makes it interesting. Just like our keyboard doesn't have 170,000 keys, 100 to 150 keyboard keys are enough to type over 170,000 different words. Having only 26 letters doesn't make English ...
- Thu Mar 14, 2024 6:37 am
- Forum: Ideas and Suggestions
- Topic: Some Controller Suggestions
- Replies: 0
- Views: 256
Some Controller Suggestions
... would be fine if this was a toggle setting (i.e. change from joystick to d-pad) but the option would be nice. I often use my hotbar (when playing keyboard + mouse) to display things like how many items i have and of what amounts. I would like a similar system for controller, even if it is off ...
- Mon Feb 26, 2024 5:42 am
- Forum: Ideas and Suggestions
- Topic: The emoji/icon button needs a keybind
- Replies: 2
- Views: 395
Re: The emoji/icon button needs a keybind
... fit. It alleviates this issue a fair bit, especially in my own personal usecase, but being able to keybind an emoji would be nice. Bonuses for keyboard navigation of the resulting screen (tab to switch tabs, arrow keys to highlight an item, enter to choose it)
- Sat Feb 24, 2024 12:45 am
- Forum: Ideas and Suggestions
- Topic: Can't use Shavian alphabet to name train stations.
- Replies: 2
- Views: 468
Can't use Shavian alphabet to name train stations.
I accidentally had a Shavian keyboard active when trying to name a train station and nothing was displayed. ๐ฒ ๐จ๐๐๐ฆ๐๐ง๐ฏ๐๐ฉ๐ค๐ฆ ๐ฃ๐จ๐ ๐ฉ ๐๐ฑ๐๐พ๐ฏ ๐๐ฐ๐๐น๐ ๐จ๐๐๐ฆ๐ ๐ข๐ง๐ฏ ๐๐ฎ๐ฒ๐ฆ๐ ๐ ๐ฏ๐ฑ๐ฅ ๐ฉ ๐๐ฎ๐ฑ๐ฏ ๐๐๐ฑ๐๐ฉ๐ฏ ๐ฏ ๐ฏ๐ณ๐๐ฆ๐ ๐ข๐ช๐ ๐๐ฆ๐๐๐ค๐ฑ๐.
Can train station names please support all UTF?
Can train station names please support all UTF?
- Sat Feb 17, 2024 11:00 am
- Forum: Ideas and Suggestions
- Topic: More toolbar slots visible on screen.
- Replies: 11
- Views: 6386
Re: More toolbar slots visible on screen.
... Quickbar replacement. It supports a very wide 'quickbar' at the bottom of the screen. This screenshot is added because I asked the developer for a keyboard shortcut to hide the title bar of this placeables window here https://mods.factorio.com/mod/Placeables/discussion/65d08f5fbcc40cbdd6620102 ...
- Thu Feb 15, 2024 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Changing vehicle driving mode with all the controller kind
- Replies: 0
- Views: 177
Changing vehicle driving mode with all the controller kind
... so that vehicles can move in the same way as the player. Why ? Difficulty to drive around vehicles when using the standard control scheme (keyboard + mouse) with an emulated controller.
- Mon Feb 12, 2024 8:51 pm
- Forum: Ideas and Suggestions
- Topic: The emoji/icon button needs a keybind
- Replies: 2
- Views: 395
The emoji/icon button needs a keybind
... be an option or a default to set focus to the search box (Ctrl+F already does this, but is an extra needed UX step). Why: Having to go mouse, keyboard, mouse, keyboard, mouse to name stations is a pain in the ass when naming stations. Especially if you're doing two or three in a row. Typical ...
- Sat Dec 02, 2023 6:42 pm
- Forum: Ideas and Suggestions
- Topic: Bring back the old control system
- Replies: 0
- Views: 282
Bring back the old control system
TL;DR Let use bind keyboard keys to mine / build actions again What? I haven't played Factorio in a while, so I'm not sure when or why this change was implemented, but we are no longer allowed to assign mine / build to keyboard keys ...
- Wed Nov 22, 2023 7:15 am
- Forum: Ideas and Suggestions
- Topic: Combinators: Allow more way to input numbers
- Replies: 6
- Views: 871
Re: Combinators: Allow more way to input numbers
That would be very cool, especially the bit keyboard.
I use helper excel tables for input otherwise, which is pretty cumbersome.
I use helper excel tables for input otherwise, which is pretty cumbersome.
- Thu Nov 09, 2023 1:54 pm
- Forum: Ideas and Suggestions
- Topic: Keyboard GUI navigation
- Replies: 0
- Views: 255
Keyboard GUI navigation
... enter to navigate the GUI, especially menus. What ? I would like to be able to select and activate menu buttons (new game, options, etc) with the keyboard (arrows, enter). For more complex GUIs, I'd like to be able to cycle through the interactive (clickable?) elements by pressing tab and shift+tab. ...
- Thu Oct 26, 2023 5:44 am
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 4150
Re: Not zoom to cursor
... to recenter the mouse to zoom to avoid moving the view around isn't accessible. The building can be played in remote view by moving the view with keyboard mainly instead of moving the mouse. But zoom-to-mouse is rarely the correct option when the mouse is very far from the center. I thought about ...
- Wed Oct 25, 2023 8:37 pm
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 4150
Re: Not zoom to cursor
... to recenter the mouse to zoom to avoid moving the view around isn't accessible. The building can be played in remote view by moving the view with keyboard mainly instead of moving the mouse. But zoom-to-mouse is rarely the correct option when the mouse is very far from the center. I thought about ...
- Wed Oct 25, 2023 4:48 pm
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 4150
Re: Not zoom to cursor
... to recenter the mouse to zoom to avoid moving the view around isn't accessible. The building can be played in remote view by moving the view with keyboard mainly instead of moving the mouse. But zoom-to-mouse is rarely the correct option when the mouse is very far from the center. You could have ...
- Wed Oct 25, 2023 7:44 am
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 4150
Re: Not zoom to cursor
... is awful and i would like the option to turn that off. I want the zoom to happen independent of the position of the mouse so i can pan with the keyboard while zooming with the mousewheel at the same time. Having the zoom go to the cursor is distracting, confusing and at time infuriating. There ...
- Fri Oct 20, 2023 7:00 pm
- Forum: Ideas and Suggestions
- Topic: Keys to finish search
- Replies: 1
- Views: 294
Keys to finish search
... it" probably makes no sense. However, we still need a way to indicate that we're done searching. For even more awesomeness, add a way to use keyboard navigation in the Debug window, so that having found something like "transport-line-gaps" using the search field and having pressed ...