even though he may (huge, huge emphasis on may) have changed it still makes me and a few others kinda uncomfy, that is all
Search found 13 matches
- Fri Aug 07, 2020 3:21 pm
- Forum: Outdated/Not implemented
- Topic: Remove notch's quote from the steam page
- Replies: 7
- Views: 7338
Re: Remove notch's quote from the steam page
- Fri Aug 07, 2020 2:07 pm
- Forum: Outdated/Not implemented
- Topic: Remove notch's quote from the steam page
- Replies: 7
- Views: 7338
Remove notch's quote from the steam page
TL;DR
Remove Notch's quote about Factorio from the Steam page because he has said quite a few questionable things before.
What ?
Right now, Notch has a quote on the "What people say" section of the Steam page of Factorio.
https://cdn.discordapp.com/attachments/374687173091393550 ...
Remove Notch's quote about Factorio from the Steam page because he has said quite a few questionable things before.
What ?
Right now, Notch has a quote on the "What people say" section of the Steam page of Factorio.
https://cdn.discordapp.com/attachments/374687173091393550 ...
- Sat Jul 25, 2020 6:50 am
- Forum: Mods
- Topic: [MOD 0.18] Qwrt Chemistry
- Replies: 0
- Views: 1020
[MOD 0.18] Qwrt Chemistry
QWRT CHEMISTRY
Mod Portal Link
This is my first ever "serious" mod, and it includes a minor oil and chemistry overhaul.
It adds a basic oil refinery, made by Deadlock989. You can get the original mod here. It only does basic oil processing, and you unlock the classic oil refinery once you ...
Mod Portal Link
This is my first ever "serious" mod, and it includes a minor oil and chemistry overhaul.
It adds a basic oil refinery, made by Deadlock989. You can get the original mod here. It only does basic oil processing, and you unlock the classic oil refinery once you ...
- Fri May 22, 2020 6:06 pm
- Forum: Modding help
- Topic: given sprite rectangle outside actual sprite size??
- Replies: 5
- Views: 1656
Re: given sprite rectangle outside actual sprite size??
that worked, thanks!!
- Fri May 22, 2020 5:13 pm
- Forum: Modding help
- Topic: Lamps that don't need power ? :3...
- Replies: 7
- Views: 2053
Re: Lamps that don't need power ? :3...
set the type in energy_source to "void"
- Fri May 22, 2020 4:44 pm
- Forum: Modding help
- Topic: given sprite rectangle outside actual sprite size??
- Replies: 5
- Views: 1656
given sprite rectangle outside actual sprite size??
So I'm making a glorified loader with a large size, the sprite size is exactly 300x100.
https://cdn.discordapp.com/attachments/374687173091393550/713431748146364498/unknown.png
This is rotator.png (placeholder)
https://cdn.discordapp.com/attachments/374687173091393550/713431905227505694/rotator ...
https://cdn.discordapp.com/attachments/374687173091393550/713431748146364498/unknown.png
This is rotator.png (placeholder)
https://cdn.discordapp.com/attachments/374687173091393550/713431905227505694/rotator ...
- Thu May 21, 2020 5:12 pm
- Forum: Modding help
- Topic: What's the collision box size for a 3x3 entity??
- Replies: 3
- Views: 1453
Re: What's the collision box size for a 3x3 entity??
ah thanks!! Im so dumb 

- Thu May 21, 2020 5:05 pm
- Forum: Modding help
- Topic: What's the collision box size for a 3x3 entity??
- Replies: 3
- Views: 1453
What's the collision box size for a 3x3 entity??
like, for an assembling machine
every collision box size I try ends up with an even-tiled entity.
every collision box size I try ends up with an even-tiled entity.
- Wed May 20, 2020 8:39 pm
- Forum: Modding help
- Topic: Invalid pipe connections specification for offset
- Replies: 1
- Views: 874
Re: Invalid pipe connections specification for offset
Nevermind!! I fixed it by setting the offset to {0,2.5}
- Wed May 20, 2020 8:24 pm
- Forum: Modding help
- Topic: Invalid pipe connections specification for offset
- Replies: 1
- Views: 874
Invalid pipe connections specification for offset
https://media.discordapp.net/attachments/374687173091393550/712762268613476432/unknown.png
I have no idea why this is going on. I tried different pipe positions but none of them worked.
This is my entity.lua
data:extend(
{
{
name="greenhouse",
type="assembling-machine",
icon="__QwrtMod ...
I have no idea why this is going on. I tried different pipe positions but none of them worked.
This is my entity.lua
data:extend(
{
{
name="greenhouse",
type="assembling-machine",
icon="__QwrtMod ...
- Fri May 08, 2020 6:50 pm
- Forum: Modding help
- Topic: Why isn't my mod working?
- Replies: 5
- Views: 1763
Re: Why isn't my mod working?
Thanks!! I got it fixed!
- Fri May 08, 2020 6:46 pm
- Forum: Modding help
- Topic: Why isn't my mod working?
- Replies: 5
- Views: 1763
Re: Why isn't my mod working?
You are missing the mandatory property flow_color. https://wiki.factorio.com/Prototype/Fluid
The weird error message is because the barrel system runs before the game does the property validation checks, and the barrel system does not do validation checks either.
https://cdn.discordapp.com ...
- Fri May 08, 2020 6:30 pm
- Forum: Modding help
- Topic: Why isn't my mod working?
- Replies: 5
- Views: 1763
Why isn't my mod working?
https://cdn.discordapp.com/attachments/374687173091393550/708384500861894656/unknown.png
So I'm trying to make a mod and this pops up. All that exists is a fluid.
here's item.lua:
data:extend (
{
{
type = "fluid",
name = "liquid-fuel",
icons = "QwrtMod_0.1.0/graphics/icons/fuel.png",
icon ...
So I'm trying to make a mod and this pops up. All that exists is a fluid.
here's item.lua:
data:extend (
{
{
type = "fluid",
name = "liquid-fuel",
icons = "QwrtMod_0.1.0/graphics/icons/fuel.png",
icon ...