Search found 58 matches

by suprnova74
Thu Jul 30, 2020 11:58 am
Forum: Technical Help
Topic: Weird Mouse movement
Replies: 9
Views: 250

Re: Weird Mouse movement

Let's validate that it's something with a Factorio update (combined with your software/hardware config) and not something unrelated. You mentioned when you updated to the latest experimental on or around July 11th is when it started to occur. Try reverting to an older version and see if the problem ...
by suprnova74
Thu Jul 30, 2020 11:54 am
Forum: Releases
Topic: Version 0.18.38
Replies: 19
Views: 4657

Re: Version 0.18.38

Windows standalone autoupdate is failing from 0.18.36 and 0.18.37 currently.

EDIT: 0.18.37 worked now. Odd. Previously it would download and just say "Update failed". Now it worked. Maybe it was a hash mismatch.
by suprnova74
Mon Jul 06, 2020 6:40 pm
Forum: Modding help
Topic: Radius Of The Grenade Throw
Replies: 7
Views: 217

Re: Radius Of The Grenade Throw

I found this but no idea how it could be used. It doesn't give examples on usage or what value format it's looking for.

https://wiki.factorio.com/Prototype/Cap ... dius_color
by suprnova74
Mon May 18, 2020 3:30 pm
Forum: General discussion
Topic: Minimum system resolution requirements accuracy?
Replies: 2
Views: 253

Minimum system resolution requirements accuracy?

One of the requirements I saw for minimum system requirements is 1920x1080 resolution. Is that truly accurate? I'd hate to be turning people away potentially because they have a laptop or older monitor that can't handle that resolution. My current monitor is 1920x1080 but I can run the game in windo...
by suprnova74
Sat Oct 12, 2019 12:40 pm
Forum: General discussion
Topic: First thought after loading a neglected save game...
Replies: 3
Views: 654

Re: First thought after loading a neglected save game...

My to-do list: build factory, launch rocket.

Hmm need more detail I think :D
by suprnova74
Sat Oct 12, 2019 12:23 am
Forum: General discussion
Topic: First thought after loading a neglected save game...
Replies: 3
Views: 654

First thought after loading a neglected save game...

We've all done it. Life gets busy and you shelf Factorio for a while. Some time later, you load the save game and think....? For me, I just stared for a while at the mess I left my base. I must have been in the middle of a complete restructure between that "half-hand fed" stage to complete automatio...
by suprnova74
Thu Sep 12, 2019 1:03 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 138059

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

For those looking for rubber, they are lighter green on the minimap.
rubber.png
rubber.png (13.32 KiB) Viewed 1379 times
by suprnova74
Mon Sep 09, 2019 4:20 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 138059

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I never understood the assembler limitation or the lack of ability to change that in-game anyway. If it has the internal storage to hold more output, it should take more input automatically IMO. Actually, it can be really damn annoying with actual (modded) assemblers, especially ones making expensi...
by suprnova74
Mon Sep 09, 2019 3:46 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 138059

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

1000 ore??? Hah, yeah, Bigger stack sizes mod. It helps me not run around like a headless chicken in the initial game keeping everything loaded and/or unloaded. I had my statement worded better and then did a select/paste faux pas and lost the initial draft so glad you were able to decipher it. Can...
by suprnova74
Mon Sep 09, 2019 2:41 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 138059

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Been toying with this since yesterday and makes Bob's full materials mod tiny in comparison :) I absolutely love the changes and the graphics are fantastic! It was quite a "culture shock" when I went to hand-craft my first drill to see all those intermediary components. It'll make the automation tha...
by suprnova74
Mon Feb 25, 2019 1:09 pm
Forum: Technical Help
Topic: Autosave history quantity?
Replies: 1
Views: 174

Autosave history quantity?

Is there a method to change the quantity of autosaves kept? I wasn't seeing anything in the various option pages.
by suprnova74
Fri Nov 23, 2018 8:41 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 14404

Re: Friday Facts #270 - HR Substation & Save/Load overview

The old one looked too polished and true to Earth designs (i.e. made in a pristine factory) . This version looks much more steampunk which would be what a crashed survivor trying to cobble things together would probably wind up making, imo. If I had to pick, I'd go for the new one. Sure, rust it up ...
by suprnova74
Mon Oct 30, 2017 11:19 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 85876

Re: The von Neumann Thread

Kyralessa wrote: Frankly...they're a bunch of lazy bastards.
bunch of sadistic bastards more likely :) Nice spin on the story
by suprnova74
Sat Oct 28, 2017 2:15 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 85876

Re: The von Neumann Thread

Even with my "disaster mode" visitors, I finally managed to launch a rocket and get off this rock. I had to stop myself from trying to improve the base and build the rocket. blue circuits were the final bottleneck. i'll need to up my green circuit production as most items chew through them like bite...
by suprnova74
Mon Oct 02, 2017 4:53 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 85876

Re: The von Neumann Thread

I have no idea how they get on or off the planet, but I've had a couple of visitors (i.e. kids) off and on throughout this ordeal who insisted on "helping". Such helpful activities included but are not limited to: using blueprint removal in key locations of the base turning trains to manual and driv...
by suprnova74
Wed Sep 13, 2017 8:03 pm
Forum: Technical Help
Topic: [0.15.30] Game screen freezes upon locking Windows 10
Replies: 3
Views: 781

Re: [0.15.30] Game screen freezes upon locking Windows 10

Does your system perchance have both an on-board video card as well as the GTX? Devs, a few Google-Foo finds that may help: https://stackoverflow.com/questions/2497641/slimdx-device-reset-crashes-with-a-d3derr-invalidcall-invalid-call-200553051 If you compile a version with the d3d debug enabled (or...
by suprnova74
Tue Sep 12, 2017 4:54 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 85876

Re: The von Neumann Thread

21:00:00 (snaps awake) ugh, i fell asleep and had the weirdest dream. I had a family and a job that kept me so busy I couldn't do much else for several days and then I.... eh, the memory is gone now. Such is the way of dreams. I really need to get more sleep as I neglected to submit logs a few times...
by suprnova74
Thu Sep 07, 2017 1:40 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 85876

Re: The von Neumann Thread

05:25:51 - Not much base enhancement other than expanding copper a bit as green circuits were consuming more and replacing boiler MK2's with Mk3's. I checked the radar map and noticed pollution was getting quite close to biter masses so figured I'd clean them out. It took the better part of an hour ...
by suprnova74
Mon Sep 04, 2017 12:26 pm
Forum: Questions, reviews and ratings
Topic: base screenshot "map" mod?
Replies: 2
Views: 1166

Re: base screenshot "map" mod?

nice. thanks. not sure why it wasn't showing up for me.
by suprnova74
Sun Sep 03, 2017 1:10 pm
Forum: Questions, reviews and ratings
Topic: base screenshot "map" mod?
Replies: 2
Views: 1166

base screenshot "map" mod?

I remember back in .11 or .12 days someone had a long-running base and created a clickable zoomed out "map" of the base which you could click on a spot and it was zoom into that location, similar to google earth/google maps. I don't know if it was made manually or via some mod and was curious if som...

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