Search found 5 matches

by geezer62
Fri Feb 28, 2025 4:02 am
Forum: Combinator Creations
Topic: Simple way to prevent asteroid collector from overfilling
Replies: 23
Views: 18462

Re: Simple way to prevent asteroid collector from overfilling

mmmPI wrote: Thu Feb 27, 2025 11:14 pm Feel free to use the blueprint i posted then :)
Actually, that's where I started, mmmPI, with your blueprint. It works perfectly!
by geezer62
Fri Feb 28, 2025 4:00 am
Forum: Combinator Creations
Topic: Simple way to prevent asteroid collector from overfilling
Replies: 23
Views: 18462

Re: Simple way to prevent asteroid collector from overfilling

Thanks for the detailed explanation, Tertius!
by geezer62
Thu Feb 27, 2025 7:53 pm
Forum: Combinator Creations
Topic: Simple way to prevent asteroid collector from overfilling
Replies: 23
Views: 18462

Re: Simple way to prevent asteroid collector from overfilling



So rather than investing lots of effort designing complex circuits that may soon become obsolete, I have decided to wait for 2.1.

So evaluate and treat the game you have in your hands as the final game. Don't expect any updates at all. Design your circuits with the current game state.


I ...
by geezer62
Thu Feb 27, 2025 6:44 pm
Forum: Combinator Creations
Topic: Simple way to prevent asteroid collector from overfilling
Replies: 23
Views: 18462

Re: Simple way to prevent asteroid collector from overfilling


I'd be happy to provide some more dedicated help in the gameplay help section, or if you provide a blueprint as i'm not sure i understood the attempt you made.

Thank you for this and for your other comments.

After reading other discussions from last fall - I'm a new player - I realize that ...
by geezer62
Tue Feb 25, 2025 6:28 pm
Forum: Combinator Creations
Topic: Simple way to prevent asteroid collector from overfilling
Replies: 23
Views: 18462

Re: Simple way to prevent asteroid collector from overfilling

Both of these techniques work fine for me as long as I dedicate a combinator to a single collector. I was hoping instead to maintain global per-type limits across multiple collector storage areas, but it doesn't work. I wonder if anyone can explain WHY it doesn't work.

So for example, this works ...

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