Search found 5 matches

by bohne2k7
Fri Apr 08, 2016 8:42 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 355309

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3

I would recommend the 8L fix mod - you will need to redo the stations a bit but then the virtual tanker matches tiles and 2 pumps can connect on both sides. If you have leftovers you can mouse-over them and execute this: /c game.local_player.selection.destroy() Might want to pump out oil first also...
by bohne2k7
Thu Apr 07, 2016 6:06 pm
Forum: Not a bug
Topic: [0.12.29+][Linux] Factorio kills KWin Desktop setup
Replies: 7
Views: 2981

Re: [0.12.29+][Linux] Factorio kills KWin Desktop setup

Tracked it down to a segfault of KWin with both 0.12.29 and 0.12.30. Seems to be not related exclusively to Factorio. Most of the KDE packages got updated on 5th April after/during I've played 0.12.29 the last time without issues.

This issue can be closed as not-a-Factorio-bug, I guess.
by bohne2k7
Thu Apr 07, 2016 1:05 pm
Forum: Not a bug
Topic: [0.12.29+][Linux] Factorio kills KWin Desktop setup
Replies: 7
Views: 2981

Re: [0.12.30][Linux][Steam] Factorio kills Desktop setup

Thanks for the reply. I'll dig little bit into that and try launching 0.12.29 and 0.12.30 without Steam. When I think about it a little further, it might be affected/caused by some Linux/KDE packages updated between 0.12.29 and 0.12.30. :?
by bohne2k7
Wed Apr 06, 2016 8:33 pm
Forum: Not a bug
Topic: [0.12.29+][Linux] Factorio kills KWin Desktop setup
Replies: 7
Views: 2981

[0.12.29+][Linux] Factorio kills KWin Desktop setup

Since today, i.e. 0.12.30, Factorio (through Steam) kills my dual-screen, multi-(virtual)-desktops setup under Linux (openSUSE Leap 42.1) with KDE Frameworks 5.20.0. Setup: As seen from log, I have two physical screens with different resolution, the larger being the primary screen. In addition, I'm ...
by bohne2k7
Wed Oct 21, 2015 5:39 pm
Forum: Duplicates
Topic: [0.12.12] Launch Crash
Replies: 3
Views: 5445

Re: [0.12.12] Launch Crash

I had the same issue. The problem was FARL v0.4.2. Either removing it or updating to v0.4.3 solved the problem for me.

/edit/
Ok, but that crashes the game when loading a save.

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