Search found 6 matches
- Tue Nov 26, 2024 5:39 pm
- Forum: Not a bug
- Topic: [2.0.21] reading nuclear reactor fuel now includes depleted fuel cells
- Replies: 6
- Views: 778
Re: [2.0.21] reading nuclear reactor fuel now includes depleted fuel cells
Why do i always regret doing changes which i would say are for the better, not the worst? This change was primarily done for consistency with incoming feature to read fuel from biochambers.
Oops, sorry for the implied criticism. I actually think the change makes sense, but I didn't see it in ...
- Tue Nov 26, 2024 6:57 am
- Forum: Not a bug
- Topic: [2.0.21] reading nuclear reactor fuel now includes depleted fuel cells
- Replies: 6
- Views: 778
[2.0.21] reading nuclear reactor fuel now includes depleted fuel cells
It appears that in 2.0.21 nuclear reactors now include the contents of the burnt result output slot when fuel is read with the circuit network. The previous behavior was to only read fuel cells being consumed or in the input slot.
I didn't find anything in the release notes that sounded like this ...
I didn't find anything in the release notes that sounded like this ...
- Mon Oct 28, 2024 3:58 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 464
- Views: 247566
Re: 3 and 4 way intersections
I played around with a bowed 4 way cross after seeing some other examples and it has slightly higher performance. It's also single chunk aligned:
10-24-2024, 16-45-59.png
10-24-2024, 16-46-20.png
0eJylmu+OqkgQxV/F9Ge4of8Bzdd9jM3NplWuQ8KgAZy9k4nvvkFBHTxcT7ufJmbgZ/Xpquqqar ...
- Sat May 09, 2020 5:51 am
- Forum: Not a bug
- Topic: [0.18.22] enemies stopped attacking artillery turrets
- Replies: 3
- Views: 999
Re: [0.18.22] enemies stopped attacking artillery turrets
I missed this other bug report from a few days ago when I was searching earlier. Pretty sure mine is a duplicate of this one:
[0.18.22] Launched artillery at bugs which couldn't path, game slowed down significantly
Post by AngledLuffa Β» Sat May 02, 2020 12:02 pm
https://forums.factorio.com ...
[0.18.22] Launched artillery at bugs which couldn't path, game slowed down significantly
Post by AngledLuffa Β» Sat May 02, 2020 12:02 pm
https://forums.factorio.com ...
- Sat May 09, 2020 5:32 am
- Forum: Not a bug
- Topic: [0.18.22] enemies stopped attacking artillery turrets
- Replies: 3
- Views: 999
Re: [0.18.22] enemies stopped attacking artillery turrets
MINOR CORRECTION: After carefully watching the first several minutes after loading this save file. I discovered that while most groups of biters behave as I described, a few groups do break away and show the normal behavior attacking the artillery turret outpost.
For the first couple of minutes ...
For the first couple of minutes ...
- Sat May 09, 2020 5:16 am
- Forum: Not a bug
- Topic: [0.18.22] enemies stopped attacking artillery turrets
- Replies: 3
- Views: 999
[0.18.22] enemies stopped attacking artillery turrets
I am experiecing an issue similar to the one reported in this pending bug report:
[0.18.12] Enemies pathfinding cannot navigate to the base
Post by Barbossahector Β» Fri Mar 13, 2020 6:58 am
https://forums.factorio.com/viewtopic.php?f=29&t=82269
That post noted that the issue is also similar to ...
[0.18.12] Enemies pathfinding cannot navigate to the base
Post by Barbossahector Β» Fri Mar 13, 2020 6:58 am
https://forums.factorio.com/viewtopic.php?f=29&t=82269
That post noted that the issue is also similar to ...