Search found 13 matches

by qqwertt
Fri Aug 07, 2020 3:21 pm
Forum: Outdated/Not implemented
Topic: Remove notch's quote from the steam page
Replies: 7
Views: 7013

Re: Remove notch's quote from the steam page

kovarex wrote: ↑Fri Aug 07, 2020 2:31 pm I'm not a fan of the cancel culture.
even though he may (huge, huge emphasis on may) have changed it still makes me and a few others kinda uncomfy, that is all
by qqwertt
Fri Aug 07, 2020 2:07 pm
Forum: Outdated/Not implemented
Topic: Remove notch's quote from the steam page
Replies: 7
Views: 7013

Remove notch's quote from the steam page

TL;DR Remove Notch's quote about Factorio from the Steam page because he has said quite a few questionable things before. What ? Right now, Notch has a quote on the "What people say" section of the Steam page of Factorio. https://cdn.discordapp.com/attachments/374687173091393550/741293381...
by qqwertt
Sat Jul 25, 2020 6:50 am
Forum: Mods
Topic: [MOD 0.18] Qwrt Chemistry
Replies: 0
Views: 929

[MOD 0.18] Qwrt Chemistry

QWRT CHEMISTRY Mod Portal Link This is my first ever "serious" mod, and it includes a minor oil and chemistry overhaul. It adds a basic oil refinery, made by Deadlock989. You can get the original mod here. It only does basic oil processing, and you unlock the classic oil refinery once you...
by qqwertt
Fri May 22, 2020 5:13 pm
Forum: Modding help
Topic: Lamps that don't need power ? :3...
Replies: 7
Views: 1847

Re: Lamps that don't need power ? :3...

set the type in energy_source to "void"
by qqwertt
Fri May 22, 2020 4:44 pm
Forum: Modding help
Topic: given sprite rectangle outside actual sprite size??
Replies: 5
Views: 1489

given sprite rectangle outside actual sprite size??

So I'm making a glorified loader with a large size, the sprite size is exactly 300x100. https://cdn.discordapp.com/attachments/374687173091393550/713431748146364498/unknown.png This is rotator.png (placeholder) https://cdn.discordapp.com/attachments/374687173091393550/713431905227505694/rotator.png ...
by qqwertt
Thu May 21, 2020 5:12 pm
Forum: Modding help
Topic: What's the collision box size for a 3x3 entity??
Replies: 3
Views: 1307

Re: What's the collision box size for a 3x3 entity??

ah thanks!! Im so dumb :cry:
by qqwertt
Thu May 21, 2020 5:05 pm
Forum: Modding help
Topic: What's the collision box size for a 3x3 entity??
Replies: 3
Views: 1307

What's the collision box size for a 3x3 entity??

like, for an assembling machine
every collision box size I try ends up with an even-tiled entity.
by qqwertt
Wed May 20, 2020 8:39 pm
Forum: Modding help
Topic: Invalid pipe connections specification for offset
Replies: 1
Views: 789

Re: Invalid pipe connections specification for offset

Nevermind!! I fixed it by setting the offset to {0,2.5}
by qqwertt
Wed May 20, 2020 8:24 pm
Forum: Modding help
Topic: Invalid pipe connections specification for offset
Replies: 1
Views: 789

Invalid pipe connections specification for offset

https://media.discordapp.net/attachments/374687173091393550/712762268613476432/unknown.png I have no idea why this is going on. I tried different pipe positions but none of them worked. This is my entity.lua data:extend( { { name="greenhouse", type="assembling-machine", icon=&qu...
by qqwertt
Fri May 08, 2020 6:50 pm
Forum: Modding help
Topic: Why isn't my mod working?
Replies: 5
Views: 1666

Re: Why isn't my mod working?

Thanks!! I got it fixed!
by qqwertt
Fri May 08, 2020 6:46 pm
Forum: Modding help
Topic: Why isn't my mod working?
Replies: 5
Views: 1666

Re: Why isn't my mod working?

You are missing the mandatory property flow_color. https://wiki.factorio.com/Prototype/Fluid The weird error message is because the barrel system runs before the game does the property validation checks, and the barrel system does not do validation checks either. https://cdn.discordapp.com/attachme...
by qqwertt
Fri May 08, 2020 6:30 pm
Forum: Modding help
Topic: Why isn't my mod working?
Replies: 5
Views: 1666

Why isn't my mod working?

https://cdn.discordapp.com/attachments/374687173091393550/708384500861894656/unknown.png So I'm trying to make a mod and this pops up. All that exists is a fluid. here's item.lua: data:extend ( { { type = "fluid", name = "liquid-fuel", icons = "QwrtMod_0.1.0/graphics/icons/...

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