Search found 40 matches

by grimdanfango
Fri Jul 31, 2020 2:08 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 13359

Re: Friday Facts #358 - Alien decoratives & Polluted water

Inclined to agree regarding the water colour.
It's a great effect, but that shade of green feels far too garish to fit the rest of the graphics style. Should definitely have a more dull, brownish look.
by grimdanfango
Fri Jul 19, 2019 4:41 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 28076

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

I do have one issue with the FFF though, in that people arbitraging the games across regions is being referred to as "regional fraud". This is pretty ridiculous, since it only stems from the store trying to sell the same digital product at different prices, effectively performing economic...
by grimdanfango
Wed Jan 02, 2019 8:02 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 24338

Re: Underground belt lane splitting, anyone else hate it?

The premise of this thread is "I don't like a feature, so i demand it should be removed". I am not in favor of removing the feature, because I consider it an important feature. I am rather in favor of the feature being reintroduced into the game in a more intuitive manner, for example as ...
by grimdanfango
Sun Dec 10, 2017 1:20 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 49363

Re: Friday Facts #219 - Cliffs

What I think should happen: The underground portion is normal on the top part of the cliff, but the other end comes out the side of the cliff (instead of the ground below it). Actually, I think this is the best suggestion I've seen... it would make belts/pipes look like they blend in thematically w...
by grimdanfango
Tue Dec 05, 2017 8:54 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 49363

Re: Friday Facts #219 - Cliffs

Wow, this is probably the single feature I've thought would improve the game the most significantly (for the way I tend to play - exploratively), but I never even mentioned it because I figured it'd be so far down the priority list or even something you actively didn't think would fit the game. I'm ...
by grimdanfango
Tue May 30, 2017 8:49 pm
Forum: General discussion
Topic: MODS
Replies: 3
Views: 827

Re: MODS

If Yuoki's mods don't fit your lust for adequate graphics, I don't know what will :) https://forums.factorio.com/viewforum.php?f=70 They're certainly a decent effort, but to my eye, they still don't sit terribly well with either the style or lighting of the base game. It must be pretty hard to do, ...
by grimdanfango
Sun May 28, 2017 12:36 am
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 24338

Re: Underground belt lane splitting, anyone else hate it?

Fair points, but I wasn't suggesting adding a dedicated lane-blocker... I've been suggesting adding a simple T-junction belt piece, where each half points in a different direction. If the T belt is not a new item, how do you build one? It would be, I just meant it wouldn't be "dedicated" ...
by grimdanfango
Sat May 27, 2017 8:44 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 24338

Re: Underground belt lane splitting, anyone else hate it?

Well, the devs have stated that they don't want to add more buildables to the menu if they can help it. Yes you can just add another entity you need to assemble, store, transport, and build; but what other unique features would warrant another spot in the roster of assemble-able entities? IMO addin...
by grimdanfango
Sat May 27, 2017 6:03 pm
Forum: Modding discussion
Topic: Can Landfill be limited to shallow water?
Replies: 0
Views: 427

Can Landfill be limited to shallow water?

It's simple enough to disable Landfill outright - which I'm leaning towards in a mod I'm fiddling with, as for my planned purposes, it makes for a thoroughly overpowered tool. What I'd love to be able to do though, is to limit it to only allow placement on shallow water squares, so it's still a usef...
by grimdanfango
Sat May 27, 2017 5:16 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 24338

Re: Underground belt lane splitting, anyone else hate it?

My main problem with using Undergrounds for lane blocking (the ugliness isn't much of a factor) is that undergrounds don't let me use other undergrounds nearby on the same plane. This is especially noticeable now that red and blue underneathies have extended range. Using 1 Underground for a single ...
by grimdanfango
Fri May 26, 2017 9:09 pm
Forum: General discussion
Topic: Biter joining-attack mechanics
Replies: 6
Views: 1497

Re: Biter joining-attack mechanics

Oxyd wrote:-snip-
Much appreciated Oxyd, that clears the whole thing up perfectly for my purposes. It's actually a lot more straightforward than the wiki info seems to suggest.

You guys are awesome!

Grats on the million sales by the way. Well deserved.
by grimdanfango
Fri May 26, 2017 5:51 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 24338

Re: Underground belt lane splitting, anyone else hate it?

... Or, added a new part that did more than just "blocks a lane." If there was a way to get all this functionality into a splitter? I'm down with that. This is exactly why I think my previous suggestion of a T-junction-belt part would be the most elegant solution: <<<<<<< <<<|>>> >>>>>>> ...
by grimdanfango
Fri May 26, 2017 5:39 pm
Forum: General discussion
Topic: Biter joining-attack mechanics
Replies: 6
Views: 1497

Re: Biter joining-attack mechanics

Neat, thanks for that! That's actually not a bad idea for a way to set up an observable test... create an isolated island with a single spawner, and a test factory to pump out some fumes, switch into god-mode and observe what appears to be happening over time. I might give that a try at some point. ...
by grimdanfango
Wed May 24, 2017 5:01 pm
Forum: General discussion
Topic: production science pack, harder to made than hi tech science
Replies: 11
Views: 2385

Re: production science pack, harder to made than hi tech science

is it just me ? since the production science pack require enormous item, like stone, copper, iron, oil. while hi tech require copper, iron, oil. I wouldn't consider stone "enormous item". Yes, it's a single additional raw material requirement, but that's to say nothing about either the re...
by grimdanfango
Wed May 24, 2017 4:26 pm
Forum: General discussion
Topic: Seems Factorio has some competition soon..
Replies: 13
Views: 2743

Re: Seems Factorio has some competition soon..

Ah right... well yeah, can't see what more Surviving Mars has to do with Factorio than Cities Skylines or Banished or the Anno series.

For a moment you got my hopes up! :)
by grimdanfango
Wed May 24, 2017 4:02 pm
Forum: General discussion
Topic: Seems Factorio has some competition soon..
Replies: 13
Views: 2743

Re: Seems Factorio has some competition soon..

It might be helpful to actually state what upcoming Paradox game you're actually refering to. If it's anything like Factorio, I'd genuinely like to hear about it :) Why would another game like Factorio be a bad thing for anyone? I don't particularly want to play one single game for the rest of etern...
by grimdanfango
Wed May 24, 2017 3:44 pm
Forum: General discussion
Topic: what i must do with this wood ?
Replies: 10
Views: 2018

Re: what i must do with this wood ?

If you mine a chest its contents are dumped on the ground, no chestception. I usually have some belt logic leading to my Boilers that ensures wood is prioritised as a fuel source, coal isn't exactly precious but it's more heavily used now with grenades being consumed by science. Of course once you ...
by grimdanfango
Wed May 24, 2017 3:26 pm
Forum: General discussion
Topic: Biter joining-attack mechanics
Replies: 6
Views: 1497

Re: Biter joining-attack mechanics

Hehe... anyone?

Surely it's not *that* much black magic? :)
by grimdanfango
Wed May 24, 2017 3:48 am
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 24338

Re: Underground belt lane splitting, anyone else hate it?

How often would you realisticly use such a belt piece? 10 times in a 1 rocket a minute base? And it's already possible to do by using 1-6 additional tiles. The additional clutter introduced would outweigh the benefits imo. Personally, I would use it constantly in compact lane-balancer designs, whic...
by grimdanfango
Tue May 23, 2017 7:23 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 24338

Re: Underground belt lane splitting, anyone else hate it?

I love seeing people thinking outside the box, coming up with ways to use things in unintended ways. ug belt lane splitting, magic splitters, abusing integer overflow on combinator logic and so on. Adding dedicated entities for each such unintended functionality not only clutters inventory with rar...

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