Search found 26 matches: free wire*
Searched query: free wire*
- Thu Dec 22, 2022 5:14 pm
- Forum: Ideas and Suggestions
- Topic: "Perfect" solution for circuit network system
- Replies: 13
- Views: 2727
"Perfect" solution for circuit network system
... require current and circuit_wire_max_distance should be 28 for all wireable entities. It's annoying to build extra poles just to connect rather ... rainbow, more important than cyan or pink. While we are at it, feel free to use these light colours: data.raw["lamp"]["small-lamp"].signal_to_color_mapping ...
- Wed Aug 19, 2020 5:35 pm
- Forum: Ideas and Suggestions
- Topic: [1.0.0] Color Blind Filter not having desired effect
- Replies: 1
- Views: 1502
[1.0.0] Color Blind Filter not having desired effect
... for me those aren't too much of a problem though. Same with Red/Green wires There might be more items like this, but I think these should be most ... items are the problematic ones for them. In case of any questions feel free to ask:)
- Sat Aug 01, 2020 2:57 pm
- Forum: Ideas and Suggestions
- Topic: Better Compression (Stacking/Boxing/Pallets) Support
- Replies: 94
- Views: 17862
Better Compression (Stacking/Boxing/Pallets) Support
... create a mixed box of items. E.g. from 100 iron plates and 300 copper wires. That box contains all, that is needed to create 100 electronic circuits. ... belt. But a compressed item blocks takes two lanes, even if one lane is free. So a compressed item has the size of four items (just doubling ...
- Thu Feb 20, 2020 10:00 am
- Forum: Ideas and Suggestions
- Topic: Allow disabling of power pole auto-connect in clipboard and blueprints
- Replies: 2
- Views: 1332
Allow disabling of power pole auto-connect in clipboard and blueprints
... and mentions concerning this behaviour: Place power poles without wires? [0.17.79] Overlapping electric networks can cause increased power ... to current blueprint handling. About Cables and Wires / Make Wires Free / Power Poles Contain Cables - The granddaddy thread that this suggestion ...
- Fri Apr 19, 2019 8:43 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 2 - Supply Lines
- Replies: 1
- Views: 849
GG's Starlog 2 - Supply Lines
... closest "pick up mission" in place of farther away bots, freeing them from their current assignment to do something close right after ... and informs it to connected logistics chest without the need of a wire e.g. from Requester Chest X to Assembly Machine Y, in order for the ...
- Sat Mar 24, 2018 12:48 am
- Forum: Ideas and Suggestions
- Topic: A full campaign.
- Replies: 14
- Views: 13071
A full campaign.
... Finish construction of the railroad to connect off the map. Bonus: Some free "cliff explosives" can be found along the rail line. Some ... A single refinery is connected to storage tanks. The storage tanks are wire connected to some alarms that are pre programmed with [the objective]. ...
- Sat Mar 03, 2018 7:42 pm
- Forum: Ideas and Suggestions
- Topic: Electric Network overload and shutdown
- Replies: 1
- Views: 1810
Electric Network overload and shutdown
... power generation in one location and transmit it over a single copper wire to the rest of your factory. I suggest that there will be some limit ... to one for each color, instead the player should be able to use the free slots for more copper wires. Implementation The power grid has to be ...
- Wed Feb 21, 2018 1:58 pm
- Forum: Ideas and Suggestions
- Topic: Advanced Circuit Networks + Combinators
- Replies: 6
- Views: 3741
Advanced Circuit Networks + Combinators
... into a smaller space rather than giving you the functionality for "free". A mockup wireframe of potential GUI on the advanced combinator is in the image below. Factorio Circuit ...
- Mon Jul 17, 2017 12:54 pm
- Forum: Ideas and Suggestions
- Topic: Indoor areas (with multiple floors)
- Replies: 5
- Views: 2339
Indoor areas (with multiple floors)
... floor (Wood) Brick construction wall (Tools + Iron + Brick + Copper wire + Lights) Brick foundation (Tools + Iron + Brick) Concrete construction ... etc. I think that's enough examples to get my idea across, if not feel free to message me have a good day :)
- Wed Jun 28, 2017 1:26 am
- Forum: Frequently Suggested / Link Collections
- Topic: Separated Handling of Red and Green Wires
- Replies: 3
- Views: 3917
Separated Handling of Red and Green Wires
... About Cables and Wires / Make Wires Free / Power Poles Contain Cables That collection is about introduction of a tool for handling ...
- Wed May 17, 2017 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Compressor: A Special Device for Boxing (Loader Improvement)
- Replies: 0
- Views: 1175
Compressor: A Special Device for Boxing (Loader Improvement)
... complexity of this new compressor device. The loaders are also "free" for the compressors: You build the compressor and then add the ... ratio. Simple example: A box can be filled with 200 iron and 300 copper wire. And now the clou: A circuit assembly can pick up this box directly ...
- Tue May 16, 2017 12:26 pm
- Forum: Ideas and Suggestions
- Topic: More / User defined signals
- Replies: 5
- Views: 1913
More / User defined signals
... a steel signal and all outputs are combined into a big network of green wire. Currently the lack of buffered ingrediences is put onto big network ... signals mean? and b) there aren't enough signals to keep them collision free on a single wire. So then you have to string up multiple wire networks ...
- Sun Apr 30, 2017 5:14 pm
- Forum: Ideas and Suggestions
- Topic: Make blueprints fully 'out-of-world' feature
- Replies: 14
- Views: 5263
Make blueprints fully 'out-of-world' feature
... in-between spot right now - partially in-world items (like circuit wire), partially a tool / playing aid (like pipette). You can create and manage blueprints for free, but you can also still carry them in your inventory. But what is the point of them ...
- Sat Aug 27, 2016 8:16 pm
- Forum: Ideas and Suggestions
- Topic: Toggle from crafting to one-time logistic requests
- Replies: 18
- Views: 9938
Toggle from crafting to one-time logistic requests
... are immediately shipped and ready to build. As a bonus, I get all this free inventory space that I don't need for all those crafting ingredients, ... that I'm currently in. Currently the network contains 157 copper wire, 199 advanced circuits, 52 processing units and approximately 21000 ...
- Sun Aug 21, 2016 7:54 pm
- Forum: Ideas and Suggestions
- Topic: Chain-Signal Circuit Connectivity
- Replies: 2
- Views: 1226
Chain-Signal Circuit Connectivity
... doesn't make those two situations distinct.) Turning presignals red by wire could probably have the same behaviour as with normal signals. To get ... to get the information whether a path is safe. Three exit paths, all free, presignal is green : Output { green : 3} - One exit path get's blocked, ...
- Fri Aug 12, 2016 10:55 am
- Forum: Frequently Suggested / Link Collections
- Topic: About Cables and Wires / Make Wires Free / Power Poles Contain Cables
- Replies: 0
- Views: 2742
About Cables and Wires / Make Wires Free / Power Poles Contain Cables
... following article instead of always write cables (electric network) and wires (circuits) I always write just wire but I mean both. Handling around ... back, - not very logical, cause when you place poles the wires are free, - and from the gameplay questionable, cause there is no game-value ...
- Sat Aug 06, 2016 4:06 pm
- Forum: Ideas and Suggestions
- Topic: Put Circuits onto Circuit Surface, Cables Only On Poles
- Replies: 0
- Views: 719
Put Circuits onto Circuit Surface, Cables Only On Poles
... the circuits at the sides of your factory-setup and no need to lay long wires. - No serious space-issues like now. - In that circuit-surface you ... that if you put the circuits into another surface, you make the poles free for new usages. Cause the two current spaces on the poles for the wires ...
- Sun Jul 10, 2016 9:11 am
- Forum: Ideas and Suggestions
- Topic: blueprints and powerlines
- Replies: 1
- Views: 1754
blueprints and powerlines
... a power switch), it does however take into account the red and green wires that controls the switch. since factorio is a game about automation ... also i noticed that red/green wires are free with when building via blueprints.
- Mon Aug 03, 2015 2:07 pm
- Forum: Ideas and Suggestions
- Topic: Make colored wire "free"
- Replies: 7
- Views: 4432
Make colored wire "free"
Currently a green or red wire costs a copper cable and a electrical circuit. When deleting a wire manually you don't get a refund. This combined makes creating and editing large circuit networks an expensive affair. Robots however don't ...
- Tue Jul 14, 2015 3:30 am
- Forum: Ideas and Suggestions
- Topic: Multiple Roboport/Blueprint suggestions
- Replies: 2
- Views: 4840
Multiple Roboport/Blueprint suggestions
... how the current charging mechanic works where robots have to wait for a free charging slot, instead this tower could generate an electric field/arc ... could be placed either directly adjacent to a Roboport or could work wireless if within the construction zone of a robotic network. The whole ...