Instead of having no wire, how about a loopback wire that connects the entity to itself and forms a circuit network?
This would still retain the wire like currently existing >=2 entity circuit networks, and generalize them to >=1. Also, it is explicitly opt-in, so wouldn't break existing bases.
The ...
Search found 7 matches
- Mon Dec 08, 2025 10:01 am
- Forum: Ideas and Suggestions
- Topic: Allow entities to use conditions even when not connected to the circuit network
- Replies: 4
- Views: 179
- Mon Dec 08, 2025 5:24 am
- Forum: Ideas and Suggestions
- Topic: Allow entities to use conditions even when not connected to the circuit network
- Replies: 4
- Views: 179
Allow entities to use conditions even when not connected to the circuit network
TL;DR
Some entities like inserters, belts, assemblers can benefit from using conditions with themselves, without any other connected entity. There are certain applications for this like in the examples below. Current workaround: add a dummy entity that does nothing just to enable the circuit ...
Some entities like inserters, belts, assemblers can benefit from using conditions with themselves, without any other connected entity. There are certain applications for this like in the examples below. Current workaround: add a dummy entity that does nothing just to enable the circuit ...
- Sat Jun 28, 2025 6:20 pm
- Forum: Not a bug
- Topic: [2.0.58] "Each" signal leaks between OR combinator conditions
- Replies: 6
- Views: 874
[2.0.58] "Each" signal leaks between OR combinator conditions
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- Mon Apr 14, 2025 1:55 am
- Forum: Show your Creations
- Topic: Combinator cookbook 2.0
- Replies: 50
- Views: 28027
Re: Combinator cookbook 2.0
Alternative way to "Include only filtered items".
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- Tue Apr 01, 2025 11:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.43] Inconsistent UI for parameterized inserter vs pump (and blueprints that contain them)
- Replies: 1
- Views: 1604
[Kovarex] [2.0.43] Inconsistent UI for parameterized inserter vs pump (and blueprints that contain them)
When placing a blueprint that contains an inserter:
- the UI provided has a checkbox
- requires confirmation to place after selection
- blueprint will be placed with the parameter (no substitution) when hitting "E".
04-01-2025, 16-30-42.png
When placing a blueprint that contains a pump:
- the ...
- the UI provided has a checkbox
- requires confirmation to place after selection
- blueprint will be placed with the parameter (no substitution) when hitting "E".
04-01-2025, 16-30-42.png
When placing a blueprint that contains a pump:
- the ...
- Sun May 10, 2020 8:46 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 232308
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
That worked! Wow, seems pretty weird that I missed this in retrospect.
Thanks!
- Thu May 07, 2020 11:52 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 232308
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
How can I modify the 3 values for beacon?
- Amount, affecting one: 4
- Beacon by factory: 0.5
- Constant Beacon: 3
Any value I change has no effect on the calculations, and closing/reopening the Edit Recipe window restores the values to their default.
Also, using the Apply-on-all-categories ...
- Amount, affecting one: 4
- Beacon by factory: 0.5
- Constant Beacon: 3
Any value I change has no effect on the calculations, and closing/reopening the Edit Recipe window restores the values to their default.
Also, using the Apply-on-all-categories ...