Search found 7 matches

by thraxxaldor
Tue May 23, 2017 9:44 pm
Forum: Railway Setups
Topic: Setting train destinations using combinators.
Replies: 20
Views: 33854

Re: Setting train destinations using combinators.


Having one storage bay per train could be wasteful. A good size of the train fleet will be moving at all times or you have too many trains. But in this insanely big setup (think of the number of seeker stations you have to place) one more track for the train to rest at the storage is nothing much ...
by thraxxaldor
Tue May 23, 2017 8:02 pm
Forum: Railway Setups
Topic: Setting train destinations using combinators.
Replies: 20
Views: 33854

Re: Setting train destinations using combinators.


There certainly is a balance to be had between having more station names and more circuit logic. I think having loading and unloading stations named differently reduces circuits but in your example you had the mining outposts named differently. And I think that just makes the trains station list ...
by thraxxaldor
Mon May 22, 2017 4:20 pm
Forum: Railway Setups
Topic: Setting train destinations using combinators.
Replies: 20
Views: 33854

Re: Setting train destinations using combinators.

@mrvn
Naming all the loading stations the same is very clever and certainly simplifies the setup quite a bit, especially if you were to make a more sophisticated setup. However, I think scheduling trains would be quite difficult with using only two destinations like that, that's not to say it ...
by thraxxaldor
Sun May 21, 2017 5:18 am
Forum: Railway Setups
Topic: Setting train destinations using combinators.
Replies: 20
Views: 33854

Setting train destinations using combinators.

Thanks to the ability to enable/disable train stations it is now possible to route trains to arbitrary destinations. First a little explanation of train behavior in regards to station enabling and disabling to help understand why certain workarounds were needed in the system, and how it works. When ...
by thraxxaldor
Sat Feb 25, 2017 7:22 pm
Forum: General discussion
Topic: Challenge: Build the fastest glider (and win something!)
Replies: 72
Views: 41265

Re: Challenge: Build the fastest glider (and win something!)

There appears to be a bug in the scoring code, no idea whats causing it, but it's outputting my final score as -0.019 regardless of what the prior average score was.
http://imgur.com/a/5WyQz
by thraxxaldor
Mon Jul 04, 2016 12:53 pm
Forum: Ideas and Suggestions
Topic: Swapping between roboport types for construction
Replies: 1
Views: 1534

Swapping between roboport types for construction

You could fix situations when you want to use a personal roboport to do something or only your logistics network to do by making it so pressing ctrl while holding a blueprint/deconstruction planner will switch between personal roboports vs the networks bots. Alternatively you could tap ctrl to swap ...
by thraxxaldor
Fri Sep 11, 2015 5:26 am
Forum: Implemented Suggestions
Topic: Make placing pipe to grounds work like placing power poles.
Replies: 4
Views: 4390

Make placing pipe to grounds work like placing power poles.

Pretty straightforward, if you have a really long pipe it would be much faster to hold click to place pipe to grounds like you can with power poles.

Go to advanced search