Search found 2 matches

by 2bpp
Mon May 11, 2020 5:09 am
Forum: Resolved Problems and Bugs
Topic: [0.18.21] Desync, potentially related to biter spawning behaviour, segfault in RandomGenerator::getInt
Replies: 4
Views: 3006

Re: [0.18.21] Desync, potentially related to biter spawning behaviour, segfault in RandomGenerator::getInt

Update: I'm getting the desync problem, only affecting the Linux users, in a 0.18.22 game with Rampant and no Krastorio now as well. No crash so far, though; I'm trying to run the game in Valgrind to check for any untoward memory accesses to test my theory, but startup is taking on the order of hours.
by 2bpp
Wed May 06, 2020 9:57 am
Forum: Resolved Problems and Bugs
Topic: [0.18.21] Desync, potentially related to biter spawning behaviour, segfault in RandomGenerator::getInt
Replies: 4
Views: 3006

[0.18.21] Desync, potentially related to biter spawning behaviour, segfault in RandomGenerator::getInt

Well, this has been a bit of a trip. Sorry for the lengthy story; I feel it's important for understanding the circumstances, and there hopefully will be enough technical meat to provide concrete leads to follow as well. I'm playing a long 4-player multiplayer game with a few mods, including in parti...

Go to advanced search