I would recommend the 8L fix mod - you will need to redo the stations a bit but then the virtual tanker matches tiles and 2 pumps can connect on both sides.
If you have leftovers you can mouse-over them and execute this:
/c game.local_player.selection.destroy()
Might want to pump out oil first ...
Search found 5 matches
- Fri Apr 08, 2016 8:42 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 391067
- Thu Apr 07, 2016 6:06 pm
- Forum: Not a bug
- Topic: [0.12.29+][Linux] Factorio kills KWin Desktop setup
- Replies: 7
- Views: 3509
Re: [0.12.29+][Linux] Factorio kills KWin Desktop setup
Tracked it down to a segfault of KWin with both 0.12.29 and 0.12.30. Seems to be not related exclusively to Factorio. Most of the KDE packages got updated on 5th April after/during I've played 0.12.29 the last time without issues.
This issue can be closed as not-a-Factorio-bug, I guess.
This issue can be closed as not-a-Factorio-bug, I guess.
- Thu Apr 07, 2016 1:05 pm
- Forum: Not a bug
- Topic: [0.12.29+][Linux] Factorio kills KWin Desktop setup
- Replies: 7
- Views: 3509
Re: [0.12.30][Linux][Steam] Factorio kills Desktop setup
Thanks for the reply. I'll dig little bit into that and try launching 0.12.29 and 0.12.30 without Steam. When I think about it a little further, it might be affected/caused by some Linux/KDE packages updated between 0.12.29 and 0.12.30. 

- Wed Apr 06, 2016 8:33 pm
- Forum: Not a bug
- Topic: [0.12.29+][Linux] Factorio kills KWin Desktop setup
- Replies: 7
- Views: 3509
[0.12.29+][Linux] Factorio kills KWin Desktop setup
Since today, i.e. 0.12.30, Factorio (through Steam) kills my dual-screen, multi-(virtual)-desktops setup under Linux (openSUSE Leap 42.1) with KDE Frameworks 5.20.0.
Setup:
As seen from log, I have two physical screens with different resolution, the larger being the primary screen.
In addition, I ...
Setup:
As seen from log, I have two physical screens with different resolution, the larger being the primary screen.
In addition, I ...
- Wed Oct 21, 2015 5:39 pm
- Forum: Duplicates
- Topic: [0.12.12] Launch Crash
- Replies: 3
- Views: 5716
Re: [0.12.12] Launch Crash
I had the same issue. The problem was FARL v0.4.2. Either removing it or updating to v0.4.3 solved the problem for me.
/edit/
Ok, but that crashes the game when loading a save.
/edit/
Ok, but that crashes the game when loading a save.