Search found 15 matches
- Sat May 30, 2020 5:06 am
- Forum: Show your Creations
- Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
- Replies: 23
- Views: 9322
Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
No offense intended Optera ... indeed I wrote my reply without actually testing your design in game - I aimed to word my reply to imply as such - and based my reply purely upon reading and viewing your supplied image... Truth be told, I've been too busy lost in my current addition to the game and de...
- Sat May 30, 2020 4:08 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Mega Base Transition - Petroleum
- Replies: 0
- Views: 2263
Mega Base Transition - Petroleum
No more tweaking my initial base.... It's time to go big, or go home! Created a Petroleum production zone, no beacons at the moment but room to add later & space to add oil importation once the patch feeding the setup degrades :) It took a while to build, but after testing and a few minor tweaks...
- Fri May 29, 2020 9:29 pm
- Forum: Show your Creations
- Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
- Replies: 23
- Views: 9322
Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Am I missing some requirement other than gate closes light goes on when train passes through? I can do that with 0 combinators: train reserves, or is on, the piece of track of the crossing - the lamps go red and the gate locks player triggers the gate - lamp turns green and the signal blocks trains...
- Fri May 29, 2020 9:22 pm
- Forum: Show your Creations
- Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
- Replies: 23
- Views: 9322
Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
What do you think, sirs? Brilliant solution! I've finally got to the state within my Factory where my traffic lights on certain sections are just not good enough! The rail branch is now sooo busy that at times its still like playing chicken with the trains, so I will be implementing a gated solutio...
- Thu May 21, 2020 11:20 am
- Forum: Not a bug
- Topic: [0.18.25] Peculiar Logistics Behaviour
- Replies: 7
- Views: 1410
Re: [0.18.25] Peculiar Logistics Behaviour
Hi Impatient You're quite rite; once I noticed that the issue I was feeding back - I.e the requester chests not having their request fulfilled - had already been resolved in the past with a small 'check box' workaround on the 'Blue Requester chests'... I've apologized in case I've inadvertently wast...
- Thu May 21, 2020 6:24 am
- Forum: Not a bug
- Topic: [0.18.25] Peculiar Logistics Behaviour
- Replies: 7
- Views: 1410
Re: [0.18.25] Peculiar Logistics Behaviour
My apologies, I've just noticed the work-around you've implemented at some stage to this issue... That being the 'check-box' to allow requesting from Buffer chests... I've not deleted though as this issue still seems to impact upon the circuit network limits at the assemblers. Potentially a settable...
- Thu May 21, 2020 6:19 am
- Forum: Not a bug
- Topic: [0.18.25] Peculiar Logistics Behaviour
- Replies: 7
- Views: 1410
[0.18.25] Peculiar Logistics Behaviour
Hi Devs, I've tried as best I can to follow your Bug Reporting guidelines; I've searched and not found any topics on this issue - It may not be a bug but just unintended behavior, causing the issues. I've re-created the situation as best I can, on a small scale for you within "Sandbox Mode"...
- Wed May 20, 2020 7:08 pm
- Forum: Show your Creations
- Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
- Replies: 23
- Views: 9322
Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Hey Ranger_Aurelien Thanks for sharing your gate safety build, I'm glad to see its coming along nicely and you've been ironing out bugs :). I'll definitely be implementing a gated system in my busy areas going forwards! I'll likely use a combination of gated systems for the ultra busy spots and warn...
- Tue May 19, 2020 3:35 am
- Forum: Show your Creations
- Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
- Replies: 23
- Views: 9322
Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Hey theolderbeholder An Update on the query in your reply: How will this cope with edge cases like nuclear fueled LC trains? During my play time last night/early hours or this morning, I've got to the stage where I've upgraded my Railway to use Rocket Fuel... which has the same maximum speed as Nucl...
- Mon May 18, 2020 11:39 pm
- Forum: Show your Creations
- Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
- Replies: 23
- Views: 9322
Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Hey Eketek , I wasn't aware that was how those gated setups worked... thanks for the info, it seems a little over the top mind to "No Path" your entire network of stations, even if only for a few seconds and even then i don't see how that could provide 100% protection as momentum of a trav...
- Mon May 18, 2020 11:33 pm
- Forum: Show your Creations
- Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
- Replies: 23
- Views: 9322
Re: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
Hey theolderbeholder , Aye, it's not necessary, but since I've put it in place its saved my skin on countless occasions already :) Pretty much: My Rail Signals are placed along side the Big Electric Poles; The Rail signals at the first 2 poles preceding the Level-Crossing are wired up with Red wire,...
- Mon May 18, 2020 2:10 am
- Forum: Show your Creations
- Topic: Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
- Replies: 23
- Views: 9322
Train Death Prompted circuit solution :) (Level Crossing Warning Lights)
While in the midst of fixing multiple supply issues within my latest factory, since returning after a sabbatical... Running around like a near headless chicken, from one issue to another after starting to launch rockets, which kicked the full factory into production... showing up all the supply issu...
- Wed May 13, 2020 2:37 am
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 33923
Re: Version 0.18.22
First of all, my apologies for my overly waffling posts previously, (this seems to have turned into much of the same... so sorry again lol :) ) I was rather intoxicated, previously, after a few too many beverages during the current lock-down within the UK... Although my intention was always to aid i...
- Fri May 08, 2020 5:57 am
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 33923
Re: Version 0.18.22
I maybe wrong, but it appears that you've drastically Nerfed the play-style of the Wave Defense within version 18.22... That happened in 0.18.9 already. The changes to Wave Defense were a topic of FFF 335 , in case you want to read up on it. Hey :), thanks for the link and the update on when and wh...
- Fri May 08, 2020 4:06 am
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 33923
Re: Version 0.18.22
I maybe wrong, but it appears that you've drastically Nerfed the play-style of the Wave Defense within version 18.22... I've only recently returned to Factorio, therefore I maybe mistaken, apologies if i am, but from the YouTube video's of WaveDefence I've seen (pre .18) it appears as though points ...