Search found 603 matches: "electric+train*"
Searched query: electric+train*
- Thu Mar 20, 2014 9:46 am
- Forum: Ideas and Suggestions
- Topic: Some suggestions(or may be even requests)
- Replies: 15
- Views: 9316
Re: Some suggestions(or may be even requests)
1. Electric train should be end-game vehicle for transportation on very long distances. It should have low electric capacity ...
- Thu Mar 20, 2014 9:06 am
- Forum: Ideas and Suggestions
- Topic: Some suggestions(or may be even requests)
- Replies: 15
- Views: 9316
Re: Some suggestions(or may be even requests)
1. Electric train should be end-game vehicle for transportation on very long distances. It should have low electric capacity ...
- Wed Mar 19, 2014 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Some suggestions(or may be even requests)
- Replies: 15
- Views: 9316
Re: Some suggestions(or may be even requests)
... next version will have those" (hey one can always hope). 1.Electric Trains. Charging points at stations. 2. Renaming of stations to meaningful names (ie coal mines ...
- Wed Mar 19, 2014 4:28 pm
- Forum: Implemented Suggestions
- Topic: More ideas for building ghosts
- Replies: 7
- Views: 3852
Re: More ideas for building ghosts
... and harbor, etc. It definitely works. So with factorio: One for belts, trains, electric etc. But I can live with the current solution.
- Tue Mar 18, 2014 11:41 am
- Forum: Ideas and Suggestions
- Topic: Enrichment of train-stuff, and other
- Replies: 9
- Views: 4817
Re: Enrichment of train-stuff, and other
... Electric+trains https://forums.factorio.com/forum/viewtopic.php?f=16&t=2487&hilit=Electric+trains ...
- Tue Mar 18, 2014 4:30 am
- Forum: Ideas and Suggestions
- Topic: Enrichment of train-stuff, and other
- Replies: 9
- Views: 4817
Re: Enrichment of train-stuff, and other
... Electric+trains https://forums.factorio.com/forum/viewtopic.php?f=16&t=2487&hilit=Electric+trains ...
- Mon Mar 17, 2014 11:27 pm
- Forum: Ideas and Suggestions
- Topic: Enrichment of train-stuff, and other
- Replies: 9
- Views: 4817
Enrichment of train-stuff, and other
1)electric-locomotive It will be awesome if trains could use electricity. There may be special electric poles to use only for railways. 2) tank-wagon Wagon ...
- Wed Mar 12, 2014 3:16 pm
- Forum: Ideas and Suggestions
- Topic: Factory Designer like a 4x games Space Ship Designer
- Replies: 13
- Views: 9052
Re: Factory Designer like a 4x games Space Ship Designer
... wheels, brakes, spring system and cushion, energy system, steering electric. And weapons. We stacks, which are bound to different modules (stacks ... question, if a produced vehicle can be placed into chests. Think for trains. But how cool would it be to order a train and 3 wagons and at the ...
- Sun Feb 23, 2014 7:46 pm
- Forum: Implemented Suggestions
- Topic: Burner inserters should be able to refule themselfes
- Replies: 6
- Views: 2316
Re: Burner inserters should be able to refule themselfes
... fields you will want to have at least fast inserters to fill the train waggons and the buffer chests. With burner miners you have no way to cover the whole resource field, you need electric ones for that. Hands down, the burner inserters and miners will have to ...
- Sun Feb 23, 2014 4:38 pm
- Forum: Ideas and Suggestions
- Topic: Don't mix training and campaign...
- Replies: 14
- Views: 6843
Re: Don't mix training and campaign...
Why not making a training-campaign? Each level covers a single topic, so after an update you just have ... because it is night of course. What the steam engine and power poles tell. The electric info screen. Different electric networks. What happens when we have a blackout ...
- Wed Feb 19, 2014 9:33 am
- Forum: Ideas and Suggestions
- Topic: Some suggestions(or may be even requests)
- Replies: 15
- Views: 9316
Some suggestions(or may be even requests)
... etc(with fuel tank support). - for transport must be fuel stations. - electric power source for transport(with accumulator support). - multiple ... - turrets on transport(automatic and hand) - more conditions for trains(and bigger limit for timer) - more control and logical devices for ...
- Tue Feb 11, 2014 12:09 am
- Forum: Ideas and Suggestions
- Topic: On the topic of subterranean ores and construction
- Replies: 4
- Views: 3164
On the topic of subterranean ores and construction
... (essentially digging a pit in the landscape). The present mines, either electric or coal-powered, would represent the infrastructure supporting these ... (possibly a later research) would be to create fully automatic vehicle trains, marking a way with some sort of a guideline. And these vehicles ...
- Mon Feb 10, 2014 9:27 pm
- Forum: Ideas and Suggestions
- Topic: vehicle and building ideas
- Replies: 1
- Views: 2431
vehicle and building ideas
... quick and easy to nip around no Cargo space easy to fall off 3. Electric moped: same as above but needs to charge in charging station instead ... toe various trailers including tanker (fluid), cargo (like the cargo train), container (mentioned below in freight yard section) 8. Fort lift ...
- Sat Feb 08, 2014 12:04 pm
- Forum: Ideas and Suggestions
- Topic: Rens2Sea's gigantic list of ideas and suggestions
- Replies: 3
- Views: 3646
Rens2Sea's gigantic list of ideas and suggestions
... game i've written down some ideas that came to mind while playing. Trains More wagon types, fast, slow, big, small. Flatbed wagons that can carry chests, for logistic purposes. More locomotive types, steam, electric, dual-headers. More rail types, electric , monorail , maglev . Currently ...
- Sat Feb 01, 2014 11:08 am
- Forum: Ideas and Suggestions
- Topic: Some suggestions regarding the rail system
- Replies: 16
- Views: 9240
Re: Some suggestions regarding the rail system
... for diffrent materials. Also, i was thinking about three diffrent trains. Those are my thoughts: Trains that use wood/coal: - can only drag ... inserting the oil into the train (fuel load station) Trains that use electricity (which would add electric railways) - can drag a huge amount ...
- Wed Jan 29, 2014 7:17 am
- Forum: Ideas and Suggestions
- Topic: Some suggestions regarding the rail system
- Replies: 16
- Views: 9240
Some suggestions regarding the rail system
... of track as Mainline, Siding or Factory/loading/unloading. This way trains won’t try to route themselves through factory loading docks in effort ... FreightWay • RailWay o Requires Railroad Diesel Fuel Production Electric Energy Accumulators o Unlocks Basic Diesel Locomotive • 50 Kph ...
- Wed Jan 22, 2014 10:19 pm
- Forum: Ideas and Suggestions
- Topic: The Satellite
- Replies: 8
- Views: 7189
The Satellite
... Beamed Power Module) Energy cost: none - always in effect Connect all electric networks that contain an ORBITAL ENERGY RELAY. Only one module allowed. ... SPACE ROCKETS can only be transported by rail, and require a special train cart. The cart has a train, to load the rocket from a assembling ...
- Sun Jan 19, 2014 2:41 am
- Forum: Ideas and Suggestions
- Topic: Pump power usage
- Replies: 11
- Views: 5560
Re: Pump power usage
steam trains would be nicecube wrote:Steam trains
steam trains run on coal and water.
diesel trains will run on oil/diesel
Electric Trains will run on......
Electric, of course
- Sat Jan 18, 2014 1:07 pm
- Forum: Ideas and Suggestions
- Topic: storehouse/warehouse
- Replies: 16
- Views: 8927
Re: storehouse/warehouse
... wagon for each resource. if the demand is high I deploy entire trains for each resource, but I never mix. Yes. Not mixing is a good solution, ... raw materials. Fast build, some storage to by time. You cannot store electric circuits or any other intermediate products in a silo. But you really ...
- Tue Jan 07, 2014 1:01 am
- Forum: Ideas and Suggestions
- Topic: Long-range bots alternative
- Replies: 25
- Views: 13246
Re: Long-range bots alternative
... If you did this, then in the endgame, a player wouldnt bother with trains, he'd just make rocket ports next to each base once fuel concerns ... gonna have a vehicle that takes off and lands, some sort of quad-rotor electric helicopter chest makes more sense. I know you can land rockets in ...