Search found 5 matches
- Fri Nov 12, 2021 6:46 pm
- Forum: Gameplay Help
- Topic: First time using circuit network: making a "master" power switch
- Replies: 12
- Views: 6138
Re: First time using circuit network: making a "master" power switch
Yup, I was so dissapointed that combinators continue to output their "previous signal state" when they lose power, lol. it would have made my setup so simple! Right now, I'm happily using the powered-counter solution posted by Tertius. I'm still wrapping my head around the circuit network ...
- Thu Nov 11, 2021 12:47 am
- Forum: Gameplay Help
- Topic: First time using circuit network: making a "master" power switch
- Replies: 12
- Views: 6138
Re: First time using circuit network: making a "master" power switch
Thanks for suggestions! The blueprint placement is a useful and interesting trick/work around, and I like the powered-counter idea, maybe I'll try building that
- Tue Nov 09, 2021 4:49 pm
- Forum: Gameplay Help
- Topic: First time using circuit network: making a "master" power switch
- Replies: 12
- Views: 6138
Re: First time using circuit network: making a "master" power switch
Ah, using trains is a great idea! You can access them even without a radar, and they wouldn't waste electricity like inserters do. I haven't played around with connecting train stations to the circuit network, I will try them out in the future though, thanks!
- Tue Nov 09, 2021 4:03 pm
- Forum: Gameplay Help
- Topic: First time using circuit network: making a "master" power switch
- Replies: 12
- Views: 6138
First time using circuit network: making a "master" power switch
I haven't used the circuit network that much, just copying some stuff from the wiki for petroleum/oil management when needed. I have a factory with multiple power generation sources spread out over the map. One of my "game play techniques" is to sometimes turn off my entire factory to redu...
- Sat Jul 11, 2020 11:15 pm
- Forum: Technical Help
- Topic: Glitchy GUI Slider Tool Tip
- Replies: 1
- Views: 674
Glitchy GUI Slider Tool Tip
I have Factorio 0.18.35 installed on Linux 5.3.0-62-generic 18.04.1-Ubuntu x86_64, and noticed the tool tips for the sliders in the Map Generator GUI window are kind of glitchy. For now I'm using Factorio 0.18.34, which doesn't have this issue. Sorry if this has already been reported. Video of the i...