Search found 27 matches

by crazybmanp
Fri Feb 19, 2021 7:10 am
Forum: Logistic Train Network
Topic: Too many trains at the depot
Replies: 9
Views: 4871

Re: Too many trains at the depot

If you set a train limit on the stops to 1, it will force each train to reserve its depot stop before returning. You just have to make sure that you have either equal or more stops than trains.
by crazybmanp
Thu Jan 19, 2017 12:50 am
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 129035

Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.1.3

for some reason on one of my saves i am getting an error when i load a blueprint. The error is "[full path removed]/data/core/lualib/util.lua:43: bad argument #1 to 'pairs' (table expected, got nill)". This also makes everyone in the multiplayer session get kicked. This happens regardless ...
by crazybmanp
Fri Jul 01, 2016 12:54 am
Forum: Technical Help
Topic: straight rail segment stuck (console to delete?)
Replies: 13
Views: 5045

Re: straight rail segment stuck (console to delete?)

I can confirm it is fixed, but i should note that when i loaded the 13.0 save that was affected, it was also fixed. so the fix may have worked better than you thought. Either way, great job guys.
by crazybmanp
Wed Jun 29, 2016 11:04 am
Forum: Technical Help
Topic: straight rail segment stuck (console to delete?)
Replies: 13
Views: 5045

Re: straight rail segment stuck (console to delete?)

I have tried more commands on the rail entity, but i can't seem to interact with it through scripting. I believe i have reached the end of my understanding of the engine.
by crazybmanp
Tue Jun 28, 2016 4:49 am
Forum: Technical Help
Topic: straight rail segment stuck (console to delete?)
Replies: 13
Views: 5045

Re: straight rail segment stuck (console to delete?)

Rseding91 wrote:Can you please upload the save file from 0.12 so I can load it locally and figure out what's going wrong causing the rails to be unmineable?
Here is the world from 12.22. The previous was converted 12.22->13, i have also tried 12.22->12.35->13 with the same result.
by crazybmanp
Mon Jun 27, 2016 9:11 pm
Forum: Technical Help
Topic: straight rail segment stuck (console to delete?)
Replies: 13
Views: 5045

Re: straight rail segment stuck (console to delete?)

yea, trying to delete the rail with destroy() when its selected returns no output and doesn't seem to delete anything. printing game.player.selected prints nothing. i have uploaded a copy of the world for reference, the affected rails are above the top row of my station (the two solitary rails on th...
by crazybmanp
Mon Jun 27, 2016 9:06 pm
Forum: Technical Help
Topic: straight rail segment stuck (console to delete?)
Replies: 13
Views: 5045

Re: straight rail segment stuck (console to delete?)

i haven't seemed to have any luck with that command, for me it seems to do nothing when i run that command. I will try again now and report back.
by crazybmanp
Mon Jun 27, 2016 9:04 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 204909

Re: Version 0.13.0

You can't rename stations, as when you click on the box, it closes the dialog box immediately. in order to unlock the flamethrower turrets in an old world you will have to use the console to remove the research for flame-thrower and then re-add the research Don't suppose you know and could share th...
by crazybmanp
Mon Jun 27, 2016 8:45 pm
Forum: Technical Help
Topic: straight rail segment stuck (console to delete?)
Replies: 13
Views: 5045

straight rail segment stuck (console to delete?)

After the new update i have a rail segment that is broken and stuck where it is, it is red and unmineable and the train cannot travel over it. i can't seem to make a console command that destroys it, or makes it mineable. anyone have any insight?
by crazybmanp
Mon Jun 27, 2016 8:43 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 204909

Re: Version 0.13.0

You can't rename stations, as when you click on the box, it closes the dialog box immediately.

in order to unlock the flamethrower turrets in an old world you will have to use the console to remove the research for flame-thrower and then re-add the research
by crazybmanp
Fri Feb 05, 2016 9:28 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 113219

Re: Friday Facts #124 - Steam Status I

I'm so happy to see this great game release on steam and with it, they are doing the keys the logical way with website-members having access to both (that's the big thing that bugged me with KSP)
by crazybmanp
Fri Dec 04, 2015 10:47 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 57525

Re: Friday Facts #115 - The power switch

This is a really nice solution to making power switches.
by crazybmanp
Fri Dec 04, 2015 10:42 pm
Forum: Releases
Topic: Version 0.12.20
Replies: 32
Views: 56445

Re: Version 0.12.20

Maybe the team needs to have a lower standard for stability. I know this is working well, and the game is easily the most stable indie game i have ever funded. But maybe a few low priority bugs could be saved for after the next big update is done or started?
by crazybmanp
Fri Jul 17, 2015 10:00 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 147577

Re: Version 0.12.0

It seems with sufficiently old saves, you need to replace the control.lua file within the save zip with a newly generated version. Note that the devs seem to not want bug reports from these old, modified saves (as seems logical). Any bugs should be recreated in fresh saves before being submited. But...
by crazybmanp
Wed Nov 05, 2014 6:02 am
Forum: Ideas and Suggestions
Topic: Grapher
Replies: 3
Views: 2569

Re: Grapher

I also thought that you could hook this up to your logistic network and have it show your stock, along with the already existing input and output.
by crazybmanp
Sat Nov 01, 2014 2:19 am
Forum: Ideas and Suggestions
Topic: Grapher
Replies: 3
Views: 2569

Grapher

It would be pretty great to get an item that you can attach to an item (tank, chest, inserter, assembler, etc.) that would allow you to graph a certain attribute about it and other similar items. a use would be to hook it up to a set of storage tanks or pipes and see their storage or flow graphed, m...
by crazybmanp
Sat Nov 01, 2014 12:49 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1]save cannot load (luagame doesn't have gettext)
Replies: 1
Views: 1436

[0.11.1]save cannot load (luagame doesn't have gettext)

Interesting error, my world i have been running since at least alpha 5 (i think, its been so long) wouldn't load in this newest version. it was last loaded in 0.10.12. It gives a message saying: "Data\roaming\factorio\temp\currently-playing\control.lua:39: LuaGame doesn't have readable property...
by crazybmanp
Tue Mar 18, 2014 11:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.6] endgame message too big
Replies: 3
Views: 2634

[0.9.6] endgame message too big

I have another problem from my dasdf gamesave that has survived through since the indiegogo, now when i die the endgame message is too large for my 1080p screen. This means that i have to close the game to restart from an autosave. https://dl.dropboxusercontent.com/u/559828/Problem.png - Image of wh...
by crazybmanp
Sat Feb 22, 2014 6:31 am
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Barrel to Oil Conversion
Replies: 7
Views: 6456

Re: [0.9.1] Barrel to Oil Conversion

Is not working for me either. also has broken my entire factory.
by crazybmanp
Wed Feb 19, 2014 7:20 am
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 49505

Re: Version 0.9.0

~snip~ The huge forests with the different trees are pretty, even though the thin dark green tree is a little too dark - I keep mistaking it for a shadow. I actually like the huge forests because they absorb pollution, so in the early game they effectively keep the biters away from me. ~snip~ i won...

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