Search found 10 matches

by qqwertt
Fri May 22, 2020 5:13 pm
Forum: Modding help
Topic: Lamps that don't need power ? :3...
Replies: 6
Views: 111

Re: Lamps that don't need power ? :3...

set the type in energy_source to "void"
by qqwertt
Fri May 22, 2020 4:44 pm
Forum: Modding help
Topic: given sprite rectangle outside actual sprite size??
Replies: 5
Views: 78

given sprite rectangle outside actual sprite size??

So I'm making a glorified loader with a large size, the sprite size is exactly 300x100. https://cdn.discordapp.com/attachments/374687173091393550/713431748146364498/unknown.png This is rotator.png (placeholder) https://cdn.discordapp.com/attachments/374687173091393550/713431905227505694/rotator.png ...
by qqwertt
Thu May 21, 2020 5:12 pm
Forum: Modding help
Topic: What's the collision box size for a 3x3 entity??
Replies: 3
Views: 70

Re: What's the collision box size for a 3x3 entity??

ah thanks!! Im so dumb :cry:
by qqwertt
Thu May 21, 2020 5:05 pm
Forum: Modding help
Topic: What's the collision box size for a 3x3 entity??
Replies: 3
Views: 70

What's the collision box size for a 3x3 entity??

like, for an assembling machine
every collision box size I try ends up with an even-tiled entity.
by qqwertt
Wed May 20, 2020 8:39 pm
Forum: Modding help
Topic: Invalid pipe connections specification for offset
Replies: 1
Views: 40

Re: Invalid pipe connections specification for offset

Nevermind!! I fixed it by setting the offset to {0,2.5}
by qqwertt
Wed May 20, 2020 8:24 pm
Forum: Modding help
Topic: Invalid pipe connections specification for offset
Replies: 1
Views: 40

Invalid pipe connections specification for offset

https://media.discordapp.net/attachments/374687173091393550/712762268613476432/unknown.png I have no idea why this is going on. I tried different pipe positions but none of them worked. This is my entity.lua data:extend( { { name="greenhouse", type="assembling-machine", icon="__QwrtMod__/graphics/i...
by qqwertt
Fri May 08, 2020 6:50 pm
Forum: Modding help
Topic: Why isn't my mod working?
Replies: 5
Views: 84

Re: Why isn't my mod working?

Thanks!! I got it fixed!
by qqwertt
Fri May 08, 2020 6:46 pm
Forum: Modding help
Topic: Why isn't my mod working?
Replies: 5
Views: 84

Re: Why isn't my mod working?

You are missing the mandatory property flow_color. https://wiki.factorio.com/Prototype/Fluid The weird error message is because the barrel system runs before the game does the property validation checks, and the barrel system does not do validation checks either. https://cdn.discordapp.com/attachme...
by qqwertt
Fri May 08, 2020 6:30 pm
Forum: Modding help
Topic: Why isn't my mod working?
Replies: 5
Views: 84

Why isn't my mod working?

https://cdn.discordapp.com/attachments/374687173091393550/708384500861894656/unknown.png So I'm trying to make a mod and this pops up. All that exists is a fluid. here's item.lua: data:extend ( { { type = "fluid", name = "liquid-fuel", icons = "QwrtMod_0.1.0/graphics/icons/fuel.png", icon_size = 32...

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