Search found 27 matches
- Fri Feb 19, 2021 7:10 am
- Forum: Logistic Train Network
- Topic: Too many trains at the depot
- Replies: 9
- Views: 4871
Re: Too many trains at the depot
If you set a train limit on the stops to 1, it will force each train to reserve its depot stop before returning. You just have to make sure that you have either equal or more stops than trains.
- Thu Jan 19, 2017 12:50 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 129035
Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.1.3
for some reason on one of my saves i am getting an error when i load a blueprint. The error is "[full path removed]/data/core/lualib/util.lua:43: bad argument #1 to 'pairs' (table expected, got nill)". This also makes everyone in the multiplayer session get kicked. This happens regardless ...
- Fri Jul 01, 2016 12:54 am
- Forum: Technical Help
- Topic: straight rail segment stuck (console to delete?)
- Replies: 13
- Views: 5045
Re: straight rail segment stuck (console to delete?)
I can confirm it is fixed, but i should note that when i loaded the 13.0 save that was affected, it was also fixed. so the fix may have worked better than you thought. Either way, great job guys.
- Wed Jun 29, 2016 11:04 am
- Forum: Technical Help
- Topic: straight rail segment stuck (console to delete?)
- Replies: 13
- Views: 5045
Re: straight rail segment stuck (console to delete?)
I have tried more commands on the rail entity, but i can't seem to interact with it through scripting. I believe i have reached the end of my understanding of the engine.
- Tue Jun 28, 2016 4:49 am
- Forum: Technical Help
- Topic: straight rail segment stuck (console to delete?)
- Replies: 13
- Views: 5045
Re: straight rail segment stuck (console to delete?)
Here is the world from 12.22. The previous was converted 12.22->13, i have also tried 12.22->12.35->13 with the same result.Rseding91 wrote:Can you please upload the save file from 0.12 so I can load it locally and figure out what's going wrong causing the rails to be unmineable?
- Mon Jun 27, 2016 9:11 pm
- Forum: Technical Help
- Topic: straight rail segment stuck (console to delete?)
- Replies: 13
- Views: 5045
Re: straight rail segment stuck (console to delete?)
yea, trying to delete the rail with destroy() when its selected returns no output and doesn't seem to delete anything. printing game.player.selected prints nothing. i have uploaded a copy of the world for reference, the affected rails are above the top row of my station (the two solitary rails on th...
- Mon Jun 27, 2016 9:06 pm
- Forum: Technical Help
- Topic: straight rail segment stuck (console to delete?)
- Replies: 13
- Views: 5045
Re: straight rail segment stuck (console to delete?)
i haven't seemed to have any luck with that command, for me it seems to do nothing when i run that command. I will try again now and report back.
- Mon Jun 27, 2016 9:04 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 204909
Re: Version 0.13.0
You can't rename stations, as when you click on the box, it closes the dialog box immediately. in order to unlock the flamethrower turrets in an old world you will have to use the console to remove the research for flame-thrower and then re-add the research Don't suppose you know and could share th...
- Mon Jun 27, 2016 8:45 pm
- Forum: Technical Help
- Topic: straight rail segment stuck (console to delete?)
- Replies: 13
- Views: 5045
straight rail segment stuck (console to delete?)
After the new update i have a rail segment that is broken and stuck where it is, it is red and unmineable and the train cannot travel over it. i can't seem to make a console command that destroys it, or makes it mineable. anyone have any insight?
- Mon Jun 27, 2016 8:43 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 204909
Re: Version 0.13.0
You can't rename stations, as when you click on the box, it closes the dialog box immediately.
in order to unlock the flamethrower turrets in an old world you will have to use the console to remove the research for flame-thrower and then re-add the research
in order to unlock the flamethrower turrets in an old world you will have to use the console to remove the research for flame-thrower and then re-add the research
- Fri Feb 05, 2016 9:28 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 113219
Re: Friday Facts #124 - Steam Status I
I'm so happy to see this great game release on steam and with it, they are doing the keys the logical way with website-members having access to both (that's the big thing that bugged me with KSP)
- Fri Dec 04, 2015 10:47 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 57525
Re: Friday Facts #115 - The power switch
This is a really nice solution to making power switches.
- Fri Dec 04, 2015 10:42 pm
- Forum: Releases
- Topic: Version 0.12.20
- Replies: 32
- Views: 56445
Re: Version 0.12.20
Maybe the team needs to have a lower standard for stability. I know this is working well, and the game is easily the most stable indie game i have ever funded. But maybe a few low priority bugs could be saved for after the next big update is done or started?
- Fri Jul 17, 2015 10:00 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 147577
Re: Version 0.12.0
It seems with sufficiently old saves, you need to replace the control.lua file within the save zip with a newly generated version. Note that the devs seem to not want bug reports from these old, modified saves (as seems logical). Any bugs should be recreated in fresh saves before being submited. But...
- Wed Nov 05, 2014 6:02 am
- Forum: Ideas and Suggestions
- Topic: Grapher
- Replies: 3
- Views: 2569
Re: Grapher
I also thought that you could hook this up to your logistic network and have it show your stock, along with the already existing input and output.
- Sat Nov 01, 2014 2:19 am
- Forum: Ideas and Suggestions
- Topic: Grapher
- Replies: 3
- Views: 2569
Grapher
It would be pretty great to get an item that you can attach to an item (tank, chest, inserter, assembler, etc.) that would allow you to graph a certain attribute about it and other similar items. a use would be to hook it up to a set of storage tanks or pipes and see their storage or flow graphed, m...
- Sat Nov 01, 2014 12:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1]save cannot load (luagame doesn't have gettext)
- Replies: 1
- Views: 1436
[0.11.1]save cannot load (luagame doesn't have gettext)
Interesting error, my world i have been running since at least alpha 5 (i think, its been so long) wouldn't load in this newest version. it was last loaded in 0.10.12. It gives a message saying: "Data\roaming\factorio\temp\currently-playing\control.lua:39: LuaGame doesn't have readable property...
- Tue Mar 18, 2014 11:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.6] endgame message too big
- Replies: 3
- Views: 2634
[0.9.6] endgame message too big
I have another problem from my dasdf gamesave that has survived through since the indiegogo, now when i die the endgame message is too large for my 1080p screen. This means that i have to close the game to restart from an autosave. https://dl.dropboxusercontent.com/u/559828/Problem.png - Image of wh...
- Sat Feb 22, 2014 6:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Barrel to Oil Conversion
- Replies: 7
- Views: 6456
Re: [0.9.1] Barrel to Oil Conversion
Is not working for me either. also has broken my entire factory.
- Wed Feb 19, 2014 7:20 am
- Forum: Releases
- Topic: Version 0.9.0
- Replies: 62
- Views: 49505
Re: Version 0.9.0
~snip~ The huge forests with the different trees are pretty, even though the thin dark green tree is a little too dark - I keep mistaking it for a shadow. I actually like the huge forests because they absorb pollution, so in the early game they effectively keep the biters away from me. ~snip~ i won...