Search found 2 matches
- Mon May 11, 2020 5:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.21] Desync, potentially related to biter spawning behaviour, segfault in RandomGenerator::getInt
- Replies: 4
- Views: 3006
Re: [0.18.21] Desync, potentially related to biter spawning behaviour, segfault in RandomGenerator::getInt
Update: I'm getting the desync problem, only affecting the Linux users, in a 0.18.22 game with Rampant and no Krastorio now as well. No crash so far, though; I'm trying to run the game in Valgrind to check for any untoward memory accesses to test my theory, but startup is taking on the order of hours.
- Wed May 06, 2020 9:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.21] Desync, potentially related to biter spawning behaviour, segfault in RandomGenerator::getInt
- Replies: 4
- Views: 3006
[0.18.21] Desync, potentially related to biter spawning behaviour, segfault in RandomGenerator::getInt
Well, this has been a bit of a trip. Sorry for the lengthy story; I feel it's important for understanding the circumstances, and there hopefully will be enough technical meat to provide concrete leads to follow as well. I'm playing a long 4-player multiplayer game with a few mods, including in parti...