Search found 61 matches
- Fri Feb 25, 2022 1:12 am
- Forum: Won't fix.
- Topic: [1.1.53] bugged electric furnace count/pollution
- Replies: 1
- Views: 1741
[1.1.53] bugged electric furnace count/pollution
on load, it states there's only 1 electric furnace reported on the pollution screen even though 3 are running. pollution is 3/m which indicates 3 furnaces. at ~ 1:16:40 pollution and count of electric furnaces goes haywire and pollution turns to y/m which instantly changes evo to 1.0 :D . save is fr...
- Thu Dec 09, 2021 1:31 am
- Forum: Technical Help
- Topic: Account wanting email validation - no access to email address on file
- Replies: 1
- Views: 807
Account wanting email validation - no access to email address on file
The game and main website are now asking me to get a validation code from my email on file. I've had this account for so many years and only using my account name, I didn't realize the email on file is waaay out of date and no longer valid/accessible. Is there a way to get that updated? My account i...
- Tue Sep 08, 2020 2:31 pm
- Forum: General discussion
- Topic: What happens after 1.0 release?
- Replies: 34
- Views: 15441
Re: What next after Factorio?
Now that 1.0 is out, hopefully the Devs can relax a little. If they're looking for a new game to develop, I'd like to make a suggestion: Trains. ... Okay, I won't bore folks any more. If the Devs are interested, I'd be more than happy to expand greatly on this post and help with development in any ...
- Thu Jul 30, 2020 11:58 am
- Forum: Technical Help
- Topic: Weird Mouse movement
- Replies: 9
- Views: 2787
Re: Weird Mouse movement
Let's validate that it's something with a Factorio update (combined with your software/hardware config) and not something unrelated. You mentioned when you updated to the latest experimental on or around July 11th is when it started to occur. Try reverting to an older version and see if the problem ...
- Thu Jul 30, 2020 11:54 am
- Forum: Releases
- Topic: Version 0.18.38
- Replies: 24
- Views: 17356
Re: Version 0.18.38
Windows standalone autoupdate is failing from 0.18.36 and 0.18.37 currently.
EDIT: 0.18.37 worked now. Odd. Previously it would download and just say "Update failed". Now it worked. Maybe it was a hash mismatch.
EDIT: 0.18.37 worked now. Odd. Previously it would download and just say "Update failed". Now it worked. Maybe it was a hash mismatch.
- Mon Jul 06, 2020 6:40 pm
- Forum: Modding help
- Topic: Radius Of The Grenade Throw
- Replies: 7
- Views: 2381
Re: Radius Of The Grenade Throw
I found this but no idea how it could be used. It doesn't give examples on usage or what value format it's looking for.
https://wiki.factorio.com/Prototype/Cap ... dius_color
https://wiki.factorio.com/Prototype/Cap ... dius_color
- Mon May 18, 2020 3:30 pm
- Forum: General discussion
- Topic: Minimum system resolution requirements accuracy?
- Replies: 2
- Views: 1501
Minimum system resolution requirements accuracy?
One of the requirements I saw for minimum system requirements is 1920x1080 resolution. Is that truly accurate? I'd hate to be turning people away potentially because they have a laptop or older monitor that can't handle that resolution. My current monitor is 1920x1080 but I can run the game in windo...
- Sat Oct 12, 2019 12:40 pm
- Forum: General discussion
- Topic: First thought after loading a neglected save game...
- Replies: 3
- Views: 2149
Re: First thought after loading a neglected save game...
My to-do list: build factory, launch rocket.
Hmm need more detail I think
Hmm need more detail I think
- Sat Oct 12, 2019 12:23 am
- Forum: General discussion
- Topic: First thought after loading a neglected save game...
- Replies: 3
- Views: 2149
First thought after loading a neglected save game...
We've all done it. Life gets busy and you shelf Factorio for a while. Some time later, you load the save game and think....? For me, I just stared for a while at the mess I left my base. I must have been in the middle of a complete restructure between that "half-hand fed" stage to complete...
- Thu Sep 12, 2019 1:03 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398832
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
For those looking for rubber, they are lighter green on the minimap.
- Mon Sep 09, 2019 4:20 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398832
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
I never understood the assembler limitation or the lack of ability to change that in-game anyway. If it has the internal storage to hold more output, it should take more input automatically IMO. Actually, it can be really damn annoying with actual (modded) assemblers, especially ones making expensi...
- Mon Sep 09, 2019 3:46 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398832
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
1000 ore??? Hah, yeah, Bigger stack sizes mod. It helps me not run around like a headless chicken in the initial game keeping everything loaded and/or unloaded. I had my statement worded better and then did a select/paste faux pas and lost the initial draft so glad you were able to decipher it. Can...
- Mon Sep 09, 2019 2:41 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398832
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Been toying with this since yesterday and makes Bob's full materials mod tiny in comparison :) I absolutely love the changes and the graphics are fantastic! It was quite a "culture shock" when I went to hand-craft my first drill to see all those intermediary components. It'll make the auto...
- Mon Feb 25, 2019 1:09 pm
- Forum: Technical Help
- Topic: Autosave history quantity?
- Replies: 1
- Views: 1083
Autosave history quantity?
Is there a method to change the quantity of autosaves kept? I wasn't seeing anything in the various option pages.
- Fri Nov 23, 2018 8:41 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 42695
Re: Friday Facts #270 - HR Substation & Save/Load overview
The old one looked too polished and true to Earth designs (i.e. made in a pristine factory) . This version looks much more steampunk which would be what a crashed survivor trying to cobble things together would probably wind up making, imo. If I had to pick, I'd go for the new one. Sure, rust it up ...
- Mon Oct 30, 2017 11:19 pm
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 130588
Re: The von Neumann Thread
bunch of sadistic bastards more likely Nice spin on the storyKyralessa wrote: Frankly...they're a bunch of lazy bastards.
- Sat Oct 28, 2017 2:15 am
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 130588
Re: The von Neumann Thread
Even with my "disaster mode" visitors, I finally managed to launch a rocket and get off this rock. I had to stop myself from trying to improve the base and build the rocket. blue circuits were the final bottleneck. i'll need to up my green circuit production as most items chew through them...
- Mon Oct 02, 2017 4:53 pm
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 130588
Re: The von Neumann Thread
I have no idea how they get on or off the planet, but I've had a couple of visitors (i.e. kids) off and on throughout this ordeal who insisted on "helping". Such helpful activities included but are not limited to: using blueprint removal in key locations of the base turning trains to manua...
- Wed Sep 13, 2017 8:03 pm
- Forum: Technical Help
- Topic: [0.15.30] Game screen freezes upon locking Windows 10
- Replies: 3
- Views: 2258
Re: [0.15.30] Game screen freezes upon locking Windows 10
Does your system perchance have both an on-board video card as well as the GTX? Devs, a few Google-Foo finds that may help: https://stackoverflow.com/questions/2497641/slimdx-device-reset-crashes-with-a-d3derr-invalidcall-invalid-call-200553051 If you compile a version with the d3d debug enabled (or...
- Tue Sep 12, 2017 4:54 pm
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 130588
Re: The von Neumann Thread
21:00:00 (snaps awake) ugh, i fell asleep and had the weirdest dream. I had a family and a job that kept me so busy I couldn't do much else for several days and then I.... eh, the memory is gone now. Such is the way of dreams. I really need to get more sleep as I neglected to submit logs a few times...