Search found 4 matches

by OzarkRanger
Mon Oct 28, 2024 3:58 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 354
Views: 203506

Re: 3 and 4 way intersections

I played around with a bowed 4 way cross after seeing some other examples and it has slightly higher performance. It's also single chunk aligned: 10-24-2024, 16-45-59.png 10-24-2024, 16-46-20.png 0eJylmu+OqkgQxV/F9Ge4of8Bzdd9jM3NplWuQ8KgAZy9k4nvvkFBHTxcT7ufJmbgZ/Xpquqqar/Euj6Wh7ZqelF8ia7xh7jfx7u22g...
by OzarkRanger
Sat May 09, 2020 5:51 am
Forum: Not a bug
Topic: [0.18.22] enemies stopped attacking artillery turrets
Replies: 3
Views: 911

Re: [0.18.22] enemies stopped attacking artillery turrets

I missed this other bug report from a few days ago when I was searching earlier. Pretty sure mine is a duplicate of this one: [0.18.22] Launched artillery at bugs which couldn't path, game slowed down significantly Post by AngledLuffa Β» Sat May 02, 2020 12:02 pm https://forums.factorio.com/viewtopic...
by OzarkRanger
Sat May 09, 2020 5:32 am
Forum: Not a bug
Topic: [0.18.22] enemies stopped attacking artillery turrets
Replies: 3
Views: 911

Re: [0.18.22] enemies stopped attacking artillery turrets

MINOR CORRECTION: After carefully watching the first several minutes after loading this save file. I discovered that while most groups of biters behave as I described, a few groups do break away and show the normal behavior attacking the artillery turret outpost. For the first couple of minutes, all...
by OzarkRanger
Sat May 09, 2020 5:16 am
Forum: Not a bug
Topic: [0.18.22] enemies stopped attacking artillery turrets
Replies: 3
Views: 911

[0.18.22] enemies stopped attacking artillery turrets

I am experiecing an issue similar to the one reported in this pending bug report: [0.18.12] Enemies pathfinding cannot navigate to the base Post by Barbossahector Β» Fri Mar 13, 2020 6:58 am https://forums.factorio.com/viewtopic.php?f=29&t=82269 That post noted that the issue is also similar to t...

Go to advanced search